Bloodcrave Report post Posted November 27, 2008 ragna can only dash cancel from 5D and 6C for 5D u can dc either after the 1st or 2nd hit, not sure about 6C though Share this post Link to post Share on other sites
Mike Z Report post Posted November 27, 2008 Ragna can cancel any normal into 22C (pretty fast recovery) anytime, as long as the opponent has already been knocked down onto the floor sometime during the combo. You can link 2D into 22C, or cancel 3C into 22C. You can also do 3C 5D, then on the bounce cancel to 22C and grab them, but that's situation and character specific. I dunno what to do off 22C though. Share this post Link to post Share on other sites
render Report post Posted November 27, 2008 I dunno what to do off 22C though. win. Share this post Link to post Share on other sites
MarGeta Report post Posted November 27, 2008 An OTG throw? Any footage of this? Good to see Blood Kain has some uses... Added to first post. I don`t think I have seen it used in any vids :/ I need to play more with blood kain it seems, I have only used it as a last resort or go into it and directly do a dark devour to punish. Share this post Link to post Share on other sites
Mike Z Report post Posted November 27, 2008 I meant, nothing seems to combo off 22C, thanks render. It's just good for tech traps? Share this post Link to post Share on other sites
Final Ultima Report post Posted November 27, 2008 So it seems that Blood Onslaught is now the accepted name for Ragna's Astral Drive, as opposed to just speculation, so it might be worth putting it in the first post... as horribly impractical as it may be. Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 27, 2008 seems like the only thing that hits without combo goin black after 22C is 5B how far is the range for 22C? same with normal throws? Share this post Link to post Share on other sites
CrimsonDisaster Report post Posted November 27, 2008 I meant, nothing seems to combo off 22C, thanks render. It's just good for tech traps? You can link 5B > 5C XX 214A > 214D off it. lol Ragna Install combos, I was doing like 90% to people who bursted his burst-safe setups Random combo that wasn't listed before (I did the throw combos that were in this thread)- corner, whatever to 5D XX 214214D, (dash 5B >) 5D dash-cancel 5D XX 623D > 236C > 214D. Actually I did this back throw combo near the corner: back throw XX BK, [jD JC late djD], land, 5D dash cancel 5D(1 hit) XX Inferno Divider, or something along those lines. This is particularly cool because at a certain spacing, it can be burst-safe, so if you see the auto-guard burst animation, you can just wait for the burst then late dash cancel into whatever and kill them. I got 5D XX BK, jB to combo but couldn't get jC after it. Was hoping to maybe do 5D XX BK, [jC > D JC djD]x2 but no such luck, might be possible if you didn't do anything before 5D? Also it looks like you can do anti-air CH 6A, airdash late adD, land, combo from there. Dunno what combo you'd get though? Maybe rejump A, or 6A SJC sjC > D JC djB/C XX Inferno Divider. Share this post Link to post Share on other sites
True_Tech Report post Posted November 27, 2008 is 22c the move where he picks them off the ground and chokes them? i saw a vid of that yesterday and didn't know what it was, i'll try to find it. Share this post Link to post Share on other sites
CrimsonDisaster Report post Posted November 27, 2008 is 22c the move where he picks them off the ground and chokes them? i saw a vid of that yesterday and didn't know what it was, i'll try to find it. Yeah it is. Share this post Link to post Share on other sites
True_Tech Report post Posted November 27, 2008 watching the trf stream earlier tonight/this morning and there was a beastly pink ragna doing combos into the otg throw and following it up with stuff, it seems it's too fast to tech as the beat never went dark. he was also doing combos into what look like upper, no follow up, land continue combo. Share this post Link to post Share on other sites
True_Tech Report post Posted November 27, 2008 Ragna Move name: Mada owari janee zo (It's not over yet) Command: d, d+C when the opponent is down Comments: Induces stagger. Follow up with standing B. his otg throw, info taken from the news thread Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 28, 2008 blazblue wiki mentions that u can cancel 6D into j.D, so does that mean we can 6D>j.D>airdash for pressure? it would be awesome if it's true Share this post Link to post Share on other sites
CrimsonDisaster Report post Posted November 28, 2008 I don't remember jD being dash cancellable. Seems like 6D > jD is just another hit, maybe if you can delay it you can do it before landing and keep up pressure (assuming they didn't FD to push you out). Otherwise it's another hit before you have to JC it or cancel it or something. Share this post Link to post Share on other sites
True_Tech Report post Posted November 29, 2008 what is ragna's overhead move thats dash cancelable? it looks like it might be 6d but theres no mention about what his other normals are (hint hint someone) Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 29, 2008 only 6C and 5D of ragna's moves are dc-able his overhead is 6B, and not dc-able, but it connects to 5C as we've seen in many of his vids Share this post Link to post Share on other sites
True_Tech Report post Posted November 29, 2008 k i was wrong its not an overhead it just looks like one i still have no idea what move it is though. also what is the move where he stabs the ground, that one appears to be an overhead. string starting at 3:50 http://www.youtube.com/watch?v=fDyKw4P2tRM&playnext=1&playnext_from=QL Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 29, 2008 that's his 2D i think i heard u can combo 2D into 22C (the OTG throw) Share this post Link to post Share on other sites
Rome Report post Posted November 29, 2008 http://www.youtube.com/watch?v=ynojEvuhMmY At 2:15, 2K (The Ragna Player) does ground 6A, 6B, which causes a knockdown and a OTG opportunity for Ragna, in which he tried to do 6C. You could probably follow it up with 22C though. It's nice because if you either launch them with 6A or not, Ragna is in a good position. Either OTG or overhead into 5C. Share this post Link to post Share on other sites
CrimsonDisaster Report post Posted November 29, 2008 k i was wrong its not an overhead it just looks like one i still have no idea what move it is though. also what is the move where he stabs the ground, that one appears to be an overhead. The stab move is 2D, which is a low as far as I can tell. Share this post Link to post Share on other sites
Barry Report post Posted November 29, 2008 Carnage Scissor: 236236D -- 2 hit attack (charge -> lunge), the charge is invincible (will go through projectiles) The notation for the Carnage scissor Distortion Drive is not 236236D but is in fact 632146D (Hold down to charge). The first post needs to be updated since I was screwing it up all of the time. Please update the first post. Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 30, 2008 wow HF RC > run abit 6D > j.D > whatever connects Share this post Link to post Share on other sites
True_Tech Report post Posted November 30, 2008 please to add what his other normals are as well when the first post is updated. Share this post Link to post Share on other sites
FoxSpirit Report post Posted November 30, 2008 Okay, some research I did on his Astral: Starts imideately with the sign, no startup as opposed to Rachel. ~70 frames of displaying the sign, during which the other character is completely frozen ~25 frames until the move connects, during which the the other player can react Pauses the ingame clock Setting this up should be easy with an offensive burst. Or guard-break. Heck, you may even be able to combo that thing. Share this post Link to post Share on other sites
Bloodcrave Report post Posted November 30, 2008 looking at the astral drive video once again, looks like there's definitely enough time in a guard crush for the astral drive to connect i really doubt u can combo off an astral drive though Share this post Link to post Share on other sites