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imDraxx

[FB] GN-XIII General Discussion: The Immortal Colasour!!

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GN-XIII A-Laws Type

Pilot: Patrick Colasour (AD 2312 00 Gundam)

Durability: 330

vipgqSB.png

Move List:

[A]: GN Lance

Live-like ammunition GN rifle.

  • Damage 24~82/24~109 | Ammo 40/60.
  • Fires 8/12 shots.
  • 6 Second / Full ammo reload.


    [AB]: GN Beam Rifle
    A single or burst beam shot.
    • Damage 65~137 | Ammo 3/6.
    • 1 Shot / 5 Second reload | Always reloading.
    • Can be shot once or held down for multiple shots (3 max).
    • Has bad muzzle correction.


      [AC]: I'll catch you, Gundam!
      Replenishes and increases max ammo of BR & Sub.
      • Starts at 0. Usable when it reaches 100.
      • Lasts for 18 seconds.
      • Cooldown time is 4 seconds | 20 Seconds / Full ammo reload.
      • BR ammo count increases to 60.
      • BR shots increased to 12.
      • Sub ammo count increases to 6.
      • Improves movement momentum and swiveling.

      [bC]: Special Movement

      Dashes in the intended direction.

      [*]Dashes in the input direction with no guidance.

      [*]Consumes 1/4th boost.

      [*]Plummets at end.

      [*]Can link anything after use.

      [*]Can be rainbowstepped and very useful.

      [ABC Super]: THE IMMORTAL COLASOUR!

      Grabs the target and kamikazes.

      [*]Damage 302 [Assault] 282 [blast]

      [*]GN-XIII Durability is reduced to 1.

      [*]Super armor on start-up.

      Cancel Routes:

      A -> AB / AC / BC

      AB -> BC

      AC -> BC

      (Any)B -> BC

      Combo List:

      Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel.

      cc8BB (2 hits) > 2BBB [Damage 221~]

      cc8BBB -> 8BC > 6BB [Damage 232~]

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Cancel Routes I've find as of now :

a>ab,ac,bc

ab>bc

any melee>bc

I noticed GNX-III has great melee damages. A simple cc8b(2hits)>bb2bbb combo does 256dmg (292 while power up is active) which is really great !

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Notes:

AC gives a movement boost(at least more momentum) and i THINK it increases boost gauge length a tiny bit. However, during ac your BC does NOT go further.

You can use BC as long as you have at least a little boost left, but not during overheat. Boost hop boost hop boost hop BC.

Swerving is improved during AC.

melee reach slightly improved during AC.

Normally your A barrage is 8 shots, but during AC its 12.

It takes 4 A shots to stun.

6b, 8b, cc8b have the most reach.

Actual melee speeds seem mediocre at close range.

AB muzzle correction on followups is not good because it aims at the previous spot, not at where the enemy is moving so its for helping confirms. Not like gunez BZ BZ BZ sort of poking. Do not try to use AB chain vs melee approaches.

His A is ok vs melee, muzzle corrects properly.

I like how BC goes in the direction you influence(including corners such as 7/9/etc) no matter what, unlike johnny ridden's command movement which goes in boost direction during greenlock and goes at enemy during redlock.

BC cancels into ANY melee. So you can do like AB BC 5bb2bbb for 180 damage. Be careful about being cut though. Also, you may need to be careful about BC going past them and then having to approach a bit with your melee followup, although the hitstun may last long enough and the melee may be fast enough for that to not be an issue but idk.

Full A barrage does 80 damage.

A into AB or another A is 120 damage.

AB AB AB 137 damage.

You can rainbow step BC, of course~ you can also link a hop after it ends(or fall with a, of course, like ridden's)

5bb2bb cc8bbb 222/251 damage (second damage=during powerup)

cc8bb 5bb2bbb 217/250

the combo-only 2b followup and cc8b do nice damage, but be careful about being cut.

I noticed GNX-III has great melee damages. A simple cc8b(2hits)>bb2bbb combo does 256dmg (292 while power up is active) which is really great !

I think you did these combos during awakening. In training mode vs gelgoog who was at max hp, cc8b 5bb2bbb did 217/250(normal/powerup)

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AB muzzle correction on followups is not good because it aims at the previous spot, not at where the enemy is moving so its for helping confirms. Not like gunez BZ BZ BZ sort of poking. Do not try to use AB chain vs melee approaches.

His A is ok vs melee, muzzle corrects properly.

It's probably best to just exercise your own judgement. The A gattling is fairly weak and you might not get the hit stun to stop the melee rush.

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Just some clarification, I wouldn't really compare his continuous AB shot to something like GunEZ's multi BZ, they're different. It's better to compare it to something like Leos CSa.

It's also worth noting that you can link anything after BC - an important one I saw left out was sidestep. BC, recover, fuwastep is pretty legit.

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Just some clarification, I wouldn't really compare his continuous AB shot to something like GunEZ's multi BZ, they're different. It's better to compare it to something like Leos CSa.

How so? The GN-X AB only fires as long as you hold down the input, you are not forced to do all 3 shots, you are limited to a maximum of 3. It doesn't seem comparable to the Leos csA that will run it's full course unless somehow interrupted. Unless it's about some similarity in tracking and muzzle correction, then I have no idea.

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How so? The GN-X AB only fires as long as you hold down the input, you are not forced to do all 3 shots, you are limited to a maximum of 3. It doesn't seem comparable to the Leos csA that will run it's full course unless somehow interrupted. Unless it's about some similarity in tracking and muzzle correction, then I have no idea.

like i pointed out, the reason is that when gunez does BZ BZ BZ, she reaims each shot at the enemy's new location. GN-X doesnt do this, he fires at the old location(although the shots can still benefit from tracking towards their enemy's new location). i dunno how leos csA is.

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An interesting note: The kamikaze super does not put you in yellow lock after performing it. Misuse of it can lead to being hit while falling or while on the ground waiting to recover, which will kill you because 1hp. And as a friendly reminder, if you're testing combo damage for this unit you have to restart after using the super because you do more damage when you're at low health.

Also his sub reminds me more of Sword Impulse's and Turn A's sort of put together if we're gonna compare it to other stuff.

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How so? The GN-X AB only fires as long as you hold down the input, you are not forced to do all 3 shots, you are limited to a maximum of 3. It doesn't seem comparable to the Leos csA that will run it's full course unless somehow interrupted. Unless it's about some similarity in tracking and muzzle correction, then I have no idea.

like i pointed out, the reason is that when gunez does BZ BZ BZ, she reaims each shot at the enemy's new location. GN-X doesnt do this, he fires at the old location(although the shots can still benefit from tracking towards their enemy's new location). i dunno how leos csA is.

GunEZ's BZ self-cancel is exactly that - a cancel. Patrick's Sub does not. It's pretty much a continuous move. It does recorrect somewhat inbetween shots, but just as much as similar continuous moves do.

I understand that you may be trying to illustrate the difference by using GunEZ's as an example, there's nothing really unique about what GunEZ's does other than that it's a self cancel - again, something Patrick's sub is NOT. There are plenty of other moves that retrack other than GunEZ's, it's actually misleading to compare it to that because people who don't understand GunEZ's may think GunEZ's shot is also simply an extension / continuous shot.

Again: they're not the same type of attack at all, so there's no real reason to compare their differences. It's misleading. I recommend just concretely explaining what it does / doesn't do without this GunEZ business.

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Again: they're not the same type of attack at all, so there's no real reason to compare their differences. It's misleading. I recommend just concretely explaining what it does / doesn't do without this GunEZ business.

That's fine, it's just that you fell for the same thing you were warning against by bringing up Leos CSa as an example. The MK-II clay bazooka might be a closer comparison if some one still wants to make one, but I wouldn't know for certain as I was only ever on the receiving end of it.

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GN-X is going to be running away plenty of times, and it's probably the best thing to do since he has an amazing BC tool. Just keep it neutral while staying on-angle with BR and BC stepfuwa, and if you see a chance AB -> 7/8/9BC > Melee.

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Inits with beam MGs are the best at peeling off ABC cloaks. Obviously Jinx3 can't do it as well as GX but it's something you should probably try and aim for. Like Draxx said, just keep on angle and pelt him with MG and you can fuwa or 4/6bc if you see that CSa coming close.

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X-2 sure. But if X-1 comes after you then there is very little that you can do to stop it.

he has limited BR ammo, which means he cant restrict your movement as much as most BR mechs at further ranges. be sure to boost hop plenty so that you can sidestep on reaction to when he summons assist, that way you dont have to worry as much about assist. when he gets closer and still has cloak on you have to worry about melee and whip, but sidestepping will help you vs melee and keeping your distance properly(backstep?) will minimize the risk of being whipped. plus, during AC power up gn-xiii probably has better movement than x1. also, https://sites.google.com/site/unlimitedbrettworks/gundam-extreme-vs/gundam-exvs-guide/an-introduction/beginner-losing-streak-correction-lecture---putting-it-into-practice#TOC-Judging-Distance-and-Counteracting-Melee

that's how i think about that matchup anyway, but i don't fight any super super good x1s and im still getting used to gn-xiii. but yeah, it seems that is mostly just about outmoving and outpoking him. of course, your ally and their ally complicate things further.

if he gets in range and starts trying to melee/whip you, running away with BC sidestep BC in some away directions or whatever may work a lot. i havent tried that yet, but its an idea. you'll probably get out of his redlock range and he may not be able to punish you unless he immediately starts boosting to catch up to you. of course, corners/buildings/allies complicate things.

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if he gets in range and starts trying to melee/whip you, running away with BC sidestep BC in some away directions or whatever may work a lot. i havent tried that yet, but its an idea. you'll probably get out of his redlock range and he may not be able to punish you unless he immediately starts boosting to catch up to you. of course, corners/buildings/allies complicate things.

I've had a chance to do GNX - X1 match-up last night, and I can say that backing up with BC sidesteps will save you even when he decides to rush with a burst. Pretty much everything else said is the best way to approach X1.

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