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kro_

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About kro_

  • Rank
    Platinum Members
  • Birthday 12/01/1987

Other Info

  • Location
    socal
  • PSN
    crono8x
  1. kro_

    [CP] Rachel Video Thread

    All high level matches in this set. Don't forget to subscribe to Jourdal's other channel. [01/27/14] RC (N-O) Vs HZ (Mitsurugi) [01/27/14] RC (N-O) Vs LT (Galileo) [01/27/14] RC (N-O) Vs JN (Fenrich) [01/27/14] RC (N-O) Vs HZ (Mitsurugi) [01/27/14] RC (N-O) Vs HZ (Mitsurugi) [01/27/14] RC (N-O) Vs HZ (Mitsurugi) This covers the set until part 8 of 12. May add the others later.
  2. Are there any places accepting preorders for the NA LE yet? Gamestop has no info on it and I don't think Amazon is getting the LE.
  3. kro_

    [CP] Rachel Video Thread

    I would think that most of us would have a Nico account by now so there shouldn't be a need for Nico videos to have their own section. An English version of the site was released last year so anyone can easily make an account by following this link: https://secure.nicovideo.jp/secure/register?from=top Perhaps you could direct people there to make an account in the first post?
  4. kro_

    [CP] Rachel Video Thread

    This was such a joy to watch. That's how rushdown Rachel should be played. Give everything for knockdown + oki and never let go. So godlike.
  5. kro_

    [CP] Rachel Video Thread

    Those Rachel mirrors between N-O, Zero, and Rin-Hime were hilarious. Rachel's mixup is too strong against Rachel. Even though you run that stuff against everyone else and know exactly what the other Rachel is trying to do, you still can't really do anything about it but go with your gut. It's like a 7-3 matchup in favor of whoever got the first knockdown.
  6. kro_

    [CP] Rachel Video Thread

    [05/07/13] Rachel (N-O) Vs Azrael (Dogura) x11 Must watch set imo. Looks like Azrael is one of Rachel's toughest matchups. The projectile immunity on that "growlah" move really limits her neutral game since it enables him to stock up mini Spark Bolts. You can't even use 5b and 2b safely because those normals have projectile properties. What are the properties of that move? Does it have frame invulnerability on startup? Is he completely invincible while projectiles (i.e. George) are hitting him during that stance? N-O seems to use delayed 6b at a distance to bait out that move and avoid using George for oki. I'm trying to wrap my head around why that's necessary. Also, that dashing punch is like a safe Hell's Fang that enables him to very easily close the gap and prevents her from summoning or shooting arcing lobelias safely. Since Rachel was always cornered, this made it extremely difficult to get damaging corner combos and establish oki.
  7. kro_

    [CP] Rachel Video Thread

    Fitting for such a monster-class player. Ryuumonbuchi #1
  8. kro_

    [CP] Rachel Video Thread

    I believe hitting with multiple lotuses simply refreshes the duration and takes on the properties of the last one that hit. Lotus, the new air lobelias that knockback on hit, and lobelias bouncing off the wall in the corner make me excited to play zoning Rachel. I'm also glad that she finally has a decent grounded BnB again that doesn't require going into lv2 j.2c all the time now.
  9. kro_

    [CP] Rachel Video Thread

    That is some godlike keepaway. BTW Rachel matches start at 1:34:17 until the end of the video mostly vs Hakumen and some Litchi at the end.
  10. kro_

    California Love: The SoCali Thread

    I saw a local news story about the closing of FFA on NBC. I'm sure a lot of us have already moved on but it sure was nice seeing the place get some recognition from the local community.
  11. kro_

    [CP] Rachel Video Thread

    He already has a backup channel prepared. Don't forget to subscribe to this one. http://www.youtube.com/user/Jourdal2012
  12. kro_

    [CS1-CSE] Tsubaki Self-Improvement and Critique Thread

    The difference in real matches is that: 1) You have to hit confirm. 2) You need to know what combos you can do with various amounts of meter at a glance. Set the training dummy to CPU on hardest and make sure things like super meter and install gauge are set to default. Try to perform specific combos to practice hit confirming. CPUs are no substitute for real people, but it's better to practice against something that can hit back and blocks occasionally than to practice against a training dummy. This forces you to at least be somewhat aware of what people can do to retaliate against you and what you should do if your attacks get blocked. Once you can autopilot specific combos against a CPU, mix it up and just randomly do what combos you can based on the amount of meter you have. A good way to not 'lose your progress' is to make a personal list of combos. Start with the combo thread and trim it down to combos you think are efficient/cool and can perform reliably. Use at least one combo from each starter with a good mix of meterless and meter spending combos. Also practice a few midscreen and corner combos. Add more as you get more comfortable. Combos should be on autopilot. During a real match, you want to be focusing on what your opponent will do.
  13. kro_

    [P4A] Labrys - Video Thread

    New combo video: http://www.youtube.com/watch?v=lhkfzJWVysA&feature=g-u-u Focuses on OMB red axe combos. He does a lot of FC 2B into 214B (1-hit) to continue combos. There are also quite a few setups into corner 5b SMP loops.
  14. kro_

    [P4A] Labrys - Basic Combo Thread

    Like Tari said, if you get CH 5b in the corner you should just do 2c loops. The practical thing about the SMP loop is that you don't have to start with CH 5b in the corner. You can start it off a regular 5A hit near the corner or even after high/low/throw setups with Tsurugi oki. The only requirement is that you need to use 10 different attacks (excluding 5b) in the combo before going into the loop. 5b SMP loops add about 2k damage to combos that usually don't give you much damage but are much more common to land. Some examples: (red axe) 5aa > 2a > 2b > hj.bb > j.c > j.214b > OMB > 5 > 5 > 5b > 2ab > 236236d For the rest, you need yellow or close to yellow axe after a knockdown into spike oki. 2ab > sword hits > 2 > j.bb > dj.a > j.c > j.214b > OMB > 5 > 5 > 5b > 2ab > 236236d 214a/b > sword hits > 2 > j.bb > dj.a > j.c > j.214b > OMB > 5 > 5 > 5b > 2ab > 236236d throw > sword hits > 2 > j.bb > dj.a > j.c > j.214b > OMB > 5 > 5 > 5b > 2ab > 236236d Finally, there is an advanced version of the SMP loop that seems to only be possible with low proration. I know it works with 5aa starter and the Madoka combo video had a few other setups as well. (red axe) 5aa > 2a > 2b > hj.bb > j.c > j.214b > OMB > 5 > 5 > 22a > dash 5a > sword hits > 5 > dash 5 > dash 5b > 2ab > 236236d This is my favorite combo to do in training mode.
  15. kro_

    [P4A] Labrys - Basic Combo Thread

    Tested in training mode a bit. Best combo I could come up with is the following: 5 > 22a > 5aa (sword hits) > 2 > 2c > hj.bb > j.c > j.214b > 236236d (~6.7k) It will almost get you to red from a fresh green axe, but actually hitting someone with this is pretty tough. 5 corner SMP loops are more practical imo. I'll try to post some stuff once I test it out and actually bother to take notes.
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