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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!


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#1 11 May 2011 - 12:25 AM

DaiAndOh
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123 directions

abcd for attacks.

j.=jumping. jc=jump cancel. dj=double jump.

All combos with have approximate damage/meter/nails/seals listed. Hopefully meter gain too.

Midscreen Bnbs:

5A>5B>2B>6C >j.D>2B > 623B - 1886 dam./20 Heat/1 Seal/0 Nails. Standing only.
5A>5B>2B>6C j.D>2B>6C>j.C - 1921 dam./21 Heat/1 Seal/0 Nails. Standing only.
6D(CH)>j.D>236C>5C>5D>623B - 2004 dam./19 Heat/3 Seals. Use after 6D's frame 1 autoguard works.
5A>5B>2B>6C j.D>2369C>66>5C>6D>623B - 2054 dam./25 Heat/2 Seals. Standing Only.
2D(CH)>j.D>236C>5C>6D>623B - 2074 dam./19 Heat/3 Seals.
2D>j.B>j.4C>jc>j.4C>j.623B - 2836 dam./xx Heat/1 Seal


About 35%-half screen from corner.
(5a)>5B>2B>6C>IAD>j.4C>j.623B>(dash 5C depending on distance)>6D>623B>5B>2B>j.B>j.4C >j.B>j.C ~ 4261 dam./44 heat. 0 Seals and nails. Standing only.
5B 2B 6C delayed j.4C j.623B 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4042 damage. 0 seals and nails. Standing Only. (instead of a delayed j.4C, you can j.B j.4C for slightly less damage but more stability. It works further from the corner as well that way).



Corner Bnbs:
(5a)5B>2B>6C>j.623B>dash back>5B>623B>6C>j.4C.j.C - 3634 dam. 0 Seals and Nails.
(5a)5B>2B>6C>j.623B>dash back>5B>623B>Daifunka -4754 dam. Uses 50 heat, 0 seals 0 nails.
Ground Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4 C>dj.C = [3,640] takes them out of corner. Added dj.4C takes it to 3,713.
(Near Corner/Corner) – Ground Throw>d.2B>623B>6C>j.623B>dash under>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,431] keeps them in corner.

Misc:

Edited by DaiAndOh, 18 May 2011 - 01:45 AM.

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#2 11 May 2011 - 12:47 AM

GenoWhirl
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(This one by zeeeeeth)

#3 11 May 2011 - 12:11 PM

Fish
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One FRKZ combo without corner, could be more effective dunno I am a netnoob

FRKZ active, no corner

j.C>5B>2B>2C>Fdash6>5C>dc.6D>Fdash6>2D>Fdash8>j.4C>Fdash6>j.4C>j.D>Fdash2>2B>623B or Ashura (4774/5362)

looks pretty flashy with dashing through your opponent all the time, there may be a better ender but couldnt get anything out of 6C

Edited by Fish, 17 June 2011 - 09:48 PM.


#4 11 May 2011 - 09:44 PM

Mr. Kimura
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Well since the list grew tremendously, just take the good ones out Dai. I didn't mean to do this but I got carried away...

All of these I did on Ragna (save for ones I took from other posts and posted here, I will check them over though), and all should be listed in terms of damage.

Newbie Tip: You can add or omit 5A or 2A if desired. Omitting 5A/2A usually increases combo damage. You can also shorten air combo enders for a bit of oki (as in just doing j.B/4C>j.C or just j.C. You can usually substitute j.4C with j.B if you want.) Also be aware that 6C does not hit crouchers. Most standing combos work on crouchers as long as it doesn't involve 6C or the 5B/2B>5D gatling. For 623C RC combos, Rapid the last hit. Air is usually the third hit.

Midscreen/Corner Carry

5A>5B>6A>2C>623B - 1465 dam./13 Heat
5A>5B>2B>2C>623B - 1580 dam./14 Heat
5A>5B>2B>6C>j.623B - 1751 dam./15 Heat

Seal Combos

(5A)>2A>5B>2B>6C>j.D>2B>6C>jc.4C>j.C - 1696 (1762) dam./24 (25) Heat/1 Seal
5A>5B>2B>6C>j.D>5D>sj.C - 1771 dam./18 Heat/ 2 Seals (VALK)
5A>5B>2B>6C >j.D>2B >623B - 1886 dam./20 Heat/1 Seal
5A>5B>2B>6C>j.D>5D>j.B>j.4C>j.C - 1919 dam./23 Heat/2 Seals (JIN,AR,RC,TG)
5A>5B>2B>6C j.D>2B>6C>j.C - 1926 dam./21 Heat/1 Seal
5A>5B>2B>6C j.D>236C>66>5C>5D>623B - 1999 dam./25 Heat/2 Seals
6D(CH)>j.D>236C>5C>5D>623B - 2004 dam./19 Heat/3 Seals
5A>5B>2B>6C j.D>236C>66>5C>6D>623B - 2054 dam./26 Heat/2 Seals
2D(CH)>j.D>236C>5C>6D>623B - 2074 dam./19 Heat/3 Seals
5D(CH)>d.5B>j.B>j.4C>jc>j.4C>j.C - 2094 dam./16 Heat/1 Seal
6D(CH)>236C>5B>j.B>j.4C>jc>j.B>j.C - 2246 dam./17 Heat/1 Seal
2D>j.B>j.4C>jc>j.4C>j.623B - 2386 dam./16 Heat/1 Seal
5A>5B>2B>6C>j.D>236C>Daifunka - 2718 dam./14 Heat/1 Seal
5D(CH)>d.6C>j.623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 2891 dam./27 Heat/1 Seal
5A>5B>2B>5D>Daifunka - 2911 dam./8 Heat/1 Seal (crouch only)
5A>5B>2B>6C>j.D>236C>6D>Daifunka -2938 dam./21 Heat/2 Seals
5D(CH)>d.6C>j.623B>5B>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 3198 dam./34 Heat/1 Seal
5D(CH)>Daifunka - 3363 dam./2 Heat/1 Seal
5D(CH)>d.6C>j.623B>5B>623B>Daifunka - 4233 dam./20 Heat/1 Seal
5B>2B>6C>IAD>j.4C>j.623B>5C>6D>623B>5B>2B>j.B>j.4C>j.B>j.C - 4261 dam./44 heat

Near Corner/In Corner

5A>5B>2B>623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2461 dam./26 Heat
5A>5B>2B>2C>623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2475dam ./29 Heat
5A>5B>2B>6C>j.623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2666 dam./30 Heat
5B>2B>6C>j.623B>dash back>5B>623B>6C>j.4C.j.C - 3634 dam./31 Heat
2B>5B>623B>5B>6C>j.4C>623B>Dash Back>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.623B - 3921 dam./41 Heat
5A>5B>2B>6C>j.623B>dash back>5B>623B>6C>j.4C>j.623B>Ashura - 3725 dam./34 Heat
5B>2B>2C>623B>5B>6C>j.4C>j.623B>Reverse Daifunka - 4552 dam./27 Heat
5B>2B>6C>j.623B>dash back>5B>623B>Daifunka -4754 dam./22 Heat


Seal Combos

Midscreen and Corner Carry

j.D(CH)>2D>j.D>j.D - 1193 dam./xx Heat/4 Seals (Rachel)
CH 5D>6C>IAD>j.4C>j.623B - ~1994 dam./14 Heat/1 Seal (damage dependent on ender, corner carry)
2D(CH)>j.D>2B>5D>8623B>5D - 2027 dam./20 Heat/4 Seals
CH 5D>5B>j.B>j4C>IAD>j.4C j.623B>Ender - ~2117 damage/18 Heat/1 Seal (damage dependent on ender, corner carry)
5C>5D>623B>5B>2B>j.4C>j.C - 2547 dam./22 Heat/1 Seal
5D>5B>6C>j.4C>j.C>236B>66>5A>5C>623B - 2744 dam./30 Heat/1 Seal (good for some corner carry)
5A>5B>2B>6C>j.623B>dash back>5C>6D>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 3239 dam./xx Heat/1 Seal
2D(CH)>6D>623B>6C>j.D>2369C>5C>6D>623B - 3274 dam./33 heat/4 seals
5C>5D>623B>5B>6C>j.4C>j.623B>Dash Back>5A>5B>.j.A>j.B>j.4C>jc>j.4C>j.623B - 3295 dam./42 Heat/1 Seal
5A>5B>2B>6C>j.623B>dash back>5C>6D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3414 dam./42 Heat/1 Seal
5B>2B>623B>Dash Back>5B>623B>5D>j.B>j.4C>jc>j.C - 3605 dam./32 Heat/1 Seal
5C>5D>623B>5B>2B>j.4C>j.623B>Ashura - 3658 dam./24 Heat
5C>5D>623B>5B>2B>j.4C>j.623B>Reverse Daifunka - 3982 dam./24Heat
5B>2B>6C>j.623B>dash back>5C>6D>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 4043 dam./xx Heat/1 Seal


6B Combos

6B combos need a counter hit or a Rapid Cancel to work.

Midscreen

CH 6B>5B>2B>5D>623B - 2080 dam./15 Heat
CH 6B>5B>2B>2C>623B - 2090 dam./15 Heat
CH 6B>Ashura - 2420 dam./2 Heat
CH 6B>5B>5D>Daifunka - 3509 dam./7 Heat
CH 6B>5B>2B>5D>Daifunka - 3551 dam./10 Heat/1 Seal

Corner

CH 6B>5B>2B>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 2805 dam./29 Heat
CH 6B>5B>2B>2C>623B>5B>6C>j.4C>j.C - 2967 dam./27 Heat
CH 6B>5B>2B>5D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3026 dam./30 Heat
CH 6B>5B>2B>2C>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3084 dam./30 Heat

3C Combos

These combos usually require a fatal counter or a rapid to work, and lead to good damage and corner carry.

coming soon


Throw Combos

Throw Combos must be done in corner usually.

Ground Throw

Throw>d.2B>623B>6C>j.623B>dash under>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C - 3,431 dam./37 Heat
Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4 C>dj.C - 3,640 dam./37 Heat/1 Seal
Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4 C>dj.4C>j.C - 3,713 dam./40 Heat/1 Seal
Throw>d.6D>Daifunka - 3784 dam./9 Heat/1 Seal
Throw>d.6D>623B>5B>6C>j.4C>623B>5B>j.A>j.B>j.4C>jc>j.4C>j.C -3804 dam./42Heat/1 Seal
Throw>d.2B>623B>Daifunka - 3898 dam./14 Heat
Throw>d.6D>623B>5B>6C>dj.4C>j.623B>Ashura - 4256 dam./29 Heat/1 Seal

Airthrow

Most air throw combos must be done in the corner, or close proximity to it.

Air Throw>Daifunka - 3805 dam./0 Heat
Air Throw>5C>6A>623B> Daifunka - 4235 dam./16 Heat
Air Throw>5C>6D>Daifunka - 4216 dam./13 Heat/1 Seal
Air Throw>3C>Rapid>d.5C>6D>623B>5B>6C>j.4C>623B>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 4455 dam./29 Heat /1 Seal
Air Throw>5C>6D>623B>5B>6C>dj.4C>j.623B>Ashura - 4676 dam./32 Heat/1 Seal

Command Throw

These combos require at least 50 Heat. If doing the air command grab, your back is to the corner. Bang's command throw after the rapid (third hit) will put you to the opposite side of the opponent.

Midscreen

623C>Rapid>jump back>Daifunka - 4689 dam./xx Heat
623C>Rapid>5C>6D>Daifunka - 5298 dam./xx Heat/1 Seal

Corner

623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 5485 dam./32 Heat/1 Seal
623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>Reverse Ashura - 5603 dam./xx Heat/1 Seal
623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>Reverse Daifunka - 6292 dam./xx Heat/1 Seal

Air Midscreen

j.623C>Rapid>5C>6D>Daifunka - 5663 dam./xx Heat/1 Seal

Air Corner

j.623C>Rapid>5C>6D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 4841 dam./18 Heat/1 Seal

Fu-Rin-Ka-Zan Combos

Midscreen

5B>2B>2C>6D>6dash>2D>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.4C>j.D>2dash land>2B>9dash>j.6C>2dash land>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.C - 4.5K dam.

Corner

j.C>5B>2C>6 Dash>5C>6D>6 Dash>2D>6 Dash>5C>4 Dash>2B>6 Dash>6C>8 Dash>j.4C>8 Dash>j.4C>j.D>2B>623B>6C>8 Dash>j.4C>8 Dash>j.4C>j.623B> Ashura - 6971 dam./60 Heat

Bumper Combos
coming soon

Edited by Mr. Kimura, 13 September 2011 - 09:29 PM.

[2:39:05 PM] SpiritJuice: i wish i was an attractive girl with big breasts
[2:39:12 PM] SpiritJuice: i could just play LoL all day and live off of donations!

#5 11 May 2011 - 11:23 PM

ShoMeYaMoves
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Standing into corner:
5B 2B 6C IAD j.4C j.623B (5C) 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4236 damage

5B 2B 6C delayed j.4C j.623B 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4042 damage (instead of a delayed j.4C, you can j.B j.4C for slightly less damage but more stability. It works further from the corner as well that way)

Corner:
5A 5B 623B 5B 6C j.4C j.623B dash back 5B 2B j.A j.B j.4C dj.4C dj.C 3178 damage (3988 damage from 5B 2B instead of 5A 5B)

on standing 5A 5B 6C j.623B dash back 5B 623B 6C j.D 2B 6C j.4C j.C 3094 damage (3886 damage from 5B 2B instead of 5A 5B)

corner throw max damage (as far as I've discovered):

throw dash 6D tk j.623B 5B 623B 2B 5B j.A j.B j.4C j.C dj.4C dj.C

more practical variant is:

throw dash 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C
FTT

#6 11 May 2011 - 11:27 PM

Mr. Kimura
Mr. Kimura

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Also I managed to get a four seal on Rachel (in the corner, deep, very impractical maybe?) - j.D(CH)>2D>j.D>j.D, and it does 1193 damage. I'll add it to my list. Probably always been there but for lols anyways.

Also raw 2D>j.D>236C>5C>6D>623B works too on Rachel, but I'll go through and find out who else it works on (maybe Jin).

5B 2B 6C IAD j.4C j.623B 5C 6D 623B 5B 2B j.B j.4C j.B j.C 236A got me 4303 damage, 45 heat (4261, 44 heat without nail).

Edited by Mr. Kimura, 16 May 2011 - 04:59 PM.

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#7 11 May 2011 - 11:56 PM

zeth07
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Standing into corner:
5B 2B 6C IAD j.4C j.623B (5C) 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4236 damage

5B 2B 6C delayed j.4C j.623B 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C 4042 damage (instead of a delayed j.4C, you can j.B j.4C for slightly less damage but more stability. It works further from the corner as well that way)

Corner:
5A 5B 623B 5B 6C j.4C j.623B dash back 5B 2B j.A j.B j.4C dj.4C dj.C 3178 damage (3988 damage from 5B 2B instead of 5A 5B)

on standing 5A 5B 6C j.623B dash back 5B 623B 6C j.D 2B 6C j.4C j.C 3094 damage (3886 damage from 5B 2B instead of 5A 5B)

corner throw max damage (as far as I've discovered):

throw dash 6D tk j.623B 5B 623B 2B 5B j.A j.B j.4C j.C dj.4C dj.C

more practical variant is:

throw dash 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C


Just a heads up:
Assuming I did the combos correctly, first one did 3,556 and took them out of the corner, while the second one did 3,224 and kept them in the corner. I also found that the first one was rather inconsistent not just for per execution on the TK 623B but also for some reason the 2B would whiff or mess up too much for my taste due to spacing or timing I guess.

Also these combos seem to do more damage and give the same results:
(Near Corner/Corner) - Ground Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4C>dj.C = [3,640] takes them out of corner. Added dj.4C takes it to 3,713.

(Near Corner/Corner) – Ground Throw>d.2B>623B>6C>j.623B>dash under>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,431] keeps them in corner.

They also feel much more consistent and easier to do, at least to me.


EDIT: Scratch that. The corner ground throw combo in Challenge Mode does even more anyway:
(Near Corner/Corner) - Ground Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,804], keeps them in corner even.



(I haven't tested the combos on all the characters though)


@DaiAndOh - I would suggest making a section for BnBs off of each hit / area on stage that hopefully work on everyone, that are literal BnBs meaning combos that are easy and should NEVER be dropped by a remotely decent player and still give reasonable damage (meaning not stupidly brain dead combos should be listed.) Then have a section for "Advanced" combos that are slightly harder or a lot harder but give more damage.

Example:
BnB Section:
(1 Nail) (Mid-Screen) (Standing) – 5A>5B>2B>6C>j.D>Web Nail>d.5C>6D>*Bumper*>623B>*Bumper* = [2,054] + 2 Seals

Advanced Section:
(Mid-Screen*) (Standing) – 5A>5B>2B>6C>IAD j.4C>j.623B>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.C

Edited by zeth07, 12 May 2011 - 12:31 AM.


#8 12 May 2011 - 12:26 AM

DaiAndOh
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Just a heads up btw, I'm not going to list every single thing. But I do want to cover all situations and starters of course.

DaiAndOh - All this time I thought you were that black(?) guy in your avatar.

大と王

#9 12 May 2011 - 12:53 AM

ShoMeYaMoves
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Thanks zeth, I hadn't really messed with the normal throw combos much; glad someone did. (Dem godlike corner command grab RCs, so glad they didn't nerf them back to CT status)
FTT

#10 12 May 2011 - 10:35 AM

Fish
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havnt seen 2A so here are some:

Midscreen:
standing:
(5A)>2A>5B>2B>6C>j.D>2B>6C>jc.4C>j.C true oki 1696 ( with 5a 1762)
crouching:
(5A)>2A>5B>6A>623B 1070 (1162)
(5A)>2A>5B>2B>2C>623B 1327 (1409)

Corner:
(5A)>2A>5B>6A>623B>5B>6C>jc.4C>j.C true oki1884 (1943) keeps him nicely in the corner, omit j.4C for easier handling

Edited by Fish, 12 May 2011 - 11:32 AM.


#11 12 May 2011 - 01:08 PM

SlyStrife
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Here's some corner throw distortion stuff:

Ground Throw:
Throw>D.2B>623B>Daifunka (3898)
Throw>D.6D>Daifunka (4005)
Throw>d.6D>623B>5B>6C>dj.4C>j.623B>Ashura (4256) (Note that I could not get Daifunka to work after the j.623B on this one, opponent always techs too early)

Air throw:
Throw>Daifunka (3805)
Throw>5C>6A>623B> Daifunka (4235)
Throw>5C>6D>Daifunka (4216)
Throw>5C>6D>623B>5B>6C>dj.4C>j.623B>Ashura (4676) (I can't get Daifunka to work here as well, same problem as the first. If anyone can get it let me know)

Still testing out some other things.
BB Main: :BANG:

#12 13 May 2011 - 01:51 AM

DLM UNDEAD
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Command grab corner combo:
623c>RC>5c>6d>623b>5b>6c>j.4c>j.623b>Daifunka. 6292 Damage
:BANG::f::dbt:

#13 13 May 2011 - 02:14 AM

sergetrigger
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RC the first hit?

#14 13 May 2011 - 03:12 AM

zeth07
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RC the first hit?


No. It's the 2nd "hit" 99% of the time for any combo involving command throws and rapid cancels.

#15 13 May 2011 - 04:31 AM

sergetrigger
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Is it possible to do any combos after an RC after the first hit?

#16 13 May 2011 - 04:37 AM

DaiAndOh
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They're inferior I'm 99.99% sure.

DaiAndOh - All this time I thought you were that black(?) guy in your avatar.

大と王

#17 13 May 2011 - 10:15 AM

Reioumu
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j.C 2-dash 2C 6-dash 2D 6-dash 5C 6-dash 2B 9-dash j.4C 2-dash 5C 6-dash 2B 6C 8-dash j.4C 6-dash j.D 2-dash 5C 6D 6-dash 5D daifunka

6408 damage, obviously FRKZ

#18 13 May 2011 - 02:16 PM

MakotoBangs
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when coner carry is just to far away and i want to stay in the spacing that i am i like to use. (anywhere midscreen) 5b-2b-6c-5d-2b-5b-jc-5a-5b-4c-jc-4c-5c-236a. the 236a is optional for that extra psn damage and to play run away usually makes them come chase me and they end up putting them selfs in the coner. its 2587 with psn 2557 without psn

Edited by MakotoBangs, 13 May 2011 - 02:20 PM.


#19 13 May 2011 - 07:32 PM

Fish
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never gonna happen midscreen command grab combo:
100% heat
623C RC 5C>6D>2363214C 5298

#20 13 May 2011 - 07:44 PM

Zeero
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feeling myself trolling combo

623C RC (5C>2369C) x 11 daifunka

more practical combo

623C RC 5C 2369C 6C iad j4C 623B -> blah

Edited by Zeero, 13 May 2011 - 08:36 PM.


#21 14 May 2011 - 12:22 AM

UEG Squall
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One FRKZ combo without corner, could be more effective dunno I am a netnoob

FRKZ active, no corner

j.C>5B>2B>2C>Fdash6>5C>dc.6D>Fdash6>2D>Fdash8>j.4C>Fdash6>j.4C>j.D>Fdash2>2B>B bumper or Ashura (4774/5362)

looks pretty flashy with dashing through your opponent all the time, there may be a better ender but couldnt get anything out of 6C


I found a better Mid->Corner FRKZ combo =D.

FRKZ, Midscreen, leads to corner:

5B > 2B > 6C > j.D > 9-Dash > 5C > 6D > 6-Dash > 2D > 4/6-Dash* > 5C > 6-Dash > 2B > 623B > Oki/Daifunka (~5000/~6000+)

*: Depends on which side your on when you 6 Dash... depending on the time and spacing, you may end up behind them instead of in front of them when you 2D... in which case, to hit with 5C, the dash is different.

Edited by UEG Squall, 14 May 2011 - 12:25 AM.


#22 14 May 2011 - 04:27 AM

GenoWhirl
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yes. Yes. YES.

#23 14 May 2011 - 08:34 AM

zdravkelja
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Yeah, I posted video in Bang video thread in which one orange Bang is doing that bumper stuff in real matches...

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#24 14 May 2011 - 08:09 PM

DLM UNDEAD
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Midscreen Counter Hit 6c combo for when you want to punish something:
CH 6c>b-nail feint>6c>IAD j.4c>j.623b>5c>6d>623b>5b>6c>j.4c>j.c or j.623b>Ashura. 6110 damge with ashura. 5336 with normal ender.
:BANG::f::dbt:

#25 16 May 2011 - 01:55 PM

destruction_adv
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Well, I posted this earlier in another thread but...
6d-dc.2d-8 dash j.D, 2-dash 2b, Daifunka!

5.8k damage stupid easy FRKZ combo. Any scrub should be able to use this as his finishing move. I guess the proration on 6d and those other moves is really good, because before Daifunka it's only 2.9k damage.

:BANG:   :BANG:  big  :BANG:


#26 17 May 2011 - 10:43 AM

tataki
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i can't do the 2 seal combo from the 5C on hazama. is this char specific?

Edit: nvm. this doesn't work from close range.
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#27 17 May 2011 - 05:05 PM

zeth07
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i can't do the 2 seal combo from the 5C on hazama. is this char specific?

Edit: nvm. this doesn't work from close range.


While I'm not sure which combo you are talking about for this, there is actually a 3 seal combo off of 5A that only works on Hazama / Taokaka but is kinda rough on her.

There is also a nailless 2 seal combo off 5A that only seems to work on Jin, Rachel, Arakune, and Tager.

*Character Specific* (Mid-Screen) (Standing) – 5A>5B>2B>6C>j.D>5D>j.B>j.4C>j.C = [1,919] + 2 Seals //// Works On: JI, RC, AR, TG
*Update* This combo works on Valkenhayn up until the j.C, and I didn't figure out any other enders to make it work. So I probably wouldn't bother doing it on him. Didn't work on Mu or Makoto, still haven't tested Platinum obviously.

*Character Specific* (Mid-Screen) (Standing) – 5A>5B>2B>6C>j.D>Web Nail>d.6D>Web Nail>5D>sj.C = [1,937] + 3 Seals //// Works On: HZ, TK
*Update* Doesn't work on Mu, Valkenhayn, or Makoto. No Platinum test yet.

*Character Specific* (Mid-Screen) (Standing) – 5A>5B>2B>6C>j.D>Web Nail>d.6D>Web Nail>d.5C>6D>623B = [1,916] + 3 Seals + Low Air Tech //// Works On: HZ, TK
*Update* Doesn't work on Mu, Valkenhayn, or Makoto. No Platinum test yet.

For Hazama you actually don't always have to do a d.6D but it's necessary for Taokaka, so you might as well just do it anyway.

How useful are they*? You can decide for yourselves.

Edited by zeth07, 17 May 2011 - 08:12 PM.
Updated + Typo


#28 18 May 2011 - 01:45 AM

DaiAndOh
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Updated first post with first page.

DaiAndOh - All this time I thought you were that black(?) guy in your avatar.

大と王

#29 18 May 2011 - 05:27 AM

tataki
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While I'm not sure which combo you are talking about


I'm playing a seal based bang so I xcopy nezu's combos, in this case 5C 5D 236D nails 5B 5D 623B.

But I'm looking for an easier FRKZ combo atm until I'll be able to pull off the nezu combo.

Edited by tataki, 18 May 2011 - 05:53 AM.

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#30 18 May 2011 - 05:50 AM

Zano.
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Nice thread, glad I can finally practice on this stuff now.




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