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Ru!!

Guilty Gear: The missing link

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Hi!!, I like this game so far and I would like to play it like it deserves so I've been searching information about the whole game mechanism, advanced technics like cancels, alternatives defences, etc. that could be performance but I can't find anything related to it.  The most that i've found is the char movelist and a poor description of the game mechanism. If anyone can help me with some information.

 

Many thanks!.

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Game is broken.

You have two life bars, each representing half of your life. When you lost half, you have infinite overdrives, that usually would cost 50% tension.

I think to remember that hitstun is so long every chara can make infinite by running against the opponent after every hit.

You don't have Fautless defence, but you can avoid chip damage by pressing R1 during guard, at the cost of some tension.

IK works differently: You have to press p+k to perform a special attach (usually VERY fast).

If it hits (or blocked, it's the same) you have to perform 236+anything in a few frames. If you do before the opponent you kill the enemy and win BOTH rounds. Yup

So..yeah. The game is indeed awesome: both music, art style and everything about it is incredible, and the gameplay is fast and fun; it's just absolutely not balanced in any way.

It was the starting point of the saga, an unknow game made by an unknow artist for an unknow company, that menaged to boom and gove birth to the fighting game we all know.

 

http://youtu.be/m5RG6kgZFRo?t=6m22s

 

Oh, yes. You can also charge some moves, depending from the character.

Bonus! Take Sol, lose half life, than do dragon install 10 times or more in a row. Now do volcanic viper, The opponent should die just by chip damage

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Game is broken.

You have two life bars, each representing half of your life. When you lost half, you have infinite overdrives, that usually would cost 50% tension.

I think to remember that hitstun is so long every chara can make infinite by running against the opponent after every hit.

You don't have Fautless defence, but you can avoid chip damage by pressing R1 during guard, at the cost of some tension.

IK works differently: You have to press p+k to perform a special attach (usually VERY fast).

If it hits (or blocked, it's the same) you have to perform 236+anything in a few frames. If you do before the opponent you kill the enemy and win BOTH rounds. Yup

So..yeah. The game is indeed awesome: both music, art style and everything about it is incredible, and the gameplay is fast and fun; it's just absolutely not balanced in any way.

It was the starting point of the saga, an unknow game made by an unknow artist for an unknow company, that menaged to boom and gove birth to the fighting game we all know.

 

http://youtu.be/m5RG6kgZFRo?t=6m22s

 

Oh, yes. You can also charge some moves, depending from the character.

Bonus! Take Sol, lose half life, than do dragon install 10 times or more in a row. Now do volcanic viper, The opponent should die just by chip damage

 

The most amazing thing I have seen in a FG ever.

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Since I seem to be the only person who still plays this game, some basics:
 
S+H > Dust for air combos (certain counterhits seem to have a Dust launch property, not sure if this is a glitch or not).
 
Respect (Kei) > Used for Chargeing Up / Charge Cancel, just do the move input and press the button, iirc only Axl, Testament, and Justice don't have the ability to charge cancel (since they have no charge moves to speak of).  You hold this button down while blocking to Faultless Defend (it eats up a ton of Chaos meter, which is Tension in later games).
 
Taunt (Chouhatsu) > Not practical but used for mid-air turns/crossups while doing combos, characters like Chipp can use it frequently.
 
P+K > Instant Kill poke (some moves can initiate this by accident), initiates something akin to the "Danger Time" that happens in GGXrd:
 
1. If you initiated it, if you do 236+any button first, you can do your Instant Kill Attack, BUT
1a. If they do their 236+any before you do, they can IK you before you can TRY
1b. If either of you press 214+any you can dodge the attack, though sometimes this causes you to switch sides in battle.
2. This will end the MATCH not just the round, making it really hard to fight Baiken and unlock her without importing a save file or using the Hard Mode unlock code.
 
Other things:
6+any 2 buttons (while guarding) > Dead Angle Attack (there's a message that might say "Gamble" sometimes) not really effective in this game due to Charge Cancels (the A.I. won't do it but players will abuse it like crazy). I forget how much Chaos meter this move consumes.
 
Clashes: 3 clashes will push both players away
 
Crash: If you have full Chaos meter and do a full running start, if they aren't blocking, you can crash in to your opponent.  Sol doesn't need full Chaos to do his boot move (similar to Riot Stamp, 66+K) though, it's nice for rushdown. iirc some characters can use the knockdown that results from a Crash rush attack (66+any) to use a button to set up an OTG (off the ground) relaunch. Useful for elaborately long combos.
 
Awakening/Kakusei Mode: When your Life Gauge turns yellow (50% HP or less) you can do unlimited Chaos Attack spam, but so can your opponent, Justice is notorious for this.  If you aren't sure if you have 50% HP left, you'll have a Red Aura that tells you.
 
And that should cover most of what you need to know I think, unless you want the Baiken Unlock code?
 
That should be... L1+R2+Down+Square before the game boots up.

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