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[P4AU] Adachi VS Elizabeth

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Elizabeth has been giving me some problems lately, as silly as that sounds.

 

All of her card normals completely destroy mine at the range they occupy(and they do occupy a lot) and even beat 2D for some reason. Even her j.B blows up 2C>5C/Mandala/Ghastly Wail shenanigans and is a big annoying boomerang that takes up hella space. I haven't had it done to me yet but I'm almost positive she can also quickly laser zap a 5D fullscreen. Plus, even 3/4ths-ish screen the roar/overhead Thanatos attack/throw after she sends out Thanatos to the same continent you're on is really annoying. I've only just got P4U and I never played the original so I'm sure the causes of a lot of my frustration are common knowledge by now and easily dealt with by good/experienced players.

 

It only really does take getting in once to win usually but getting there is a real pain for me. Any tips could be appreciated, and not just Adachi specific; anything will help. Thanks in advance.

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Elizabeth has been giving me some problems lately, as silly as that sounds.

 

Here's an impromptu analysis, since this character has been annoying me since P4A and I never learned how to deal with it.

 

5B - 2AB low profiles under it.

 

5C - Fast, covers hella range, cancelable on both hits, hard to jump over, OMC on block... ugh...

 

At some point or another Elizabeth is gonna force you to block this. She might do three things:

 

5C > 2C

5C > 5D

5C > 214A

 

What you're going to do is sit back and block. What you're looking for is 5D's startup, which is a grab; you wanna see this coming, and then at the last second when you are sure it's the grab that's coming out, up-back, just jump backwards, and jC Thanatos when you come back down.

 

The other two options you block and then 214A gunshot to Persona break.

 

It looks like this: http://youtu.be/33k4Vc9kDnE

 

It'll take some practice, sure, but we want to say to Liz, "I will take your cards if you do this."

 

You should be OK even if they start blowing meter on OMC shenanigans as long as you remember: block, block, block, and wait for 5D.

Jumping at the very last second is what's going to keep you safe.

 

Once Liz's cards are all taken, she's wide open for 13 (real-time) seconds. She doesn't have damage, she doesn't have combos. Get in there and pile on the hurt because 13 seconds is all you get.

 

Shuffle Time (Furious Action/DP) - Recovers fairly fast on whiff. Only counterhit recovery, not fatal like her sister. A techable grab (but not if it lands counterhit). Really annoying, since you get sent all the way to the end of the screen if you get hit.

 

The tricky thing about this DP is how long it takes to activate. If you 214D in anticipation, you'll probably just whiff and she'll throw you anyway (this includes during your stance cancel in blockstrings).

 

You've got a few options:

 

- Backdash late and CH 5B.

- Hop and jB. (The timing depends on how early or late you hopped.)

- Neutral jump and jC.

- 214D late.

 

If you're being patient I don't think you'll have a big problem.

 

Maziodyne (236A/B) - You can punish the A version with Atom Smasher C. You can punish the SB version with Atom Smasher CD. Be aware that when Liz is awakened, the SB version shoots twice, and you need to do Atom Smasher CD after the first one hits to get the punish.

 

 

Shades are officially on from this point forth.

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5C - Fast, covers hella range, cancelable on both hits, hard to jump over, OMC on block... ugh...

 

At some point or another Elizabeth is gonna force you to block this. She might do three things:

 

5C > 2C

5C > 5D

5C > 214A

She can dash cancel it now too, both forward and backdash. When she does, Thanatos vanishes. Mostly done to reset pressure when opponent has been conditioned to block Thanatos, and push the foe towards the corner (where Liz is actually terrifying). Dealt with by getting disrespectful somehow, whether hitting Liz or moving, or just accepting it since Liz is only going to be able to loop what's she's already done. Though try not to let yourself get cornered that way.

Also, there's always a gap between A or B normals into 5C. It's harder to call out now, thanks to Liz having extra pressure from her two autocombo strings, but if you really think she's going to 5C, roll or Atom Smasher through. It's a free punish. (Super jump + air dash works for some characters too, not sure about Adachi).

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