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Eshi

[P4AU] Elizabeth vs. Labrys

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I'm having some serious problems with this matchup. It feels like her attacks are too big for us to do anything about, like she can hit us for big girl damage way before we can hit her. Her j.B is massively huge. If she gets off the ground, it feels like I'm instantly on defense because any attempt to challenge her will be met with j.B. I think it's big enough that it beats 2B as well. Her mixup is easy enough to block once you know where she can put her highs and lows in, but it's also really big and feels hard to properly punish because of that. I may just be ass and a half at punishing, though. Any tips you can provide would help.

Also Labrys players refuse to not DP and I quit baiting after a while because surely they've learned their lesson by now but nope

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*This is assuming the both of you are at fullscreen and Labrys runs, jumps and uses J.B. on top of you*

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Usually whenever she uses J.B. and I use 2B, the two moves clash and I can use J.C.

It might not work all the time, especially if the Labrys is hitting at just the tip of the hitbox. But that seems to be an effective way. Perfect guarding also helps since you get enough time to come up and throw them or do whatever you want.

 

Refuse to not DP? As in the Labrys's you meet still DP a lot on wake-up? I haven't met a single Labrys player yet tbh. Which is kinda understandable and sad at the same time...

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I usually have j.B flat-out lose, so I stopped using it.

And I mean that I can knock them down and bait their DP then punish three times and they'll wake up and DP anyway. When my Lizzy combos aren't butt, it won't really matter, but...

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Labrys doesn't like this MU very much. Not to say it's really bad for her or anything, but it's rather annoying.

 

Labrys can't set up bubble at basically any point unless Liz completely screws up. Her j.B can be clash OS'd (input as 2B > C+D), but you have to make sure she's not in an awkward position above you. All of her other neutral tools generally have issues against our own, so make it a habit of not letting Labrys get started. Avoid overusing j.B, as the lag time in the air will give her time to approach if you fail to at least make her block it. You don't want Labrys near you unless you're the one on the offensive.

 

Stagger pressure her as hard as possible. She basically just has to deal with it b/c of her frame data. Avoid using 5B much as she can roll past that or low profile it with her sweep. I'd recommend using 2A+B instead of 5B for the most part. Just be aware of the fact that Labrys can 2B our hop-cancel pressure. Use dc5C(1) to discourage a Labrys from using sweep as an answer to your pressure and 5D to discourage the rolls (or just throw).

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I feel like all my attempts to 2b her jb just get me countered.

Those hit boxes are so big, it feels like relying on a clash to deal with it isn't like a really you know. good option?

Even debilitate isn't reliable when you know its coming because of the fact that the rear hitbox also kinda screw you over. 

 

This match up seems to be filled with a lot of if they screw ups instead of solid answers.

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I feel like all my attempts to 2b her jb just get me countered.

Those hit boxes are so big, it feels like relying on a clash to deal with it isn't like a really you know. good option?

 

You need to alternate between 2B jump cancel and 2B > C+D based on the spacing on her j.B. It's something you really have to get in the habit of recognizing for it to be effective.

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