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WakeUpDP

[CP1.1] Relius Clover Combo Thread

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  • Contribution to the thread is welcome. Refer to the notation below and from the wiki for the notations!
  • Optimal combos shall be added to the second post and please try to stay on topic as this thread is for combos only.

[table]

Short / Normal StartersRefers to the starter rating used to define the time allocated to the combo. (Explanation: here , starter rating list: here)[/table]

 

Thread Notations: [Please Read]

 

[table]

General Notations UsedGuide Specific Notations Used

[0000/00/0000]Damage/Heat Gain/Ignis Cost

... [sW]Side switch possible. Generally 6B>j.B>j.C>66 6B>sj.B>j.B>j.C>j.236C>j.214B after 41236B

[CR] ...Opponent is crouched when the combo starts.

>Gatling/cancel the previous move into the following move.

jJump

sjSuper Jump

adAir Dash

iadInstant Air Dash

jcJump Cancel

CHCounter Hit

FCFatal Counter

RCRapid Cancel

(N)Attack must deal N amount of hits.

[???] xNRepeat ??? N amount of times.

DMDamage

HGHeat Gain %

ICIgnis Cost

ODOverdrive

cODOverdrive Cancel

CTCrush Trigger (5AB)

[/table]

 

Ignis Costs: Gauge Total = 10 000


[table]MoveCost(Active)Cost(Inactive)

6D1300-

2D2000-

4D1000-

j.6D1000-

j.2D1000-

j.8D1000-

Id Haas (236C > 214A)10001000

Id Haas (air) (j.236C > j.214A)10001000

Id Naiads (j.236C > j.214B)10001000

Val Lanto (214A)20003000

Val Lyra (214B)15003000

Val Tus (214C)15003000

Geara Act (236D)15003500

Geara Nose (214D)15003500

Bel Lafino (j.214B)15003000

Vol Tedo (632146D)10001000

Duo Bios (236236D)15001500

The Puppeteer's Altar (214214D)00[/table]

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2A.) Mid-screen

Short Starters
  • 2A > 5B > 3C > 236C > 214B   [1729/12/1000]
  • 2A > 5B > 3C > 236C > 214A > 22C   [1892/15/1000]
  • 2A > 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 3C   [2233/16/1300]
  • [CR] 2A > 5B > 5C > 6C > 236C > 214A > 214B   [2091/15/1000]
  • [CR] 2A > 5B > 5C > 6C > 236C > 214A > 22C   [2163/15/1000]
  • 4BC/BC > RC > 66 2C > 6C > 41236B > 5B > 5C(1) > sj.B > j.C > j.236C > j.214B   [3282/14/1000]
  • 4BC/BC > 236C > 214B

Normal Starters

  • 5B > 3C > 236C > 214B
  • 5B > 3C > 236C > RC > 66 5B> 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B   [3959/-32/1000] [sW]
  • [FC] 2C > 66 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C> j.214B   [3050/21/1000] [sW]

*Character specific timings refer to this post

  • 5B > 6B > 5A > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B   [2850/20/1000] [sW]*
  • 5B > 6B > j.B > j.C > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B   [3257/23/1000] [sW]* 
  • 5B > 6B > 5C(1) > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B   [3285/23/1000](does not work on Carl/Amane) [sW]*

Harder to confirm:

  • 5B > 3C > CT > 6D > (CT hits) > 66 5B > 2C > 6C > 41236B > 5B > 5C(2) > sj.B> j.C > j.236C > j.214B   [4172/-9/2300]



2B.) Near-Corner

Short Starters
  • 4BC/BC > 236C > 214A > 66 5B > 2C > 6C > 4D > 3C

Normal Starters

  • 5B > 3C > 236C > 214A > 5B > 2C > 6C > 41236B > 5B > 4D > 3C   ####/23/2000
  • 5B > 3C > 6D> j.B > 2C > 236C > 214A > 66 5B > 2C > 6C > 41236B  > 66 5B > 5C(2) > 4D > 3C [3726DMG/+26HT/-3300-IG]



2C.) Corner

Short Starters
  • BC > 236C > 214A > 66 2C> 6C > 41236B > 3C   [3116/22/1000]
  • BC > 236C > 214A>66 5C(1)> j.C > 236C > 214B > j.B > 2C > 6C > 236A > 4D > 3C   [3729/26/3000]

Normal Starters

  • 5B > 3C > 236C > 214A > 66 5C(1) > j.B > j.C > j.236C > 2C > 6C > 41236B > 3C [3855/27/1000]
  • 5B > 3C > 236C > 214A > 665C(2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C  [4011/28/1000]
  • 5B > 3C > 236C > 214A > 66 5C(1) > j.C > j.236C > j.214B > j.B > 2C > 6C > 41236B > 5B>(5C) > 4D > 3C   [4502/32/3000]


 

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3A.) Mid-screen

Short Starters
  • 4BC/BC > 41236B > 6D > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B   [3076/22/2300]

Normal Starters

  • 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B   [3428/24/2300]
  • 5B > 6D > 66 3C > 6D > j.B/j.C > 2C > 6C > 41236B  > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B > airdash. [3284DMG/+23HT/-3600IG] (max range 5B confirm)
  • CH j.214B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B   [3701/26/2500(4000)]



3B.) Near-Corner

Short Starters
  • -

Normal Starters

  • -



3C.) Corner

Short Starters
  • -

Normal Starters

  • (See Ignis Inactive starter)

Combos to regenerate Ignis gauge.

  • 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 6B > tk. 236C > 3C   [3370DMG/-35HT/+ full IG]
  • 5B > 3C > 236C > RC > 5D > 66 5C (2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C   [3781DMG/-33HT/+full Ignis]
  • 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B  [3911DMG/-34HT/IG=9000]
  • 5B>3C>236C~214A>41236B>4D>5B>(5B hits them into the last few active frames of 4D)>5D>5B>2C>6C>22A/(5A+B>3C) (22A: [3701DMG/+26HT/-2000IG],  with 5A+B: [3988DMG/+1HT/-2000IG])
  • 5B>3C>236C~214A>41236B>4B~D> 66 >5D>6B>TK j.236C>2C>6C>22A [3818DMG/+27HT/-2000IG)


 

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Enders
  • 3C > 214214D
  • 6B > 214214D
  • 2C > 214214D (air/sliding hit)
  • 6C > 214214D
  • 4BC/BC > 214214D
  • -


 

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Ignis Active Starters
  • -

 

Miscellaneous combos
  • OD > 236C > 214A > 5AB > RC > 214B > j.8Dx3 > j.236C > j.214B > 5B > 2C > 214A > 214C > 2C > 6C > 41236B > 4D > 632146D 8312 dmg

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5B>6B>j.B>delay j.C>2C>6C>41236B>sj.B>j.C>j.236C>j.214B 3257/23/1000

Use to be character specific, but works on much more, if not all, of the cast.

CH j.214B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B 3701/26/4000(2500)

Nice damage from new Lafino.

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5B>6B>j.B>delay j.C>2C>6C>41236B>sj.B>j.C>j.236C>j.214B 3257/23/1000

Use to be character specific, but works on much more, if not all, of the cast.

 

I got this to work on Valk Carl and Haz, I have reason to believe it works on everyone now! (;_; I remember when I fist posted this combo, oh how it's grown.)

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Might as well get all our old BnBs in here.

2B/5B>3C>6D>j.B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B

5B>6B>j.B>delay j.C>(66)6B>sj.B>dj.B>j.C>j.236C>j.214B

Corner

5B>3C>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>41236B>5B>5C>4D>3C

5B>3C>236C>214A>2C>6C>41236B>6B>2369C>3C

RC paths

5B>3C>236C>RC>665B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B

Decided to go ahead and make a list of combo enders after Leis.

-41236B>3C (oki)

-41236B>sj.B>j.C>j.236C>j.214B (damage+corner carry)

-41246B>5B>6B>2369C>j.214A>AD>j.B>j.C>6B>4D>3C (damage, oki, close to the corner)

-41236B>5B>5C>4D>3C (damage, oki, corner ender)

Fun astral combos :D

5B>3C>cOD>2C>214A>214B>214C>66>214214D

5B>6B>j.B>delay j.C>2C>6C>41236B>2C>214214D

corner

5B>3C>236C>214A>OD>5B>2C>4D>214214D

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If we're talking back to the corner, wouldn't 5B->3C->sj + 6D->j.b->8D->2C->236C->214A->665B->2C->6C->41236B->3C  work fine and use less Ignis? We might be able to trade the 3C out for a 5B->(Maybe 5C(2))->4D->3C

 

Just a hypothetical, can't test right now

 

EDIT: it works! Does about the same damage tho, so take yer pick.

 

EDIT2: Updated.

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Tested it on Relius, I forgot to mention I replaced sj.j.C with sj.j.B to keep them lower to the ground. I'll update the combo.

 

Tell me if it works for you, I'mma try it too.

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Got the J.C version to work, but the j.B version whiffs on Jin. O_o

 

In other news because of our new Gad Leis buff we can exchange our 3C->6D->j.Bs for 3C->6D->j.Cs and Gad leis will still work. It gets like 100 more damage so don't roll out the ticker tape yet.

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Jin has a weird exception to corner CH3C->j.C->2C->236C   =(

 

I really need to test my combos on everyone...

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Jin has a weird exception to corner CH3C->j.C->2C->236C   =(

 

I really need to test my combos on everyone...

I looked into the combos that you guys posted:

"5B>6B>5A>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 2850/20/1000 [sW]

5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3257/23/1000 [sW]

5B>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3285/23/1000(does not work on Carl/Amane) [sW]"

It's a little bit character specific as there is a group of character which requires no timing at all in the third combo and the other half of the cast require quite some delay to make it connect in all three combos. I'll update with a list of characters by timing that I noted when I tested it.

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I have many combos to add. (And I think we  should label no Ignis combos in some way)

 

Midscreen:

(Short)

2A>5B>3C>6D>j.B>2C>6C>41236B>3C [2233DMG/+16HT/-1300IG] (3C oki option)

 

5B>3C>5A+B>6D>(5A+B hits)>665B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [4172DMG/-9HT/-2300IG]

 

Ground hit FC2C>5A+B>>665B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [3655DMG/-10HT/-1000IG]

 

CH3C>5A+B>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [4131DMG/-9HT/-1000IG]

 

CH3C->forward jump>falling j.C>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [3363DMG/+24HT/-1000IG]

 

5B>3C>6D>j.B>662C>6C>214C>41236B>5C(2)>632146D [4117DMG/-28HT/3800IG]

 

5B>[5C>6D>j.C>665B]x3>5C>3C>632146D [4354DMG/-27HT/-4900IG]

 

air to air CH or falling j.B>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash [2787DMG/+19HT/-1000IG]

 

More later

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I looked into the combos that you guys posted:

"5B>6B>5A>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 2850/20/1000 [sW]

5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3257/23/1000 [sW]

5B>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3285/23/1000(does not work on Carl/Amane) [sW]"

It's a little bit character specific as there is a group of character which requires no timing at all in the third combo and the other half of the cast require quite some delay to make it connect in all three combos. I'll update with a list of characters by timing that I noted when I tested it.

List also touches Myoro's combo change of the usual 1.0/1.1 BnB. 5B > 3C > 6D > j.C > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B   [3524/25/2300].

 

Easy: Rachel, Kokonoe, Mu-12, Relius, Hakumen, Tager, Litchi, Azrael, Jin, Arakune,Tsubaki, Platinum, Bang, Nu

required heavy delay: Hazama, Makoto, Terumi, Valk, Tao, Bullet, Izayoi, Noel, Amane(5A), Ragna, Kagura, Carl(5A)

 

 

I have many combos to add. (And I think we  should label no Ignis combos in some way)

Thanks you two,  we're accumulating quite the [XX] I'll think of a way to organize it or we'll just put it in front of the combo for now [NI] stuff >.

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S'more Combos for you lovely people

 

Standard air hit confirm: 5B>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C>j.214B

 

The bestest Ignisless Grab RC combo I know: B+C>236C>Rapid>TKj.236C>2C>6C>41236B>3C [3174DMG/-43HT/+full IG]

 

A wonderful midscreen to corner link: 5B>5C>6D>j.C>665B>3C>6D>j.B>2C>236C>214A>665B>2C>6C>4D>3C [3508DMG/25HT/4600IG] (The basic Idea is to cancel into 236C as early as you think you can while still getting 665B to connect, This version goes the furthest I think, but you can get more damage and save more Ignis by 3C>236Cing after any 5B and adding in a 41236B after 6C)

 

Other versions: 5B>3C>236C~214A>665B>2C>6C>41236B>5B>5C>4D>3C [3872DMG/+27HT/-2000IG]

 

5B>5C>6D>j.C>665B>3C>236C~214A>665B>2C>6C>41236B>665B>5C>4D>3C [3801DMG/+HT27/3300IG]

 

There's another solo in the works but I can't get the 3C at the end to connect (I think I'm just being derpy)

5B>3C>236C>Rapid>5B>2C>6C>41236B>6B>TKj.236C>3C [????DMG/??HT/+full Ignis]

 

Back to the corner: 4B+C>41236B>6B>TKj.236C>2C>6C>236C

 

This corner combo is weird, it only works with 5A on Relius, (Normally I use 5B and get more damage) and I can't get it to work on Jin:

 

CH3C>j.C>2C>236C>5A>6B>TKj.236C>2C>6C>41236B>3C [3054DMG/+21HT/+full Ignis] It does an extra 200ish damage with the 5B and gets like 4 more heat.

 

This one is gonna be so rare I might as well not put it in, It's standing only, and might be limited to tall characters.

 

CH5C>TKj.236C>5B>2C>6C>41236B>3C>236C [3308DMG/+23HT/+A lot of Ignis]

 

 

5B>6B>TKj.236C>5B>2C>6C>41236B>3C>236C [3052DMG/+21HT/+a lot of IG]

 

 

Someone cool should do OD stuff and Fatal j.B>j.C loops and other cool fatal stuff because I suck.

 

Here's my notes on what connects in Fatal that doesn't normally: 5B->6C, 5C->6C, 5C->TKj.236C, 5C>214A. Go nutz guys.

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5B>3C>236C~214A>665C(1)>j.C>j.236C>5B>2C>6C>41236B>5B>5C>4D>3C (4274 DMG/30HT/2000IG)
 
5B>3C>236C~214A>665C(2)>j.C>j.236C>5B>2C>6C>41236B>3C (4011DMG/28HT/1000IG)
 
I posted these in game-play discussion, but I feel like they deserve a place here too. They are more Ignis saving than our standard corner Bnb while not sacrificing much damage, this'll let you finish combos  at low IG and let you still get 3C oki/de-summon. In situations where Ignis Oki/pressure is stronger I'd even advocate using this in place of our standard Bnb unless the standard version kills. You should note that you want the j.C to hit from a good distance or else the 6C will go off-screen and whiff. The first one can also go into 4D oki options like crossunder>Tus>stuff.
 
I wish we could find a way to factor Ignis decay into our combo notations...

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Meant to post this before. If you love 22BD oki like me (I think I'm the only one), you can punish rolls, rising dp's, and a few other options like this.

22B>2D>2C>6C>41236B>5B>5C>j.B>j.C>j.236C>j.214B

Once again, not in front of my ps3 cuz of fathers day, but it does about 3k. Not bad for an oki option that can catch most tech options.

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Relius with screen carry? HAS SCIENCE GONE TOO FAR!!?

 

Here's a wonderful co-lab combo Necro and I did for 100% screen carry, no meter, and great seigi:

 

5B>3C>Jump + 6D>falling j.B>662C>6C>214C>IAD>land>IAD>j.B>j.C>j.8D>land>superjump>j.B>j.C>j.236C>j.214A>airdash [3422/+24HT/-4800IG]

 

and an Ignis saving version that has the same screen carry does 90 less damage and is a little easier to do for me.

 

5B>3C>Jump + 6D>falling j.B>662C>6C>214C>IAD>land>IAD>late j.B>5B>6B>superjump>j.B>j.C>j.236C~214A>airdash [3310/+23HT/-3800IG]

 

Also if you switch out that bolded 5B for a j.C you get 20 more damage for a bit of execution.

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Another full screen combo that I found out

5B>3C>6D>IAD j.B>662C>6C>214C>IAD>IAD j.B>3C>6D>IAD j.B>j.C>j.236C>j.214B [3400/24/5100]

More ignis friendly, less corner carry (required for a few characters)

5B>3C>6D>IAD j.B>662C>6C>214C>IAD>IAD j.B>5C>sj.B>j.C>j.236C>j.214B [3432/24/3800]

BnB version

5B>3C>6D>IAD>j.B>2C>6C>41236B>3C>6D>IAD j.A(3)>j.B>6B>sj.B>j.C>j.236C>j.214B [3356/23/3600]

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Guys, how come you do 5C(1) instead of the full 2 hits when performing a corner combo?

 

Like 5B>3C>236C>214A>5C(1)>j.C>236C>214B>j.B>2C>6C>Gad Leis>5B>5C>4D>3C

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It's to get them to the ideal height for j.B to hit them on the way down to pick up the combo. If you use 5C(2) then j.B will still hit, but j.214B will hit them afterwords and spoil your combo.

 

If you're using my Ignis saving combos and do 5B>3C>236C~214A>665C>j.C>j.236C>5B>2C>6C>41236C>3C then you can do both hits of 5C because you don't have to worry about j.214B, however you must then worry about how closely you use j.C, because the 6C has a nasty habit of going offscreen whiffing (This can be solved by neutral jumping or backwords jumping after 5C, as stated before 3C can be swapped out for 5B>5C>4D>cross-up tus/Geara Act oki.)

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So WakeUpDP, firstly, what's a good nickname I can call you, secondly are you gonna update the OP sometime?

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