Jump to content

Archived

This topic is now archived and is closed to further replies.

mixedmethods

[P4AU] Don't. Get. Grabbed. vs. Kanji

Recommended Posts

  • Use this thread to discuss the Kanji matchup.
  • This post will be updated as members contribute.
Round Start:
  • ...

Neutral:
  • ...

Offense:
  • Make sure you understand how his DP works; he can still super-cancel off Asterius.
  • Keep your strings tight and short when dealing with Kanji. As with other grapplers, most Kanjis are likely buffering 214x during pressure. The moment your string has a hole, you're getting tossed for ~40% health.
  • Checking to see if Kanji is buffering is vital, as if he is, you get a free Fatal punish.
  • His Awakening super-grab can hit 0f after the flash (C version), so properly safe jumping him is crucial; even on normal hit, that's going to be most if your HP, if not all of it.
  • ...

Defense:
  • j.214x (the "flying shitlord" grab) whiffs on crouchers. Don't jump mindlessly. SB version is fast and always travels further than you want to believe.
  • 214C and D: hop or jump; D is slow and can be done on reaction, but Kanji has invuln. 214CD is unreactable and will generally spell the end of your health bar.
  • If the Kanji is j.Bing to tag Asterius, he can jump cancel off Asterius's guard and go into j.214. 2B FC punish.
  • j.B > j.236A/B is not tight on block. Mash.
  • Airblocking lightening (j.D/2D/5D) is generally not preferable. Roll it on reaction or simply dash forward to tag him during the move. If you do block lightening, always listen and count each bolt, as he can fire up to four.
  • Primal Force (shoulder tackle) is commonly cancelled into the D series to try to punish you for breaking his persona.
  • If he knocks you down, you'll have to play RPS. Be mindful of gimmicky 236C/D resets. Best option is probably to buffer backdash on wake-up; if he meaties you, you'll block, but if he delays to grab, you'll backdash the grab.
  • 2AC (hop) will beat grabs; 214A/B will give you a hop + Aerial, stalling your air momentum to beat even D grab.
  • ...

Punishes:

On Block:

  • ...
On Reaction:
  • ...

Character & Shadow-Type Specific Notes:

Combos:

  • ...
Mixups:
  • ...
Shadow-Type:
  • His Shadow Frenzy combo is unburstable.
  • ...

Share this post


Link to post
Share on other sites

×