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vedasisme

[FB] Gundam Astray Blue Frame Second L

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Movelist

[A] Beam Rifle
Standard BR

[CSa] Tactical Arms (gatling)
Slightly buffed from vanilla, but still mostly useless despite having some projectile guard property, since it makes you stationary for the duration of the barrage.

[CSb] Overclocked Beam Rifle
Single-shot high-power beam. Good guidance, larger hitbox than a normal br, will force down even during burst. This shot is good for landing punishes, but because you only have one per deploy, most players combo into it with normal BR or boomerang. You can possibly combo into this from BD melee, but it's dangerous and difficult to execute.

[AB] Bazooka
Standard BZ, though it has no explosion property, so it won't go through barriers like Cherudim's or Quanta's shield bits.

[AC] Tactical Arms (thrown)
Huge buff since vanilla. Has twice the range of a normal boomerang. Cancels from main or sub. Startup is somewhat slow, but the reload time has been greatly shortened so it's quite spammable now. Excellent for confirming a landing punish or anti-melee.
Directional inputs change its properties:
neutral boomerang is the quickest, going forward and immediately returning.
forward/back makes it hover for an extended period of time either farther or closer, respectively.
side input makes the boomerang hook to the side before returning from the middle.


Melee

[5B] Knife attack, kick
Straightforward melee suiting Blue Frame's role as all-purpose suit. Average chase, clash, and combo speed. Hits three times. Third attack kicks the target away.

[8B] Swipe > high kick > toss
Moves in quickly and does a horizontal slash, then kicks with a boot-knife and slams the target down on the ground. Can also wallslam, allowing for follow-up. The kick portion is stationary, making it unsafe.

[6B] Spinning slashes > thrust
Decent speed and range. Revolves around the opponent during the hits, making it good for cut resistance. However, in exchange the combo damage is rather low. You can add even more cut resistance by using the shot follow-up to the first hit, which then has a melee followup.

[2B] Leap attack
Like Quanta/Dragon, a leap move that is useful for mobility. Unlike in vanilla, this move now allows you to land, making it even more useful for cheating landing punishes. If the hit connects, it will do three attacks.

[bD melee] Flyby slash > cockpit stab
Excellent reach and speed. Can be used to chase down targets as swiftly as many melee suits. The attack may sometimes whiff a falling opponent. The grab portion is stationary, meaning no cut resistance. There is a shot follow-up to the first attack which uses the rear-mounted tactical arms to fire while retreating, which causes knockdown even during burst.

[bC] Tactical Arms (sword mode)
This suit's powerful weapon, draws the tactical arms and forms a huge sword. There is a lengthy startup in exchange for superarmor while active. Not recommended for aggression, as the chase speed is slow. Use it to counter a committed close-quarters attack. Does heavy damage, if connecting during burst, you'll easily exceed 300 damage, which can sometimes 1-combo-kill certain 1k suits.

Neutral input is a standard forward rush into a vertical slash.
Side input is a slight wraparound into a horizontal slash. Since the hitbox is wide, it's good in close quarters.
Forward input thrusts the sword ahead and stabs the opponent, then fires a barrage of bullets with both beam and bullet properties. Since the sword is so large, this will win clashes cleanly.
Down input is a melee counter. If you block a melee successfully, you'll counter by throwing out the sword which will slash the opponent for a few seconds. This move will sometimes whiff, and does not block projectiles unlike some other melee counters.

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By the way, Blueframe csA only seems to guard against beams, not BZs. I guess it is ok vs someone poking with BR while they overheat..?

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As for tactical advice. The Blue Frame can adapt to almost any situation. You A>AB combo is good for quick down mid range. Your sword throw can be used to defend yourself against strong melee MS. BC moves are great if the opponent is landing near you. I use the BC moves to counter attack melee suits too. Since during your first BC hit you will be in a superarmor state.

Your melee attacks are strong compared to other 2K MS. BD8B is a good way to start a combo. 4/6B is fast and has decent priority, very good for rainbow step war.
2B provides a lot of mobility helping you evade enemy projectiles just like exia's BC.

Overall the blue frame is suitable for all kinds of tactics. It can be either front or back. It can be used for melee tactics or shooting tactics. Most of its weapons and moves are useful.

Japs think that blue-frame is a rank-A 2K suit.
 

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Its too bad csB is only one use...

Boomerang is handy however.

He's pretty good.

Sent from my SAMSUNG-SGH-I717 using Tapatalk

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