JetEnduro
Moderators-
Content count
74 -
Joined
-
Last visited
-
Didn't see all of the videos but it seems you need to learn the VT loop. Saw you jump cancel 2HS instead of VT in the corner a few times, could've gotten an extra loop into ciel knockdown. Work on your meaty 6HS timing and wall stick dust combos.
-
On now if anyone's around for some +R PSN: JetEnduro
-
PSN: JetEnduro Main: Ky Location: Connecticut I'm back D:
-
Old eddie is back.... via FB summon. D: Robo-Ky looks promising, #R promising. Loving the old moves being brought back. DAT OLD KY 6HS <3 Looks like it's time to get the ps2 and arcade stick out of storage.
-
I dont think you can TK CSE without doing 2369D which turns out to a SJ. After a 2D you can buffer the jump by doing 7 8 or 9+236D. Other than that.... idk how else you can do it. Also, back on the 6K use topic.... I sometimes do a late CSE FB cancel. Tends to catch ppl off guard if you cancel into the FB as late as you can since CSE takes a loooong time to come out. Nets you a knockdown into pressure... unless you want to do the followup from the FB >_>;
-
6K you can gatling from almost every other move Ky has. You just have to be smart with it. Don't use it on every pressure string. Also, I tend to use HS>6K>SE frc>K>S>2D when I have tension to spare(usually the case) And it's a welcome boost in damage to combos(IMO anyways)
-
If your stick uses a square gate use the corners to finish your VT motion at the 1 or 3 positions. You'll get used to it that way.
-
1.) Doing a diagonal jump + forward is the easiest way. IDK how else to answer this. Just keep practicing. 2.) Training Mode, midscreen, medium/light character. Start with a Greed Sever then VT loop x2. 3.) You have to be faster. ACSE is harder than CSE though.
-
You can also do j.P from a low j.S then land into a combo.
-
Hmm... The window for moving CSE is kinda big. I usually dash jump after CSE frc and it goes up lol.
-
1)No, HS Stun Edge hit stun is long enough for you to run in basically right next to them, allowing you to do S>HS>6K without any problem. 2)HS allows for more combo possibilties due to higher hit stun. Obviously S is better from a decent combo in which you're pushed back quite a bit already. S>6P>HS>6K>HS SE>frc>dash>S>HS>6K>HS SE>dash>2K>S>SD seems to work for me in corner vs testament. I'd test it on other characters but i gotta go out.
-
When I FRC stun dipper i find myself backdashing more often than not. Move sucks in AC period.