Jump to content

Archived

This topic is now archived and is closed to further replies.

Doobylover

[P4U2] Yukiko vs. Shadow Labrys (Asterius)

Recommended Posts

Welcome to the thread! Feel free to ask questions or offer you insight into the match...any help is greatly appreciated. Good luck, Yuki players!

 

jzk2n4.png

 

It's back, it's whack, and I know you dread it--but we have to address it in order to further improve ourselves. Leave it to our heroine Yukiko to deal with an old shadow! Will Yukiko obliterate this shadow with ease this time around, or will she have yet another tough time taking her out? Let's study hard and find out!

Share this post


Link to post
Share on other sites

          Chain knuckle doesn't change a lot of things in this MU,  but the changes to the number of persona cards, along with the changes made to Yukiko (most notably C maragi) make this even harder than before : knocking Shabrys' persona out is now too hard and tedious for the little reward you get from it. AAing her with the new 5AA, or 2Bs is also harder than before due to the changes that were made. Dancing Flame can help you for some  situations because Yukiko creates space between her and Shabrys by doing so. Nothing has really changed here : try to stop her from gaining momentum through the use of 2D/5D, and use Agi and Maragi to take out the persona when you can do it safely. Don't hesitate to use fire boost if the Shabrys turtles, as Vermillion Bird make the neutral much more bearable against her. if you can score a decent hit, try to get a knockdown and go from there.

 

       On offense, be careful about the persona's position, as it can eat your mid-pressure fans and create big holes for Shadow Labrys to escape. be also weary of the horizontal range of her DP. if you can get a good opening, don't hesitate to use your resources to take as much health from her as possible before she enters Awakening : even though Titanomachia has been toned down, it's still extremely scary. Do note that moving 236236C can help you take out the persona while making shabrys block if she uses it

 

On defense, you're mostly wide open, as Shabrys will rarely ever be on range for you to DP out, so rely on blocking and try to jump out or backdash if you see an opening. you can also rely on your 5A's range to surprise her if she left a big hole in her pressure (it's still has 10 frames of startup so use it very cautiously). as usual, IBing the first hit of 214A/B allows you to DP between the two hits, so make use of that when you can

 

To me, this matchup is still dreadful in many respects, and the damage buff Shadow Labrys received doesn't help in the least. However, you still have good options to gain the upper hand, but you'll have to play extremely solid, as one mistake can easily spell the end of the round, and/or the match

Share this post


Link to post
Share on other sites

It was, but people found ways to deal with this MU. Even so  it still is  easily 6-4 for Shabrys, and still one of the hardest MUs in the game. It obviously didn't get better in this ver , but it's still not as much of a trainwreck as people thought it was  at first !

Share this post


Link to post
Share on other sites

×