Jump to content

Archived

This topic is now archived and is closed to further replies.

grove03

[P4AU] Yu Narukami vs Adachi

Recommended Posts

Guess I'll start something off for these MU topics Here are a few things to help you out

 

if you're having trouble dealing with Adachi's DP on his wakeup, here's a quick solution to that problem (there may be better but this does the job)

 

on his wakup you can OS his DP very similar to BBCP's Jin 623 C DP.

 

The input is meaty 4A~4 (other chars may also use this OS)

This does the following options: on block you'll chain into 5B, on whiff, 5B won't come out and you'll block Adachi's DP. beware if the opponent has meter he can still use meter to make punishing tricky.

 

Very useful for attempting to meaty or for quick punishes as some Adachis aren't afraid to choose to mash dp instead of block. Few problems would be that it does not stop his wakeup supers, but at least he's forced to use resources as a reversal instead of just his DP

 

And When he does perform supers outside of combos (such as his SB atom smasher) you can punish most (if not all?) his supers with D-ziodyne, D CS could also do the trick, can't test it since i don't have the DLC chars.

j.A is a pretty good tool for this MU, as he can contest his j.C approaches.

2B will rarely beat j.C, it will only do so under certain timings from both players.

If you want, you can also choose to DP his j.C, but there are a few issues with this. First, the issue is will he j.C or block your DP situation will occur, (wouldve been better if our first hit of DP was still AUB) and the other issue is that there are times where the DP and Adachi j.C will clash. 

 

For when he enters his persona buffs and he attempts to get you in his Heat Riser > Ziodyne unblockable, where you will be paralyzed and silenced, if you have the meter, you can SB Issen this option for a free punish. Not sure if A and/or B Issen will catch/reach in time.

 

Air C Zio is a pretty good tool in this matchup as it will help you control the air so that he can't freely j.C his way in. it will also help in destroying his persona when he attempts to move his persona towards you.

 

When you block his 2C??(cross slash Izanagi ender) you can break his persona by hitting it with 5A and jump-canceling, but beware there are situations where if the opponent is aware of this, he can use his gunshot to punish you for it.

Share this post


Link to post
Share on other sites

×