Kikirin Report post Posted October 7, 2014 Are they specifically mentioning 5B? That would seem like a mistake, because Rachel's 5B has been jump cancellable on hit and block since, well, forever. 4B jump cancellable on hit or block is definitely new though. The notes didn't call out specific moves. These are probably examples shown on the demo video. Hakumen: - 4C is now faster. Can now longer be feinted. - Enma (623AA) can no longer be jump-canceled, the hitstun is shortened. Regarding the 4c, I think it's the charged version (4[c]) that's removed and not the feint (4c~a). As for Enma, I think its recovery is shortened, rather than hitstun being shortened. Share this post Link to post Share on other sites
SoWL Report post Posted October 7, 2014 Fixed various stuff, thanks for the heads-up. Not the nails, the bumpers. there's only 3 bumper placement in the air above head now, all at the same level but at different distances; the 4th one gets positioned at torso level, right in front of you. He uses the nails as bumpers, the word "setups" and the input should be enough to differentiate from the nail projectiles Share this post Link to post Share on other sites
Soniti Report post Posted October 7, 2014 Here are the Famitsu patchnotes: Rachel: - The Sylpheed gauge recovers faster if you have less of it. This is true, but also of importance is that it recovers *much* slower if you have 2+ wind. Share this post Link to post Share on other sites
SoWL Report post Posted October 8, 2014 (edited) Part 2 is out: http://www.famitsu.com/matome/bbcp/ver2_7.html Makoto: - Various D moves can be special-canceled on levels 2 and G. - j.2C bounces off the opponent on hit. - Space Counter is now a strike, has a guard point. Valkenhayn: - König Wolf (236A/B) and Eisen Wolf (214A/B) now have C versions. - Himmel Wolf now acts like a regular throw, can be special-canceled on hit. - König Flug (j.236236C) can now be performed in wolf form. Platinum: - Cat hammer and frying pan can now be special-canceled. - 3C can now gatling into various D moves, now floats higher to make combos easier. - OD Miracle Jeanne (236236D) powers up the next item, as well. Relius: - New move, Id Sein. - Ignis can now act behind opponent's back. - Overdrive now improves all Ignis specials. Amane: - The Spiral gauge decreases slower at levels 1 and 2 and faster at level 3. - Various D moves can now be special-canceled on block. - Ninpu Sengeki: Hariken (236D) now has a different drill setup, a hitbox is added to Amane's foot during the setup. Bullet: - Various D moves can now be special-canceled. - Miquelet Capture (41236C) now has a break. - Charged Flint Shooter (236[A]) changes properties with Heat-Up level. Azrael: - 6B can now be canceled into specials or a jump after a short recovery. - Growler Field (214B) can now be canceled into Phalanx Cannon (236B) if Azrael absorbed a projectile. - Valiant Charger (236D6) can now be done after more moves. - Leopard Launcher (236C46C6C) now acts differently on hit. Nu: - Various D moves are now considered to be level 2 right after coming out (then degrade back to level 1). - Various D moves can now freely chain into one another up to 4 times (up to 3 times in midair). - The projectile specials that have C follow-ups can now be charged. - Gravity Seed (214A/B/C) can now be canceled into normals and specials, and some specials can now be canceled into Gravity Seed on hit. Mu: - 6B is now faster. The first hit can now be blocked while crouching. - Various D moves now shoot slower and at shorter distance. - Canceling into various D moves is now faster, can now be canceled into C moves. - Bits no longer shoot automatically in Overdrive and don't disappear after Overdrive ends. Izayoi: - Aegis Blade (623C) is now invulnerable. - Strike Fall (D after specials) can now be followed up with Mirage Thruster or Valkyrie Astraea. - Slaver Trans-am (632146D) can now be performed even with 1 stock of Zero Weave gauge, having more stocks increases its duration. Kagura: - B Ryuubakusen ([4]6A/B) is changed. The number of hits increases with traveled distance. - Ryuujinshou ([2]8C) now has two versions, B and C. - Stance specials can now be canceled into Crush Trigger, Overdrive and Ryuuha: Gokuenjin ([4]1236C). Terumi: - j.D can now gatling into j.2D. - Aerial Jakyou Messenga (j.41236C) now acts differently on hit. - Jagaku (236D) has less recovery on whiff. Kokonoe: - Graviton gauge is now divided into stocks, the setup now costs 1 stock. - Activate (236D) costs 1 Graviton gauge stock, can now be charged. - Armament No.2 "Broken Bunker Assault v2.21" (236A/B) can be RC'd after 1st hit. - Armament No.01 "Super Dreadnought Exterminator" (2363214C in OD) can now be charged for longer. Edited October 8, 2014 by SoWL Share this post Link to post Share on other sites
o Nereus o Report post Posted October 8, 2014 Part 2 is out: http://www.famitsu.com/matome/bbcp/ver2_7.html Terumi: - Gasensho (214D) has less recovery on whiff. I think you meant 236D Share this post Link to post Share on other sites
CupofT Report post Posted October 8, 2014 Hakumen: - 4C is now faster. Can now longer be charged. *no* longer be charged? Or can be charged for a longer time? Share this post Link to post Share on other sites
SoWL Report post Posted October 8, 2014 Hakumen: - 4C is now faster. Can now longer be charged. *no* longer be charged? Or can be charged for a longer time? The former. You didn't see that Share this post Link to post Share on other sites
Dreiko Report post Posted October 8, 2014 Lots of Bang info to be found here: http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87377 Notable things skimmed from article: -2A>2A Revolver action gone -5A>6C Doesn't combo any more -2D Jump cancel on block removed -5D Stagger removed, is now jump cancel-able and special cancel-able -j.C > j.D combos -New Rapid cancel pose : http://www.famitsu.com/image/33524/SS6V3MvG2DAf9nJF1EV796CC62o7y42j.jpg -New air bumper location (one of which spawns right on top of Bang): http://www.famitsu.com/image/33524/DRtDpZ92hkh9q6Ay7njvLCc9t85N98ND.jpg - "Zan" seal makes Bang "able to block mid-dash" during FRKZ. (unclear wording as to how specifically it works eg. if it lets you barrier cancel FRKZ dashes or if they have guard point or what) Share this post Link to post Share on other sites
Tokkan Report post Posted October 9, 2014 http://shoryuken.com/2014/10/08/arc-system-works-shares-additional-changes-in-blazblue-chronophantasmas-upcoming-ver-2-0-update/ USD translated the Lambda, Celica and GCOD summaries from Famitsu. We should thank her. Share this post Link to post Share on other sites
LaziestNameEver Report post Posted October 13, 2014 Anyone want to tackle these two blog posts about Relius? Google Translate doesn't really do them justice, sadly. http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87449 http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87550 Thanks in advance! Share this post Link to post Share on other sites
Myoro Report post Posted December 16, 2014 This is the news thread, so I think this belongs here for all those who will be looking for this article: BBCPExtend announced for Japanese release April 23 2015 Get hype! Share this post Link to post Share on other sites