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[CP] System Changes/Movelist Translations and Loketest Information; Anything Else = INFRACTION


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#1 06 August 2012 - 03:12 AM

Circuitous
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THIS THREAD IS NOT FOR DISCUSSION. PLEASE POST ONLY TRANSLATIONS, CLARIFICATIONS, OR ADDITIONAL LOKETEST INFO HERE. USE THIS THREAD FOR DISCUSSION INSTEAD. FAILURE TO HEED THESE WARNINGS WILL RESULT IN AT LEAST AN INFRACTION.

A compilation of what we have so far.

Loketest Information
  • Running at Akihabara Hey.
  • Monday, August 6th - Sunday, August 12th.

Videos

System

  • Gold Bursts have been removed, replaced with Overdrive.
  • Green Bursts work as before.
  • Crush Trigger: Pressing A+B during certain attacks will break your opponent's guard (unless they're using Barrier). This costs 25% Heat.
  • You can tech by holding a button, similar to P4A.
  • When doing combos with Same Move Proration, a notification is shown on the screen.


Overdrive

  • Builds up over time, activated with ABCD.
  • Increases attack power(?) and grants character-specific benefits.
  • Duration depends on your health.
  • Freezes the timer when used.


Overdrive Descriptions
  • Ragna: Blood Kain Idea -
  • Jin: Frost End - Yukianesa attacks freeze the opponent.
  • Noel: Chain Quasar - Increases speed of Drive moves.
  • Rachel: Elf Lied - Wind Meter charges faster.
  • Taokaka: Almost Becoming Two -
  • Tager: Voltic Field - Forces magnetism on opponent.
  • Litchi: Daisharin - Move the staff with Direction + D.
  • Arakune: Crimson Depths - Curse meter doesn't drain while active.
  • Bang: Furinkazan -
  • Carl: Synchro High Speed - Nirvana is strengthened.
  • Hakumen: Kishin - Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.
  • Tsubaki: Second Install - Install Gauge automatically charges.
  • Hazama: Jormangund - Drive attacks are stronger, gains Life Steal ring.
  • Makoto: Galaxian Impact - All Drive moves are Level 3.
  • Valkenhayn: Endlos Volf - Wolf Gauge charges much faster.
  • Platinum: Magical Heart Catch - Unlimited use of current item.
  • Relius: Maxima Dance - Ignis gauge recharges faster.
  • Amane: Cyclone - All Drive attacks are max level.
  • Bullet: Heat the Beat - Permanent "Heat Up" state while active.
  • Azrael: Mind Colosseo - All attacks act act as though they'd hit weak points.

Character Changes

Ragna
  • New Move: Blood Scythe
    • 214D, also in air.
  • Changed Move: Dead Spike
    • Input is now 236D.

Jin
  • Changed Move: Sekkajin
    • Input is now 22C, has followups.
  • New Move: Hizansen
    • j.214C
  • New Move: Hizangeki
    • j.214D
  • Changed Move: Hiyoku Getsumei
    • Can be performed in the air.
  • 236B and 236C removed
  • 214A removed
  • 623A removed

Noel
  • New Move: XVII: Chamber Shot
    • 236C
  • New Move: Revolver Blast > Additional Attack
    • j.2C after Revolver Blast

Rachel
  • New Move: Beelze Lotus (ベルゼ similar to ベルゼブブ or Beelzebub)
    • 22A/j.22A
  • New Move: Barel Lotus (uncertain kana)
    • 22B/j.22B

Taokaka
  • New Move: Cat Spirit Encore!
    • B after 236A/C
  • New Move: Unison "Nyaibu" (uncertain kana ニャいぶ)
    • j.236236D

Tager
  • New Move: Air Driver
    • j.360C
  • New Move: Grand Punish
    • j.63214A
  • Changed Move: Spark Bolt
    • Can be performed with 623D

Litchi
  • New Move: Kanchan
    • 421C[e]
  • New Move: Chankan
    • 41236A > D
  • New Move: Chinroutou
    • 632146A

Arakune
  • New Move: Permutation,n,r
    • 22A/B/C, j.22A/B/C
  • New Move: a±b
    • 41236A, j.41236A in curse

Bang
  • Changed Move: Steel Rain
    • 41236A, no longer a distortion
  • New Move: Retsu Sora Musasabi no Jutsu (rough translation: Splitting Flying Squirrel Technique)
    • j.22A
  • New Move: Shishigami Ninpou no Gekiougi: Gekiman Ku Shippu Geki (rough translation: Shishigami-style Absolute Technique: blah blah blah i'll come up with something later)
    • 236236D with 4 seals

Carl
  • New Move: Con Tenerezza
  • 46]D[

Hakumen
  • New Move: Agito
  • j.214A, takes up 1 mag

Tsubaki
  • Changed Move: Sanctus Veritas (214X)
    • Only B and D versions can be performed
  • Changed Move: Sanctum Decus (22X)
    • Only B and D versions can be performed
  • Changed Move: Benedictus Rex (623X)
    • Only C and D versions can be performed
  • Changed Move: Aequum Eleison (j.236X)
    • Only A and D versions can be performed
  • New Move: Shingi: Yami wo Ugatsu Agari
    • [4]6C/D
  • New Move: Shinsa: Mu he Izanau Kusari
    • 63214C
  • New Move: Shinpatsu: Chi wo Hofuru Yaiba
    • 632146B

Hazama
  • New Move: Jakatsu
    • 214D >> 66/44 (dash)
  • New Move: Orochi Burensou
    • 632146D after Jasetsu (214D) or Jakatsu (214D >> 66/44)

Makoto
  • New Move: Cosmic Ray
    • 214A > D, able to charge
  • New Move: Lander Blow
    • 214A > C > D, able to charge
  • Changed Move: Shooting Star
    • Able to perform standalone using 236D

Valkenhayn
  • Changed Move: Rasen Wolf
  • Now performed with lever direction + D

Platinum
  • New Move: Happy Magicka
  • 41236C

Relius
  • New Move: Gad Leis
    • 41236B
  • Changed Move: Id Naiads
    • Can perform off of ground Id Lauger
  • New Move: Geara Lugia
    • 22A/B/C

New Characters
Amane
Drive: Spiral

Amane's drive attacks turn his cloth into a drill, into which he can use to attack his opponent. Heavily implied in the command list that there is a level system with it.

Overdrive: Cyclone
Amane's drive attacks are upgraded to their final level.

Special Moves
  • Ninpu Sengeki: Hariken
    • 236D
  • Ninpu Sengeki: Hariken > Additional Attack
    • A/B/C after Hariken
  • Juken Dageki: Gekiren
    • 623C
  • Choujuu Rengeki: Raibu
    • 236C
  • Tensou Rakugeki: Gosei
    • j.236C
  • Choujin Kaihii: Zettou
    • 236A/B or 214A/B
Distortion Drives
  • Kyouryuu Tokkou: Seijuu Rensoukyaku
    • 632146C
  • Kaizoku Senkou: Goukai Rasen Renpa
    • 632146D

Bullet
Drive: Lockon

Bullet's drive attacks allow her to quickly rush at her opponent and grab them, provided that she is close enough to the opponent. A "heat" system is implied with the drive attacks.

Overdrive: Heat the Beat
Bullet is temporarily in an infinite "Heat Up" state.

Special Moves
  • Wadcut: Engage
    • 236D
    • Restricted in "Heat Up"
  • Flint Shooter
    • 236A, able to charge
  • Cutting Shear
    • 623B
  • Explode: Engage
    • 623B > 22D
    • Restricted in "Heat Up"
  • Miquelet Capture
    • 63214C
  • Piercing: Engage
    • 63214C > 236D
    • Restricted in "Heat Up"
  • Snaphance Fist
    • 623C, j.623C
  • Flechette: Engage
    • 623C/j.236C > 623D
    • Restricted in "Heat Up"
  • Afterburner
    • 214D, able to charge
Distortion Drives
  • Rage Aggressor
    • 2363214C
  • Serpentine Assault
    • 720A
  • Frangible: Engage
    • 720A > 720D
    • Restricted in "Heat Up"
  • Blackout
    • 720A > 720D > 1080D
    • Uses another 50 heat

Azrael
Drive: The Terra

Azrael's drive attacks reveal weak points on the opponent when they hit the opponent.

Overdrive: Mind Colosseo
Azrael's drive attacks now reveal weak points even on block.

Special Moves
  • Gustaf Buster
    • 236A
  • Tiger Magnum
    • 236C
  • Cobra Spike
    • 236C > 46C
  • Leopard Launcher
    • 236C > 46C > 6C
  • Growler Field
    • 214B, able to charge
  • Phalanx Cannon
    • 214B (hit) > 236B
  • Sentinel Dump
    • 623C or 22C on downed opponent
  • Valiant Crush
    • 236D, able to charge
  • Valiant Charger
    • 236D (hit weak point) > 6 (hold right)
  • Hornet Bunker
    • 214D, able to charge
  • Hornet Chaser
    • 214D (hit weak point) > 8 (hold up)
Distortion Drives
  • Blackhawk Stinger
    • 236236D
  • Scud Punishment
    • 214214D

Edited by Kurushii, 09 December 2012 - 06:00 AM.


#2 06 August 2012 - 03:36 AM

zephyr07
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Ragna: Blood Kain Idea
Jin: Frost End (All attacks involving yukianesa freezes opponents again)
Noel: Chain Quasar (Increases speed of drive moves)
Rachel: Elf Lied(?) (increases speed of slypheed gauge recovery)
Tao: Almost becoming two!
Tager: Voltic Field (forces magnetism on opponent)
Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction)
Arakune: Crimson Deeps (extends curse duration)
Bang: Furinkazan
Carl: Syncro High Speed (strengthens Nirvana)
Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes)
Tsubaki: Second Install (install gauge automatically fills up over time)
Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring)
Makoto: G (Galaxia).Impact (all impact moves are done at lvl3 )
Valkenhayn: Endlos(?) Wolf (quickly accelerates wolf gauge recovery)
Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive)
Relius: Maximum Dance (increases Ignis gauge recovery)
Amane: Cyclone (all drive attacks are at highest level)
Bullet: Heat the Beat (always in Heat Up state)
Azrael: Mind Corroseo(?) (all attacks act like they hit weak points)

Edited by zephyr07, 06 August 2012 - 03:40 AM.


#3 06 August 2012 - 04:38 AM

Nokita
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Day 1 Valkenhayn impressions:

*Rasenwolf command changed to direction + D
With this,the wolf break system has been eliminated apparently.

*2C>6B does not connect on a grounded opponent.

*Nacht rosen>[JB>JA]>2C does not work or its really tight.
Seems like they end up being too low for the 2C to hit.

*JC>air DD is difficult to connect.
Hima isn't sure why.

*w.5B does not launch.
w.5B does not cause float on air hit.

*w.5C is a sweep.

*w.JC is a diagonal kick.



Source:jbbs,twitter,hima

Edited by Nokita, 06 August 2012 - 05:07 AM.


#4 06 August 2012 - 05:34 AM

suna19
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Platinum:

New move is "Happy Magica"
  • 41236C
  • Is a counter move
  • if hit, she will teleport above the opponent

:PT::KA: Is this really the end, not some crazy dream? :CH::ballMT:

@Suna_19 avatar from Dignity.

#5 06 August 2012 - 05:58 AM

XDest
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Isn't Cat Spirit Encore after Cat Spirit 3? That's where it's under in the pdf. I think it's just the same move as Cat Spirit One.

The truth of fg's is obviously mash, but not just any mash, mash like your fucking jesus.

Stream | @TheMostXD

#6 06 August 2012 - 06:13 AM

Lord Knight
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litchi 41236A > B and 41236A > C removed

--

these are still in
@LordKnightBB

ジャパニーズマネー巻き上げてくださいね


#7 06 August 2012 - 06:18 AM

suwave688
suwave688

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Is Overdrive going to be like x-factor in mvc3 in terms of health and length? It's a huge change in the system. Not too sure how I feel about that... Comboability changes for everyone?

#8 06 August 2012 - 06:21 AM

Juunee
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Drive: Lock-on
Overdrive: Hit Zabito

Specials:
D -> D: Wadokatto Engage
236A: Flint Shooter
623B: Katteigushia (no clue)
-> 22D: X-Prod Engage
41236C: Mukuretto Capture
-> 236D: Piercing Engage
623C: Snap hands fist (?) (Available in the air)
-> 623D: Fureshetto Engage
214D: After Banner

Distortions:
2363214C: Rage Aggressor
Something Level 2 -> A: Serpentine Assault
-> D: Furanjipuru Engage
-> Something Level 3 -> D: Blackout

TL credit to XDest, looks like Bullet has different stances or effects on hit or something similar. I wonder what each of the "engages" does

#9 06 August 2012 - 06:29 AM

Vulcan422
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Drive: Lockon
Overdrive: Heat the Beat

Specials:
D -> D: Wildcat Engage
236A: Flint Shooter
623B: Katteigushia (no clue)
-> 22D: X-Plod (Explode) Engage
41236C: Mukuretto Capture
-> 236D: Piercing Engage
623C: Snap hands fist (?) (Available in the air)
-> 623D: Flechette Engage
214D: After Burner

Distortions:
2363214C: Rage Aggressor
Something Level 2 -> A: Serpentine Assault
-> D: Furanjipuru Engage
-> Something Level 3 -> D: Blackout


My attempts at romanization.

BBCP2: :AZ: :NU:

Xrd: :SIN: /Leo

P4AU: :ballPSHO: :ballYU:

You know if you could quit, you would have done it by now. Face the truth, we're all tsundere for this game. It's why we keep coming back.

 


#10 06 August 2012 - 06:34 AM

Juunee
Juunee

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Dankeschein, here's the movelists for anyone who wants to give a shot at TLing. http://25.media.tumb...do1_r1_1280.png

Just siphoning info off the other thread so my apologies if I don't credit you

#11 06 August 2012 - 06:43 AM

cmdr_nippon
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Tager

  • New Move: Air Driver
    • 360A
  • New Move: Grand Punish
    • j.63214A
  • Changed Move: Spark Bolt
    • Can be performed with 623D


Air Driver is 360 C not A

#12 06 August 2012 - 06:43 AM

Tokkan
Tokkan

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My attempts at romanization.


Wildcat would be Wairudokyatto, not Waddokatto.

Also, the inputs for Serpentine Assault, Frangible Engage and Blackout are 720A, 720D and 1080D (Total of 2580 degrees of churning that stick.)

Edited by Tokkan, 06 August 2012 - 07:04 AM.


#13 06 August 2012 - 06:51 AM

KayEff
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keep posts relevant to the loketest/translation information please.

mmm


#14 06 August 2012 - 07:13 AM

Tokkan
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My Attempt at correction

Drive: Lock-on
Overdrive: Heat the Beat

Specials:
D -> D: Wadcut Engage
236A: Flint Shooter
623B: Cutting Shear
-> 22D: Explode Engage
41236C: Mukuretto Capture
-> 236D: Piercing Engage
623C: Snaphance Fist (Available in the air)
-> 623D: Flechette Engage
214D: Afterburner

Distortions:
2363214C: Rage Aggressor
720A: Serpentine Assault
-> 720D: Frangible Engage
->-> 1080D: Blackout


No clue what Mukuretto is. But "Wadcut" is Engrish for wadcutter (a kind of bullet), frangible means fragile, snaphance is a springlock for a gun.

#15 06 August 2012 - 07:17 AM

KayEff
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ミュクレット is miquelet

mmm


#16 06 August 2012 - 07:19 AM

Kurushii
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Relius

  • New Move: Gad Leis
    • 41236B
  • Changed Move: Id Naiads
    • (something's been changed about it but it's not evident on the command list)
  • New Move: Geara Lugia
    • 22A/B/C

Id Naiads is no longer Air Only.

:KO: Kurushii.TVStream@Kurushii ✖ 

Teach me basics ? :D I wanna cute shit and lolis in the FGC


#17 06 August 2012 - 02:29 PM

superscience890
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Some random stuff for Bang that I translated

http://jbbs.livedoor.../1326553365/680
623B no longer wall bounces.
j.623B wall stick is shortened
5D is not jump cancelable and doesn't combo into 623B either
6C > j.B > j.4C > j.C > 5A still works on Ragna

http://jbbs.livedoor.../1326553365/687
For all 4 seals you need to get one of each move (!?)

As for 22A、 Works the same way as Rachel's float with the umbrella.
Buroggu - Random Ramblings :<
TWITTER - @superscience890

Team 2a - Youtube Channel and Twitch.tv

#18 06 August 2012 - 03:01 PM

Isuna
Isuna

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I just came back from the loketest, and here is my impressions of it. I am not a top player, I am not particulary confortable with most characters and I just watched because you had to wait over an hour to play. So, I warn you that my impressions might be wrong. Beware of Wall of Text.

System
  • Overdrive: Lasts about 5 seconds on full health, last about 15 seconds with almost no health.
  • Corner bounce: Instead of bouncing off the wall, they instead seem to be stuck to the wall for a little while and then fall straight to the ground. Seemed like it was harder to combo because of this.
  • Menu: Menu is completely redesigned. Characters are positioned like asfaik they are in GG. When you select colour, you get to see in-game sprite instead of just rough colour selection.
  • Design: Heat Guage is light blue 1~24, green 25~49, red 50~99 and yellow at 100. Rapid cancel looks like a red Faultless Defence.

Overdrives
  • Ragna: Blood Kain with no health loss. I think Devour by Darkness does double damage.
  • Hakumen: Unbelievably fast magatama gain. I think it would neutralize Mugen drain.
  • Tsubaki: Some Install gain, but compared to Hakumen very slow.

Characters
  • Ragna: You don't need Blood Kain for Devour by Darkness, but it does "only" 2200 damage (but double damage in Blood Kain). He has a new overhead-like attack when he transforms his hand like Devour, and hits opponent from above. Maybe this is Blood Schythe on ground.
  • Jin: The ice on frozen opponents is MUCH smaller. New Sekkajin hits four times very quickly, but only for 664 by itself. Follow-ups for 25% with yukikaze animation. Musou Senshouzan fly much lower. New J214C is basically a air version of Fubuki, slashing downward. C version cannot be followed up, but D version can be. Air Hiyoku Getsumei shoots more diagonally downwards than you might think, probably only usable in combos.
  • Noel: New sexy look. Can transform her pistols into a shotgun that causes corner bounce. Did not see any A Optic Barrels. Flash Hider seems uncomboable. New air attack, she fires diagonally downward with her pistols, with so much hitstop it looks weird. Revolver Blasts chains to this. 2D is completely changed: It has much slower start-up but flies much longer. In fact, it will cross-over close opponents completely. Sometimes 6C>2D works.
  • Rachel: Can transform rods into homing cat bats with a propeller in their belly. Seems like they work like the pumpkin in that way that they only have hitboxes while affected by Silpheed.
  • Taokaka: Looked like she could do Hexa-Edge mid-air (or something alike, the attacked missed and didn't continue).
  • Litchi: Has a special move that moves her across more-than-half-screen and through opponent, which is also an attack at the end.
  • Arakune: Can call down a big spider, that hangs on a string and then goes back up. Can be done in front of him, on him or behind him. Also, it seems like he can spit some other type of cloud both on ground and in air.
  • Hakumen: Agito quickly kicks downwards. Can be used in the end of his new air combo, as the his old is dead. J2A no longer resets gravity meaning that Hakumen falls very quickly after it. Opponent floats higher when hit by it. JB > J2A > jc JB > J2A is possible, but whether JC hits after that seems unstable. J2A doesn't chain to itself even in corner. Tsubaki doesn't cause slide. Forward throw causes stagger. Shield animation for 6D is much later, makes it look weird. Seems like there is greater hitstop on zanshin guard.
  • Tsubaki: Dark Tsubaki is standard colour. Forward throw screen bounces. Seems to have a command throw that does about 960 damage and you can combo of. New super calls upon 8 blades to home in on opponent, but is not guaranteed to come out. If all 8 blades hit it is slightly less than 1600 damage. If all blades are blocked it gives long hitstun as they hit one after one other.
  • Hazama: Did not see any Hirentotsu-loops. Possibly 2C floats higher. Chains have new metallic sound effect.
  • Makoto: New move seems to bring her forward, like Hell's Fang.
  • Relius: Pulls a lever and projectile appears from the floor, at different places. Kinda like a Optic Barrel with less height.
  • Amane: Seems to be the most popular of the new charater. Has many attacks with minimum range, so (s)he probably replaces Lambda as the spacer character. Drill gauge seem to increase every time a drill attack is used, even if it misses. On level 3, the special that causes a drill to come out of the ground hits about 30 times and deals over 2000 damage. One super moves her forward and through opponent while attacking. The other is like Spike Chaser but with drills. Seems to be able to charge her drill as well, similar to Tsubaki charging Install.
  • Bullet: I could not stop thinking of Bang and Makoto when watching this character, at least if you think of the design. She can charge up to three levels of Heat Up. Her Heat Up dissappears when she presumably uses a drive attack/special. Has an super that brings opponent to corner, the follow-up then returns the middle of the level.
  • Azrael: Charges a red arua. Charging it seems to be an attack as well. Gets markers on opponent, either on the upper body or lower body or both. The marker is either white or gold. Not sure how this system works, but I think it changes the look of his super.

Edited by Isuna, 06 August 2012 - 03:20 PM.

BBCP: :KA: :BU: BBEX: :HA: :TG:

 

oh my god!! An accident is not avoided. Mori is bad


#19 06 August 2012 - 03:50 PM

Diveman
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Some new Valkenhayn info from Hima's tweeter, is apparently related to Valken's movement which is kinda different (nerfed?)

とりあえずヴァルケンハインは移動のボタン変更もあるが、狼JA>着地D>2Cとか、ガード入れ人戻りとかが全部ニュートラルDじゃないとダメだから、手癖直しに100クレはないと俺はダメな自信がある。ロケテだけで対応するのは流石に厳しいなー。

If someone could translate properly, I can't make out some of the things he says here.

#20 06 August 2012 - 04:00 PM

Isuna
Isuna

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Some new Valkenhayn info from Hima's tweeter, is apparently related to Valken's movement which is kinda different (nerfed?)

とりあえずヴァルケンハインは移動のボタン変更もあるが、狼JA>着地D>2Cとか、ガード入れ人戻りとかが全部ニュートラルDじゃないとダメだから、手癖直しに100クレはないと俺はダメな自信がある。ロケテだけで対応するのは流石に厳しいなー。

If someone could translate properly, I can't make out some of the things he says here.


"There are changes Valkenhayn's movement, but WJA > land D > 2C and alike, blocking and turning back to human must be neutral D. So if I can't get over my habits I have confidence that I can play him. It is a little too hard to cope with it during just a loketest."

BBCP: :KA: :BU: BBEX: :HA: :TG:

 

oh my god!! An accident is not avoided. Mori is bad


#21 06 August 2012 - 08:07 PM

HiagoX
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There's some Makoto loketest info compiled here.

Also F you haters, SFxT I still hold as one of my favorite 2D fighters


#22 07 August 2012 - 12:01 AM

Akira-Shiro
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Carl Fermata minimum damage buffed from 900=>1.2k

l never thought 720 would give a fuck about trivial things, such as invincibility.


I survived the end of the world... obviously im of a higher being. Therefor i demand u worship me, its only right.

#23 07 August 2012 - 03:51 AM

Jackie Chandler
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I'm not sure what it's formally called, but there should probably be mention of Platinum's new item, the present. It's shown in the trailer at 2:16 here. It's also worth noting that Platinum has three presents left when there's one on the ground, which probably implies she gains four to use whenever she loads the item.

#24 07 August 2012 - 07:48 AM

xlolxlolx
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if you use a move with same move proration twice in a combo "same attack combo" shows up on the screen

#25 07 August 2012 - 10:03 AM

Skye
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http://jbbs.livedoor.../1323941831/l50

Arakune

5d no longer jump cancellable
5b and 6b no longer jump cancellable on block
2b > 2a gatling gone
2b > 5b gatling added
j.c > j.d gatling gone
#PleasePlayArakune

Axis showing up to casuals is like getting snorlax off victory road with no pokeflute. And that snorlax is playing pso2.l


#26 07 August 2012 - 01:15 PM

Isuna
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I'm not sure what it's formally called, but there should probably be mention of Platinum's new item, the present.

Oh yeah, forgot that one. The presents act likes mines and activates when opponent is on them, an attack springs out of it. It seems to activate even if opponent is teching, missing them. I think it quite good damage.

I was looking at the Japanese BBS, and found some new stuff:

Relius
  • 22A/B/C, the projectile is in fact low, but has slow start-up.
  • 6B>6C gatling removed

Also I forgot to mention yesterday that Ragna's Dead Spike now spawns from the sword and moves forward, instead of appearing from the ground. It looks ridicolous and it seems to miss opponent in corner combos, but its range is longer.

Edit: Also It's not over yet doesn't give stagger anymore! It throws opponent far away. I think it still is possible to rapid to dash 5C. It corner bounces, so I guess it i still useful in corner.

Edited by Isuna, 07 August 2012 - 01:18 PM.

BBCP: :KA: :BU: BBEX: :HA: :TG:

 

oh my god!! An accident is not avoided. Mori is bad


#27 07 August 2012 - 03:58 PM

SoWL
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A friend of mine pointed out this great Bullet write-up, so I couldn't walk away without translating it:
http://jbbs.livedoor.../1344171071/142

5A, 2A – the usual jabs
6A – an overhead, similar to Bang’s 5C
2B – the usual low-hitting kick
5B – a kick, similar to P4U Naoto’s 5B
6B – a kick upwards
5C – a fiery strike forward, may be FC
2C – a long-reaching kick, probably hits low
6C – an ankle strike
3C – a kick after a short delay, hits low

jA – the usual punch
jB – a kick, similar to Hazama’s jB
jC – a strike with both legs, floor-bounces on counter-hit

Drive: Lock-On
Generates a ring around Bullet.
The ring follows the enemy and hits them when they get into it.
If it hits the enemy, Bullet enters the Heat-Up state. It makes the ring bigger and changes some of the moves’ properties.
There seems to be 2 or 3 levels of Heat-Up.

5D – hits mid, but the start-up is very fast
2D – hits low
6D – an overhead
jD – a dive kick, Bullet falls to the ground along with the enemy

Wadcut Engage
A follow-up for the D attacks, blows the enemy away with fire. If it hits, it raises the Heat-Up level. Wall-bounces on counter-hit.

236A – Flint Shooter
Spinning fireball shot. It charges for a moment, and then explodes.

623B – Cutting Shear
A command grab. Seems to have some start-up invul.

41236B - Miquelet Capture
A running grab. Covers about half a screen.

(j)623C – Snap Hans Fist
Bullet makes a low jump and grabs the enemy in midair.

214D – Afterburner
Bullet wraps herself in flames and gains the Heat-Up state.

2363214C – Rage Aggressor
May lack invul frames, since it got interrupted with a jab. Probably can’t follow it up with a combo?

Her regular throws can’t be combo’ed from, but you can follow it up with 5B in the Heat-Up state.

Alas, no info on the seven-spin super yet.

#28 07 August 2012 - 07:29 PM

Skye
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Arakune

5d > 3c gatling added.
#PleasePlayArakune

Axis showing up to casuals is like getting snorlax off victory road with no pokeflute. And that snorlax is playing pso2.l


#29 07 August 2012 - 09:14 PM

Skye
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Arakune.

2c multihits now
A bug is summoned behind the opponent now (need better translation/could be wrong)
5D has repeat move proration, now dash cancellable (?)
f.g knocks down (?)
j.a can pick up from j.d (???)
3c has an altered hitbox

Feel free to offer a better translation.

http://jbbs.livedoor.../1323941831/l50
#PleasePlayArakune

Axis showing up to casuals is like getting snorlax off victory road with no pokeflute. And that snorlax is playing pso2.l


#30 08 August 2012 - 04:42 AM

Isuna
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Arakune.
A bug is summoned behind the opponent now (need better translation/could be wrong)


I can confirm that one bug appeared from behind and bouncing on the floor before hitting opponent.
By the way, I think 6D lost it hitbox again, at least 2C doesn't chain into 6D.

BBCP: :KA: :BU: BBEX: :HA: :TG:

 

oh my god!! An accident is not avoided. Mori is bad





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