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Viserys

[04/18/15] BBCP PSN Tournament: AniClash: Nightmare Reaper - $260+ Prize Pot - $5 Entry - Terumi Pot Bonus - 7PM EST

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AniClash: Nightmare Reaper 
April 18th 2015, 7PM EST
[Major - ~$260 Prize Pot + Terumi Bonuses - $5 Entry Fee]
Register - http://challonge.com/tournaments/signup/TQlRjpUCbX
Rules: http://challonge.com/aniclashnightmarereaper

 

jIicSYk.jpg

 

 

Visit our New AniClash Website for our Full Tournament Schedule/Blog Articles/Player Guides and more!

http://animeinspirations.com/aniclashbb/
 

 

Hosted by Anime Inspirations

Streaming on Twitch: http://www.twitch.tv/anime_inspirations

Youtube  - Where matches will be uploaded

 

 

Entry Fee - $5 

 

To pay your entry fees and for more info on the tournament, check out our registration page on our website

http://animeinspirations.com/aniclashbb/nightmarereaper/

 

 

Do I need a PayPal Account to pay for entry fees? 

 

No. Paypal is an option as well as a standard debit/credit card (which will be processed via Stripe. 

 

Tournament Information

This tournament is part of the "AniClash" Tournament Series. See full rules below. If you would like to support this tournament and additional ones in the future, why not enter? If your PSN Name and Online Handle Differ, please provide both. This is to help avoid confusion. Why not participate in one of the last major tournaments before Blazblue CP: Extend hits? 

AniClash: Nightmare Reaper -  Prize Winnings and Payment Info

This tournament has cash prizes. In order to claim your prize winnings, you have the following methods available. 

 

  • Paypal Funds
  • Amazon Gift Card (E-mail Delivery)
  • Another method of your choice, if discussed with the TO (myself). Delivery that involves fees won't be considered.

You will be notified on PSN for payment information.
Alternatively, you can PSN Message me (Zanthos) or PM me on Twitch
If you do not arrange payment delivery with me within 60 (sixty) days, you will forfeit your earnings. 

Bonus Pot (up to $21) 

This tournament is meant to highlight Terumi mains, gameplay, and to provide a bonus incentive to those who want an extra challenge. Therefore this tournament is a gamble. Should you stick with Terumi for the higher pot, or go through the tournament normally with character select open? It was also done in the spirit of winter! To qualify for the bonus pot you must adhere to the following rules:

  • You must use Terumi for the ENTIRE tournament
  • You cannot switch off of Terumi (if you select another character even once you forfeit the bonus pot)
  • Must place in either Winner's/Loser's or Grand Finals (Top 4)
  • If you select Terumi's English VA, $1 is added to the pot.

 

Past Tournament History:
 
http://challonge.com/aniclashbb1 (10 Entrants) - AniClash 1

http://challonge.com/aniclashbb2 (44 Entrants) - AniClash 2
http://challonge.com/aniclashbb3 (22 Entrants) - AniClash 3

http://challonge.com/aniclashbb4 (18 Entrants) - AniClash 4

http://challonge.com/aniclashbb5 (25 Entrants) - AniClash 5

http://challonge.com/aniclashbb6 (15 Entrants) - AniClash 6

http://challonge.com/aniclashbbteams (11 teams) - AniClash Teams 2v2

http://challonge.com/aniclashbb7 (12 entrants) - AniClash 7

http://challonge.com/aniclashbb8 (16 entrants) - AniClash 8

http://challonge.com/aniclashyukianesa (26 entrants) - AniClash Yukianesa (Major)

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is this NA only or WW (north america) (world wide)?

 

Everyone is welcome. We are experimenting with the lag in the upcoming AniClash Tournaments. There might have to be additional rules in place in the future (in the case of totally unplayable matches). I feel that setting a connection limit however, would alienate too many players. 

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Updated the OP with the "now current" payouts. That means up to $96.00 with a first place Jin finish!

 

27 people are signed up for Yukianesa atm. Going to be hype! I am expecting atleast 40 come tournament day. A common trend in past AniClashes is that we have recieved ~+40% increase in registrations in the days leading to the tournament (especially the hours prior when the stream goes live). At the bare minimum, a 35 person tournament. FYI, not all winner's bracket will be played on stream, we will select the most exciting matches from the earlier rounds to speed the tournament along. 

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I dont think this should be all done in one bracket. I think there should be multiple brackets due to how stacked this tourny looks. If you need help doing that, let me know.

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I dont think this should be all done in one bracket. I think there should be multiple brackets due to how stacked this tourny looks. If you need help doing that, let me know.

 

Here is a test bracket to take a look at an example:

 

http://challonge.com/tournaments/bracket_generator?ref=c2Qc3TPQaE

 

 

According to the bracket options in challonge, things seem to auto-configure themselves. For example, with a 28 man tournament (approximation) there will be 4 brackets. 4 in winners and 4 in losers. Participants will be seeded according to their results in the previous AniClash tournaments. High seeds would be the players that placed at least in the top 4, and I am considering placing well known talented players (Dreiko, HallowHaven) below that. Under these players will be the general entrants. Again, I don't have much experience with seeding, but its just my general ideas right now. A small chart of seeding approximation.

 

 

AniClash Victors and top Placings (1st-4th ranked in order of accomplishments)

 

----------

 

 

Well Known Players  (High skill level, no AniClash attendance)

 

-----------

 

 

Other players 

 

 

The middle tier is an exception, as I know those 2 players have adequate skill beyond most. There are probably others, as I am not knowledge on all of the players in the BBCP netplay scene. Still, there is obviously the chance that a well known player will fly under the radar, so nothing is perfect. 

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That all sounds great to me, the decision to operate with multiple brackets and the manner in which seeding is being handled. You need any help or want any opinions on fleshing out and executing your seeding formula, just give me a shout.

 

Also, I just threw a few bucks at the pot to make it an even $150. Tis the season and all that, I reckon. Let's keep making this tournament series awesome, everyone.

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Updated Registered Player Count : 33

http://challonge.com/aniclashyukianesa

 

I will post a link soon with details about AniClash Yukianesa Seeding Points. I am working on an AniClash series wiki, which should be live soon. Still a WIP though. Test bracket (showing seeding examples). 

 

http://challonge.com/tournaments/bracket_generator?ref=WhUvkTpx5r

 

In this example, a top ranked seed (top placings at previous AniClash tournaments) would be playing unseeded players (those who did not place at prior AniClash, or new members). Yes, its true that new entrants could could defeat those ranked high (as the underdog) but there is less chance of this happening. 

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Remember Aniclash 2, Zanthos. Running a tournament that's going to be this big all in one bracket is naught but a recipe for disaster, frustration and BibleThumps aplenty.

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Remember Aniclash 2, Zanthos. Running a tournament that's going to be this big all in one bracket is naught but a recipe for disaster, frustration and BibleThumps aplenty.

I don't believe that was the main issue. A large part of the delays were due to the fact that we tried to stream every match in winner's of a 40+ man tournament. If we choose 4-5 matches per round in winner's to stream and have everyone else play at the same time, I am sure things will run a lot smoother. 

 

And can someone explain what multiple brackets will do? Would that involve dividing the participants, creating another tournament and doing things that way? If so, that would be a major pain in the rear, as people would have to reference two different challonge brackets, confusion as to what players are on which bracket and other problems. 

 

Again, things were handled very poorly during AniClash 2 just due to the fact that many players had to wait 2-3 hours for their first match. 

 

 

Round 1 Winner's

5 Matches on Stream

(Everyone else in round 1 players

1 hour

Loser's can start offstream when available

-----

Round 2 Winner's

5 matches on stream

(Everyone else in round 2 plays)

1 hour

Loser's Off stream

-----

Round 3 Winner's

5 Matches on stream

Everyone else in round 3 plays

1 hour

 

Rest of Winner's streamed 

----

We will pick up (Stream) Loser's beginning with Round 5/6 depending on time.

 

Based on these plans, Winner's finals should be decided 3 hours in, with the tournament ending around midnight EST. If we really do get 50-60 entrants, we can cut the on stream matches to 3 or 4 per round. 

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*Edit post: Nevermind. I'll just roll with it. :)

But if the tourny really reaches that expected amount, you should really consider multiple brackets. And no, it is not what you think. I can help out through skype if you would like whenever youre not busy and be able to explain to you better that way.

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*Edit post: Nevermind. I'll just roll with it. :)

But if the tourny really reaches that expected amount, you should really consider multiple brackets. And no, it is not what you think. I can help out through skype if you would like whenever youre not busy and be able to explain to you better that way.

 

JacopeX, I looked into the tournament system used at major tournaments (in-person). Traditionally, they use pool groups and everyone plays each other (or however many rounds deemed necessary) and gather points through wins. From each pool, a certain number of players would move on into the "double elimination tournament bracket". So essentially, this could reduce 100 players to say 20, if there were 20 players in each pool, with the top 5 placing moving on. 

 

There are a number of problems. Most notable, being the fact that I didn't advertise the tournament as having pool play prior, so I am sure it would throw people off if I changed the rules now. Regardless, it is something I would like to try in the future, and I am sure we can test it out at the smaller AniClash tournaments. Another issue, I remember just now, is the fact that it would throw off the seeing points I arranged prior. "Seeding Points" were awarded to players based on prior AniClash Performance, and they will be seeded in the bracket based on such. More info here:

 

http://animeinspirations.com/aniclash/index.php?title=AniClash_Yukianesa_Seeding_Points

 

Other potentially problems can crop up, like logistics of running a live tournament vs. a netplay one. Yes, there are measures we can put in place for that, but it would take the cooperation of the entire tournament player base helping (reporting scores, keeping up with PSN exchange, being prompt). Another being, the limited time frame that we have on tournament day. Most people would expect the tournament to finish in about 5 hours time. An example scenario. Let's say we have 50 entrants and we split them into pools of 10 players. There would be 9 rounds of pools (where everyone would play each other atleast once). We could then have the top 2 or 3 from each pool move onto the final elimination bracket. Now, if we have a short "PSN" exchange at the beginning of pool play, it may make it easier for players to add each other. Stream wise, we would probably select one match from one particular pool each round to be played on stream, while the rest of the matches are played simultaneously. 

 

If everything went smoothly, pools under this system would take ~2-3 hours (2 being generous as I expect delays) to reduce our players to a sizeable amount for the final bracket (10-16). This system would be something I would like to try at the next tournament (and major) possibly, as it is the system most locals/regionals/nationals use and gives competitiors more play time (rather than 2 and out in most cases).  

 

If you had another idea for "Multiple Brackets" let me know. Regardless, I think it is too late to be changing the tournament format (in my opinion). 

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JacopeX, I looked into the tournament system used at major tournaments (in-person). Traditionally, they use pool groups and everyone plays each other (or however many rounds deemed necessary) and gather points through wins. From each pool, a certain number of players would move on into the "double elimination tournament bracket". So essentially, this could reduce 100 players to say 20, if there were 20 players in each pool, with the top 5 placing moving on. 

You got this sooo wrong. I don't think you know what I meant by "pool".

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I want to remind everyone of our new AniClash Website.

http://animeinspirations.com/aniclashbb/

 

This will keep everyone up to date on when our tournaments are and will contain blog posts and player guides (especially after CP Extend's release). 

 

You want to make sure to register to AniClash: Nightmare Reaper for your chance to get in free. Your last chance to win a free ticket into the tournament will be this week. We have 3 spots remaining to get in free so be sure to sign up by the end of AniClash XVIII on 4/11/15. The free passes will be distrubuted to 3 random players who signed up for Nightmare Reaper, to be determined in a raffle.

http://challonge.com/aniclashnightmarereaper

 

Pot has been increased to $260 Dollars. That is over $130 dollars for a first place finish, and the remainder of the pot will be distributed to the top 4 placings. 

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Updated with final payouts for the tournament. Please check the OP for details. 

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You mean I get extra money for stomping people with Terumi? Hellz yeah! Probably gonna get bodied though since this is my first tourny

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You mean I get extra money for stomping people with Terumi? Hellz yeah! Probably gonna get bodied though since this is my first tourny

Haha, only one way to find out. Glad to have you as part of the tourney. It's no doubt going to be an incredible event for players and spectators alike. 

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something i should bring up for the tourney host. You should do offline recordings in addition to twitch stream so that uploads to youtube are at a higher quality and don't have twitch's dropped frames if there are connection spikes.

 

If you are on XSplit you have the option to do an offline recording export at the same time as streaming.

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something i should bring up for the tourney host. You should do offline recordings in addition to twitch stream so that uploads to youtube are at a higher quality and don't have twitch's dropped frames if there are connection spikes.

If you are on XSplit you have the option to do an offline recording export at the same time as streaming.

It's worrying to know that my stupid mistakes will be posted online, for everyone to see.

Also, what will we do in the case of two players having a bad connection with each other

Sent from my ZTE-X500 using Tapatalk 2

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something i should bring up for the tourney host. You should do offline recordings in addition to twitch stream so that uploads to youtube are at a higher quality and don't have twitch's dropped frames if there are connection spikes.

 

If you are on XSplit you have the option to do an offline recording export at the same time as streaming.

I can give it a try. Which is odd, as I am not actively notified of dropped frames. The main thing is having such a large group on a skype call does bog down my CPU usage (only i5 atm). If it doesn't use any more cpu for the offline recording that would prove useful.

 

Also, what will we do in the case of two players having a bad connection with each other

If a player disconnects due to bad connection, that current game is given to the player who remained in the lobby. In the case of having literally unplayable matches, the same case usually applies, where the player with the worse connection would be given a loss. This is typically when things are a slideshow (talking 3-5 second input delay). Besides that, matches must play out in the majority of cases.  

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