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[P4AU] Labrys Combo Thread

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Information

  • If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Labrys. Also refrain from using move names and abbreviations.
  • Please refrain from going off topic in this thread. This thread is for posting of combos only.
  • Only the most optimal combos will be listed in this thread.

    Collapsed: Notation Used:

    • Notations in red are for prefixes only. Notations in blue are for suffixes only.
    • [table=width: 700, align: center]

      General Notations Used

      Guide Specific Notations Used

      [table=width: 350, class: grid, align: center]

      >

      Gatling/cancel the previous move into the following move.

      ,

      Link the previous move into the following move.

      |>

      After landing.

      j

      Jump

      sj

      Super Jump

      h

      Hop

      hc

      Hop Cancel

      ad

      Air Dash

      iad

      Instant Air Dash

      jc

      Jump Cancel

      sjc

      Super Jump Cancel

      dc

      Dash Cancel

      OMC

      One More! Cancel

      AoA~C

      All Out Attack into C ender

      AoA~D

      All Out Attack into D ender

      CH

      Counter Hit

      FC

      Fatal Counter

      [ ]

      Hold Input

      (N)

      Attack must deal N amount of hits.

      [???] xN

      Repeat ??? N amount of times.

      [/table]

      [table=width: 350, class: grid, align: center]

      c.

      The attack must be used as close to the opponent as possible.

      f.

      The attack must be used as far away from the opponent as possible.

      [sS]

      Side Swap combo

      [CO]

      Crouching Opponent

      [AA]

      Anti-air or Air-to-Air

      [RP]

      Roll Punish

      [sD]

      Shadow Only Combo

      [N%]

      Player SP % required before combo start.

      [N/N%]

      Damage/SP Gain %

      [/table]

      [/table]

      Challenge Mode Combos

      Collapsed: ]

      [b:

      Mission #01

      -

      Mission #02

      -

      Mission #03

      -

      Mission #04

      -

      Mission #05

      -

      Mission #06

      -

      Mission #07

      -

      Mission #08

      -

      Mission #09

      -

      Mission #10

      -

      Mission #11

      -

      Mission #12

      -

      Mission #13

      -

      Mission #14

      -

      Mission #15

      -

      Mission #16

      -

      Mission #17

      -

      Mission #18

      -

      Mission #19

      -

      Mission #20

      -

      Mission #21

      -

      Mission #22

      -

      Mission #23

      -

      Mission #24

      -

      Mission #25

      -

      Mission #26

      -

      Mission #27

      -

      Mission #28

      -

      Mission #29

      -

      Mission #30

      -

      Mid-screen:

      Normal Starters

      -

      Skill Starter

      -

      System Starter

      -

      SP Skill Starter

      -

      Near-Corner:

      Normal Starters

      -

      Skill Starter

      -

      System Starter

      -

      SP Skill Starter

      -

      Corner:

      Normal Starters

      -

      Skill Starter

      -

      System Starter

      -

      SP Skill Starter

      -

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Just some basic bnbs until I update the combo thread.

Green to red axe 5aa > 5b > 2ab > omc > 5aa > 2b > j.b > j.b > j.c > j.214b C mojuu 4.3k d mojuu 5.5k

J.b > 5aa > 5b > 2ab > omc > 5a > 2b > j.b > j.c > j.214b C mojuu 4578 d mojuu 5778

lvl 4 axe

5aa > 5b > 236a > 6a > 214a. Dmg 2208 20 sp C Mojuu

5aa > 2b > j.bb > j.c > j.214b. Dmg 2345 23sp

2aa > 5b > 236a > 6a > 214a. Dmg 1818

5aa > 5b > 236AB > 5aa > 2b > j.2b > 66 j.b > j.b > j.c > j.214b. Dmg 3410 C mojuu 4970 D mojuu 6170

Corner

5aa > 2b > j2b > jbb > j.c > j.214b Dmg 2694 26sp c mojuu 4354 D mojuu 5554

5aa > 5b > 236ab > 5aa > 2b > j2b > jbb > j.c > j.214b. Dmg 3474 c mojuu 5034 D mojuu 6234

Lvl5

5aa > 5b > mjc j.b > 5aa > 2b > j.2b > 66 j.b > j.b > j.c > j.214b. Dmg 3107 sp 36 c mojuu 4667 d mojuu 5867

5aa > 5b > aoa max hits C > j.bb > j.c > j.214b Dmg 3283 Sp 44

5aa > 2b > 2c > 214ab > 22c > 2ab > 66h5b > 2b > j2b > j.bb > J.214b Dmg 4175 c mojuu 5717

Corner 5aa > 5b > aoa max hits d ender > iad j2b > j.d > h5b > 2c > 214b. Dmg 3753 sp 52 c mojuu 5315

5a > 5b > aoa max hits d ender > iad j.2b > j.d > h5b > 2c > 214b Dmg 3692 sp 51 c mojuu 5252 d mojuu 6452 SB mojuu 7172

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Blue Axe, Fatal Recovery, Midscreen (around Round Start position)

FC 5B>mjc j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3993 Damage, 41SP, Blue to Yellow

FC 5AA>2B>2C(2)>236C>dc>5AA>5B>Bubble hits>j2B>jB>jc>jB>jC>j214B

2705 Damage, 31SP, Blue to Low Yellow

FC 2B>falling j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3936 Damage, 40SP, Blue to Yellow

 

Corner

FC 2B>falling j2B>jD>h5B>dc>2B>2C(1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3909 Damage, 41SP, Blue to Yellow

FC 2B>bjc>falling j2B>h5B>dc>2B>2C(2/1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3973/3859 Damage, 39/38SP, Blue to Yellow (bjc = backjump cancel)

FC 5B>dc>5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>j214B

3582 Damage, 40SP, Blue to Yellow

FC 5B>2C(3)>236C>dc>5AA>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3691 Damage, 39SP, Blue to Yellow

FC 5B>2C(3)>214B>5AA>2B>jc>j2B>jc>jBB>jC>j214B

3732 Damage, 35SP, Blue to Low Yellow

FC 5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

3040 Damage, 39SP, Blue to Low Yellow

FC 2A>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B

2521 Damage, 33SP, Bluw to High Green

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so like I did a thing. crouching/CH confirm midscreen/close to corner ayyy

note: all axe level testing was done from the very beginning of that level. both combos will put you in Red Axe from round start(neutral)Green Axe and obviously if you hit from slightly above beginning/neutral Blue Axe > Yellow Axe.


Green Axe > Yellow Axe (also Blue Axe > Green Axe)

Crouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B  [2773/31%]

Crouching 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2298/28%]


using the wallbounce from j.2B and the ground bounce from j.214A you can extend her low axe level crouching confirms+CH. For Blue Axe you need to neutral jump j.2B to land this or you'll move the screen and lose the wall.

it's decently hard and it's something I'd only recommend learning to use for certain characters that're in this handy dandy tierlist I made from my limited(about 20-30 attempts) testing and my own personal feeling, if you have better execution and can hit some of these differently please blow me up. since there's two links in this combo (j.2B > j.214A and j.214A gb > 2B) I made two of them.


j.2B > j.214A
EASY: :ballYU::ballYO:  :ballCHIE::ballKA2::ballMT::ballAI::ballEL:  :ballLB::ballSLB::ballJU:  Ken
HARD: :ballSHO::ballPSHO::ballNA::ballYK::ballYUK:Rise, Adachi, Margaret
*REALLY HARD: :ballTD::ballAK:Marie

j.214A gb > 2B
EASY: :ballYU::ballYO::ballKA2::ballMT::ballAI::ballLB::ballSLB::ballJU::ballYUK:Ken
HARD: :ballSHO::ballPSHO::ballNA::ballYK::ballCHIE::ballEL:Rise, Adachi, Margaret
*REALLY HARD: :ballTD::ballAK:Marie

*I literally can't even land j.214A on these characters for the ground bounce, but I can hit the j.214A itself so it should be possible. substituting j.214AB instead hits them for the ground bounce easier(as it does for the above also) and makes the 2B link way easier but it's 25% meter.

now for even more combos! all combos can be ended with 236236C/D

Blue Axe > Green Axe
Crouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B  [2487/29%]

Crouching 2A > 2B > j.2B > j.214A > 2B > sj.B > j.C > j.214B  [2047/24%]

*2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2773/26%]

CH 5A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2442/27%]

CH 2A > 2B > j.2B > j.214A > 2B > sj.B > j.C > j.214B [2063/24%]


Green Axe > Yellow Axe
Crouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B  [2773/31%]

Crouching 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2298/28%]

*2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2963/28%]

CH 5A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2658/29%]

CH 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2314/28%]
 

CH 5B > 5C > 2C > B+D > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [4362/42%]

Green Axe > Red Axe
Crouching CH 5Bdc > 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [3558/26%]
 

*depending on height of the anti-air difficulty in j.2B > j.214A gets a lot harder due to being underneath them from the GB height even for EASY characters

if anything is fuzzy or i'm straight up wrong about something let me know!

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