Jump to content


Dengeki Bunko FIGHTING CLIMAX Gameplay Discussion Thread


  • Please log in to reply
1031 replies to this topic

#1021 24 December 2014 - 11:37 AM

Relunx
Relunx

    Legit Member

  • Members
  • Location In a Hot spring with my goddess
  • XBL: Relunx

Anyone knows a better way/input to throw the opponent?
If I attempt to suprise dash-throw my opponent I cannot throw him/her and a C whiff occurs (unless I release forward, then press again forward+C or press back+C)
and if I release forward during dash, my character stops (shame it's not a cannon dash where u don't have to press forward during dash like Ciel's in melty blood)


Dengeki: Shana

AH3: Saki

SCV: Pyrrha Omega
BBCP: :TS: :IZ:

MBAACC: F-Ciel


#1022 24 December 2014 - 06:22 PM

Maho
Maho

    Platinum Members

  • Members
  • Location Dax, France
  • PSN:  power-of-science

A new patch is coming out tomorrow with upgraded player rooms :

 

https://twitter.com/...645314161573888



#1023 25 December 2014 - 10:45 AM

Kaori Manabe
Kaori Manabe

    Ebony

  • Members
  • Twitter: @KaoriManabe
  • Location Norcal
Version 1.02 Changes
 
Game Balance changes:
- Set a restriction for the support gauge recovery in combos for the support character 'Alicia Melchiott' . Revised to be the same as arcade's 1.30 version (Still can combo multiple times in the same combo though)
- Revision in combo damage and difficulty off airdashes. Revised to be the same as arcade's 1.30 version
※Using replay data from previous versions of the game may change what happens.
 
Rank match functionality additions:
 
- Rank match support character select now memorizes the last support you choose.  (To avoid picking the wrong assist on accident)
 
Player match Functionality Additions
- Added the ability to invite friends to player rooms.
- Added an option to set a "Room Icon" and a "Room Comment"
- Added a chat room, that comes with chat macros for simplicity
- Added a sound effect when someone enters a player room.
- Character select now  memorizes the last character you choose. (To avoid picking the wrong character on accident)

<19:34:18> "zeroxoz": i'm food gilgamesh
<19:34:30> "zeroxoz": I see my store of treasure in my kitchen has increased during my absence

#1024 25 December 2014 - 12:57 PM

LarsMasters
LarsMasters

    New Blood

  • Members

Will this affect of having Akira & Selvy's own Arcade & Dream Duel storyline?



#1025 25 December 2014 - 01:10 PM

Maho
Maho

    Platinum Members

  • Members
  • Location Dax, France
  • PSN:  power-of-science

Just tested Alicia, she recharges only once per combo now, so either you call her twice for max damage, or you call her only once and get her ready for the next okizeme, she's still a very strong assist IMO.



#1026 25 December 2014 - 02:13 PM

Dusk Thanatos
Dusk Thanatos

    /okizeme obsession/

  • Members
  • Twitter: @duskthanatos
  • Location VA
  • PSN:  duskthanatos

That's much better -- seems like how she was intended to work from the get-go.


If you're in western VA, hit up this thread.  <//> Twitter


#1027 25 December 2014 - 08:48 PM

Keo-bas
Keo-bas

    Reality Conjurer

  • Members
  • Location Fort lauderdale, FL
  • XBL: keobas
  • PSN:  K-Bas

the small touches really make the difference. character memorization is highly welcome addition.



#1028 26 December 2014 - 03:41 PM

pearls
pearls

    Newbie

  • Members

Version 1.02 Changes

Game Balance changes:
- Set a restriction for the support gauge recovery in combos for the support character 'Alicia Melchiott' . Revised to be the same as arcade's 1.30 version (Still can combo multiple times in the same combo though)
- Revision in combo damage and difficulty off airdashes. Revised to be the same as arcade's 1.30 version
※Using replay data from previous versions of the game may change what happens.

Rank match functionality additions:

- Rank match support character select now memorizes the last support you choose. (To avoid picking the wrong assist on accident)

Player match Functionality Additions
- Added the ability to invite friends to player rooms.
- Added an option to set a "Room Icon" and a "Room Comment"
- Added a chat room, that comes with chat macros for simplicity
- Added a sound effect when someone enters a player room.
- Character select now memorizes the last character you choose. (To avoid picking the wrong character on accident)

does this game have voice chat yet?

#1029 26 December 2014 - 09:45 PM

orka
orka

    OG dudebro

  • Members
  • Location Chicago
  • XBL: OrkanyeWest
  • PSN:  OrkanyeWest

One feature I wish they added was connection filter for Player Match rooms. I'm pretty happy with the update as a whole, though.



#1030 27 December 2014 - 06:00 PM

caiooa
caiooa

    F-roa player

  • Members

French bread attacks contracts again. No idea for what project, so leaving it here and in unib topic https://twitter.com/...769636318081025



#1031 Yesterday, 06:40 PM

orka
orka

    OG dudebro

  • Members
  • Location Chicago
  • XBL: OrkanyeWest
  • PSN:  OrkanyeWest

I'm looking for more people to netplay with at 4 bars (anything less is just not pleasant). Feel free to add me if you live in Illinois or neighboring states.



#1032 Today, 03:46 AM

Setsuna
Setsuna

    B-Baka ...

  • Moderators
  • Twitter: @Tsuntenshi
  • Location Kirino's Heart
  • PSN:  Tsuntenshi

Awards Bar:

Users Awards
https://twitter.com/...679240921501696

 Mains: Kirino Kousaka (DFC) / Celica A Mercury (BBCP)/  Nanase (UNIEL) / Elphelt  (Xrd)
 I-Its not like I want you to click this link or anything ... B-Baka ...





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users