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[CS2] Platinum the Trinity Combo Guide and Discussion


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#1 18 November 2010 - 02:09 AM

Urichinan
Urichinan

    4B[m]

  • Moderators
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  • Location Maryville, Tennessee
  • PSN:  Uri_WoZ
General Notes:

Air Combos:

1. j.B > j.C > dj.B > j.C > j.236AXXX
2. j.B > j.C > dj.C > j.236AXXX
3. j.C > dj.B > j.C > j.236AXXX
4. j.C > dj.C > 236AXXX

The specific air combos will be specified when used in a combo.

How to Combo Using 22C:

In order to combo after you need to hit with the last few active frames of the move, so she recovers faster and you can do a followup attack. To get this to work you need to make sure you time it so she hits with 22C right has she bounces, for a visual guide on the timing watch the guide here.

To learn how to combo after 6B please read the F.A.Q located here.

Hammer Loop:

When you see something listed as [Hammer Loop] you will be doing:
(Opener) sj.B > j.C > dj.C > j.D(Hammer) > 5C > sj.B > j.C > dj.C > j.D (Optional 5C > 632146C ender) The opening combo into the j.B > etc. may differ, so when you see [Hammer Loop] know that it's starting from j.B.

In order to preform the 5C after the j.D(Hammer) you must hit with j.D while your opponent is beneath you so the second hit connects while they are grounded. The timing can be tricky, but keep practicing.

Hammer Loop Variant:

When you see something listed as [Hammer Loop Variant] you will be doing:
(Opener) sj.C > dj.C > j.D(Hammer) > 5C > sj.B > j.C > dj.C > j.D (Optional 5C > 632146C ender) The opening combo into the j.C > etc. may differ, so when you see [Hammer Loop Variant] know that it's starting from j.C.

This is used in situations where sj.B > j.C > dj.C > j.D will not work.

Contents:

1. Midscreen Combos
2. Close to The Corner Combos
3. Corner Combos
4. Item Combos

Edited by Urichinan, 08 November 2011 - 03:45 PM.

:LI: Team DAI

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:ballSLB: Kusoge Kings


#2 18 November 2010 - 03:37 AM

Urichinan
Urichinan

    4B[m]

  • Moderators
  • Twitter: Urichinan
  • Location Maryville, Tennessee
  • PSN:  Uri_WoZ
1) Midscreen Combos:

Combos From A Moves:

  • 5A > 5B > 2B > 5C > 236B/3C > 22C (1621 DMG, 14 MG/1608 DMG, 11 MG)
  • 5A > 6A > 5C > Air Combo 1/236B (1634 DMG, 18 MG/1460 DMG, 12 MG)
  • 5A > 6A > 6C > j.236C > j.C > Dash > 5C > Air Combo 1/236B (2041 DMG, 24 MG/1896 DMG, 18 MG)
  • 2A > 2B > 5B > 5C > 236B/3C > 22C (1359 DMG, 15 MG/1407 DMG, 11 MG)
  • 6A > 5C > Air Combo 1/236B (1884 DMG, 17 MG/1673 DMG, 11 MG)
  • 6A > 6C > j.236C > j.C > Dash > 5C > Air Combo 1/236B (2367 DMG, 23 MG/2192 DMG, 17 MG)

Combos From B Moves:

  • 5B > 2B > 5C > 236B/3C > 22C (1952 DMG, 13 MG/1831 DMG, 11 MG)
  • 5B > 6A > 5C > Air Combo 1/236B (2155 DMG, 19 MG/1957 DMG, 14 MG)
  • 5B > 6A > 6C > j.236C > j.C > Dash > 5C > Air Combo 1/236B (2613 DMG, 25 MG/2449 DMG, 20 MG)
  • 2B > 5B > 5C > 236B/3C > 22C (1791 DMG, 13 MG/1700 DMG, 10 MG)
  • 2B > 6A > 5C > Air Combo 1/236B (1849 DMG, 19 MG/1670 DMG, 13 MG)
  • 2B > 6A > 6C > j.236C > j.C > Dash > 5C > Air Combo 1/236B (2266 DMG, 24 MG/2116 DMG, 19 MG)
  • 6B > Dash > 5A > 5B > 2B > 5C > 236B/3C > 22C (1858 DMG, 17 MG/1926 DMG, 14 MG)
  • 6B > Dash > 5A > 6A > 5C > Air Combo 1/236B (1869 DMG, 20 MG/1730 DMG, 15 MG)
  • 6B > Dash > 5A > 6A > 6C > j.236C > j.C > Dash > 6A > Air Combo 1/236B (2089 DMG, 26 MG/1988 DMG, 20 MG)
  • 6B > 5B > 5C > 236B/3C > 22C (1922 DMG, 14 MG/1862 DMG, 11 MG)
  • 6B > 2B > 5B > 3C > 22C (1709 DMG, 10 MG)
  • 6B > Dash > 5C > 236B/3C > 22C (1760 DMG, 12 MG/1644 DMG, 9 MG)

Combos From C Moves:

  • 5C > 236B/3C > 22C (1903 DMG, 9 MG/1501 DMG, 6 MG)
  • 5C > 6A > 5C > 236B/Air Combo 1 (2359 DMG, 14 MG/2601 DMG, 20 MG)
  • 5C > 6A > 6C > j.236C > j.C > Dash > 5C > 236B/Air Combo 1 (2956 DMG, 20 MG/3156 DMG, 26 MG)
  • 2C > 236B/Air Combo 1 (2043 DMG, 10 MG/2373 DMG, 15 MG)
  • 2C > Dash > 5C > 236B/Air Combo 1 (2429 DMG, 13 MG/2732 DMG, 18 MG)
  • 2C > Dash > 6A > 6C > j.236C > j.C > Dash > 6A/5C > 236B/Air Combo 1 (2937 DMG, 20 MG/3296 DMG, 26 MG)
  • 2C > 214A/C > 236B/Air Combo 1 (2260 DMG, 12 MG/2530 DMG, 18 MG)
  • 2C > 214A/C > Dash > 6C > j.236C > Dash > 6A/5C > 236B/Air Combo 1 (3027 DMG, 20 MG/3205 DMG, 26 MG/3189 DMG, 21 MG/3395 DMG, 26 MG)
  • 6C > Air Combo 3 (2283 DMG, 13 MG)
  • 6C > j.236C > j.C > Dash > 5C > 236B/Air Combo 1 (2737 DMG, 15 MG/3013 DMG, 21 MG)
  • 6C > j.236C > j.C > Dash > 2C > 236B/Air Combo 1 (2831 DMG, 16 MG/3107 DMG, 21 MG)
  • 6C > j.236C > j.C > Dash > 2C > 214A/C > 236B/Air Combo 1 (3011 DMG, 18 MG/3238 DMG, 24 MG)
  • 3C > 22C (1000 DMG, 4 MG)


Combos From Throws:

  • Air Throw > 5C > 236B/Air Combo 1 (2474 DMG, 15 MG/2652 DMG, 21 MG)
  • Air Throw > 22C > Dash > 5C > 236B/Air Combo 1 (2814 DMG, 17 MG/2983 DMG, 23 MG)
  • Air Throw > IAD/j.236C > j.C > 22C > Dash > 5C > 236B/Air Combo 1 (3004 DMG, 20 MG/3154 DMG, 25 MG)
  • Air Throw > (Dash) 6A > 6C > 22C > Dash > 5C > 236B/Air Combo 1 (3091 DMG, 22 MG/3216 DMG, 28 MG)
  • Air Throw > Dash > 5C > 2C > 214C > Walk Forward > 6C > 22C > Dash > 5C > Air Combo 1/6A > 236B (3672 DMG, 34 MG/3613 DMG, 31 MG)

Edited by Urichinan, 18 December 2011 - 02:34 AM.

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#3 18 November 2010 - 03:39 AM

Urichinan
Urichinan

    4B[m]

  • Moderators
  • Twitter: Urichinan
  • Location Maryville, Tennessee
  • PSN:  Uri_WoZ
2) Close to The Corner Combos:


Combos From A Moves:

  • 5A > 5B > 2B > 5C > 236B > Dash > 3C > 22C (2229 DMG, 18 MG)
  • 5A > 5B > 5C > 236B > Dash > 2B > 5C > Air Combo 1/236B (2650 DMG, 29 MG/2021 DMG, 24 MG)
  • 5A > 5B > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (2942 DMG, 33 MG/2392 DMG, 28 MG)
  • 5A > 5C > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (3641 DMG, 39 MG/3268 DMG, 35 MG)
  • 5A > 6A > 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 2B > 5C > Air Combo 1 (2701 DMG, 35 MG)
  • 5A > 6A > 6C > j.236C > j.C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (2823 DMG, 37 MG/2375 DMG, 31 MG)
  • 2A > 2B > 5B > 5C > 236B > Dash > 2B > 5C > Air Combo 1 (2142 DMG, 31 MG)
  • 2A > 2B > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (2362 DMG, 33 MG/1908 DMG, 27 MG)
  • 6A > 5C > 236B > Dash > 2B > 5C > Air Combo 1/236B (2820 DMG, 28 MG/2147 DMG, 23 MG)
  • 6A > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236b (3137 DMG, 32 MG/2545 DMG, 27 MG)
  • 6A > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1 (3700 DMG, 37 MG)

Combos From B Moves:

  • 5B > 2B > 5C > 236B > Dash > 3C > 22C (2616 DMG, 17 MG)
  • 5B > 5C > 236B > Dash > 2B > 5C > Air Combo 1/236B (3256 DMG, 28 MG/2461 DMG, 23 MG)
  • 5B > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3628 DMG, 33 MG/2932 DMG, 27 MG)
  • 2B > 5B > 5C > 236B > Dash > 3C > 22C (2439 DMG, 17 MG)
  • 2B > 5B > 5C > 236B > Dash > 2B > 5C > Air Combo 1/236B (2890 DMG, 30 MG/2246 DMG, 25 MG)
  • 2B > 5B > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3190 DMG, 34 MG/2626 DMG, 29 MG)
  • 6B > Dash > 5A > 5B > 2B > 5C > 236B > Dash > 3C > 22C (2426 DMG, 21 MG)
  • 6B > Dash > 5A > 5B > 2B > 5C > 236B > Dash > 2B > 5C > Air Combo 1 (2598 DMG, 34 MG)
  • 6B > Dash > 5C > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > 6A > 236B (3914 DMG, 40 MG/3556 DMG, 37 MG)

Combos From C Moves:


  • 5C > 236B > Dash > 3C > 22C (2708 DMG, 13 MG)
  • 5C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (2647 DMG, 21 MG/3701 DMG, 26 MG)
  • 5C > 236B > Dash > 5C > 2C > 214C > 236B/Air Combo 1 (3268 DMG, 25 MG/4193 DMG, 30 MG)
  • 5C > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 6A > 22C > 5C > 236B/Air Combo 1 (4822 DMG, 36 MG/5384 DMG, 42 MG)
  • 2C > 236B > Dash > 3C > 22C (2848 DMG, 14 MG)
  • 2C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (2787 DMG, 21 MG/3841 DMG, 27 MG)
  • 2C > 236B > Dash > 5C > 2C > 214C > 236B/Air Combo 1 (3408 DMG, 25 MG/4333 DMG, 31 MG)
  • 2C > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 6A > 22C > 5C > 236B/Air Combo 1 (4962 DMG, 37 MG/5524 DMG, 42 MG)
  • 2C > 214A/C > 236B > Dash > 3C > 22C (2992 DMG, 16 MG)
  • 2C > 214A/C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (2868 DMG, 24 MG/3732 DMG, 29 MG)
  • 2C > 214A/C > 236B > Dash > 5C > 2C > 236B/Air Combo 1 (3113 DMG, 25 MG/4038 DMG, 31 MG)
  • 2C > 214A/C > 236B > Dash > 5C > 6A > 22C > 5C > 236B/Air Combo 1 (3612 DMG, 29 MG/4305 DMG, 34 MG)
  • 2C > 214A/C > Dash > 6C > j.236C > Dash > 5C > 236B > Dash > 3C > 22C (2845 DMG, 25 MG)
  • 2C > 214A/C > Dash > 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (3657 DMG, 32 MG/4321 DMG, 38 MG)
  • 2C > 214A/C > Dash > 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 5C > 2C > 236B/Air Combo 1 (3843 DMG, 34 MG/4554 DMG, 39 MG)
  • 2C > 214A/C > Dash > 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 5C > 6A > 22C > 5C > Air Combo 1/6A > 236B (4853 DMG, 43 MG/4458 DMG, 39 MG)
  • 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 3C > 22C (3476 DMG, 19 MG)
  • 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (3358 DMG, 26 MG/4239 DMG, 32 MG)
  • 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 5C > 2C > 214C > 236B/Air Combo 1 (3878 DMG, 31 MG/4650 DMG, 36 MG)
  • 6C > j.236C > j.C > Dash > 5C > 236B > Dash > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (5226 DMG, 44 MG/4835 DMG, 40 MG)
  • 6C > j.236C > j.C > Dash > 2C > 214A/C > 236B > Dash > 3C > 22C (3689 DMG, 22 MG)
  • 6C > j.236C > j.C > Dash > 2C > 214A/C > 236B > Dash > 2B > 5C > 236B/Air Combo 1 (3520 DMG, 30 MG/4243 DMG, 35 MG)
  • 6C > j.236C > j.C > Dash > 2C > 214A/C > 236B > Dash > 5C > 2C > 236B/Air Combo 1 (3723 DMG, 31 MG/4495 DMG, 37 MG)
  • 6C > j.236C > j.C > Dash > 2C > 214A/C > 236B > Dash > 5C > 6A > 22C > 5C > 236B/Air Combo 1 (4207 DMG, 34 MG/4787 DMG, 40 MG)


Combos From Throws:


  • 6/4Throw > Dash > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 1 (2902 DMG, 28 MG/3397 DMG, 34 MG)
  • 6/4Throw > Dash > 236B > (Dash) 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (3814 DMG, 35 MG/3433 DMG, 32 MG)
  • Air Throw > 5C > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 1 (3223 DMG, 31 MG/3729 DMG, 36 MG)
  • Air Throw > 5C > 236B > (Dash) 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4151 DMG, 38 MG/3758 DMG, 35 MG)
  • Air Throw > 22C > Dash > 5C > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 1 (3518 DMG, 33 MG/3992 DMG, 38 MG)
  • Air Throw > 22C > Dash > 5C > 236B > (Dash) 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4412 DMG, 40 MG/4044 DMG, 37 MG)
  • Air Throw > IAD/j.236C > j.C > 22C > Dash > 5C > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 1 (3629 DMG, 35 MG/4050 DMG, 41 MG)
  • Air Throw > IAD/j.236C > j.C > 22C > Dash > 5C > 236B > (Dash) 6C > j.236C > j.C > 5C > Air Combo 1/6A > 236B (4112 DMG, 41 MG/3763 DMG, 38 MG)
  • Air Throw > Dash > 6A > 6C > 22C > Dash > 5C > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 2 (3619 DMG, 38 MG/3946 DMG, 42 MG)

Edited by Urichinan, 18 December 2011 - 02:41 AM.

:LI: Team DAI

:AN: Twitter | YouTube

:ballSLB: Kusoge Kings


#4 18 November 2010 - 04:00 AM

Urichinan
Urichinan

    4B[m]

  • Moderators
  • Twitter: Urichinan
  • Location Maryville, Tennessee
  • PSN:  Uri_WoZ
3) Corner Combos:

Combos From A Moves:

  • 5A > 5C > 236B > 5C > 2C > 214C > Air Combo1/236B (2943 DMG, 31 MG/2325 DMG, 26 MG)
  • 5A > 5C > 236B > 6A > 6C > j.236C > j.C > 2C > 214C > Air Combo 1/236B (3052 DMG, 37 MG/2604 DMG, 31 MG)
  • 5A > 5C > 236B > 6A > 6C > 22C > 5C > Air Combo 1/6A > 236B (3171 DMG, 32 MG/2740 DMG, 29 MG)
  • 5A > 5C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (3641 DMG, 39 MG/3268 DMG, 35 MG)
  • 2A > 5C > 236B > 2B > 5C > Air Combo 1/236B (2224 DMG, 27 MG/1621 DMG, 21 MG)
  • 2A > 5C > 236B > 6A > 6C > 22C > 5C > Air Combo 1/6A > 236B (3171 DMG, 32 MG/2389 DMG, 29 MG)
  • 6A > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (3777 DMG, 35 MG/2925 DMG, 28 MG)
  • 6A > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (3700 DMG, 37 MG/3314 DMG, 34 MG)

Combos From B Moves:

  • 5B > 5C > 236B > 5C > 2C > 214C > Air Combo 1/236B (3628 DMG, 33 MG/2932 DMG, 27 MG)
  • 5B > 5C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (4360 DMG, 40 MG/3940 DMG, 37 MG)
  • 2B > 5C > 236B > 5C > 2C > 214C > Air Combo 1/236B (3191 DMG, 32 MG/2557 DMG, 26 MG)
  • 2B > 5C > 236B > 5C > 2C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (3893 DMG, 39 MG/3512 DMG, 36 MG)
  • 6B > (Dash) 5C > 236B > 5C > 2C > 214C > Air Combo 1/236B (3231 DMG, 33 MG/2637 DMG, 27 MG)
  • 6B > (Dash) 5C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (3914 DMG, 40 MG/3556 DMG, 37 MG)

Combos From C Moves:

  • 5C > 236B > 5C > 6A > 22C > 5C > 2C > 236B/Air Combo 3 (3803 DMG, 29 MG/4536 DMG, 33 MG)
  • 5C > 236B > 5C > 6A > 22C > 6A > 6C > 22C > Dash > 5C > 2C > 236B/Air Combo 3 (4529 DMG, 36 MG/5045 DMG, 40 MG)
  • 5C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > 2C > 236B/Air Combo 1 (4581 DMG, 36 MG/5230 DMG, 39 MG)
  • 5C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 6A > 22C > 5C > 236B/Air Combo 1 (4822 DMG, 36 MG/5384 DMG, 42 MG)
  • 2C > (Dash) 2C > 236B > > 5C > 2C > 214C > (Walk Back) 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5797 DMG, 46 MG/5414 DMG, 42 MG)
  • 2C > (Dash) 2C > Dash > 2C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (6046 DMG, 49 MG/5694 DMG, 46 MG)
  • 6C > j.236C > j.C > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5125 DMG, 42 MG/4749 DMG, 38 MG)
  • 6C > j.236C > j.C > Dash > 2C > 2C > 236B > 5C > 2C > 214C > (Walk Back) 6C > 22C > 5C > Air Combo 1/6A > 236B (5559 DMG, 48 MG/5199 DMG, 44 MG)

Combos From Throws:

  • 4/6Throw > Dash > 5C > 2C > 236B > (Dash) 5C > 2C > 214C > 236B/Air Combo 3 (3237 DMG, 34 MG/3630 DMG, 38 MG)
  • 4/6Throw > Dash > 5C > 2C > 236B > (Dash) 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4071 DMG, 41 MG/3747 DMG, 38 MG)
  • Air Throw > 5C > 236B > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4151 DMG, 38 MG/3758 DMG, 35 MG)

Edited by Urichinan, 18 December 2011 - 02:42 AM.

:LI: Team DAI

:AN: Twitter | YouTube

:ballSLB: Kusoge Kings


#5 18 November 2010 - 04:03 AM

Urichinan
Urichinan

    4B[m]

  • Moderators
  • Twitter: Urichinan
  • Location Maryville, Tennessee
  • PSN:  Uri_WoZ
4) Item Combos:

Frying Pan Combos:

Mid-Screen:


  • 5A > 5C > 5D > Dash > 5B > 2C > 5C > 3C > 22C (2025 DMG, 16 MG)

  • 5A > 5C > 5D > Dash > 6A > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (2172 DMG, 27 MG)

  • 6A > 5D > Dash > 2C > 214A/C > Dash > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (2354 DMG, 26 MG)

  • 6A > 6C > j.236C > j.C > Dash > 5D > Dash > 2C > 214A/C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (2761 DMG, 32 MG)

  • 5B > 5C > 5D > Dash > 6B > Dash > 5A > 5B > 2B > 5C > 3C > 22C (2753 DMG, 20 MG)

  • 5C > 5D > Dash > 5C > 6A > j.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3105 DMG, 26 MG)

  • 5C > 5D > Dash > 6A > 6C > j.236C > j.C > Dash > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3523 DMG, 32 MG)

  • 5C > 5D > Dash > 2C > 214A/C > Dash > 6C > j.236C > j.C > Dash > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3959 DMG, 35 MG)

  • 5C > j.D > IAD > j.C > 22C > Dash > 5D > 6A > 6C > 22C > Dash > 5C > Air Combo 1/236B (4069 DMG, 32 MG/3913 DMG, 27 MG)

  • 5C > j.D > IAD > j.C > 22C > Dash > 5D > Dash > 2C > 22C > Dash > 6A > 6C > 22C > Dash > 5C > Air Combo 1/236B (4682 DMG, 37 MG/4548 DMG, 32 MG)

  • 2C > Dash > 5D > Dash > 2C > 214A/C > sj.B > j.B > dj.B > j.C > j.D > j.C > j.236AXXX (3414 DMG, 27 MG)

  • 2C > Dash > 5D > Dash > 6C > j.236C > j.D > IAD > j.C > 22C > Dash > 5C > Air Combo 1/236B (4012 DMG, 26 MG/3812 DMG, 23 MG)

  • 2C > 214A/C > Dash > 6C > j.236C > j.D > IAD > j.C > 22C > Dash > 5D > Dash > 6A > 6C > 22C > Dash > 5C > Air Combo 1 (4342 DMG, 38 MG)

  • 6C > j.236C > j.D > IAD > j.C > 22C > Dash > 5D > Dash > 6A > 6C > 22C > Dash > 5C > Air Combo 1/236B (4007 DMG, 33 MG/3874 DMG, 27 MG)

  • 6C > j.236C > j.C > Dash > 2C > Dash > 5D > 6C > j.236C > j.D > IAD > j.C > 22C > Dash > 5C > Air Combo 1/236B (4209 DMG, 35 MG/4062 DMG, 29 MG)

  • 6C > j.236C > j.C > Dash > 5D > Dash > 2C > 214A/C > Dash > 6C > j.236C > j.D > IAD > j.C > 22C > Dash > 5C > Air Combo 1/6A > 236B (4224 DMG, 37 MG/4159 DMG, 34 MG)

  • Air Throw > 5D > Dash > 6A > 6C > 22C > Dash > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3453 DMG, 34 MG)

  • Air Throw > IAD > j.C > 22C > Dash > 5D > Dash > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3408 DMG, 31 MG)

Corner:


  • 5A > 5C > 5D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3332 DMG, 40 MG)

  • 5A > 5C > 5D > Dash > 5C > j.D > IAD > j.C > 22C > Dash > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3612 DMG, 44 MG/3225 DMG, 39 MG)

  • 6A > 5D > Dash > 5C > 2C > 236B > Dash > 6C > j.236C > 22C > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3927 DMG, 44 MG)

  • 6A > j.D > Dash > 5D > Dash > 6C > j.236C > j.C > 22C > Dash > 5C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3758 DMG, 43 MG/3350 DMG, 38 MG)

  • 6A > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5D > Dash > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3900 DMG, 43 MG)

  • 6A > 236B > 5C > 5D > Dash > 2C > 214C > Walk Back > 6C > 22C > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3906 DMG, 43 MG)

  • 5C > j.D > IAD > j.C > 22C > Dash > 5D > Dash > 5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > Air Combo 1/6A > 236B (5496 DMG, 48 MG/5119 DMG, 45 MG)

  • 5C > j.D > IAD > j.C > 22C > Dash > 5C > 236B > Dash > 6C > j.236C > j.C > 22C > 6A > 22C > 5D > Dash > 2C > 214C > Air Combo 1/236B (5688 DMG, 49 MG/5287 DMG, 44 MG)

  • 5C > j.D > IAD > j.C > 22C > Dash > 5C > 236B > Dash > 6C > j.236C > j.C > 22C > 6A > 22C > 5D > Dash > 2C > 22C > 5A > 5D > 236B (5564 DMG, 46 MG)

  • 5C > j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5D > Dash > 2C > 22C > 5C > Air Combo 1/6A > 236B (5871 DMG, 47 MG/5495 DMG, 44 MG)

  • 2C > 5D > 2C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (5647 DMG, 46 MG)

  • 2C > 2C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5D > Dash > 2C > 22C > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (6201 DMG, 51 MG)

  • 6C > j.236C > j.C > Dash > 2C > 236B > 5C > 2C > 214C > Walk Back > 6C > 22C > 5D > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (5517 DMG, 50 MG)

  • Throw > Dash > 5C > 236B > 6C > j.236C > j.C > 5D > Dash > 2C > 214C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (3826 DMG, 46 MG)

  • Throw > 236B > Dash > 6C > j.236C > j.C > 22C > 5D > Dash > 2C > 214C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (4081 DMG, 45 MG)

  • Throw > 5D > Dash > 2C > 236B > 6C > j.236C > j.C > 22C > 5C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (4130 DMG, 45 MG)

  • Air Throw > 5C > 236B > Dash > 6C > j.236C > j.C > 22C > 5D > Dash > 2C > 214C > sj.B > j.C > dj.B > j.C > j.D > j.C > j.236AXXX (4421 DMG, 47 MG)

  • Air Throw > IAD > j.C > 22C > Dash > 5C > 236B > 6C > j.236C > j.C > 22C > 5D > Dash > 2C > 214C > sj.C > dj.C > j.D > j.C > j.236AXXX (4676 DMG, 48 MG)


Hammer Combos:


Mid-Screen:


  • 5A > 6A > Hammer Loop > 5C > 6A > 236B (2613 DMG, 43 MG)

  • 6A > 5C > Hammer Loop > 5C > 6A > 236B (3181 DMG, 45 MG)

  • 6A > 6C > j.236C > j.C > Dash > 5C > Hammer Loop > 5C > 6A > 236B (3452 DMG, 51 DMG)

  • 6A > 6C > j.236C > j.C > Dash > 2C > 214C > Hammer Loop (3143 DMG, 42 MG)

  • 5B > 6A > Hammer Loop > 5C > 6A > 236B (3255 DMG, 45 MG)

  • 2B > 6A > Hammer Loop > 5C > 6A > 236B (2846 DMG, 44 MG)

  • 5C > 6A > Hammer Loop > 5C > 6A > 236B (3935 DMG, 45 MG)

  • 2C > Dash > 5C > Hammer Loop > 5C > 6A > 236B (4601 DMG, 46 MG)

  • 6C > j.236C > j.C > Dash > 5C > Hammer Loop > 5C > 6A > 236B (4713 DMG, 49 MG)


Corner:


  • 5A > 5C > 236B > 5C > 2C > 214C > Hammer Loop (3561 DMG, 47 MG)

  • 6A > 236B > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > Hammer Loop (4218 DMG, 53 MG)

  • 5B > 5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > Hammer Loop (4926 DMG, 56 MG)

  • 2B > 5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > Hammer Loop (4408 DMG, 55 MG)

  • 5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 6A > 22C > 5C > Hammer Loop (5945 DMG, 58 MG)

  • 2C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 6A > 22C > 5C > Hammer Loop (6085 DMG, 58 MG)

  • 6C > j.236C > j.C > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > Hammer Loop (5845 DMG, 60 MG)


Missile Combos:


Mid-Screen:


  • 5A > 5C > 5D > Dash > j.C > j.D > Dash > Air Combo 3 (2172 DMG, 25 MG)

  • 6A > j.D > Dash > 5C > j.C > j.D > Dash > Air Combo 4 (2314 DMG, 25 MG)

  • 6A > j.D > Dash > 2C > 214A/C > Dash > j.D > Dash > Air Combo 3 (2332 DMG, 27 MG)

  • 5B > 6A > j.D > Dash > 5C > j.C > j.D > Dash > Air Combo 4 (2566 DMG, 27 MG)

  • 5B > 5C > 5D > Dash > 6A > j.D > Dash > j.C > j.D > Dash > Air Combo 4 (2815 DMG, 31 MG)

  • 2B > 6A > j.D > Dash > 5C > j.C > j.D > Dash > Air Combo 4 (2224 DMG, 26 MG)

  • 2B > 5C > 5D > Dash > 6A > j.D > Dash > j.C > j.D > Dash > Air Combo 4 (2451 DMG, 30 MG)

  • 5C > 5D > Dash > 6A > j.D > Dash > 2C > 214A/C > Dash > j.D > Air Combo 4 (3252 DMG, 32 MG)

  • 5C > 5D > Dash > 3C > 214D > 236B > Second Missile Hits > Dash > 5C > Air Combo 1 (4082 DMG, 39 MG)

  • 2C > Dash > sj.C > j.D > Dash > sj.C > j.D > Dash > Air Combo 4 (3335 DMG, 26 MG)

  • 6C > j.236C > j.C > Dash > 6A > j.D > Dash > 5C > Air Combo 3 (3178 DMG, 25 MG)

  • 6C > j.236C > j.C > Dash > 6A > j.C > Dash > 2C > 214A/C > j.D > Dash > Air Combo 4 (3444 DMG, 31 MG)

Corner:


  • 5A > 5C > 5D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3071 DMG, 39 MG/2622 DMG, 33 MG)

  • 5A > 5C > 5D > Dash > 2C > 236B > Dash > 6C > 22C > 5C > Air Combo 1/6A > 236B (3371 DMG, 38 MG/2978 DMG, 34 MG)

  • 6A > 5D > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (3379 DMG, 36 MG/2987 DMG, 32 MG)

  • 6A > 6C > j.236C > j.C > Dash > 2C > 236B > Dash > 5C > j.C > j.D > Air Combo 4 (3414 DMG, 37 MG)

  • 5B > 6A > j.D > Dash > 5C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (3696 DMG, 41 MG/3356 DMG, 37 MG)

  • 5B > 5C > 5D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4192 DMG, 42 MG/3800 DMG, 38 MG)

  • 2B > 5C > 5D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3319 DMG, 39 MG/2860 DMG, 34 MG)

  • 5C > 5D > Dash > 2C > 5D > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4767 DMG, 44 MG/4355 DMG, 40 MG)

  • 2C > Dash > 6A > j.D > Dash > 5C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4529 DMG, 42 MG/4114 DMG, 38 MG)

  • 2C > 214A/C > Dash > j.D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4713 DMG, 42 MG/4288 DMG, 39 MG)

  • 2C > 236B > 6A > j.D > 6C > 22C > 5C > j.C > j.D > Air Combo 4 (4852 DMG, 40 MG)

  • 2C > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > j.C > j.D > Air Combo 4 (5668 DMG, 45 MG)

  • 6C > j.C > j.D > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (4582 DMG, 39 MG/4149 DMG, 36 MG)

  • 6C > j.236C > j.C > Dash > 2C > 236B > Dash > 6A > j.D > Dash > 2C > 22C > 5C > Air Combo 1/6A > 236B (5053 DMG, 42 MG/4638 DMG, 39 MG)


Item Toss Combos:

Corner:



[*=left]5A > 5C > 214D > Dash > 5C > Air Combo 1/236B (2064 DMG, 21 MG/1874 DMG, 15 MG)
[*=left]5A > 5C > 214D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3266 DMG, 37 MG/2730 DMG, 31 MG)
[*=left]5A > 5C > 236B > Dash > 5C > 214D > 6C > 22C > 5C > Air Combo 1/6A > 236B (3544 DMG, 35 MG/3078 DMG, 32 MG)
[*=left]5A > 5C > 214D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (3688 DMG, 38 MG/3275 DMG, 35 MG)
[*=left]6A > 214D > Dash > 2C > 214C > Air Combo 1/236B (2243 DMG, 22 MG/2082 DMG, 17 MG)
[*=left]6A > 214D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Air Combo 1/236B (3327 DMG, 35 MG/2773 DMG, 30 MG)
[*=left]6A > 214D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 5C > Air Combo 1/6A > 236B (3749 DMG, 37 MG/3321 DMG, 34 MG)
[*=left]5B > 5C > 236B > Dash > 5C > 214D > Air Combo 1/236B (3440 DMG, 29 MG/2568 DMG, 24 MG)
[*=left]5B > 5C > 236B > Dash > 5C > 214C > 6C > 2CC > 5C > Air Combo 1/236B (4254 DMG, 37 MG/3547 DMG, 31 MG)
[*=left]5B > 5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 5C > 214D > Air Combo 3/236B (4450 DMG, 41 MG/3950 DMG, 37 MG)
[*=left]2B > 5C > 236B > Dash > 5C > 214D > Air Combo 1/236B (3019 DMG, 28 MG/2228 DMG, 23 MG)
[*=left]2B > 5C > 236B > Dash > 5C > 214D > 6C > 22C > 5C > Air Combo 1/236B (3795 DMG, 36 MG/3154 DMG, 30 MG)
[*=left]5C > 236B > Dash > 5C > 214D > Air Combo 1/236B (3942 DMG, 37 MG/2789 DMG, 21 MG)
[*=left]5C > 236B > Dash > 5C > 214D > 6C > 22C > 5C > Air Combo 1/236B (4891 DMG, 34 MG/3955 DMG, 39 MG)
[*=left]5C > 236B > Dash > 5C > 214D > 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5231 DMG, 38 MG/4710 DMG, 35 MG)
[*=left]5C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 6A > 22C > 5C > 214D > Air Combo 3/236B (5474 DMG, 42 MG/4975 DMG, 38 MG)
[*=left]5C > 214D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5450 DMG, 41 MG/4987 DMG, 38 MG)
[*=left]5C > 236B > Dash > 5C > 214D > 6C > 22C > 6A > 22C > Dash > 5C > 2C > 214C > Air Combo 3/236B (5494 DMG, 42 MG/4995 DMG, 38 MG)
[*=left]5C > 214D > Dash > 2C > 236B > Dash > 6C > j.236C > j.C > 22C > 6A > 22C > Dash > 5C > 2C > 214C > Air Combo 3/236B (5494 DMG, 42 MG/5243 DMG, 42 MG)
[*=left]5C > 214D > Dash > 2C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5808 DMG, 47 MG/5446 DMG, 44 MG)
[*=left]2C > 236B > Dash > 5C > 214D > 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5371 DMG, 39 MG/4850 DMG, 35 MG)
[*=left]2C > 236B > Dash > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > 214D > Air Combo 3/236B (5229 DMG, 37 MG/4588 DMG, 33 MG)
[*=left]2C > 236B > Dash > 5C > 2C > 214C > Walk Back > 6C > 22C > 6A > 22C > 5C > 214D > Air Combo 4/236B (5564 DMG, 41 MG/5115 DMG, 39 MG)
[*=left]6C > j.236C > j.C > Dash > 6A > 214D > Air Combo 3 (2927 DMG, 21 MG)
[*=left]6C > j.236C > j.C > Dash > 6A > 236B > Dash > 5C > 214D > Air Combo 3/236B (3952 DMG, 30 MG/3163 DMG, 27 MG)
[*=left]6C > j.236C > j.C > Dash > 6A > 236B > Dash > 5C > 214D > 6C > 22C > 5C > Air Combo 1/6A > 236B (4588 DMG, 40 MG/4166 DMG, 36 MG)
[*=left]6C > j.236C > j.C > Dash > 2C > 236B > Dash > 5C > 214D > Air Combo 3/236B (4481 DMG, 32 MG/3572 DMG, 28 MG)
[*=left]6C > j.236C > j.C > Dash > 2C > 236B > Dash > 5C > 214D > 6C > 22C > 5C > Air Combo 1/6A > 236B (5153 DMG, 41 MG/4665 DMG, 37 MG)
[*=left]6C > j.236C > j.C > Dash > 2C > 236B > Dash > 5C > 214D > 6C > 22C > 6A > 22C > 5C > Air Combo 1/6A > 236B (5513 DMG, 45 MG/5146 DMG, 41 MG)

Edited by Urichinan, 02 January 2012 - 08:54 PM.

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#6 02 April 2011 - 08:12 AM

snipingsnipe
snipingsnipe

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Not sure how helpful they are but heres a couple of combos I found
(Hammer only) 5b 5c 236b 5c 2c 214c 6c 22c 5c J.b J.c jc J.c J.d 5c J.b J.c jc J.c J.d 5c 632146c: 6327 dmg
(Frying Pan/Miracle Jeanne activated only) 5b/5c 5d 6c J.c J.d 5c 236b 5c 2c 214c J.b J.c jc J.c 236aaa 5366 dmg
(Missile/Miracle Jeanne only midscreen) 5b 5d 5b 6a J.b J.c jc J.c 236aaa 3188 dmg
(Frying pan/Miracle Jeanne midscreen) 5b/5c 5d 6c J.c J.d 6a J.b J.c jc J.c 236aaa: 3818dmg
BBCS
Main: :PT:
Sub: ?:MK:?

GGXXAC
Main: :KY:
Sub: :MI:

#7 04 April 2011 - 02:40 AM

Reioumu
Reioumu

    Roll face on buttons

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5A > 2A > 5B > 2B > 5C > 236B (1621 Damage, Heat Gain not specified)
Add a 5D after 236B for a item.

This only works on crouchers. 2A -> 5B will reset otherwise

#8 04 April 2011 - 03:01 AM

Urichinan
Urichinan

    4B[m]

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Fixed, thanks!

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#9 04 April 2011 - 04:50 AM

snipingsnipe
snipingsnipe

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Decided to go and find the damage and heat for all the combos, if they have "???????" That means I couldn't get them to combo right. Also ht=heat. I'm also too lazy to do the FC combo for now :psyduck:
1) Midscreen Combos:

Combos From A Moves:
1578 dmg 12ht
1621 dmg 14ht
1359 dmg 14ht
1407 dmg 11ht
2367 dmg 23ht

Combos From B Moves:
1899 dmg 12ht
1692dmg 9ht

Combos From C Moves:
1903dmg 18ht
1501dmg 6ht
2314dmg 17ht
3061dmg 18ht
3290dmg 24ht
2848dmg 9ht
3518dmg 14ht

2) Corner Combos:

Combos From A Moves:
2637dmg 28ht
2392dmg 29ht
2942dmg 33ht

Combos From B Moves:
3243dmg 27ht
2932dmg 27ht
3628dmg 33ht
4360dmg 40ht
????????????

Combos From C Moves:
3678dmg 24ht
3268dmg 25ht
4193dmg 30ht
5081dmg 38ht
????????????
4096dmg 39ht
4626dmg 26ht

3) Item Combos:

Frying Pan/Fan:
2605dmg 24ht
4445dmg 40ht
4452dmg 39ht
5362dmg 43ht
4880dmg 27ht

Hammer/16t Hammer:
4826dmg 49ht
5468dmg 45ht
5781dmg 54ht
7626dmg 13ht

Kitty Missile(s)/Giant Missile(s):
2250dmg 10ht

Edited by snipingsnipe, 04 April 2011 - 04:58 AM.

BBCS
Main: :PT:
Sub: ?:MK:?

GGXXAC
Main: :KY:
Sub: :MI:

#10 04 April 2011 - 05:48 AM

Nekuraba
Nekuraba

    This just won't do

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Basic AH combo:
5a,5c,236b,5c,2c,214c,j.78, 236236c (AH)
All about this ---> :MA: :PT: <--- with a little of this..

#11 04 April 2011 - 06:14 AM

Urichinan
Urichinan

    4B[m]

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Thanks for the Damage and Heat numbers snipingsnipe. I'll double check them later and get the numbers for the ones you missed. ;)

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#12 04 April 2011 - 02:09 PM

Reioumu
Reioumu

    Roll face on buttons

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Frying pan combo I worked out. It's pretty much blockstring into instant overhead. 5C j.D combos so this starter I think could be pretty useful.

5C j.D 5C 236B 5C 5D dash 2C 2C 214C sj.B j.C dj.B j.C j.236AXX 4867 - 40 meter gain, uses two Frying pans. Does 4185 with 5B starter (42 meter).

cool thing about the combo is that you can do this starting from the middle of the stage (around where 2P starts) all you have to add is a dash after 236B

If you want to get rid of the rest of your frying pan, you can do so after 214C. Just do 214D sj.C dj.C j.236Axx. does 4914(5C starter) or 4172(5B starter). If you want to switch to your next item you can just do another 5D instead of the combo after 214D

Edited by Reioumu, 04 April 2011 - 03:47 PM.


#13 04 April 2011 - 03:14 PM

Urichinan
Urichinan

    4B[m]

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What exactly is d.2C? Noel is the only character I know of that has a d.2C which stands for Drive~2C.

Do you mean 22C?

Edited by Urichinan, 04 April 2011 - 03:22 PM.
Freakin' typo man.

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#14 04 April 2011 - 03:16 PM

Reioumu
Reioumu

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sorry, that's my notation for dash. I tend to just want to type a lot of stuff shorthand, I can just use stand dash 2C notation.

Edit: just made a missile -> hammer combo.

corner - 5B 5C 236B 5C 2C 214D 5D(needs to be hammer) sj.C dj.C j.D 5C sj.B j.C dj.C j.D 5C 632146C - 5906 damage. Builds 52 meter prior to the super.

Edited by Reioumu, 04 April 2011 - 03:23 PM.


#15 04 April 2011 - 03:30 PM

Urichinan
Urichinan

    4B[m]

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Do you mind testing to see if the Hammer Loop can be done mid-screen? I've seen one rep used, but nothing further.

EDIT: How much damage does that combo do prior to the super?

Edited by Urichinan, 04 April 2011 - 03:35 PM.

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#16 04 April 2011 - 03:38 PM

Reioumu
Reioumu

    Roll face on buttons

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Yes you can do 3 reps actually. 6A anti-air (sj.B j.C dj.C j.D 5C)x3 632146C 4519 damage Everything before the super builds 49 meter. Most of the time you SHOULD have at least 1 meter lol

edit: The combo does EXACTLY 4500 before the super.

edit2: doing the instant overhead combo and this missile one gave me an idea... It came out to do 7054 damage lol...

with 2 frying pans left and hammer next.

5C j.D 5C 236B dash 5C 5D dash 2C 2C 214C 5D (get hammer) sj.C dj.C j.D 5C sj.B j.C dj.C j.D 5C 632146C (Builds 57 meter prior to super) made a video for it too lol

Edited by Reioumu, 04 April 2011 - 04:51 PM.


#17 04 April 2011 - 04:52 PM

Urichinan
Urichinan

    4B[m]

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If it's easier for you, just write [Hammer Loop] or [Hammer Loop Variant] for the Hammer Loop. (Check the first post for details)

EDIT: Nevermind.

Edited by Urichinan, 04 April 2011 - 05:00 PM.

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#18 05 April 2011 - 04:09 AM

snipingsnipe
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I just figured out why I couldnt get some combos to work, some of the ones you have only work on airborne opponents, otherwise the 6c wont otg before bluebeating. I'll list the ones that require and airborne opponent
5C > 236B > 6C > j.236C > j.C > 22C > Dash > 2C > 214C > Air Combo 1
5C > 236B > 6C > j.236C > j.C > 22C > Dash > 2C > 214C > Air Combo 1
All of them are from the corner starting from c attack part of the list
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#19 05 April 2011 - 10:34 PM

dummyacct7
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At this point, I'm just tossing whatever shit I come up with (or I see others come up with) that seems worthwhile here. Heat gains/losses are optimal, all assuming that you don't hit 100 and miss out on any of the gain.


Mid-screen

Random RC Combos (looking for higher damage and better pushback than the basic ones)

5A starter mid-screen RC into Mami Circular
5A > 5B > 5C > 3C > 22C > RC > Dash > 6A > 6C > 22C > Dash > 5A > 6A > 236B > [Oki Setup] (2817 Damage, -36 Heat)

5A starter mid-screen into Mami Circular into Air Combo 1 (pushes about three quarters of the way across the stage)
5A > 5B > 5C > 3C > 22C > RC > Dash > 6C > 22C > Dash > 5A > 6A > 236B > [Dash] > 5C > Air Combo 1 (3333 Damage, -24 Heat)

5B mid-screen RC into Mami Circular into Air Combo 1 (pushes about three quarters of the way across the stage)
5B > 3C > 22C > RC > Dash > 2C > 214C > 6C > 22C > Dash > 5A > 6A > 236B > [Dash] > 5C > Air Combo 1 (3917 Damage, -16 Heat)


Corner Combos

Everything in the corner pretty much comes down to using the meatiest combo after your starter and deciding which ender to use. That said, I've re-organised this section so it gets straight to the core parts, with just a bit of fluff combo exhibition on the side.

Corner Combo Ender Options
~Knockdown or 22C > 5C > 6A > 236B > [3C/Backdash] > 214X
~Knockdown or 22C > 5C > Air Combo 1
~Knockdown or 22C > 5C > j.B > j.C > jc > j.B > j.C > j.D (Frying Pan) > j.C > j.236AXXX
~Knockdown > 5C > 632146C > [RC > 214B > 22C > Bubble Hits > 22C]
~Knockdown or 22C > 5C > Hammer Loop > [[632146C] > [RC > 214B > 22C > Bubble Hits > 22C]]
~22C > 5D (Frying Pan) > [3C] > [[632146C] > [RC > 214B > 22C > Bubble Hits > 22C]]

Corner Combo Meat (From Least to Most Proration)
1. ~236B > 6A > 6C > j.236C > j.C > 6A Ender (Uses 6A instead of 5C in the ender, will work if nothing else does)
2. ~236B > 6A > 6C > 22C > Ender (Very easy timing, almost always works)
3. ~236B > 5C > 6A > 6C > 22C > Ender (Use the combo below unless there's already a bubble on the screen)
4. ~236B > 5C > 2C > 214C > 6C > 22C > Ender
5. ~236B > 5C > 6A > 6C > 22C > 6A > 22C > Ender (Use the combo below unless there's already a bubble on screen)
6. ~236B > 5C > 2C > 214C > 6C > 22C > 6A > 22C > Ender

AA Corner Combo Meat
1. ~Anti-air 236B > 6C > j.236C > j.C > 22C > Ender (This picks up off almost any AA mami, including off throws)
2. ~Anti-air 236B > 6C > j.236C > j.C > 22C > 6A > 22C > Ender

Combo Meat Damage Comparison (Tested off of 2C > 236B ending with 5C > 6A > 236B)
Combo Meat 6 - 5106
Combo Meat 5 - 4661
Combo Meat 4 - 4614
AA Combo Meat 2 - 4575 (Can out-perform Combo Meat 4 depending on the starter)
Combo Meat 3 - 4165
AA Combo Meat 1 - 4057
Combo Meat 2 - 3830
Combo Meat 1 - 3459

Possible Finishers for Common Starters
2A > 5A > 2B > 5B > 5C > 236B > Combo Meat 1
5A > [2B] > 5B > 5C > 236B > Combo Meat 1-2
6A > [5C] > 236B > AA Combo Meat 1
2B > [5B] > 5C > 236B > Combo Meat 1-4 (3 & 4 are a little tight with the 5B)
6B > [Dash] > 5A > 5C > 236B > Combo Meat 1-2
5C > [2C] > 236B > Combo Meat 1-6, AA Combo Meat 1-2 if you 2C
2C > [2C] > 236B > Combo Meat 1-6, AA Combo Meat 1-2
236B > Combo Meat 1-6, AA Combo Meat 1-2 if you hit them in the air
214X > 2C > 236B > AA Combo Meat 1-2 (If you can't confirm the bubble into 2C and hit with other crap instead, Combo Meat 3 is a pretty safe bet)
j.A/j.B/j.C/j.2C > 5A > 5C > 236B > Combo Meat 1-4 (3 & 4 are a little tight)
j.D (Frying Pan) > 5C > 2C > 236B > AA Combo Meat 1-2
j.D (Frying Pan) > Airdash > j.C > 22C > [Dash] > 5C > [2C] > 236B > AA Combo Meat 1-2 (Character specific, but fancy)
Throw > [Dash] > 5C > [2C] > 236B > AA Combo Meat 1
Air Throw > [Dash] > 5C > [2C] > 236B > AA Combo Meat 1
Backthrow (Against Wall) > Dash > 5C > 236B > AA Combo Meat 1 (Backthrow is broken against a lot of characters)

Dramatic Sammy Near-Corner Starter
[5B] > [3C] > 214C Whiff (Pressure and let it float above/behind them) > 41236D > Bubble Hits > 236B > Any Bubble-less Finisher

Excalibolg Counter-Hit Starter
5D CH (Excalibolg) > [Dash > 5C > [2C]] > 236B > Any Finisher

Miracle Jeanne Missile Corner Combo
236B > 5C > 2C > 236236D (Missiles) > j.D > 22C > 5C > j.C > jc > j.C > j.D > 22C > 5C > j.C > jc > j.C > j.D > 3C > 632146C (8065 Damage, -50 Heat)

Edited by dummyacct7, 11 October 2011 - 07:10 AM.

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#20 19 April 2011 - 01:02 AM

Psyken
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1) Midscreen Combos:

Combos From A Moves:



6A > 6C > j.236C > j.C > 5C > Air Combo 1 (2367 Damage, 23 Heat)


J.236 C is a pillow fluff... I'm trying this combo right now... Are you sure this is what you meant?

#21 19 April 2011 - 01:07 AM

toanenadiz
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That is correct

if you cant win a match by only hitting D then your journey is not yet complete


#22 19 April 2011 - 01:41 AM

Psyken
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    Mitsuru / V - 13 / Orie

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Ahh.. I see it now... Idk what I was doing different.. maybe not pressing at the right time but I got it... I won't be doing this combo online due to lag.. XD That's for sure..

#23 20 April 2011 - 07:35 AM

Kurushii
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In General Notes you listing j.236A move as j.236AXX. It has 3 X inputs after the initial move. So it should be listed as j.236AXXX.

In Midscreen Combos (C Moves) you have RC combos with wrong heat listings.

In Corner Combos (A Moves) you listing 2A/5A as optional choice for starters but they give different damage values. Also 2A does not combo into 5B from your listing. It can combo 2A>2B>5B. The damage values and heat are listed for the 5A not the 2A.

In Corner Combos (B Moves) you listing that 6C can link from 236B. That's only valid against a jumping opponent as snipingsnipe stated way earlier. You need either the following if you want to make valid for ground:
236B>5C>6A>6C
236B>5B>6A>6C
236B>5B>6A>6C
236B>5B>5C>6A>6C

In Corner Combos (C Moves) you have another RC combo with wrong heat listings.

Side note the majority, if not all, combos listing 5B>5C should reconsider listing 5B>2B>5C for more damage/heat. I'm mean seriously they teach you it early on in challenge mode. :8/:

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#24 20 April 2011 - 11:44 PM

dummyacct7
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Side note the majority, if not all, combos listing 5B>5C should reconsider listing 5B>2B>5C for more damage/heat. I'm mean seriously they teach you it early on in challenge mode. :8/:


Maybe on occasion, but Plat's combos tend to be VERY picky when it comes to proration.

For example, one of my mid-screen RC combos off of 5A
5A > 5B > 5C > 3C > 22C > RC > Dash > 6C > 22C > Dash > 5A > 6A > 236B > [Dash] > 5C > Air Combo 1 (3333 Damage, -24 Heat)

If you try and add anything extra like a 5B > 2B > 5C or start it with a 2A, the 5A > 6A isn't going to pick up later (though 5A > 2B > 5C works as a starter). When it comes to corner combos, what you're generally looking for is a way to get in as many 5C's, 2C's, and 22C's as possible, as they have some of her best damage and lowest proration. To do this you'll want to use as few other moves as possible, so adding in extra B moves definitely won't help.

Edited by dummyacct7, 21 April 2011 - 12:16 AM.

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#25 21 April 2011 - 12:15 AM

Kurushii
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On a longer RC combo yea that understandable but the shorter combos (mainly midscreen ones) make better use with it.

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#26 21 April 2011 - 06:44 AM

Kurushii
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Spent some time going through her normals to see what links into what normal on a standing opponent. 5B>2C, and 5C>2C are very unique requiring a dash on startup before first input on most characters to make it work. List will help for anyone looking for options on the combos they are making early on.

Normal to Normal Links (Standing Opponent):
5A>5A
5A>5B
5A>5C
5A>6A
5A>2A
5A>2B
5A>3C
CH 5A>2C
5B>6A
5B>5C
5B>2B
5B>2C (Standing: Tager) (Dash Startup Required: Tsubaki, Hakumen, and Arakune) (Invalid on everyone else not noted)
5B>3C
CH 5B>6C
CH 5B>6B
5C>6A
5C>2C (Standing: Ragna, Tager, Hakumen) (Dash Startup Required: Everyone else not noted) (Invalid on Taokaka, Mu, Makoto, Platinum)
5C>3C
CH 5C>6B
CH 5C>6C
6A>5C
6A>6B
6A>6C
6A>2C (Dash Startup Required on some characters, more testing needed)
6A>j.X
6B>X (Very distance specific to link other normals, more testing needed)
CH 6B>5B
CH 6B>5C
CH 6B>6A
CH 6B>2B
CH 6B>3C
6C>j.X (All jump normals work except for j.A)
2A>2A
2A>2B
2A>3C (Reset)
2A>5A
2A>5C
CH 2A>5B
CH 2A>3C
2B>3C
2B>5B
2B>5C
2B>6A
CH 2B>2C
CH 2B>6B
2C>Delay>5A (Corner Requirement)
2C>Delay>5B
2C>Delay>5C (Midscreen Requires Dash Startup)
2C>Delay>6A (Corner Requirement)
2C>Delay>2C (Corner Requirement)
2C>Delay>3C (Corner Requirement)
CH 2C>Delay>6B (Corner Requirement)
CH 2C>Delay>6C (Corner Requirement)
CH 2C>Delay>2A (Corner Requirement)
CH 2C>Delay>2B (Corner Requirement)
CH 2C>Delay>2C (Corner Requirement)
CH 2C>Delay>3C (Corner Requirement)
3C>22C
j.A>j.A
j.A>j.B
j.A>j.C (Tager only, more testing needed)
j.A>j.2C (Tager only, more testing needed)
j.A>5A
j.A>2A
j.A>2B
CH j.A>5B
CH j.A>6A
CH j.A>5C
CH j.A>3C
j.B>j.A
j.B>j.C
j.B>j.2C
j.B>5A
j.B>5B
j.B>2A
j.B>2B
CH j.B>5C
CH j.B>6A
CH j.B>3C
j.C>j.2C
j.C>5A
j.C>5B
j.C>5C
j.C>2A
j.C>2B
CH j.C>6A
CH j.C>3C
j.2C>5A
j.2C>2A
CH j.2C>5B
CH j.2C>5C
CH j.2C>6A
CH j.2C>2B

--------------------------------------------

Also don't see anyone doing 6A>2C which has some nice options in midscreen. The damage may not be anything serious but they all will carry someone from mid-screen to corner and build a decent amount of meter.

Midscreen:
6A>2C>214B>5D>236Bx4 (1947 Damage, 35 Heat)*
6A>2C>214B>5D>236Bx2>22C (2343 Damage, 23 Heat)*
[66]>5C>2C>214B>5D>236Bx2>22C (3075 Damage, 24 Heat)**
*(Invalid on Taokaka, Mu, Makoto, Platinum) (Standing: Ragna, Tager, Hakumen) (Dash Startup Required: Everyone else not noted)
**Dash Startup required on some characters

Edited by Kurushii, 23 April 2011 - 12:40 AM.

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#27 21 April 2011 - 07:13 PM

Cirno
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I guess I've failed to mention this, but 6B chains into most everything so long as you space it properly. If it connects at the maximum range of the attack, you have about 12 frames to connect another attack. This would include dashing 5A, 5C, 2B, standing 5B etc. At lesser than max ranges, you can still connect dashing 5A or standing 5C, but the distance has to be recognized, otherwise the opponent may just as well block it. It's decent for resetting pressure if they do block it, although.

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#28 21 April 2011 - 07:23 PM

Kurushii
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I guess I've failed to mention this, but 6B chains into most everything so long as you space it properly. If it connects at the maximum range of the attack, you have about 12 frames to connect another attack. This would include dashing 5A, 5C, 2B, standing 5B etc. At lesser than max ranges, you can still connect dashing 5A or standing 5C, but the distance has to be recognized, otherwise the opponent may just as well block it. It's decent for resetting pressure if they do block it, although.

Ohhh. Thanks for the info. Ill have to work on that later.

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#29 22 April 2011 - 07:22 AM

Kurushii
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More midscreen combos. Feel in love with this combo string I made. Takes you from midscreen (no further than match start distance from corner) to corner with either 22C combo ender or bubble oki setup. Pretty much tops the majority of the previous midscreen meterless combos listed for what it provides. :yaaay:

Character Specific Mess:
5A>5B>6A>5C>6A>236Bx2> 214B (1736 Damage, 24 Heat) [2nd 6A Removal Needed: Noel, Taokaka, Rachel, Makoto] (w/o 2nd 6A = 1677d, 22h)
5A>5B>6A>5C>6A>236Bx2>22C (2136 Damage, 26 Heat) [2nd 6A Removal Needed: Noel, Taokaka, Rachel, Makoto] (w/o 2nd 6A = 2077d, 23h)
2A>5A>6A>5C>6A>236Bx2> 214B (1261 Damage, 22 Heat) [Dash Startup Required: Noel, Bang, Rachel, Platinum] [2nd 6A Removal Needed: Ragna, Noel, Tager, Bang, Rachel] (w/o 2nd 6A = 1214d, 20h)
2A>5A>6A>5C>6A>236Bx2>22C (1661 Damage, 24 Heat) [Dash Startup Required: Noel, Bang, Rachel, Platinum] [2nd 6A Removal Needed: Ragna, Noel, Tager, Bang, Rachel] (w/o 2nd 6A = 1614d, 22h)
6A>5C>236Bx3> 214B (1751 Damage, 25 Heat) [Dash Startup Required: Lambda, Bang, Arakune, Carl, Rachel, Jin, Platinum]
6A>5C>236Bx3>22C (2151 Damage, 27 Heat) [Dash Startup Required: Lambda, Bang, Arakune, Carl, Rachel, Jin, Platinum]
5B>5C>6A>5C>6A>236Bx2> 214B (2375 Damage, 26 Heat) [Invalid: Platinum] [Dash Startup Required: Ragna, Noel, Litchi, Lambda, Hakumen, Bang, Carl, Rachel, Jin, Mu, Makoto, Valkenhayn] [2nd 6A Removal Needed: Noel, Taokaka, Tager, Arakune, Carl, Rachel, Makoto] (w/o 2nd 6A = 2307d, 23h)
5B>5C>6A>5C>6A>236Bx2>22C (2775 Damage, 27 Heat) [Invalid: Platinum] [Dash Startup Required: Ragna, Noel, Litchi, Lambda, Hakumen, Bang, Carl, Rachel, Jin, Mu, Makoto, Valkenhayn] [2nd 6A Removal Needed: Noel, Taokaka, Tager, Arakune, Carl, Rachel, Makoto] (w/o 2nd 6A = 2707d, 25h)
2B>5B>6A>5C>6A>236Bx2> 214B (1955 Damage, 25 Heat) [2nd 6A Removal Needed: Noel, Taokaka, Makoto] (w/o 2nd 6A = 1893d, 22h)
2B>5B>6A>5C>6A>236Bx2>22C (2355 Damage, 26 Heat) [2nd 6A Removal Needed: Noel, Taokaka, Makoto] (w/o 2nd 6A = 2293d, 24h)
5C>6A>5C>6A>236Bx2> 214B (2535 Damage, 23 Heat) [Dash Startup Required: Taokaka, Rachel] [2nd 6A Removal Needed: Noel, Makoto] (w/o 2nd 6A = 2443d, 21h)
5C>6A>5C>6A>236Bx3>22C (2940 Damage, 32 Heat) [Dash Startup Required: Taokaka, Rachel] [2nd 6A Removal Needed: Noel, Makoto] (w/o 2nd 6A = 2850d, 30h)

Universal Versions:
5A>5B>6A>5C>236Bx2> 214B (1677 Damage, 22 Heat)
5A>5B>6A>5C>236Bx2>22C (2077 Damage, 23 Heat)
66>2A>5A>6A>5C>236Bx2> 214B (1214 Damage, 20 Heat)
66>2A>5A>6A>5C>236Bx2>22C (1614 Damage, 22 Heat)
66>6A>5C>236Bx3> 214B (1751 Damage, 25 Heat)
66>6A>5C>236Bx3>22C (2151 Damage, 27 Heat)
66>5B>5C>6A>5C>236Bx2> 214B (2307 Damage, 23 Heat) [Invalid: Platinum]
66>5B>5C>6A>5C>236Bx2>22C (2707 Damage, 25 Heat) [Invalid: Platinum]
2B>5B>6A>5C>236Bx2> 214B (1893 Damage, 22 Heat)
2B>5B>6A>5C>236Bx2>22C (2293 Damage, 24 Heat)
66>5C>6A>5C>236Bx2> 214B (2443 Damage, 21 Heat)
66>5C>6A>5C>236Bx3>22C (2850 Damage, 30 Heat)


Midscreen:
5B>2B>5C>236B (1952 Damage, 13 Heat)
5B>2B>6A>6C>j.C>dj.C>236A~AAA (2113 Damage, 18 Heat)
FC 6C>j.236C>j.C>6A>236Bx3>22C (3009 Damage, 30 Heat)

Corner:
6C>j.236C>j.C>5C>236B>5C>2C>214C>5D>sj.B>j.C>dj.C>j.236A~AA (4534 Damage, 33 Heat)
BC>5C>2C>Delay>236B>5C>2C>214C>5D>sj.B>j.C>dj.C>j.236A~AAA (3618 Damage, 38 Heat)

Edited by Kurushii, 23 April 2011 - 12:34 AM.
I blame Hazama for having a perfect hitbox for combos.

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#30 01 May 2011 - 12:55 AM

Kurushii
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Midscreen:
[Frying Pan Active] 5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (3958 Damage, 31 Heat)
[Frying Pan Active] 5C>5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4734 Damage, 34 Heat)
[Frying Pan Active] 5B>5C>5D>66>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4138 Damage, 36 Heat)
CH 5C>6C>j.236C>5C>236B>66>5C>2C>214C>4>6C>22C (4656 Damage, 32 Heat)
CH 2C>66>2C>236B>66>5C>2C>214C>4>6C>22C>5C>sj.C>dj.C>j.236A~AA (5282 Damage, 38 Heat)

Corner:
[Bat Active] CH j.D>5C>236B>5C>2C>214C>4>6C>22C (4037 Damage, 25 Heat)

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