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Aigis herp-derps on knockdown and she does have her area (of neutral) of the fight she dominates pretty well. Problem is when you're playing someone that's aware of it and knows how to fight it it becomes an issue. I think her neutral greatly improved in this game because of forward walk (the one thing I wanted most), the boost, and less consumption of meter (or was it just an increase in general?). If the opponent isn't running into j.c all day and not scared of Aigis in orgia mode it's a struggle. When I played her in vanilla (where her approach couldn't be varied very well because of the linear options) I felt like it was the neutral that was winning or losing me games. Mellis was probably wrong in saying you were playing bad players, but since you came to the board to vent about how boring she is I think the chances are you did/do. There are characters in this game with buttons, movement, and specials that fight her well (options). Coupled with a strong player that understands the game and how to play the matchup, it gets rough. I just don't think it's as easy as you think it is. I group neutral together with both offense and defense, so it's just not computing in my brain how boring her offense is.
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welp
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I don't wonder anything, since it's entirely and utterly useless.
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Is it just me or is the untechable time on counter hit j.c decreased...
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The way Aigis combos now looks like we can actually play Valk in P4 lol. I'm pretty excited about the orgia meter buff, and the fact that mode change combos can actually be a thing. The buff in movement and those combos will immensely help the neutral game. Aigis looks way too strong in this iteration.
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NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
Kurumster replied to eric's topic in Archive
Good games. -
Because it is easy. It's just muscle memory. You learn it a while after getting used to it. I only use it after far H, 6H, and 2D though. It's not exactly the best tool. I'll probably be using it a lot less in +R since they changed Millia so much. I didn't really know the extent of the changes until I played a lot of casuals this past weekend.
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NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
Kurumster replied to eric's topic in Archive
You're not bringing enough; I'm sure. You're better off throwing together a random team called "We have no scene and want to give away money to people that actually get to play the game." -
NORTHEAST CHAMPIONSHIP XIV (NEC) Dec 6th, 7th and 8th in Essington pa., (right outside of Philly)
Kurumster replied to eric's topic in Archive
Good. Now lets team for Gear and find one more. My room is already packed btw, before you ask lol. -
2D is great. Getting the knockdown is all Millia needs to start up. If you aren't just randomly 2Ding and learn how to use your buttons properly you'll like Millia. 2D > s disc FRC only works on counterhit btw. Play to Millia's strengths and stop worrying about what she doesn't have. She is very hard to hit, anti air, and she has one of the best anti air games in my opinion. If you're running towards your opponent just pressing buttons you're not going to win.
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Lag is pretty retarded. If you don't think it has any effect on the "skill" a player could possibly portray you're out of your mind. People obviously adapt to it and play it out, but to take netplay as any indication of skill is silly. The "rules" of the game change a whole lot online. Do yourself a favor Nemesis and buy an evo monitor. Laggy TV on top of netplay lag is not fun.
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Did you know Bace destroys ZomB super free? Maybe you should ask him for some tips.
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I'm just saying people shouldn't get discouraged by it. They should know what they're getting into when they decide to netplay.
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You're probably not gonna block Narukami's shit online anyways. It's hard enough to block it offline.