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[CPEX] Tsubaki Yayoi Changes and Discussion

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Continue talk here.

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So far no new 2.0 moves for Tsubaki just based on the new movelist. Changes are highlighted with a pink box. Location tests are August 7th - 10th.

 

However, a universal change is that everyone's super will now be enhanced in OD. This means Tsubaki's Blade Super will get an OD version.

 

2.0 Changes

- Blade Super enhanced in OD. Can be viewed here.

 

Loketest 1:

- 6C no longer jump cancellable. 
- j.214D is an overhead
- 236D now act the same as 236C as in it doesn't cross over.
- 421D now is similar to Carl's fireball, or like Jin's old C fireball.
- Charged 22B does not slide
- 2C and 2CC floats opponent more, IAD combos do not work.
- j.C less untech time
-5A > 2B connects on crouching (5A is higher in level, 2B is faster, or both)
-5A > 5BB > 5CC > 6B doesn't combo full in this path, (crouch hit), need to remove one gatling for this to combo.
-C super now acts like her D version in overdrive, he does say there is a follow up.
-236C into 214B is difficult.
 
Confirmed changes (seen here):

-236C crosses over, crumples on hit. Has faster startup?

-236D has advantage on guard. Does not pass through opponent.

-214D jump-cancelable on hit (not on follow-up version)

-Follow-up and Normal versions of special attacks count as separate moves (Same Move Proration does not appy).

-421D is slower

-Charged 22B does not cause slide on knockdown

-j.236A > j.214X no longer sends the opponent flying, and causes knockdown.

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Well i only hope she gets something game changing soon or she's going to be left behind, other characters are getting a real boost.

Well, even though her move list has not changed or had any additions made to it, her frame data and move attributes still have a chance to get messed around with, hopefully in a good way. They could even give her more normals, though that seems highly unlikely.

There are still the OD changes and new 25% heat specials that I have been hearing rumors about. Maybe they'll add some more extra stuff to her OD that actually might have some kind of immediate practical use (unlike faster recovery 5/2/j.D). I mean, look at what they did to Arakune's OD. Holy shit. Maybe of the new 25% heat specials Tsubaki will somehow end up with the most gamebreaking and useful one of the roster.

Who knows.

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We already know that Tsubaki changes tend to be poorly communicated to us because there aren't that many people who play her and report them back, so while I stop short of saying "no news is good news" I don't think no news is bad news either. 

 

At any rate, the last thing she needs is MORE special moves.

 

The first thing she needs is for some of the moves she has to actually be good instead of "kindof okay to poor"  (Okay, fine, her DP is good now, but a single good special does not a good character make.)

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Yo, inferno divider. 

Pfff. Gauntlet Hades is also really good. Ragna 5B and 5C are also both really good. j.B has always been really good. Ragna 5A is really good. 

 

Inferno Divider is far from Ragna's only good move. Please don't be silly.

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I was going to continue the discussion on Ragna but then I remembered this is the Tsubaki Discussion thread.

Anyway, I know some of you know, but for those who don't, everyone's super will be enhanced in OD, which means Tsubaki gets OD Blade Super.

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I was going to continue the discussion on Ragna but then I remembered this is the Tsubaki Discussion thread.

Anyway, I know some of you know, but for those who don't, everyone's super will be enhanced in OD, which means Tsubaki gets OD Blade Super.

 

Considering that Blade Super is far and away our best "standard" super, this could be pretty awesome.  Or it could suck.  =/

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Hopefully everything works/improves in the frame data I suppose. Give us a Millia orb direction control haha. My Litchi days had me occasionally thinking blade super is Daisharin, until I get blown up for trying to use it too far away. 

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I'm not too fond of the blade super anyway. It has way too many frames of recovery.

 

Unless they drastically change it in OD, i doubt it will be of much use.

 

I'm much more interested in the changes with her normals moves, and some of her specials.

 

Gives us back invincibility to projectile on 214D. Gives us back old good 2C. overhead 24f. That's all i'm asking for

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Tsubaki gets OD Blade Super.

 

I'm prepared for blades don't stop until OD runs out. That would be neat. What is most likely going to happen is just double the amount of projectiles and that's it.

 

Maybe it could be given much faster startup in OD so it can be used in a non-CH/FC combo or even as a reversal.
 

Gives us back invincibility to projectile on 214D. Gives us back old good 2C. overhead 24f. That's all i'm asking for

 

Yes I would like that, but our overhead is so shitty, I have this feeling that they will make it even WORSE in 2.0 for some reason.

 

Anyway, with how slow it is now, I personally would much rather it have more range and active frames than make it start up faster.

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It's too easily mashable. It needs to be faster.

 

Oh yeah I forgot, do something about our charge time. I know they wanted to improve the rythm of the game in CP, but i don't know, wasting a charge to deal decent damage to get one back for free at the end is kind of a let down. 

 

Our drive is supposed to be a +. It feels like a minus to me now.

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Longer blades for them to actually block mixup a second or two would be nice. I get annoyed with the air chicken block and then they inferno divider on the way down when I'm trying to anti-air or keep you in block stun. 

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To those of you speculating on other things than Blade Super, it's better to wait and see what happens. Don't get your hopes up.

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Don't get your hopes up.

 

Wiser words, seldom spoken.  Maybe I should sig this one next. :P

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blade super would be significantly improved if they get rid of the retarded pushblock it generates, especially with barrier. Also, Fuck Mori, and all that other good stuff. Looking forward to another good version of strong Rachel.

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To those of you speculating on other things than Blade Super, it's better to wait and see what happens. Don't get your hopes up.

 

Ah yeah I know that. It is just fun to speculate. In reality it might just be some aesthetic changes like the blades now glow red or something like that.

 

As of now, the C version of the 236236 distortion doesn't have any alternate effects in OD like the D version does, right? I wonder what they'd do to that.

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As of now, the C version of the 236236 distortion doesn't have any alternate effects in OD like the D version does, right? I wonder what they'd do to that.

 

Correct; I just verified this the other evening.

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but you know guys, her blade super is her only good super,

 

the other two are mostly a waste of meter and damage, and is only good once you have 5 stock to power it and even then it is a waste of stock to what could have been a better neutral, Anyway fix tsubaki super so it does a moderately good minimum damage, I don't know why litchi can get a raw 1.5k damage from OD super and while tsubaki needs 5 stock to make it competitive, this lack of consistent damage is her biggest down fall.

 

if only I can dream that OD lets you have access to unlimited mugen lol

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Unlimited Mugen would be useless. All her D moves are SMP, so it wouldn't improve her combo. And in neutral, while D moves are kind of strong, they are all minus on guard (except super charge), and their properties don't change much from normal ones, so her pressure/mixup game wouldn't improve either.

 

Actually, if they could get rid of Mugen, i would be so happy. Of course it's fun to have a badass combo once in a while, but the cost is too heavy for what it does (except in super rare situations where you have OD + 5 stock + 5C CH starter)

 

Unless they make it that it doesn't use our charges, and allows unlimited use of D moves for a fixed period of time (kinda like Izayoi's DD), i wouldn't be so excited about it.

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Actually, if they could get rid of Mugen, i would be so happy. Of course it's fun to have a badass combo once in a while, but the cost is too heavy for what it does (except in super rare situations where you have OD + 5 stock + 5C CH starter)

 

You don't like Mugen? Mugen is one of the major reasons I play Tsubaki. You don't need all of those resources if you get the right starter or get a counter hit. Most of my hard hitting Mugen combos are done off a simple 5C/5CC CH if I ever successfully bait a DP or frame trap someone. Sure, Mugen combos happen very very rarely, but when they do I just have so much fun while my opponent's jaw drops. I know it isn't all that useful in neutral, but that's where the blade super comes in.

 

If they got rid of it, what would replace it?

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Unlimited Mugen would be useless. All her D moves are SMP, so it wouldn't improve her combo. And in neutral, while D moves are kind of strong, they are all minus on guard (except super charge), and their properties don't change much from normal ones, so her pressure/mixup game wouldn't improve either.

 

Actually, if they could get rid of Mugen, i would be so happy. Of course it's fun to have a badass combo once in a while, but the cost is too heavy for what it does (except in super rare situations where you have OD + 5 stock + 5C CH starter)

 

Unless they make it that it doesn't use our charges, and allows unlimited use of D moves for a fixed period of time (kinda like Izayoi's DD), i wouldn't be so excited about it.

I was looking towards a future where unlimited mugen as it implies gives you infinite D moves, your stock isn't used up in mugen anyway just your guage does, but as an OD it will just last as long as your OD, finally mugen is her highest damage in game, if you can link together all her special for little or no cost. at least you can think about it this way that it doesn't require 50% meter to use. Next is your 7k damage combo will be unburstable.

 

how about this?

Unlimited mugen with archer in the background chanting and swords raining everywhere ^^,

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It's too easily mashable. It needs to be faster.

What if we got some kind of overhead feint that would move you forward if you held A? Eh, I guess it wouldn't be that useful unless it made you really safe out of a 2B/5B/5BB Gatling because grabs exist. Maybe the entire 6X series of normals could get feints.

I just really really think that 6A will never be made faster because Mori and Arc hate Tsubaki.

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I just really really think that 6A will never be made faster because Mori and Arc hate Tsubaki.

 

I don't think there's evidence for this.  I think there IS evidence for them basically knowing nothing about her and how she works and the problems she faces.

 

Anyway, my dream for this update is faster normals in general.  Tired of Tsubaki's normals getting worse and worse over time.

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Lol so true tsubaki normal just end up craptacular every game, although I think 3c and 5c are good changes although I would like 3cc to auto correct again. Anyway 6a is a non punishable overhead on block which is the reason why it's slower then most, it usually follows the same style fast overhead less follow up option on block although I always see litchi breaking the common rule every time, they will probably give tsubaki some breast implants first before they fix her normals.

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