akai_GO Report post Posted October 16, 2014 Zeydra gameplay vids: https://www.youtube.com/watch?v=okIpJOyo9Sw (Mikel posted this link) http://www.nicovideo.jp/watch/sm24703302 http://www.nicovideo.jp/watch/sm24703437 Share this post Link to post Share on other sites
PsychoOjama Report post Posted October 20, 2014 Some damage values for Zeydra: https://twitter.com/Sakkaring3104_2/status/522554101511360512 Share this post Link to post Share on other sites
Hakko Report post Posted October 24, 2014 November unlock: https://twitter.com/waon_007/status/525428845747642368 Edit: Share this post Link to post Share on other sites
akai_GO Report post Posted October 24, 2014 For those interested, the text talks about him being a melee push-back all-purpose suit. He has a split assist in which one attacks with a claw, and one does a shooting attack. His heat shotle isn't just for melee - his BC can throw it to stagger the opponent. Ok, so. That doesn't seem so bad. If they give him beam MG main, I think he has a chance to be pretty viable. Share this post Link to post Share on other sites
Nigoli Report post Posted October 24, 2014 I wonder when we'll start seeing suits added for units that were already in the opening and have yet to be released still.I'm very interested in how the 00 Gundam Seven Swords/G will be. I wonder if they'll include the XN Raiser possibly to make it more like 00 Gundam is in the game.It's also nice to a better image of Yurin finally. Share this post Link to post Share on other sites
MISTER_BUSH1D0 Report post Posted October 24, 2014 I want tg2 or one of the build fighters like the meijin yuki tatsuya with zaku amazing or exia dark mater or wing fenice would be much better to me Share this post Link to post Share on other sites
Densuo Report post Posted October 26, 2014 When's Maxter Sent from my Nexus 4 using Tapatalk Share this post Link to post Share on other sites
IonD Report post Posted October 26, 2014 Very very impressive, I've been waiting for Sandrock since Next Plus and was sorely disappointed to find that he was fairly complete and pretty fun to play with as well but just unused for whatever reason. It's kind of a bummer that the shotel throw is bc and not CSa like before, but I'm overjoyed that he's in at all. Share this post Link to post Share on other sites
TAI-X Report post Posted October 26, 2014 Wonder if Maxi will get any Reconguista suits, or if they're saving those for the next game. Share this post Link to post Share on other sites
GundamSFS Report post Posted October 26, 2014 I think Reconquista is still very new, but still possible seeing that they pulled it off with Unicorn in GVGN before Share this post Link to post Share on other sites
Mattro Report post Posted October 27, 2014 https://twitter.com/waon_007/status/525428845747642368 Sandrock Gundam TV coming up Next. Hyped been wanting Sandrock FOREVER Share this post Link to post Share on other sites
Hakko Report post Posted October 27, 2014 --------------------------------- Reconguista suits most likely will be on the next game or maybe DLC for MB console port. But yeah, they might pull a GvGN Unicorn. Share this post Link to post Share on other sites
akai_GO Report post Posted October 27, 2014 Part 1: For anyone interested, here's a video of where someone used a cheat code in GvGNP to play CPU Sandrock. He doesn't have his assists, and what will be his BC is his CS in this version: http://www.nicovideo.jp/watch/sm19802298 _____________________________________________________________________________________ Part 2: Patch notes for tomorrow's update (source) Zeydra will be released for public play. MS changes: Full Armor ZZ (3000 now) Normal (FA) Mode Main: ammo 6→8. The split priority from the 2 beams has been unified. (The implication here is that although the attack looks like and until now has been a 2-beam attack, it's essentially a wide 1-beam shot now as a 1hit will do the same as a 2hit) BC (now mode change): →Sub (double cannon) and →AC (zaku head Zeta assist) cancel routes added Enhanced (Armor Purge) Mode CSa (high mega cannon): charge time -0.5s 4/6B: on hit ~BC followup (grab) now more consistent Strike Freedom Mobility increased Main: →Sub cancel route added CSa: now carries momentum through. →AC cancel route added. MCSa: bullet speed increased. now carries momentum through. →AC cancel route added. AC+Sub (full burst): dragoon beam damage increased (1hit 17→19. total damage 118→129). 5AC (stand-by dragoons): after shooting the dragoons return to the wing binder faster now. →BC cancel route added. Directional-AC (all-range dragoons): →BC cancel route added. 4/6BC: amount of movement increased (so I guess this means moves more sideways?) [bC]~B melee attack: followup performance increased 4/6B: 4th stage hit's float condition changed to be easier to followup. 8B: damage 75→85. startup speed and followup performance improved. on-hit float condition changed to be easier to followup. BD melee: followup performance increased. [melee]~8B followup (kick): proration lowered. on-hit float condition changed to be easier to followup. [melee]~2B followup (heel drop): damage 90→100. Hit effect changed such that it can now be followed up (so this probably means it's a bounced Down now). ZZ Gundam (2500 cost) MS Mode & MA Mode Main: split priority from 2 beams merged into 1 beam (same as FA ZZ Main) MS Mode Main: →AC (Quebely Mk II assist) cancel route added AC: →BC (separation attack) cancel route added BC: immediately after separation for a fixed time avoids enemy attacks (so like Force Impulse Sub now. I thought it already did this...) [bC]~A followup (→high mega cannon gerobi): startup speed increased 5B: →BC cancel route added to every stage 4/6B: →BC cancel route added to every stage. Stage 3 Down value lowered. 8B: →BC cancel route added 2B: →BC cancel route added to every stage BD melee: →BC cancel route added to 1st stage only MA Mode Mobility increased Main: 1hit damage 70→100. Bullet speed and tacking both increased. Down value increased. On-hit effect changed to a Down effect. →Sub (spool missile launcher), →AC (Quebely Mk II), →BC (missile launcher) cancel routes added. Virsago Chest Break Mobility increased Rear-shooting action: carries momentum through now CSa: damage increased (1hit 55→60. total damage 110→120). →BC cancel route added. Sub: beam's effective range increased. →Sub cancel route added (so can rapid fire now) AC: startup speed increased. →BC cancel route added BC: beam proration lowered. 4/6B: Stage 3 hit's Down value lowered, and on-hit float condition changed to be easier to followup. EX Attack: During the startup, the "alignment" performance has been buffed (so muzzle correction?). Length of time the gerobi fires has been increased. Hyperion Sub (double beam cannon): startup speed increased AC (power-up mode): Now available on deployment. [AC]~AC: (something about cartridge reload and leftover ammo. I need to look at a video or something to try and figure out what exactly this is talking about) 2B (beam knife throw/stun): travel speed and tracking improved. →Sub cancel route added. 5BB~ and 4/6BB~2B followup: no longer consumes boost. Blue Destiny 1 Normal and EXAM Modes Main: stagger enemies more easily BC: can now be used in overheat EX Attack: GM's health increased Normal Mode AC: startup speed increased EXAM Mode AC: startup speed increased. GM's health increased. Bullet speed, tracking, and blast range all improved. BC, 5B, 4/6B, 8B, 2B, BD melee: all have had their followup performance improved Red Quebely Mk II Main: beam speed and tracking both improved Sub: staggers enemies more easily AC: Bawoo's health increased. Is active for +5s longer. Now carries through momentum. BC: funnel movement speed increased. now stay closer to the enemy after attacking. Zudah Shared Changes HP 480→500 Now gains EX more slowly Normal Mode Main: no longer stops in place when reloading CSb: charge time -0.5s. active time +2s. Sub: reload time -1s Banshee Norn HP 780→720 Gains EX gauge more quickly now. Sub: reload time +1s. MGaAP tracking nerfed. Dreadnought (X-Astray) EX Overdrive: there was a bug that caused ammo reload rate in S Drive to be too fast, and this has been corrected. CSa (BR high output): charge time +0.5s Sub (beam reamer "funnels"): reload time +3s 5Sub (self-attached reamers): damage 35→30. proration increased. beam speed and tracking both nerfed. BC (dragoons): reload +1s 8B: no longer has auto-shield functionality when hit by a ranged attack Share this post Link to post Share on other sites
akai_GO Report post Posted October 27, 2014 So regarding Hyperion's [AC]. It's a one use/deployment thing that when activated makes your Main ammo become unlimited and raises it's damage, makes your Sub 1→2 ammo and replenishes it, increases the damage of CSa (high output beam 196→234), and increases your mobility. Normally your Main (a beam MG) is cartridge reload. Before this change when you entered the AC power-up, after you exited it your Main ammo would be at whatever it was before you used it. So it seems that now if you press AC during AC power-up it will cartridge reload your Main, so that it is at 50 again when you exit the power-up mode (even though your Main ammo is unlimited during AC, so you won't see this effect until after). 10/28 EDIT: I seem to have misunderstood the note. Here is a video that sort of quickly shows the Hyperion changes: http://www.nicovideo.jp/watch/sm24789464 Apparently what the note meant was that after you use AC for power-up, AC then for the rest of your current life becomes a cartridge reload (similar to Full Cloth's BC) for Main. This in turn apparently can be used for fastfalls, looking at the video. Whether or not using AC during power-up mode will reload your ammo so that you exit power-up with full ammo, I'm still not sure. That video he didn't use any ammo before using the ability... Share this post Link to post Share on other sites
LukewarmHoliday Report post Posted October 27, 2014 How long until we start doing the general changelog for maxiboost and it starts off with Maxi Boost - Mobility increased Share this post Link to post Share on other sites
Daisy-Fan Report post Posted October 27, 2014 how many month we need to wait for this version again? Share this post Link to post Share on other sites
KillaKincaid Report post Posted October 28, 2014 Wow Strike Freedom's buffs are looking really good. Expected the Norn nerfs though they don't seem too bad. Seeing as FB came out this year MB probaly wont be out for another 2 years probably. EDIT: This video showcases most the MS changes. https://www.youtube.com/watch?v=HSJXlQ3ZIUY Share this post Link to post Share on other sites
Mattro Report post Posted October 28, 2014 MB probaly wont be out for another 2 years probably. hmmm, probably true, b-but i want it now ;_; dat Zeidra, Dreadnought, Hyperion and FA unicorn look so fun to play as. plus sandrock is coming soon, a suit I've wanted playable since EXVS Share this post Link to post Share on other sites
2nd_striker Report post Posted October 29, 2014 containing hype until age-fx is confirmed Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted October 29, 2014 Yay, they buffed Quebley MK2 :D Share this post Link to post Share on other sites
KiraYamatoSF Report post Posted October 30, 2014 Lol i still remember some guys here who never played Maxi Boost saying that S.Freedom was in a good spot. Finally I don't need to concentrate that much to just fire my CSA. Back then if the enemy is constantly firing towards S.Freedom , S.Freedom can hardly fire its CSA due to the fact that it stays in place while firing it and the animation is pretty slow compared to other CS of the same kind. Now that they buff the biggest problem of SF, it should be around mid A as a 3K suit. Still weaker than Destiny /w0 and banshee Norm tho. Share this post Link to post Share on other sites
Skillkill107 Report post Posted October 30, 2014 I remember when you semi-regularly signed in to condescend and spew racist generalizations at a whim when people called your antics, ignored his general damage problems and pretended the only thing he needed was a boost dash melee buff. Or to be Zabanya when he was flavor instead of actually looking at other options. But while moving on from the topic of being generally sharp with people for no reason, the top three will probably stay up there for a while until they nerf Destiny's damage, and fix Norn/Wing TV's overall tools. As for the CSa buff, that's not really the biggest thing on it's plate and certainly didn't help Reborns,Nu, or Hi-Nu with their respective problems. The suit's general mobility and performance has been massively improved and it's new cancel routes will only further improve it's handling, I don't disagree with the idea that it could be an A tier suit, but a solid CSa alone does not make a grand suit on it's own. Share this post Link to post Share on other sites
billngjp Report post Posted October 30, 2014 Hot damn its going down Share this post Link to post Share on other sites
Densuo Report post Posted November 1, 2014 I figured WZTV would have been fair after Zero system being a one time use. Still that strong huh... Sent from my Nexus 4 using Tapatalk Share this post Link to post Share on other sites
Hakko Report post Posted November 1, 2014 Sandrock got zero system Share this post Link to post Share on other sites