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Cynthetik

Moves that Amane can use Hariken against

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In 1.1, Amane's Hariken stance got a nice buff that gives it Projectile Armor. With this new tool, he can use Hariken on reaction to certain projectiles to "parry" them and gain free drill meter at the same time. The benefit to using Hariken in this manner is that he can avoid the hit stun of any projectile giving him the ability to punish or escape from certain situations. Here is a list of all the Normals/Specials/Supers/Astrals that Amane can use Hariken against.

 

*Disclaimer: Just because Hariken can be used against something doesn't mean it's the answer to beating it. It is ill advised to use Hariken against certain moves. (Example: Carl/Relius 236236D)*

 

General:

 
-Burst
 
Character Specific:
 
Amane:
 
- 5D
- 2D
- 6D
- j.D
- j.6D
- 236D~A/B/C
- 632146D
- 222D
 
Arakune:
 
- 5D*
- 2D*
- 6D*
- j.D*
- 22A/B/C*
- j.214214D*
- 632146D
*No Curse meter gained
 
Azrael:
 
- 2C
- 236B
- 214C
 
Bang:
 
- j.236A/B/C/D
- A+B
 
Bullet:
 
- 5C
- 5[C]
- 236A
- 236[A]
- A+B
 
Carl:
 
- 4D
- 6D
- 2D
- 3D
- 421D
- 4136D
- 623D
- 632146C
- 236236D
- 214214D
- OD 632146D
- 64641236D
 
Hakumen:
 
- j.214A
- 62146C
 
Hazama:
 
- 6C
- 5D
- j.6D
- j.4D
- 236D
- 632146C
- 1632143D
 
Izayoi:
 

- 236A*
- j.236A*

- 236D

- j.236D

- 632146D
*Gains only one stock

 
Jin:
 
- 5D
- 2D
- 236A
- 236D
- j.236A
- j.236D
- 632146C
- 632146D
- j.632146D
- 28D
 
Kagura:
 
- [4]6A
- [4]6B
- [4]1236C
 
Kokonoe:
 

- 5C
- j.C
- 214A/B/C
- 22A/B
- 236C*
- j.214A/B/C
- 214214A/B/C
- 632146D*
- j.214214A/B/C
*Hariken doesn't last long enough to beat

 

**Note on OD Black Hole: Hariken cannot beat it if done meaty due to start up

 
Litchi:
 
- 5D[e]
- 2D[e]
- 623D[m]
- 41236D[e]
- 41236D~A/B/C
- 6428C
- 632146D*
- A+B
*Hariken doesnt last long enough to beat horizontal version
 
Makoto:
 
- 236A
- 236A~D
- 632146D
 
Mu-12:
 
- 6C
- 5D
- 4D
- 6D
- j.D
- j.2D
- j.4D
- j.6D
- j.8D
- 236D
- 214D
- 632146D
- A+B
 
Noel:
 
- 5C
- 2C
- 3C
- 6C*
- 5D
- 4D
- 2D
- d.5A
- d.6A
- d.5B*
- d.5C
- d.4/6C
- d.236C*
- j.D
- j.2D
- j.4D
- 236A/B
- 236C
- j.236D
- 632146D*
- j.236236D
*Move is both Physical and Projectile. If too close, Hariken will lose.
 
Nu-13:
 
- 5C
- 5DD
- 2DD
- 4DD
- 6DD
- j.2DD
- 236D
- 236D~C
- 214D
- 214[D]
- j.214D
- 236236D
- [Luna] 632146D
- [Luna] j.632146D
 
Platinum:
 
- Neko Missiles
- Neko Bombs
- Presents
- Treasure Chests
- Super Hammer j.D
- 214A/B/C
- 236236C
 
Rachel:
 
- 5B
- 2B
- 236A/B/C
- 214A
- 214B
- 214C
- j.236A/B/C
- j.214C
- 632146B
- 62146C
 
Ragna:
 
- 236D
 
Relius:
 
- 2D
- 6D
- j.2D
- j.4/6D
- 214A
- 214B
- 214C
- 22A/B/C
- 236D
- 214D
- 23663214C
- 632146D
- 236236D
- 214214D
 
Tager:
 
- 623D
- 41236D
 
Taokaka:
 
- 63214A/B/C
 
Terumi:
 
- 5D
- j.D
- 236236D
 
Tsubaki:
 
- j.236A
- j.236D
- 632146B
 
Valkenhayn:
 

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I don't know if I'll have the time soon to do it, but it'd be nice to have relevant context for each move listed.

 

Frame data and gatlings to know if they're relevant. If Rachel wants to use 5B and I know, even if Hariken beats it, it's pointless for that information to be as valuable as say "No curse meter on all of Arakunes move listed".

 

Though, this can be slowly built over time and most of the stuff won't need this information anyway.

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I don't know if I'll have the time soon to do it, but it'd be nice to have relevant context for each move listed.

 

Frame data and gatlings to know if they're relevant. If Rachel wants to use 5B and I know, even if Hariken beats it, it's pointless for that information to be as valuable as say "No curse meter on all of Arakunes move listed".

 

Though, this can be slowly built over time and most of the stuff won't need this information anyway.

 

This was just a rough list I made so that it can be explored further. I will be updating it as time goes on and more info is found out. This was mostly to help push tech if anything interesting can be found :)

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