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muerto

Dizzy Ragna and Noel debuting in moba Chaos Online Korea

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So i just arrived from doing homework and a friend greets me with this:

Look here for more info http://www.chaosonline.co.kr/Event/20131107_guiltyGear/Index.aspx?p=2 (no i dont know korean either, so im not sure about the details)

personally im not so interested since i dont really play mobages but i dint saw a thread and i though some ppl would be interested.

for the mods i though this should as it is in a way a collab with arksys, pls move it if im wrong :psyduck:.

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I don't see Ragna or Noel, but I did dig around on that website and find Sol Badguy.

Not enough Tyrant Rave > RC > respect > VV, but there were adequate levels of Bandit Revolver.

So, anyone know what the hell is up with this? Did Arcsys ever publicly say they were letting some random MOBA use their characters?

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So, anyone know what the hell is up with this? Did Arcsys ever publicly say they were letting some random MOBA use their characters?

Despite having more draconian copyright laws, Japanese companies tend to be more lax about their characters being used by others, even when they're not directly involved. This is why the doujinshi market exists despite much of it using copyrighted material and how certain crossover games don't result in lawsuits. It seems that as long as whoever "borrows" the character(s) doesn't claim ownership in some way, the copyright holder often doesn't care.

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I would assume royalties were paid. SNK does this sort of stuff all the time. Like so.

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3 years ago, if you told me that Blazblue and Guilty Gear characters can be in a MOBA game, I'd have called you a some real nasty words. But since the use of various licensed characters has become MOBA's thing these days, this doesn't really surprise me anymore. Though, I gotta say, after watching Noel's preview, I kinda want her to have the Bullet Rain of Death as a DD or at least a special. Granted that was most likely the game's take on her Revolver Blast but still, that animation looked pretty slick.

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MOBAs generally do this now? Man, as if I needed another reason to have some sort of bias against the genre. I suppose I need to get around to trying a good one or something... you'd think they'd try to come up with something unique from a gameplay perspective and build aesthetic on top of that, but I guess what matters most is sales, and fan-loved characters sell. Gotta have those constant micro transactions come from somewhere... :barf:

Well, so long as Arcsys got paid and doesn't complain. After that story of the guy who made a platformer staring Yoshi, then claimed he didn't know Yoshi was a licensed character since he bought the model on the internet... and the story of the same thing happening with Donkey Kong... and all of those games Zynga made that are ripoffs of other games... wouldn't exactly want to see Sol Badguy getting ripped off without permission. I'm already getting people that think I play LoL when I wear my Overture shirt that says RIOT on it. *Sigh*

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Not the first time something like this has happened, if you recall Noel and Dizzy's appearance in Queen's Gate.

Anyway, this is probably official. They paid their dues for the license, but ArcSys doesn't want their name on it because they don't want to be associated with some no-name Korean company's dime-a-dozen MOBA. SNKP did the same thing for a Thai MOBA with KOF characters.

To be honest, MOBA is a pretty shit genre. It occupies this weird middle ground for people who are too stupid to play RTS games, but lack the technical skill and reflexes for fighters, and don't have the dedication to play either.

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I'm already getting people that think I play LoL when I wear my Overture shirt that says RIOT on it. *Sigh*

What does RIOT, a clothing brand in the GG universe, have to do with LOL?

To be honest, MOBA is a pretty shit genre. It occupies this weird middle ground for people who are too stupid to play RTS games, but lack the technical skill and reflexes for fighters, and don't have the dedication to play either.

What is MOBA exactly, I never heard of this. And why so much hate on the genre?

Btw those clips of the characters looked dope. Though looked the most faithful to his BB moveset, from ID>Axe Kick to DbD and Black Onslaught. I thought those were nice touches

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What does RIOT, a clothing brand in the GG universe, have to do with LOL?

What is MOBA exactly, I never heard of this. And why so much hate on the genre?

Riot happens to be the name of the company that made League of Legends.

MOBAs are... it started with a custom map in Warcraft 3 or something, and then became their own thing. The weird thing is that after becoming games in and of themselves rather than mods of other games, they kept the same interface.

Anyway, the objective is basically that each team has a base on opposite ends of the map, with a building in it that has to stay alive or they lose. There's also generally "mob" enemies that just serve the purpose of letting you kill them to get money, and the spawn from each base and head toward the other base and kill each other if you don't do it yourself first. I don't know if other ones do this, but LoL has towers along the way that shoot at you and give your team money when you kill them. Work with your team to kill the towers so you can get to their base and kill it.

The problem, at least with LoL, is that the game is incredibly slow and defensive. If you kill another player you get a big gold and experience bonus. So you'll level up and buy better gear, which makes you better equipped to kill other players. So... if you let yourself get killed a few times, it makes it pretty hard to come back from that. This leads to incredibly slow gameplay where everyone tries extremely hard to not die. A single game of LoL averages like an hour, unless one team gets a few kills on the other team early and that team is full of crybabies that immediately quit out. Then again sometimes it's fair to consider that... once I played a game as a support type character, and due to the other team trying a balls-in strategy immediately when the game started and my team predicting it and countering it, I managed to kill 2 guys, giving me an assload of gold and XP. I spent the gold on an item that gives you extra gold per second (along with some stat boosts), within the first minute of the game, when the game averages an hour. That sort of slippery slope bullshit snowballs fast, and basically cost them the match.

I've heard that some of them are good, but some of them are Free to Play and make their money off of selling characters and costumes for the characters. This means they push to add new characters all the time which ****s with the game balance. The new characters are often OP (to get people to buy them) and have to be nerfed later. And at least LoL also has some shit where your account levels up... so like, in each game the characters level up as you complete objectives and get stronger until they're capable of killing that enemy base thing, probably as a way of controlling the pacing, but you level up your account by playing lots of games, which lets you bring customizable stat boosts into the game while the characters are level 1. So, you have a significant advantage over people with a lvl 1 account if you're level 30, and more importantly, you're not really learning the same game until you hit lvl 30 and have access to everything because different strategies are available when you can start off with the boosted stats.

Also, the genre tends to have a huge burden of knowledge. There's all sorts of items to buy with the money you get for killing things, and you have to memorize what each character can do out of a roster of 100+ characters so you don't get blindsided, as well as potential build strategies and team strategies (X5 characters per team).

Anyway, I don't know if other MOBAs are better, but I know that at least I don't like LoL from the time I spent researching it. The designers have a really odd design mentality and have said things like "Nerfing a move can make it better because it feels better to use it" and "we intentionally make the aiming reticules show less range than the move has, and give some attacks hitboxes that are smaller than the graphic, so that it feels awesome when it looks like you can't hit them but it works, and when you dodge something that looks like it should have hit you".

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Thanks for the thorough explanation TheRealBobMan, it's pretty much the reason I stopped playing Overture online. Along with the fact that no one really plays it online. Unless you've been playing from the get go, it's hard to get better, and it's hard to catchup. Matches also had a snowball effect making it hard to make comebacks.

Though I wasn't aware of how LOL works, mostly because I hate the lack thereof objectives in purely online rpg strategy games like, that and I suck at strategy games period.

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I always liked some of the ideas in Overture, even though I've barely played it (no 360). If the menu was a little more streamlined and there was more mobility, I think it could have really taken off. MOBAS should honestly take notes from Overture since that game is less defensive. Really, I've skimmed through some pro-level play and there will be barely any interaction between teams, with the exception of 2-3 guys trying to pounce on one guy if the one guy gets too far away from a tower, for close to 40 minutes, at which time everyone is strong enough to actually fight and starts attacking the enemy base. I can't get into something so slow, and I can't understand how anyone would want to watch a snore fest like that. It's sort of like that one grand finals for a Melee tournament from a few years back where one of the players was trying to time-out the other guy, and the last maybe 30 seconds of each match were exciting, but the remaining 7:30 of each match had both players take no more than 20% damage each.

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Overture was fun, just very uphill for someone who only got the game 3 months after the rest of North America and more than a year after Japan.

And you're right that does sound incredibly boring to watch.

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Dota 2 was recently made available for Korea, but I guess Dota 2 doesn't have enough anime characters to be popular with casuals.

It would be nice if they at least had the decency to shamelessly copy DotA/Dota 2 like HoN does. Give Noel Shadowraze via Optic Barrel, give Ragna Vampiric Aura, etc.

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To be honest, MOBA is a pretty shit genre. It occupies this weird middle ground for people who are too stupid to play RTS games, but lack the technical skill and reflexes for fighters, and don't have the dedication to play either.

I'll sig this if you don't mind.

Quite a few potential local Soulcalibur/Arcsys-Players lost to LoL ..

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