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Omex

[P4AU] Shadow Labrys 1.0 Final Changelist Thread

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5a 10 dmg up
5aa 1f faster, 20 dmg buff
5aaa proration buff, 950 dmg > 800
5aaa startup from 23 to 17
5b damage 950 > 700, p2 200 > 100, startup 15 > 13, recovery 19 > 21, now -8
2a dmg 152 - 160, p1 from 500 to 300, -3 instead of -1
2b 720 > 800, level reduced to 4, startup 20, recovery up by 5, now -12, 7-23 instead of 7-28 head
j.a 10 more dmg
j.b 30 more dmg, p1 now 200, 2f faster, 2f more recovery
j.2b variation - 500 SMP, 2 less active, 3 more recovery
AoA - 15 more dmg, universal changes (major buff to her), p1 3000 > 0
AoA rush from 171Xn to 200
C ender 1800 dmg 
D finish up by 50 dmg
sweep damage up 50, special cancel
5C - now chargable. damage values - uncharged 1600, then 1800/2000 (latter two might be titano)
new 8c - dmg from 475x5 to 500, 250x4
new 2C - damage up 100, 1f faster, 
throw damage up 40, airthow damage buffed to 1500, universal proration change
BD damage up by 45
overheads adjusted as you'd expect from the changes, SB version 0 on block
DP -24 instead of -28
AoA lost armor
aerial guillotine - from 380x2, 570 (760) to 400, 200, 600. similar to other vers (400, 800)
more recovery on aerial guillotine, A ver an extra -5 on block
j.214AB longer startup (3f)
buffalo hammer from 1520 to 2000, startup now quicker (82f, use to be 9x)
D hammer from 2280 to 2400
sb hammer from 94 to 62f startup
hammer earthquake from 285 to 300, proration from 1000 to 300
Flame damage rebalanced from 190x6, 950 to 200, 100xn, 1000, startup from 101 to 77
al flame startup is like ~20f faster minimum
bite dmg changed, check frame data
punch up by ~120 dmg
punch startup from 1+14 to 4+14, recovery up to 121
wacky invuln on punches fixed, D/SB still -4
brutal impact damage up by 150
b brutal from 4275 to 4500
titanomachia landing recovery added
Titano flames from 3230 to 3400, starts up 1f faster
2b > 5b chain gone
 
small damage changes may be missing. there were a LOT. lol. this is full changes from the frame data but obvious details (new move added, certain moves combo completely different) will be missing since those are not listed in frame data. 

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