Jump to content

Archived

This topic is now archived and is closed to further replies.

blackheart_1313

ACR Eddie vs. Axl

Recommended Posts

I desperately need help in this match. There is a local player that is really good with Axl he completely owns me in every match. It has gotten to the point the i question if i know anything about fighting Axl.

Share this post


Link to post
Share on other sites

Do you have any match videos you can put up?  I find this matchup to play out roughly the same as in AC, except the reward for getting Axl into Mawaru mixup is significantly lower.  Now that the damage output has basically flipped from AC where Eddie had the significant advantage, I feel Axl has the edge in this matchup.  Slower Nobiru and more escapable Mawaru also hurt, and the Weiss shadow is not really useful at neutral against Axl at all, so the neutral game feels tougher than before as well.  That all being said.. the same tools still work for the most part.

 

Some general advice which you may / may not already be familiar with:

 

  • Eddie 2K shuts down most of Axl's close pokes, with 2S working at mid range pretty well.  Axl can 6H (overhead) to go over these and his 6H also tends to beat Eddie's 6P, so it's not a terrible option for him to try - but to beat this you just need to do nothing and be ready with Slashback (it's not hard at all with a little practice).  Or if you really have him read, you can beat it flat out with far 5S or even 2H (which is super risky).
  • To deal with Axl 5P I prefer to just run in a very small amount and crouch FD to close distance, but If you're a bit closer, dashing 6P can work to counterpoke Axl's 5P - but the reward for this is pretty low compared to AC (potential stun) so it's not worth trying that often.  
  • Your go-to AA should be early 6P if Axl is using j.S from a distance, otherwise you can Shark him pretty easily if he's above your head for whatever reason.
  • If you try to guess air to air j.K, you better be ready to FD on the way down since Axl can pick you off just as easily as ever, with higher damage output than before.  
  • Random summons from afar are a no-no, but I like to test the waters with near max range 2K or 2S xx summon (bite, 2S-22H, Mawaru), and if Axl pokes immediately with 5P, I might try doing 2K, 2S-22H next time to fish for a CH, or 2K xx drill (close or FB depending on the distance).  
  • Basically you just need to choose your normals carefully and use very few of them, I find that by doing this and inching closer to Axl so you can threaten blockstring into summon/drill is the way to go.

 

Summary:

AC matchup: 5.5 or 6.0 Eddie.  One good read is all it took for Eddie to get in and get high damage & stun, but it could be tricky to get there.  Still winnable by Axl for sure, but it's tough.

AC+R matchup: 5.5 Axl.  Eddie's neutral is worse and damage is much lower, with no threat of stun now, but his tools are still good enough to give Axl trouble once he gets in.

Share this post


Link to post
Share on other sites

Thanks for the help i really had no clue how to play against him. This guy is literally the first and only Axl i've played. I don't have any vids yet but plan to buy a capture card soon so i can record the matches and try to correct my errors. I'll practice this and let you know if i get closer to winning.

Share this post


Link to post
Share on other sites

×