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Doobylover

[P4U2] Yukiko vs. Ken

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Welcome to the thread! Feel free to ask questions or offer you insight into the match...any help is greatly appreciated. Good luck, Yuki players!

 

2ci8p4o.png

 

We'll call that dog whatever we want, and there's nothing you can do about it! It's Yukiko vs. Ken and Nobunaga--err I mean Koromaru! Can she easily pick these two off with ease, or will the teamwork overpower her? There's no time for kidding around...let's get up and fight!

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So I was testing on DP punishes for the new characters and it seems she can get a 5D FC pretty easily after she blocks Ken's DP. Block the DP, wait until he's close to landing and you should be able to get a 5D FC pretty easily. Not sure if he has a way to make it safe with meter though.

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he can cancel into various supers when he lands if you block it, but you should be able to 5d him in time either while he's airborne or just landing, his landing recovery is pretty short though.  You can also IK him while he's airborne you just have to backdash after blocking it.

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Can someone give a rundown of the holes (if any) in his pressure strings?

 

IIRC:

 

Normal block:

- 5A > 5AA

- Anything > sweep

- Anything > 236X

- 236X > X followup

 

IB:

- Anything > 5B

- Between first and second hits of 236X

 

Also note:

- 236B (spear pull) is +2 on block

- 236X~B (Gigantic Attack) is +5 on block

- Koro 5C/2C are +23 on block

- 214X ("dogwheel") is absurdly + on block

- 236X ("dogspin") is about the same as 5C/2C on block (i.e. not as advantageous as it looks)

 

Obviously any of his gaps become safe if he uses Koro to cover it so it's a guessing game no matter what.  I usually tell people to either try to IB DP his 5A > 5B (if possible), super his 236X startup, or just hold that shit and wait till he commits to a mixup with a larger gap.  He usually needs to jump to do a mixup at which point there's either a gap before he jumps (while he's setting up Koro 214X usually) or during the jump mixup itself (i.e. as he's coming down).  No 100% way to escape unfortunately, he can always bait you mashing him too hard.

 

I also don't recommend trying to IB super his 236X pull since he's still mid-move and can OMC on reaction to the superflash and punish you.  If you can reach him with IB DP (Yukiko can't) that's a different story.

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