# Zappa Combos:The Search for Maximum Damage

13 replies to this topic

### #1 20 August 2009 - 05:38 AM

Chippy

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If you've got better please post. Damage is listed as on Sol
Red are crouch only.
Blue is anti-air

Unsummon

2P/5P(5p version will be less damage)
2p,2k,2s,2d,236p(70)
2p,5k,2s,2d,236p(75)
2p,c.S,2s,2d,236p(78)
2p,c.s,2hs,2d,(105)
2p,c.s,2HS,2k,2d,236p(110)
<Wide hitboxes, or CH 2p for normals
2p,c.s,j.p-s,dj.s-d(99)

2K
2k,c.s,2s,2d,236p(66)
2k,c.s,2hs,2k,2d(96) summon will connect on wide hitboxes

5K
5k,2s,2d,236p(83)
5k,f.s,2HS,2d(120)

c.S
c.s,6p,2d(86)
c.s,f.s,2d(91)
c.s,2HS,2k,2d,236p(129)
c.s,j.k-s,dj.s-d

2HS
2hs,c.s,2d,236p(123)
2hs,c.s,2hs,2k(146)

2D
2D, RC 2hs,c.S j.ks,dj.sd(183)50% tension<--Blipples

Jump In
j.p-s \/,2k,2s,2d,236p
j.d \/ j.k-s,dj.s-d (141)<extra punch will lower damage

Crossover
j.hs,2k,2s,2d,236p(98)
j.hs,c.s,2s,2d,236p(107)

To do:
tension combos
Jump install combos
more anti airs

### #2 20 August 2009 - 05:39 AM

Chippy

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Sword

5p/2p(5p versions do less damage)
2p,2k,5s,5fs,2s,5hs[2 hits](114)
2p,2k,5s,2s,5hs[1 hit],63214hs(100) Knockdown variant w/ 3 lows
2p,5s,5hs[2 hits],63214hs(104) Knockdown variant w/ 1 low

6p
6p,5s,5fs,2s,5hs[2](126)
6p,5s,5fs,5hs[1],63214hs(115)
6p,5s,2s,5hs[1],63214hs(108)
6p,2k,2s,5hs[1],63214hs(91)
CH 6p,5s,2hs[2],j.s,dj.s-d,236hs(159)

2k
2k,5s,5fs,2s,5hs[2] (107)
2k,5s,2s,5hs,63214hs(91) Knockdown w/ 2 low
2k,5s,5hs[2],63214hs(100)Knockdown w/ 1 low

5k
5k,5s,5hs[2],63214hs(129) not sure why I included this.
5k,5s,5fs,hs[1],63214hs(130)
CH 5k,5s,2hs[1],j.k-s,j.s-d,236hs(168)

5s
5s,5fs,2s,5hs[2](130)
5s,5fs,2s,5hs[1],63214hs(127)knockdown

5fs
5fs,2s,5hs[2](105)
5fs,5hs[1],63214hs(87)knockdown
5fs,2s,5hs[1],63214hs(101) requires running start

5hs
5hs[2],63214hs(92)

2hs
2hs[1],63214hs(57)

note that max damage off of CH 5k and 6p require different combos

To do:
Jump Install combos
Tension combos
combos including 6hs
anti airs and crouch combos

Chippy

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Ghost

To do:
everything

Chippy

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Dog

To do:
Everything

### #5 20 August 2009 - 05:43 AM

Chippy

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Lulzy combos

Tigerknee Sword Spin
2s, 2hs [1], 2369hs (rc third hit), c.s 2hs j. s dj. s hs(181)<-Blipples
throw 2s, 2hs[1], 2369hs (rc second hit), c.s j s dj. s hs(121) Corner only <-Blipples

### #6 21 August 2009 - 02:55 AM

Phrekwenci

Oh shit the.. sword?

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Uh, can these be situational? Like with tension, or in the corner? I have a bad-ass on in the corner with 2HS.

Consider yourself Signatured, Phrek

### #7 21 August 2009 - 05:37 AM

Chippy

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Yes. Just make sure you're posting max damage(as high as you know).

### #8 21 August 2009 - 01:34 PM

Valentine

Mijuku mono ga!

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The f.S puddle will increase/decrease combo damage at random
2p,2k,2d 236p will do less damage after a puddle
2p,2k,2s,2d,236p will do 71 instead of the normal 70 after a puddle. Someone look into this.

Wouldn't that be the proration taking effect? The puddle does 1 damage, but I believe it still prorates the combo. The second combo has another attack in it, so it's going to do more damage.

Unless I'm missing something

How you grip your stick is a definite personal preference.

GGAC: Zappa

### #9 24 August 2009 - 09:51 PM

Chippy

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Updated with sword combos. Will finish after work.

### #10 25 August 2009 - 09:58 PM

blipples

Gold Member

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College is a bitch, I will post a ton soon.

### #11 25 August 2009 - 11:34 PM

blipples

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My bad for the double post kiddies. I found out some cool shit with the sword. Check out these sweet tiger knee sword spin combo's. Very flashy, not to mention the damage isn't bad. 2s, 2hs (first hit), 2369hs (rc third hit), c.s 2hs j. s dj. s hs: 181 damage vs sol Corner: throw 2s (LOW!!!!), 2hs (first hit), 2369hs (rc second hit), c.s j s dj. s hs: 121 damage vs sol

### #12 26 August 2009 - 01:34 PM

Dangief

The Mechaleviathan

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Good stuff blipples.
I'm the Noogieman that haunts your dreams.

### #13 19 March 2010 - 04:11 AM

Zoogstin

Team issues nuffsaid

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Man, I've been doing some weak Raoh dust combos for the past few years. I've been in training mode hard for the past couple of days and found out just how much damage Raoh can do off dust with 0% meter. Mid screen (works on everybody but easier on middle weight to heavy weight characters): What I use to do: 5D Impossible Dust (ID) jH land jS jHS 214S What I just figured out: 5D ID jH land 2H 236S-S 66 5S 214S or 5D ID jH land 2H 236S-S 2H 214S (don't dash forward like in the first combo) Corner: What I use to do: 5D - do some upper cuts Potemkin 5D - late 214S - 236S-K (pickup) - 6H - 6H - 236S-K (pickup) - 66 - 5S - 214S Slayer, both Sols (probably works on a lot of characters but I haven't tried it all on them) 5D - late 214S - 6HS loop x2 - 66 - 5S - 214S May (possibly all light characters) 5D - IB jH - land - 214S - 6HS loop x 3 - 66 - 5S - 214S The problem with these combos are that they're kind strict in the timing. But my gosh the damage is epic considering how you use no meter.
Raou mode yells out STFU NUB in Japanese...
That's all you need to know - shinquickman

### #14 19 March 2010 - 06:23 AM

Oiboi

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SNip!

Whoa, this is seriously awesome shit. I'll try to get some practice in and see what other shenanigans I can come up with.