chzchan Report post Posted June 19, 2014 so when something like this comes up I recommend going into training mode and testing. Okay I figured it out. They would have been able to air tech before hitting the ground if 3CC had been used. Share this post Link to post Share on other sites
Zouf Report post Posted June 20, 2014 What bothered me more is that he could have won if he had Mugen instead of doing a simple combo like that Share this post Link to post Share on other sites
Errol Report post Posted June 20, 2014 he probably could've killed just by using his charge on 421d236d. doubt mugen is worth using off that starter. Share this post Link to post Share on other sites
Zouf Report post Posted June 20, 2014 It's always worth it to secure a kill Share this post Link to post Share on other sites
Errol Report post Posted June 20, 2014 So what I'm saying is just that with a shitty starter like that you only get more damage from mugen in pretty specific scenarios and you have to be aware of all of those factors when you do it. Including that you'll be able to kill with mugen and not without it. 5b>6c, 5c>6c are clear and obvious cases where you can get a lot out of mugen. And even if you do get more damage it's by like a couple hundred, usually. But if you don't have all of it down pat, you'll even lose damage by doing mugen. Mugen after four normals is so rarely a good idea... Share this post Link to post Share on other sites
Kiba Report post Posted June 22, 2014 6/15 Takarajima Shin Arc Revo Qualifiers Yutta (RG) vs Kuno (TS) 6/20 Tachikawa Kuresu (TS) vs UNDER (TG) Meri (BU) vs Spinoza (TS) Serizawa (MU) vs Spinoza (TS) Share this post Link to post Share on other sites
Monarch Report post Posted June 22, 2014 Can someone remind me why Kuresu jumps> j.A>IAD's after his opponents wakeup in the corner? I'd love to incorporate it in my play, but not sure what he gets from it. Share this post Link to post Share on other sites
TheGreatReptar Report post Posted June 22, 2014 I imagine it's just to time whatever he does after the j.A. Either j.C, IAD>stuff, or empty jump low or something Share this post Link to post Share on other sites
TeeJay Report post Posted June 22, 2014 I imagine it's just to time whatever he does after the j.A. Either j.C, IAD>stuff, or empty jump low or something yeah sounds like Robo Ky oki timing. I would imagine j.A into IAD high, empty jump low or empty jump grab Share this post Link to post Share on other sites
D.R.F. Report post Posted June 22, 2014 ^ not just robo-ky either, plenty characters have setups like that Share this post Link to post Share on other sites
TeeJay Report post Posted June 22, 2014 yeah true. I see Ragna players do it a lot specifically. I just mention Robo because missile oki makes it viable anywhere (first learned it in the DL guide). I'm sure it makes command grab an option too for Tusbaki. I haven't used it because roll techs out of the corner drive me nuts. Does it beat that on a hard knockdown? Share this post Link to post Share on other sites
D.R.F. Report post Posted June 22, 2014 yeah true. I see Ragna players do it a lot specifically. I just mention Robo because missile oki makes it viable anywhere (first learned it in the DL guide). I'm sure it makes command grab an option too for Tusbaki. I haven't used it because roll techs out of the corner drive me nuts. Does it beat that on a hard knockdown?as a ragna main, I know that jump back C or B catches rolls. tsubaki's air normals unfortunately are not this good, but what she can do is empty jump 2A since its a pretty good speed normal. 2B is 12 frame startup though, so I doubt you could catch as much with it. Hard knockdown idk, sorry Share this post Link to post Share on other sites
Kiba Report post Posted June 22, 2014 Can someone remind me why Kuresu jumps> j.A>IAD's after his opponents wakeup in the corner? I'd love to incorporate it in my play, but not sure what he gets from it. 22B ender > charge cancel > jump C can be a safe jump setup. He's probably conditioned his opponents to neutral tech so he's varying it between IAD j.B/j.C, 2B, Throw and command grab mixup. It's not a very effective setup because it only really works if the opponents delays their wakeup. 22B doesn't have enough untechable time for you to catch rolls in time with j.C. They'll roll past you. Regarding incorporating it into your play, it would be better if you messed around with it in training mode since you'll get a better understanding of it. Share this post Link to post Share on other sites
Kiba Report post Posted June 29, 2014 5/25 MAXIM HERO Zan (TS) vs Kenji (KO) Zan (TS) vs Giazo (KG) Zan (TS) vs Soshin (HK) Share this post Link to post Share on other sites
Monarch Report post Posted June 29, 2014 I liked the combo route Zan used for his j.236A oki in the corner. It looks like an easier confirm, from what I could tell. Share this post Link to post Share on other sites
Kiba Report post Posted July 4, 2014 7/1 a-cho Tera Luna (TS) vs Noel Share this post Link to post Share on other sites
Zouf Report post Posted July 4, 2014 6/29 Akihabara Leisureland Arc Revo Qualifier Dio (CA) vs Konan (TS) Kouya (NO) vs Konan (TS) Share this post Link to post Share on other sites
Monarch Report post Posted July 4, 2014 I don't think I've ever seen Konan get blown up that bad by Noel. Share this post Link to post Share on other sites
chzchan Report post Posted July 15, 2014 7/4 Tachikawa Singles Kuresu (Tsubaki) VS Osaka (Litchi) Share this post Link to post Share on other sites
Kiba Report post Posted July 16, 2014 Konan (TS) vs Yumura (KO) RYO (RE) vs Konan (TS) Hakumen vs Konan (TS) Share this post Link to post Share on other sites
Kiba Report post Posted July 21, 2014 Shtkn (JI) vs Kiba (TS) Share this post Link to post Share on other sites
Kiba Report post Posted July 21, 2014 7/20 Game Fantasy Ookazi Tsubaki vs Hazama Kazu (TS) vs Valkenhayn Kazu (TS) vs Litchi Relius vs Kazu (TS) Maven (PT) vs Kazu (TS) Share this post Link to post Share on other sites
Kiba Report post Posted July 21, 2014 EVO casuals LordspectreX (RE/HZ) vs Logichole (TS) Share this post Link to post Share on other sites
Kiba Report post Posted July 31, 2014 7/25 Tachikawa Goro (MK) vs Kuresu (TS) Izayoi & Tsubaki Neta Combo Movie 2 - There isn't much Tsubaki here. 2:41 shows a combo, and from 3:50 it shows a few gimmicks you can use from 22D. All which require neutral tech... Share this post Link to post Share on other sites
Monarch Report post Posted August 4, 2014 8/2 Arc Revo Qualifier Kamifu (RG) vs Kuresu (TS)BTK (TG) vs Kuresu (TS) (Yaay 15th Dan!) Kuresu (TS) vs ? (HK)? (BU) vs Kuresu (Tsubaki)Jon (JI) vs Kuresu (TS) Share this post Link to post Share on other sites