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Anne

[CP] News and Gameplay Discussion 2.0

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Despite the fact that the console version only came out in October of last year? >.>

 

A year's a lot too. A year ago I only used 5B>5C>3C>236C~214A for combos midscreen. I've doubled my damage output and have done much more elsewhere in that kinda time. Made the climb from a terrible player to a decent one as well.

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A year's a lot too. A year ago I only used 5B>5C>3C>236C~214A for combos midscreen. I've doubled my damage output and have done much more elsewhere in that kinda time. Made the climb from a terrible player to a decent one as well.

 

That's nice. She didn't make it to ARCADE players until several months after that. No one has sunk years of their life into that character.

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Oh come on. Which formerly powerful characters are now "sub par"?  By all reports, all the same usual suspects are still tops.  Except MAYBE Kokonoe?  Who no one sank tons of time into anyway, because she wasn't even out for that long.

Rachel

 

someone who knows japanese should translate

 

https://twitter.com/maneater_dgr/status/544283547712774144

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Rachel

 

Rachel players can go then, if they want, but that's not exactly "A lot" of the complex, higher tier characters.

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"Hold up, what happened to my overpowered character?  You mean I have to actually work for a victory now?  Welp, that's it for me and this POS.  Marvel 3, here I come!"

My desire to play CP 2.0 has increased exponentially over the past several weeks.  I don't even care about the new content, I'm just incredibly curious to see for myself what the balance is actually like.  Most people seem to dislike 2.0, but the reasons they give to rationalize this opinion are so hugely inconsistent that any single player's impression of the game is impossible to trust.  The only universal consensus is that Nu is obnoxious again, which I have trouble accepting as a big enough issue to sink the entire game on its own.

If it's true that players are leaving the game in droves because they're frustrated that characters they spent hundreds of hours learning no longer score them easy wins, then I have no idea how to respond to that.  A small portion of me sympathizes with them, while the larger portion of me believes it's their own fault for choosing to invest that amount of time into something as transient and pointless as a video game.

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Nice strawman bro, as if they didn't just replace the old bullshit with more bullshit.  Not to mention they made Nu EXPONENTIALLY easier to use by cutting out the stance shit and now have Ragna on top again.  If anything the game's only become LESS work to get good at.  Whether that's good or bad is completely subjective, but I would suggest that you please not put words in peoples' mouths, especially when some of the nerfs went to chars who actually took a lot of work to run people over with.  I really don't think you "get" the situation with this game TBH, it seems like you're saying illogical things in an effort to seem smart and contrarian.  

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The quote at the top of my post wasn't putting words in anyone's mouth, merely conveying a (comically exaggerated) sentiment that other posters claim unspecified players have expressed over the game.  My aim was to make fun of the perceived attitude of these players, not their actual reasons for abandoning CP 2.0 — which could be perfectly reasonable or utterly absurd.  Because nothing of importance is at stake, it doesn't really matter.

The rest of my post is me explaining my perception of the current situation based on the information provided to me by other people.  I don't know how I could appear to be a contrarian when I haven't outright disagreed with anything anyone here has said.  Regarding Nu, I don't doubt that she's overpowered in this game, I simply have difficulty believing the scene is dwindling solely because of her (CT maintained an active scene with two brain-dead zoning characters on the top tier AND a tournament legal character with a meterless TOD combo).  For all I know, this mass player exodus is nothing but other people exaggerating.  I don't personally know the actual health of the BB playerbase in Japan.  For that matter, I can't comment to the quality of the game itself, which is why I'm eager to play it: I want to form my own opinions instead of having to rely on conflicting reports from others.

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My only personal opinion is that I don't like what they've done to MY character.

 

She doesn't seem appreciably better (and I still feel she should be - and the prevailing opinion seems to agree with me) and she seems much less interesting now.

 

I don't have a feeling about the whole game, but if everyone stayed pretty much the same in power level, but became more boring to play, I could totally see how people would be displeased with this iteration.

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The reason CP2 doesn't look all that interesting to me is because it doesn't feel like they added or changed a whole lot on how some characters and in certain cases, made them actively worse than before. 

 

 

If I was going simply by my characters; Hakumen is still more or less the same, but still haven't really done anything to his moveset to make him worthwhile. In fact, I'd argue he's somewhat worst considering you can't get anything significant off his counters anymore. Special cancellable counters are good on paper, but the opponent isn't frozen and just simply jump out. Catching projectiles no longer gives you meter, or even the catch animation. So now he's just..."lolburstdamage"...which is what he's been since 1.0 so...yea, kind of boring they still haven't tried to make any change to make more interesting despite the game being out for two years.

 

 

All of this is in addition to Nu, a character whom all three of the aforementioned severely struggle against. Then yea, I can see why some players aren't as excited or would actively drop the game to focus on another. So it's less "BAWW, MY CHARACTER CAN'T GET EASY WINS ANYMOAR" and more "Wow, they not only didn't make this character any better, they made them actively worse. And now I have to deal with an EZ PZ Nu? Fuck thaaat"

 

 

I'm not gonna drop the game, but it's more than likely going to be on the backburner while I focus on Xrd(whenever I get it >:V) and P4U2. CP2 is just...*yawn* to me right now. 

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The reason CP2 doesn't look all that interesting to me is because it doesn't feel like they added or changed a whole lot on how some characters and in certain cases, made them actively worse than before. 

 

All of this is in addition to Nu, a character whom all three of the aforementioned severely struggle against. Then yea, I can see why some players aren't as excited or would actively drop the game to focus on another. So it's less "BAWW, MY CHARACTER CAN'T GET EASY WINS ANYMOAR" and more "Wow, they not only didn't make this character any better, they made them actively worse. And now I have to deal with an EZ PZ Nu? Fuck thaaat"

 

 

I'm not gonna drop the game, but it's more than likely going to be on the backburner while I focus on Xrd(whenever I get it >:V) and P4U2. CP2 is just...*yawn* to me right now. 

 

Some characters NEEDED to be made worse. Sorry Litchi/Kokonoe/Azrael.  P.S. Most of you weren't that technical to begin with.

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Some characters NEEDED to be made worse. Sorry Litchi/Kokonoe/Azrael.  P.S. Most of you weren't that technical to begin with.

 

 

I wouldn't say they "needed" to be made worse, but the point still stands; if you played a character, regardless if they were godlike or not, then it'd be a little disheartening to see them be turned to shit. 

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I wouldn't say they "needed" to be made worse, but the point still stands; if you played a character, regardless if they were godlike or not, then it'd be a little disheartening to see them be turned to shit.

^ agreed. Instead of NEEDING TO BE NERFED, how about you complain about characters needing to be buffed (I fucking despise Kokonoe btw)

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^ agreed. Instead of NEEDING TO BE NERFED, how about you complain about characters needing to be buffed (I fucking despise Kokonoe btw)

 

Exactly, if a characters has something nerfed, they should be given something new to compensate and still make them viable. 

 

 

But Team Blue apparently doesn't believe in that philosophy...for the sake of "fun" in Mori's words, so here we are. Enjoy your game guys :V

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Rachel

 

someone who knows japanese should translate

 

https://twitter.com/maneater_dgr/status/544283547712774144

 

I can try.

 

Dogura's Nu MU list (supposedly after playing total of 1000 matches with Nu)

Hard - Tager, Taokaka

Good (even?) - Ragna, Jin, Valkenhayn (?), Hazama

Nu's favor (?) - The rest of the cast excluding the ones below (?) (Azrael, Terumi, Makoto, Platinum, Carl, Relius, Litchi, Celica, Rachel, Izayoi, Lambda, Kokonoe, Bang, )

I don't know - Noel, Mu, Amane, Tsubaki

Thanks, that's enough (possibly characters that are a pain to fight against?) - Hakumen, Kagura, Arakune, Bullet

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Exactly, if a characters has something nerfed, they should be given something new to compensate and still make them viable. 

 

 

But Team Blue apparently doesn't believe in that philosophy...for the sake of "fun" in Mori's words, so here we are. Enjoy your game guys :V

 

Nonsense.

 

First of all, ALL of the characters I mentioned above are still well beyond "viable".

 

Second of all, flowing logically from the first point, just because a character is "nerfed" doesn't mean they're suddenly not viable.  After all, if a character is top tier, by definition, they can lose things and still be as good as the rest of the cast.

 

Third of all, a decrease in power does not necessarily make a character less interesting, nor does an increase in power necessarily make them more interesting.  These two values are tangentially related at best, and it's easily possible to make a character more powerful while making them less interesting.

 

Fourth of all, you can't just say "Oh, well, just buff all the weak characters to the same level as the top tier characters!" because sometimes, top tier characters are just stupid, and having everyone at that level would make for an incredibly stupid game, even if it was balanced. Hyperbolic example: If one character has a touch of death combo that can kill from 100%, does that mean that instead of nerfing that character, they should instead give EVERYONE a touch of death? No, no it does not.

 

There's a lot of logic fail in this thread.  That doesn't necessarily mean that 2.0 is great and everything's fine, but it does mean that most of the reasons people are throwing around in this thread are poorly thought out at best.

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Nonsense.

 

First of all, ALL of the characters I mentioned above are still well beyond "viable".

 

Second of all, flowing logically from the first point, just because a character is "nerfed" doesn't mean they're suddenly not viable.  After all, if a character is top tier, by definition, they can lose things and still be as good as the rest of the cast.

 

Third of all, a decrease in power does not necessarily make a character less interesting, nor does an increase in power necessarily make them more interesting.  These two values are tangentially related at best, and it's easily possible to make a character more powerful while making them less interesting.

 

Fourth of all, you can't just say "Oh, well, just buff all the weak characters to the same level as the top tier characters!" because sometimes, top tier characters are just stupid, and having everyone at that level would make for an incredibly stupid game, even if it was balanced. Hyperbolic example: If one character has a touch of death combo that can kill from 100%, does that mean that instead of nerfing that character, they should instead give EVERYONE a touch of death? No, no it does not.

 

There's a lot of logic fail in this thread.  That doesn't necessarily mean that 2.0 is great and everything's fine, but it does mean that most of the reasons people are throwing around in this thread are poorly thought out at best.

 

 

This...isn't even remotely of what I was getting at, at all. I was merely mentioning that instead of nerfing a character, they should get nerfs and buffs to balance them out and was expressing how I felt CP2 hasn't really done that too well. 

 

 

So...don't know what you're talkin about :V

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This...isn't even remotely of what I was getting at, at all. I was merely mentioning that instead of nerfing a character, they should get nerfs and buffs to balance them out and was expressing how I felt CP2 hasn't really done that too well. 

 

Logic fail continues!

 

If you nerf a character, and then buff them, you don't change the tier list.  This is why Hazama was A+ for like 5 games, because they'd be like "Well, Hazama needs to be nerfed..." <nerfs him gently> "...but we should give him some buffs so players don't feel bad..." <puts him exactly where he was in the tier list before>

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Dogura's Nu MU list (supposedly after playing total of 1000 matches with Nu)

Hard - Tager, Taokaka

 

I don't know what's more unbelievable: That Tager is a hard matchup for Nu, or that he stands alongside Taokaka as such.

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I can try.

 

Dogura's Nu MU list (supposedly after playing total of 1000 matches with Nu)

Hard - Tager, Taokaka

Good  match (even) - Ragna, Jin, Valkenhayn, Hazama

Nu's favor - The rest of the cast excluding the ones below (Azrael, Terumi, Makoto, Platinum, Carl, Relius, Litchi, Celica, Rachel, Izayoi, Lambda, Kokonoe, Bang, )

I don't know - Noel, Mu, Amane, Tsubaki

Thanks for your 100yen - Hakumen, Kagura, Arakune, Bullet

GJ. Fixed.

 

And I am not sure about Tager : Nu being in Tager's favor.  He's only played 1000 games with the game.   Not like a specialist like Yoshiki etc.

 

Classically I would suggest that several more characters will really end up in the Thanks for giving me your money category too, like Mu, Tsubaki, Rachel, and Makoto.

 

Carl might move up to being a good match? Carl is also classically one of nu's hardest matchups, and I don't see that his strengths against her have changed. Bang is also a classic hard matchup for Nu, but a particular difference is that Swords will crush Nails now, and the matchup was already fairly close I think.

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