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burgerkong

[FB] 1000s Moveset and Combos Compilation [4/24]

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My least favourite cost (sorry 1k fans) since I like being OP and this is basically the opposite :(

But I don't discriminate, so here we go!

 

Keep in mind that most my work is off Google translate, though I'm fairly confident in my translations (I tried to stick to the simple stuff) and almost 100% certain in the combo notations.

 

If there's been any mistake, which there undoubtedly will be, the docs can all be commented on, so feel free to correct me or add things you see missing.

 

If you guys want to add these to your own threads, feel free!  All I ask is that you credit me with the link at the beginning.

 

If anyone has a specific request below, feel free to ask, I've just been kind of going through them arbitrarily.  I want to eventually get to everyone, but certain suits already have very good analyses already, so I'll likely save those for last if I can.

 

Puru (Qubeley Mk-II)

 

Berga

 

Ez8

 

Tank (Hildolfr)

 

If you do add a comment for correction purposes, please reply in this thread OR message me.

 

I'm way too lazy to frequent every individual unit page to look for comments, so it'd be way easier and faster for me to make corrections if you message me on this forum personally.

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Aw I love this class to death... even if its not healthy for me. I'd love to put Hildolfr and Berga Giros breakdowns on your radar for next up.

 

Can do, I'll get started on Berga Giros once I'm done my current Gerbera Tetra doc.  For some reason I just don't like Hildolfr that much (playing a tank in a Gundam game, blasphemy!) but I'll do him next.

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My least favourite cost (sorry 1k fans) since I like being OP and this is basically the opposite :(

 

 

awww lol. Sounds like you havent tasted the power of 1ks yet then. EZ8/hildolfr brakes and ridiculous artillery, zaku2 grenades, zaku3 3k powerup, alex's fantastic armor, zudah speed and assists, lagowe speed and brake and assists and cc8b, the ridiculous supers that v1/gunez/redqubeley have..this class can feel very powerful :roboky:

 

Plus, when you are very low on HP, you are basically in a high-reward low-risk mode that other mechs dont really experience since their hp isnt "separated" in a sense. "I have only 40 hp left, so if you successfully retaliate i don't care, but i could hit you for 250 damage!"

 

Also, thanks again for compiling these.

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awww lol. Sounds like you havent tasted the power of 1ks yet then. EZ8/hildolfr brakes and ridiculous artillery, zaku2 grenades, zaku3 3k powerup, alex's fantastic armor, zudah speed and assists, lagowe speed and brake and assists and cc8b, the ridiculous supers that v1/gunez/redqubeley have..this class can feel very powerful :roboky:

 

Plus, when you are very low on HP, you are basically in a high-reward low-risk mode that other mechs dont really experience since their hp isnt "separated" in a sense. "I have only 40 hp left, so if you successfully retaliate i don't care, but i could hit you for 250 damage!"

 

Also, thanks again for compiling these.

 

Thanks man!

 

And yeah, I know that this class can be great, but I just prefer having more boost and having more weapons :P

 

As for Hildolfr, I just hate constantly switching weapons and remembering which ones aren't reloading, I don't have the skills to manage all that while playing right now :(

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For Berga assists, what do you mean by "Guidance is applied only in a limited range"? The guidance seems to work extremely well and keeps chasing the enemy, so like summoning assist at the edge of berga's redlock range never seems to be an issue.

Also for berga csB, "but be aware you cannot Sub or melee while charging", that sort of makes it sound like you cant charge csB during melee attacks, unlike other csBs.

 

For qubeley mk-ii, you should note that csA has no tracking and moves very fast.(much faster than normal projectiles)

I guess i could talk about details of qub AB, AC and BC(especially found out a lot about BC recently) but im not sure if you intend these to just be information compilations in general or just focusing on what the wiki says. The former would repeat too much stuff already in threads i guess...

 

"Can cancel Funnel Mode using bc (freefall), BD cancel, Main, or Sub" is wrong. You can cancel it with BC, C, or any boost cancels, but A/AB/A dont cancel it in any way, since you use A/B to command the funnels. Did you mean you can cancel AB/A into BC?

 

Calling qubeley mk-ii's super a "buffed version of BC" is a bit inaccurate. You cant tell it to take specific orientations and the firing cooldown works differently for it, and it always tries to stay in the same near-opponent formation. I would just say that it sends out a cloud of funnels that follow the enemy closely and you can fire with AB/BC. I would also say "super armor while summoning" instead of while firing, since while firing makes it sound like you get armor every time you command the funnels to fire.

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For Berga assists, what do you mean by "Guidance is applied only in a limited range"? The guidance seems to work extremely well and keeps chasing the enemy, so like summoning assist at the edge of berga's redlock range never seems to be an issue.

Also for berga csB, "but be aware you cannot Sub or melee while charging", that sort of makes it sound like you cant charge csB during melee attacks, unlike other csBs.

 

For qubeley mk-ii, you should note that csA has no tracking and moves very fast.(much faster than normal projectiles)

I guess i could talk about details of qub AB, AC and BC(especially found out a lot about BC recently) but im not sure if you intend these to just be information compilations in general or just focusing on what the wiki says. The former would repeat too much stuff already in threads i guess...

 

"Can cancel Funnel Mode using bc (freefall), BD cancel, Main, or Sub" is wrong. You can cancel it with BC, C, or any boost cancels, but A/AB/A dont cancel it in any way, since you use A/B to command the funnels. Did you mean you can cancel AB/A into BC?

 

Calling qubeley mk-ii's super a "buffed version of BC" is a bit inaccurate. You cant tell it to take specific orientations and the firing cooldown works differently for it, and it always tries to stay in the same near-opponent formation. I would just say that it sends out a cloud of funnels that follow the enemy closely and you can fire with AB/BC. I would also say "super armor while summoning" instead of while firing, since while firing makes it sound like you get armor every time you command the funnels to fire.

 

Thanks for the edits!

 

For Berga's dir+bc assist, I think the wiki was saying that the guidance is applied only after the Berga's have travelled a set distance (i.e. they don't have guidance immediately after you summon them).  I'm not 100% sure of this though, but either way it was bad wording on my part.  The translation states "there is a limited distance to track the opponent", so I wasn't sure what that meant :(

 

Feel free to chime in about Puru's move properties (or any others'!), I'll be down to add them.  Anything that might be helpful is something I want to add, so feel free to list them and I'll copy them over (preferably in bullet-like format if you can to make it a little easier for me :P)

 

And yeah, I messed up the bc cancels, Main and Sub are cancellable into bc, fixed!

 

For Burst Super, the translation for the moveset table literally says "Enhanced version of bc" so I included that, though I guess that's a very simplified and abbreviated description.  Fixed the other changes, thanks!

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Ez8 updated with tactics stuff. Please let me know if I've gotten something factually wrong and I'll amend it. 

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