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toanenadiz

[CP] v-13 Combo Thread

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  • This combo thread is a work in progress.


    BBCP_Info_Bar_c01.png



    Notation:
    [table=width: 700, align: center]

        General Notations Used
        Guide Specific Notations Used


        [table=width: 350, class: grid, align: center]

        ,
        Link


        >
        Cancel


        j
        Jump


        dj
        Double Jump


        sj
        Super Jump


        AD
        Air Dash


        IAD
        Instant Air Dash


        jc
        Jump Cancel


        sjc
        Super Jump Cancel


        CH
        Counter Hit


        FC
        Fatal Counter


        RC
        Rapid Cancel


        CT
        Crush Trigger


        [ ]
        Hold Input


        (N)
        Attack must deal N amount of hits.


        [???] xN
        Repeat ??? N amount of times.

    [/table]
        [table=width: 350, class: grid, align: center]

        DMG
        Damage


        Text
        Challenge Mode Combo

    [/table]

    [/table]


    Combo Format

    The combos are written in this format:

    [starting Form] Combo (Damage, Heat gain/Heat used)




    Easy BnBs

    [Dia] 2B > 6B > 5C > 3C > 236D (1703, 12/0)


    [Luna] 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 236D (2446, 17/0)


    [Dia] 5DD > 4DD > 236D (1333, 9/0)


    [Luna] 5DD > 236B > 22A > 5DD > 4DD > 236D (2041, 14/0)


    [Dia/Luna] Anti Air 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2051/2463, 14/17/0)


    [Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2644, 23/0)


    [Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2895, 20/0)




    BBCP_Info_Bar_c02.png



    Mid-screen:


    A normal


    • [Dia] 2A > 5B > 6B > 3C > 236D (1319, 9)
    • [Dia] 2A > 5B > 6B > 3C > 22A > 6A > 4B > 2DD > jDD > j2DD > j214D (2231, 15)




    • B normals


      • [Dia] 2B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (2561, 18/0)
      • [Dia] 2B > 2C/6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3335, 2/0)
      • [Dia] 6B > 5C > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (3429, 24/0)
      • [Dia] 6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4152, 29/0)
      • [Dia] 6B > 3C > 22A > 3C > 214A > 6DD > 2DD > CT > 236C > 66C > 236D > 66214D > 5C > 623C (4672, 26/-25)
      • [Dia] 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > 5C > 2C > 623C (2844, 20/0)
      • [Dia] 4B > 2DD > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3763, 26/0)
      • [Luna] 2B > 2C > 5C > 3C > 236B (2102, 15)
      • [Luna] 2B > 2C > 5C > 236B > 22A > 5DD > 4DD > 236D (2548, 18)
      • [Luna] 2B > 2C/6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4055, 28/0)
      • [Luna] 6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (5087, 36/0)
      • [Luna] 4B > 2DD > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4009, 28/0)
      • [Luna] 4B > 2DD > jC > j2C > 2DD > 214D > 662C > 623C (2828, 20)




        C normals


        • [Dia] 3C > 22A > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236C (3239, 23/0)




        • Drives


          • [Dia] 5DD > 4DD > 236D (1333, 9/0)
          • [Dia] 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2320, 23/0)
          • [Luna] 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D] (2801, 20)
          • [Luna] 5DD > 236B > 22A > 5DD > 236236D > 22A > 66~236C > 665C > 6C > 236D > 214D > 5C > 623C (4077, 21/50)




            Specials


            • [Luna] 632146D > 2DD > 4B > 2DD > j2C > 2DD > 214D > dashing 5C > 2C > 623C (4167, 8/-50)
            • [Luna] 632146D > dashing 3C > 214B > dashing 6B > 2C > 2147D > dashing 6A > 6C >236C > 5C > 2C > 623C (5055, 15/-50)




              Throw


              • [Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 23/0)
              • [Dia] Throw > 6DD > 22A > 2DD > 214D > dashing 5C > 2C > 623C (2898, 20/0)
              • [Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2895, 20/0)
              • [Luna] Throw > 2DD > 214D > dashing 5C > 2C > 623C (2869, 20/0)




                Air Throw



                • [Dia] Air Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 18/0)





    BBCP_Info_Bar_c03.png



    Corner:

    A normal






    • B normals


      • [Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 214D > 5C > 2C > jDD > j2DD > j214D (3505, 25)
      • [Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (3532, 25)
      • [Dia] 5B > 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3612, 25)
      • [Dia] 5B > 6B > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (4084, 29)
      • [Dia] 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (3885, 27)
      • [Dia] 6B > 5C > 236D > 22A > 6A > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (4382, 31)
      • [Luna] 5B > 6B > 5C > 236B > 22A > 5C > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 623C (4327, 30)
      • [Luna] 6B > 5C > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236D > 236C > 5C > 2C > 623C > 3C (5665, 39/0)
      • [Luna] 4B > 2DD > CT > 236C > 6A > 2147D > 6A > 6C > 236D > 5C > 2C > 623C > 3C (4752, 23/-25)
      • [Luna] 4B > 2DD > j214D > 6DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3624, 25)




        C normals


        • [Luna] 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C > 3C (4451, 31/0)




        • Drives


        • [Luna] 5DD > 236B > 22A > 5DD > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3702, 26)




        Specials



        [*]
        [*]




        Throw



        [*]
        [Dia] Throw > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 6A > 2C > 623C (3889, 27)
        [*]
        [Luna] Throw > 5C > 6C > 236D > 236C > 5C > 2C > 623C (3786, 27)




        Air Throw




        [*]
        [*]





        overdrive4.png



        Overdrive Combos:

        A normal



        [*]
        [*]




      B normals



      [*]
      [*]




    C normals



    [*]
    [*]




Drives



[*]
[*]




Specials



[*]
[*]




Throw



[*]
[*]




Air Throw




[*]
[*]


 



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I'll be updating this post with my longer combos or more stylish ones.

Nu in Corner:

[Dia]5CFC>3C>22A>6A>7j.66B>j.2C>2DD>CT>236C>2C>623C>2DD>6C>236D>214D~22A (3755, 20/25) {Sideswap+Groundstick oki}

Mid-screen:

[Luna]3C>214A>5DD>214D~22A>Delay6C>236D~C~22A>5DD>6DD>2DD>j.DD>j.2DD>dj.2DD>j.214D (3791, 27/0)

[Dia]2B>3C~22A>6A>766j.B>j.C>j.214D>665DD>4DD>214D>2DD>j.DD>j.2DD>j.214D (2620, 18/0)

[Dia]5C(FC)(1)>22A>5A>3C>214A>5DD>214D>66A>4B>2DD>623C>6DD>2DD>9j.DD>j.214D (3116, 22/0)

Midscreen to Corner:

[Dia]2B>3C~22A>6A>766j.B>j.C>j.214D>5DD>236C>665C>6C>236D>214D~22A (2815, 20/0)

[Dia]5C(FC)>3C>CT>66236D~C~22A>3C>214A>5DD>214D>2DD>6C>236C>66A>623C (4676 23/25)

Corner:

Character Specific Midscreen:

Tager/Hakumen/Rachel

[Dia]662B>3C>236D~22A>6DD>IADj.2C>2DD>214D>2DD>j.DD>j.2DD>dj.DD>j.2DD>j.214D (2791, 19/0)

Character Specific Corner:

Overdrive Combos (Midscreen):

Full Health

80% Health

50% Health

30% Health

10% Health

Overdrive Combos (Corner):

Full Health

80% Health

50% Health

30% Health

10% Health

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I think I have a simple, situational Overdrive combo. Would someone mind running it and seeing if it can be made more optimal? Sorry if there are any formatting mistakes and for the incomplete info on heat gain.

 

You do this in midscreen, closer to the enemy's corner. If you space yourself perfectly with the dash, it won't bluebeat, but there's a chance it will otherwise.

 

50% health OD, [Dia]: 236C CH>66>5C>6C>5DD>6DD>2DD>jc>jDD>j2DD>djc>jDD>j2DD>j631246D (6190, ??/50)

 

236C is a painfully poor thing to get a counter hit with, but if you do....

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You can get amazing damage off of 236C

 

 

 

236CCH(Luna)>CT>214D~22A>236D~C~22A>214A>66B>2C>2147D>66A>6B>623C>2DD>6C>236D>OD>236236D>236C~22A(x2)>632146D

 

The only issue is the timing on the 6C. You have to hit it low enough that they can't tech out of sickle.

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[Luna] FCH 236C > dash > 5C > 214A > 6DD > 2DD > 4B > 2DD > j.DD > 2DD > j.DD > 2DD > 214D. This does 4.6K but if you add an OD Calamity Sword it does 6.1K.

 

Best part is it is really easy to do which is great for new players like myself. 

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An easy one to do is: CH236C > 665C > 214C > 66DD > [2DD for spacing] > CT > 2366D > 66C/665D/66OD 5D > etc

This will get you absolute full screen corner carry.

CH236C > 665C > 214A > 66A > 4B > 6623C (side swap) if you want to save meter and reverse sides with opponent to put them in corner.

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if you are using gravity anyways:

 

[Luna]236C(CH)>665C>214A>5DD>214D~22A>66(crossunder)>6A>2147D>3C~22A>6A>4B>2DD>6C>236A>236D(oki) if you aren't near the corner.

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I was playing around in Training Mode for a friend, and stumbled on this for the corner:

 

(Luna) 4B -> 2DD -> 214D -> 5C -> 6C -> 236C -> 5C -> 2C -> 623C -> 3C -> 236B (3558 to 3711 damage, not sure about how the variance there works)

 

Of course, the combo is somewhat unstable the further in you go, and I'm only sometimes able to pull off the 236B after the 3C.  I've been constantly trying to see if 632146D is possible after the 3C there, but can't seem to get it to come out right in this combo (though I can do a raw 3C -> 632146D).

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I'm hoping to get this CMV I'm working on up by the end of this week. But here are some of combos that I had cut out of the video:

 

 

Midscreen:

[Dia]6B>3C~22A>6A>766j.B>j.C>2DD>4B>2DD>214D~22A>236D~C~22A>6A>5C>6C>236A

 

On Kokonoe:

[Luna]6B>5C>236B~22A>662A>3C>236D~C~22A>6A>4B>2DD>214D>66A>623C

 

On Tager:

[Luna]5DD>236B~22A>3C>236D~C~22A>6DD>iadj.C>2DD>214D>66A>4B>2DD>623C>663C

 

 

Corner:

[Luna]4B>2DD>CT>236C>66B>2C>2147D>6A>6B>623C>2DD>6C>236D>214D~22A>3C

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Has anyone done these combos as of yet?:

 

[Luna]6B>3C>236B>66>6DD>2DD>623C>6DD>2DD>Air stuff.

 

[Dia]6B>3C>22A>2C>same as the above at this point.

 

[Luna]CH5C>3C>236B>66>6DD>2DD>623C>6DD>CT>OD>6DD>2DD>Air Stuff. (can be done without the Counter Hit or with 6B and 2B, but you can only do one rep of the air combo sequence.)

 

[Dia]CH 623C>6DD>2DD>22A>2DD>Air stuff.

 

Yeah, I know, I've never been very good at coming up with combos. XD

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I'll just leave this here in case you want to use it for the OP. The old notation table was ruined due to the forum software change. 

Collapsed: General Notations Used:
[table]
,Link
>Cancel
jJump
djDouble Jump
sjSuper Jump
ADAir Dash
IADInstant Air Dash
jcJump Cancel
sjcSuper Jump Cancel
CHCounter Hit
FCFatal Counter
RCRapid Cancel
[ ]Hold Input
(N)Attack must deal N amount of hits
[???] xNRepeat ??? N amount of times
DMGDamage
CTCrush Trigger[/table]
 
Additionally, this route seems to be character specific so I decided to compile a quick list for future reference.
 
Midscreen (Luna) 2B > 5B > 5C > 236B > 22A > 5DD > 4DD > 4B, etc,
 
Works On: Kokonoe, Kagura. Relius, Hazama, Hakumen, Bullet, Ragna, Litchi, Tager, Terumi, Azrael, Izayoi, Arakune, Carl, Tsubaki, Nu-13, Bang.
 
4B Whiffs Against: Mu-12, Makoto, Taokaka, Noel, Amane, Jin, Rachel, Platinum, Valkenhayn.

 

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Midscreen (Luna) 2B > 5B > 5C > 236B > 22A > 5DD > 4DD > 4B, etc,
 
Works On: Kokonoe, Kagura. Relius, Hazama, Hakumen, Bullet, Ragna, Litchi, Tager, Terumi, Azrael, Izayoi, Arakune, Carl, Tsubaki, Nu-13, Bang.
 
4B Whiffs Against: Mu-12, Makoto, Taokaka, Noel, Amane, Jin, Rachel, Platinum, Valkenhayn.

 

 

 

That route is pretty outdated now honestly :v:

 

 

X>236B>3C>236D~C~22A route is more optimal for heat gain, corner carry, and damage. And the only character that it won't work on is rachel.

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That route is pretty outdated now honestly :v:

 

 

X>236B>3C>236D~C~22A route is more optimal for heat gain, corner carry, and damage. And the only character that it won't work on is rachel.

 

Interesting. Can I have a few practical/optimal examples of this?

 

Additionally, what should I be doing off of midscreen (Dia) 2B? Currently I've just been using 2B > 3C > 22A > 6A > 4B > 2DD > 214D > Dash > 5C > 2C > 623C but I was wondering if there were better options available. 

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Interesting. Can I have a few practical/optimal examples of this?

 

Additionally, what should I be doing off of midscreen (Dia) 2B? Currently I've just been using 2B > 3C > 22A > 6A > 4B > 2DD > 214D > Dash > 5C > 2C > 623C but I was wondering if there were better options available. 

 

Here, from my post in the "general" thread

 

Most characters:

5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>9j.C>j.2C>2DD>214D>66A>623C(optional >663C (2891 damage, sickle oki or 3C oki available)

5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>766j.C>j.2C>623C>66DD>2DD>6C>236C

 

against some characters: (Nu, Mu, Valk, Ragna, Hakumen)

5DD/4DD>236B~22A>3C(1)>236D~C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C

 

against Kokonoe:

5DD/4DD>236B~22A>662A>3C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C

 

Against amane:

5DD/4DD>236B~22A>delay 3C(1)>236D~C~22A>5DD>2DD>4B>2DD>214D>66A>623C

 

Against tager (first one works on him too though)

5DD/4DD/6DD>236B~22A>3C>236D~C~22A>6DD>2DD>214D>66A>623C>66DD>2DD>6C>236A

 

 

no "longer" route works on rachel.

 

 

 

And for midscreen 2B(Dia) i usually go:

 

[Dia]2B>3C>22A>6A>766j.B>j.C>421C*>6DD>2DD>214D>2DD>6C>236A(or 236C if near corner)

 

*its 623C but your opponent crosses you over (though its not really noticable). You do the attack animation backward but it still hits them forward from how you were originally facing.

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That 2B combo is kinda iffy. It has character-specific elements and for some reason I can't get the sideswitch down consistently. The damage difference is pretty negligible and the only real benefit seems to be stronger corner carry. Additionally, I don't know what the point of the 22A at the end of the combo is as it puts you back into Dia mode wherein you don't have a 236A or a 236C.

 

[Dia]2B>3C>22A>6A>766j.B>j.C>421C>6DD>2DD>214D~22A>2DD>6C>236A(or 236C if near corner)

 

I'm not going to be bothering with this route for now. 

 

On the other hand, I'm really liking this 236B > 22A > 3C > 236D~C route. It's pretty much better in every way when compared to the old route I was using and it's universal (one way or another).  

 

I'll be using this. Thanks. 

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So since I decided to come back, I've been messing around with what I can do off of not completely unreasonable mixup options like 4B or j.214D, but I'm not really getting anywhere. I have no idea what to do off of [Dia]4B in the corner. And I'm not sure about any j.214D RC combo that is worth using the 50 meter on. 

 

The only thing I've been able to figure out off of Dia 4B is like 3k  and a switch into Luna. 

 

Near Corner/Corner:

 

[Dia]4B > 2DD > 6C > 22A > 5C > 2C > j.DD > j.2DD> dj.DD > dj.2DD > dj.214D (2973, 21)

 

If you're not close enough for the 5C > 2C, I guess you could just 5DD > 6DD into the generic air combo, but I feel there's got to be something better I could be doing. (It probably involves 2DD 22A 3C which I can't do for the life of me it seems...)

 

For j.214D You can corner carry into a generic 236D > 214D > 5C > 2C >Air Stuff combo if you're a little bit passed mid screen.

 

[Luna]j.214D > RC > 5DD > 236C > 5C > 6C > 236D > 214D > 5C > 2C > j.DD > j.2DD > j.214D (4245, 22/50)

 

But I haven't been able to figure anything worthwhile off of DIa crescent saber. You can pick up off of 5D and go into air combo, but I don't think that's worth the 50 meter (Unless it's gonna kill). Anyone have any combos for j.214D (Luna/Dia anywhere) or Dia 4B near/corner?

 

 

 

Edit: Also what do I do off of 6A anti-air? :(

 

If it's CH and you have gravity up you can do

 

[Dia] CH6A > 3C > 22A > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236C  (Omit the first 3C > 22A if in Luna)

 

And without gravity I've been doing

 

[Dia/Luna] CH6A > 5C > 2C > D Air Combo

 

What's the normal path for this? 

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