Some observations so far:
Dizzy has really good air to ground normals that fuck my shit up. They are big and depending on when and where you jump to cover space or CH with Air tatami, you will eat an aggressive Dizzy's jumpins and garbage.
Going in on Dizzy with meter is very dangerous. Her normals protect her front very well and any hit turns into Axe-> Hand-> Ice Spike, and it hurts badly. If she feels so compelled, she mashes out emergency super and you eat blowback or burn meter blocking it, or in the case of the Grab super, you eat some damage and feel like an idiot.
Dizzy should not be allowed to summon, but this is difficult as Baiken doesn't have a fireball, and kabari is very slow. If you go in, either garbage is coming or you are going to eat IceSpike or Axe.
Hitting Dizzy with j.D air-to-air may seem like a good idea but Baiken requires some kind of followup after knockdown from j.D.
Air to air with Dizzy using j.s is also not a good idea. She will usually beat it out unless in a very bad position, she's usually avoiding it against Baiken.
2S is very useful, but be careful because DIzzy will make you eat spike/Axe if you don't know what to do next.
So - if anyone has any advice based off these - please post up.
Edited by Star-Demon, 31 January 2012 - 04:33 AM.