WakeUpDP Report post Posted May 13, 2014 Contribution to the thread is welcome. Refer to the notation below and from the wiki for the notations! Optimal combos shall be added to the second post and please try to stay on topic as this thread is for combos only. [table]Short / Normal StartersRefers to the starter rating used to define the time allocated to the combo. (Explanation: here , starter rating list: here)[/table] Thread Notations: [Please Read] [table]General Notations UsedGuide Specific Notations Used[0000/00/0000]Damage/Heat Gain/Ignis Cost... [sW]Side switch possible. Generally 6B>j.B>j.C>66 6B>sj.B>j.B>j.C>j.236C>j.214B after 41236B[CR] ...Opponent is crouched when the combo starts.>Gatling/cancel the previous move into the following move.jJumpsjSuper JumpadAir DashiadInstant Air DashjcJump CancelCHCounter HitFCFatal CounterRCRapid Cancel(N)Attack must deal N amount of hits.[???] xNRepeat ??? N amount of times.DMDamageHGHeat Gain %ICIgnis CostODOverdrivecODOverdrive CancelCTCrush Trigger (5AB)[/table] Ignis Costs: Gauge Total = 10 000 [table]MoveCost(Active)Cost(Inactive)6D1300-2D2000-4D1000-j.6D1000-j.2D1000-j.8D1000-Id Haas (236C > 214A)10001000Id Haas (air) (j.236C > j.214A)10001000Id Naiads (j.236C > j.214B)10001000Val Lanto (214A)20003000Val Lyra (214B)15003000Val Tus (214C)15003000Geara Act (236D)15003500Geara Nose (214D)15003500Bel Lafino (j.214B)15003000Vol Tedo (632146D)10001000Duo Bios (236236D)15001500The Puppeteer's Altar (214214D)00[/table] Share this post Link to post Share on other sites
WakeUpDP Report post Posted May 13, 2014 2A.) Mid-screenShort Starters 2A > 5B > 3C > 236C > 214B [1729/12/1000] 2A > 5B > 3C > 236C > 214A > 22C [1892/15/1000] 2A > 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 3C [2233/16/1300] [CR] 2A > 5B > 5C > 6C > 236C > 214A > 214B [2091/15/1000] [CR] 2A > 5B > 5C > 6C > 236C > 214A > 22C [2163/15/1000] 4BC/BC > RC > 66 2C > 6C > 41236B > 5B > 5C(1) > sj.B > j.C > j.236C > j.214B [3282/14/1000] 4BC/BC > 236C > 214B Normal Starters 5B > 3C > 236C > 214B 5B > 3C > 236C > RC > 66 5B> 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3959/-32/1000] [sW] [FC] 2C > 66 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C> j.214B [3050/21/1000] [sW] *Character specific timings refer to this post 5B > 6B > 5A > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [2850/20/1000] [sW]* 5B > 6B > j.B > j.C > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3257/23/1000] [sW]* 5B > 6B > 5C(1) > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3285/23/1000](does not work on Carl/Amane) [sW]* Harder to confirm: 5B > 3C > CT > 6D > (CT hits) > 66 5B > 2C > 6C > 41236B > 5B > 5C(2) > sj.B> j.C > j.236C > j.214B [4172/-9/2300] 2B.) Near-CornerShort Starters 4BC/BC > 236C > 214A > 66 5B > 2C > 6C > 4D > 3C Normal Starters 5B > 3C > 236C > 214A > 5B > 2C > 6C > 41236B > 5B > 4D > 3C ####/23/2000 5B > 3C > 6D> j.B > 2C > 236C > 214A > 66 5B > 2C > 6C > 41236B > 66 5B > 5C(2) > 4D > 3C [3726DMG/+26HT/-3300-IG] 2C.) CornerShort Starters BC > 236C > 214A > 66 2C> 6C > 41236B > 3C [3116/22/1000] BC > 236C > 214A>66 5C(1)> j.C > 236C > 214B > j.B > 2C > 6C > 236A > 4D > 3C [3729/26/3000] Normal Starters 5B > 3C > 236C > 214A > 66 5C(1) > j.B > j.C > j.236C > 2C > 6C > 41236B > 3C [3855/27/1000] 5B > 3C > 236C > 214A > 665C(2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C [4011/28/1000] 5B > 3C > 236C > 214A > 66 5C(1) > j.C > j.236C > j.214B > j.B > 2C > 6C > 41236B > 5B>(5C) > 4D > 3C [4502/32/3000] 3A.) Mid-screenShort Starters 4BC/BC > 41236B > 6D > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3076/22/2300] Normal Starters 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3428/24/2300] 5B > 6D > 66 3C > 6D > j.B/j.C > 2C > 6C > 41236B > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B > airdash. [3284DMG/+23HT/-3600IG] (max range 5B confirm) CH j.214B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3701/26/2500(4000)] 3B.) Near-CornerShort Starters - Normal Starters - 3C.) CornerShort Starters - Normal Starters (See Ignis Inactive starter) Combos to regenerate Ignis gauge. 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 6B > tk. 236C > 3C [3370DMG/-35HT/+ full IG] 5B > 3C > 236C > RC > 5D > 66 5C (2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C [3781DMG/-33HT/+full Ignis] 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3911DMG/-34HT/IG=9000] 5B>3C>236C~214A>41236B>4D>5B>(5B hits them into the last few active frames of 4D)>5D>5B>2C>6C>22A/(5A+B>3C) (22A: [3701DMG/+26HT/-2000IG], with 5A+B: [3988DMG/+1HT/-2000IG]) 5B>3C>236C~214A>41236B>4B~D> 66 >5D>6B>TK j.236C>2C>6C>22A [3818DMG/+27HT/-2000IG) Enders 3C > 214214D 6B > 214214D 2C > 214214D (air/sliding hit) 6C > 214214D 4BC/BC > 214214D - Ignis Active Starters - Miscellaneous combos OD > 236C > 214A > 5AB > RC > 214B > j.8Dx3 > j.236C > j.214B > 5B > 2C > 214A > 214C > 2C > 6C > 41236B > 4D > 632146D 8312 dmg Share this post Link to post Share on other sites
NecroTheReaper Report post Posted May 14, 2014 5B>6B>j.B>delay j.C>2C>6C>41236B>sj.B>j.C>j.236C>j.214B 3257/23/1000 Use to be character specific, but works on much more, if not all, of the cast. CH j.214B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B 3701/26/4000(2500) Nice damage from new Lafino. Share this post Link to post Share on other sites
Myoro Report post Posted May 14, 2014 5B>6B>j.B>delay j.C>2C>6C>41236B>sj.B>j.C>j.236C>j.214B 3257/23/1000 Use to be character specific, but works on much more, if not all, of the cast. I got this to work on Valk Carl and Haz, I have reason to believe it works on everyone now! (;_; I remember when I fist posted this combo, oh how it's grown.) Share this post Link to post Share on other sites
NecroTheReaper Report post Posted May 15, 2014 Might as well get all our old BnBs in here. 2B/5B>3C>6D>j.B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B 5B>6B>j.B>delay j.C>(66)6B>sj.B>dj.B>j.C>j.236C>j.214B Corner 5B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>41236B>5B>5C>4D>3C 5B>3C>236C>214A>2C>6C>41236B>6B>2369C>3C RC paths 5B>3C>236C>RC>665B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B Decided to go ahead and make a list of combo enders after Leis. -41236B>3C (oki) -41236B>sj.B>j.C>j.236C>j.214B (damage+corner carry) -41246B>5B>6B>2369C>j.214A>AD>j.B>j.C>6B>4D>3C (damage, oki, close to the corner) -41236B>5B>5C>4D>3C (damage, oki, corner ender) Fun astral combos :D 5B>3C>cOD>2C>214A>214B>214C>66>214214D 5B>6B>j.B>delay j.C>2C>6C>41236B>2C>214214D corner 5B>3C>236C>214A>OD>5B>2C>4D>214214D Share this post Link to post Share on other sites
someonewhodied Report post Posted May 17, 2014 Old unblockable corner crossover oki setup still works. Just so yall know. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted May 20, 2014 Alteration of Myoro's crossup combo for corner use 5B>3C>6D>sj.C>j.8D>2C>6C>41236B>5B>6B>2369C>214A>j.66B>j.C>6B>4D>3C 3716/26/4300 Share this post Link to post Share on other sites
Myoro Report post Posted May 20, 2014 If we're talking back to the corner, wouldn't 5B->3C->sj + 6D->j.b->8D->2C->236C->214A->665B->2C->6C->41236B->3C work fine and use less Ignis? We might be able to trade the 3C out for a 5B->(Maybe 5C(2))->4D->3C Just a hypothetical, can't test right now EDIT: it works! Does about the same damage tho, so take yer pick. EDIT2: Updated. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted May 20, 2014 Who'd you test on? I cant get it to work on Jin. Share this post Link to post Share on other sites
Myoro Report post Posted May 20, 2014 Tested it on Relius, I forgot to mention I replaced sj.j.C with sj.j.B to keep them lower to the ground. I'll update the combo. Tell me if it works for you, I'mma try it too. Share this post Link to post Share on other sites
Myoro Report post Posted May 20, 2014 Got the J.C version to work, but the j.B version whiffs on Jin. O_o In other news because of our new Gad Leis buff we can exchange our 3C->6D->j.Bs for 3C->6D->j.Cs and Gad leis will still work. It gets like 100 more damage so don't roll out the ticker tape yet. Share this post Link to post Share on other sites
Myoro Report post Posted May 20, 2014 Jin has a weird exception to corner CH3C->j.C->2C->236C =( I really need to test my combos on everyone... Share this post Link to post Share on other sites
WakeUpDP Report post Posted May 20, 2014 Jin has a weird exception to corner CH3C->j.C->2C->236C =( I really need to test my combos on everyone... I looked into the combos that you guys posted: "5B>6B>5A>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 2850/20/1000 [sW] 5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3257/23/1000 [sW] 5B>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3285/23/1000(does not work on Carl/Amane) [sW]" It's a little bit character specific as there is a group of character which requires no timing at all in the third combo and the other half of the cast require quite some delay to make it connect in all three combos. I'll update with a list of characters by timing that I noted when I tested it. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted May 20, 2014 4k midscreen lauger RC 5B>3C>236C>RC>665B>2C>6C>41236B>5C>6B>2369C>j.214A>j.66B>j.C>6B>4D>3C 4034/18/2000 We need more 4k confirms lol Share this post Link to post Share on other sites
Myoro Report post Posted May 20, 2014 I have many combos to add. (And I think we should label no Ignis combos in some way) Midscreen: (Short) 2A>5B>3C>6D>j.B>2C>6C>41236B>3C [2233DMG/+16HT/-1300IG] (3C oki option) 5B>3C>5A+B>6D>(5A+B hits)>665B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [4172DMG/-9HT/-2300IG] Ground hit FC2C>5A+B>>665B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [3655DMG/-10HT/-1000IG] CH3C>5A+B>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [4131DMG/-9HT/-1000IG] CH3C->forward jump>falling j.C>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [3363DMG/+24HT/-1000IG] 5B>3C>6D>j.B>662C>6C>214C>41236B>5C(2)>632146D [4117DMG/-28HT/3800IG] 5B>[5C>6D>j.C>665B]x3>5C>3C>632146D [4354DMG/-27HT/-4900IG] air to air CH or falling j.B>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [2787DMG/+19HT/-1000IG] More later Share this post Link to post Share on other sites
WakeUpDP Report post Posted May 21, 2014 I looked into the combos that you guys posted: "5B>6B>5A>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 2850/20/1000 [sW] 5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3257/23/1000 [sW] 5B>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3285/23/1000(does not work on Carl/Amane) [sW]" It's a little bit character specific as there is a group of character which requires no timing at all in the third combo and the other half of the cast require quite some delay to make it connect in all three combos. I'll update with a list of characters by timing that I noted when I tested it. List also touches Myoro's combo change of the usual 1.0/1.1 BnB. 5B > 3C > 6D > j.C > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3524/25/2300]. Easy: Rachel, Kokonoe, Mu-12, Relius, Hakumen, Tager, Litchi, Azrael, Jin, Arakune,Tsubaki, Platinum, Bang, Nu required heavy delay: Hazama, Makoto, Terumi, Valk, Tao, Bullet, Izayoi, Noel, Amane(5A), Ragna, Kagura, Carl(5A) I have many combos to add. (And I think we should label no Ignis combos in some way) Thanks you two, we're accumulating quite the [XX] I'll think of a way to organize it or we'll just put it in front of the combo for now [NI] stuff >. Share this post Link to post Share on other sites
Myoro Report post Posted May 21, 2014 S'more Combos for you lovely people Standard air hit confirm: 5B>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C>j.214B The bestest Ignisless Grab RC combo I know: B+C>236C>Rapid>TKj.236C>2C>6C>41236B>3C [3174DMG/-43HT/+full IG] A wonderful midscreen to corner link: 5B>5C>6D>j.C>665B>3C>6D>j.B>2C>236C>214A>665B>2C>6C>4D>3C [3508DMG/25HT/4600IG] (The basic Idea is to cancel into 236C as early as you think you can while still getting 665B to connect, This version goes the furthest I think, but you can get more damage and save more Ignis by 3C>236Cing after any 5B and adding in a 41236B after 6C) Other versions: 5B>3C>236C~214A>665B>2C>6C>41236B>5B>5C>4D>3C [3872DMG/+27HT/-2000IG] 5B>5C>6D>j.C>665B>3C>236C~214A>665B>2C>6C>41236B>665B>5C>4D>3C [3801DMG/+HT27/3300IG] There's another solo in the works but I can't get the 3C at the end to connect (I think I'm just being derpy) 5B>3C>236C>Rapid>5B>2C>6C>41236B>6B>TKj.236C>3C [????DMG/??HT/+full Ignis] Back to the corner: 4B+C>41236B>6B>TKj.236C>2C>6C>236C This corner combo is weird, it only works with 5A on Relius, (Normally I use 5B and get more damage) and I can't get it to work on Jin: CH3C>j.C>2C>236C>5A>6B>TKj.236C>2C>6C>41236B>3C [3054DMG/+21HT/+full Ignis] It does an extra 200ish damage with the 5B and gets like 4 more heat. This one is gonna be so rare I might as well not put it in, It's standing only, and might be limited to tall characters. CH5C>TKj.236C>5B>2C>6C>41236B>3C>236C [3308DMG/+23HT/+A lot of Ignis] 5B>6B>TKj.236C>5B>2C>6C>41236B>3C>236C [3052DMG/+21HT/+a lot of IG] Someone cool should do OD stuff and Fatal j.B>j.C loops and other cool fatal stuff because I suck. Here's my notes on what connects in Fatal that doesn't normally: 5B->6C, 5C->6C, 5C->TKj.236C, 5C>214A. Go nutz guys. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted June 15, 2014 Most optimal 2C FC AA combo I remember (not in front of ps3 atm) 2C FC>2C>6C>41236B>5C(1)>[j.B>j.C>66]x2>6B>sj.B>j.C>j.236C>j.214B Share this post Link to post Share on other sites
Myoro Report post Posted June 16, 2014 5B>3C>236C~214A>665C(1)>j.C>j.236C>5B>2C>6C>41236B>5B>5C>4D>3C (4274 DMG/30HT/2000IG) 5B>3C>236C~214A>665C(2)>j.C>j.236C>5B>2C>6C>41236B>3C (4011DMG/28HT/1000IG) I posted these in game-play discussion, but I feel like they deserve a place here too. They are more Ignis saving than our standard corner Bnb while not sacrificing much damage, this'll let you finish combos at low IG and let you still get 3C oki/de-summon. In situations where Ignis Oki/pressure is stronger I'd even advocate using this in place of our standard Bnb unless the standard version kills. You should note that you want the j.C to hit from a good distance or else the 6C will go off-screen and whiff. The first one can also go into 4D oki options like crossunder>Tus>stuff. I wish we could find a way to factor Ignis decay into our combo notations... Share this post Link to post Share on other sites
NecroTheReaper Report post Posted June 16, 2014 Meant to post this before. If you love 22BD oki like me (I think I'm the only one), you can punish rolls, rising dp's, and a few other options like this. 22B>2D>2C>6C>41236B>5B>5C>j.B>j.C>j.236C>j.214B Once again, not in front of my ps3 cuz of fathers day, but it does about 3k. Not bad for an oki option that can catch most tech options. Share this post Link to post Share on other sites
Myoro Report post Posted June 18, 2014 Relius with screen carry? HAS SCIENCE GONE TOO FAR!!? Here's a wonderful co-lab combo Necro and I did for 100% screen carry, no meter, and great seigi: 5B>3C>Jump + 6D>falling j.B>662C>6C>214C>IAD>land>IAD>j.B>j.C>j.8D>land>superjump>j.B>j.C>j.236C>j.214A>airdash [3422/+24HT/-4800IG] and an Ignis saving version that has the same screen carry does 90 less damage and is a little easier to do for me. 5B>3C>Jump + 6D>falling j.B>662C>6C>214C>IAD>land>IAD>late j.B>5B>6B>superjump>j.B>j.C>j.236C~214A>airdash [3310/+23HT/-3800IG] Also if you switch out that bolded 5B for a j.C you get 20 more damage for a bit of execution. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted June 19, 2014 Another full screen combo that I found out 5B>3C>6D>IAD j.B>662C>6C>214C>IAD>IAD j.B>3C>6D>IAD j.B>j.C>j.236C>j.214B [3400/24/5100] More ignis friendly, less corner carry (required for a few characters) 5B>3C>6D>IAD j.B>662C>6C>214C>IAD>IAD j.B>5C>sj.B>j.C>j.236C>j.214B [3432/24/3800] BnB version 5B>3C>6D>IAD>j.B>2C>6C>41236B>3C>6D>IAD j.A(3)>j.B>6B>sj.B>j.C>j.236C>j.214B [3356/23/3600] Share this post Link to post Share on other sites
ballerbabbel Report post Posted June 19, 2014 Guys, how come you do 5C(1) instead of the full 2 hits when performing a corner combo? Like 5B>3C>236C>214A>5C(1)>j.C>236C>214B>j.B>2C>6C>Gad Leis>5B>5C>4D>3C Share this post Link to post Share on other sites
Myoro Report post Posted June 19, 2014 It's to get them to the ideal height for j.B to hit them on the way down to pick up the combo. If you use 5C(2) then j.B will still hit, but j.214B will hit them afterwords and spoil your combo. If you're using my Ignis saving combos and do 5B>3C>236C~214A>665C>j.C>j.236C>5B>2C>6C>41236C>3C then you can do both hits of 5C because you don't have to worry about j.214B, however you must then worry about how closely you use j.C, because the 6C has a nasty habit of going offscreen whiffing (This can be solved by neutral jumping or backwords jumping after 5C, as stated before 3C can be swapped out for 5B>5C>4D>cross-up tus/Geara Act oki.) Share this post Link to post Share on other sites
Myoro Report post Posted June 23, 2014 So WakeUpDP, firstly, what's a good nickname I can call you, secondly are you gonna update the OP sometime? Share this post Link to post Share on other sites