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AC+R: Okizeme


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#1 27 September 2012 - 10:00 AM

Nehle
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Okizeme is awesome. This thread is about how you win the match after a knockdown in AC+R

For starters I think we just list whatever we can pick up in the videos before we can actually get hands-on experience

#2 27 September 2012 - 10:32 AM

Kurokun
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Dizzy - AC+R: Okizeme / WIP

Notes: High/Low Mixup (IAD Mixup)

High = AD j.2S > j.H

Low = land > 2K

 [/HR]
[Corner Okizeme setups]
 [/HR]
PP Fish Summon

  • (421S) > (dash) 214P~P > 2K > (P Fish bite, 1) > dash 2K > (P Fish bite, 2) > ...

PK Fish Summon

  • dash 214P~K > 2P > (P Fish bite) > dash 2K > dash 2P > 5K > (K Fish bite follow-up) > forward jump > ...
    ... > H/L Mixup > ...

  • (corner throw KD) > dash 2147K > 421S (bubble pop) > 214P~K > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > 2K > 2K > (K Fish bite, from behind) > ...
    (on hit)
    ... > hit-confirm into follow-up combo

PS Fish Summon
PH Fish Summon
PD Fish Summon
 [/HR]
KP Fish Summon

  • dash 214K~P > 2K > (K Fish bite) > 421S > dash 6H > (P Fish bite follow-up) > 2147K > AD j.K > land > 2K > (bubble pop) > ...

KK Fish Summon

  • dash 214K~K > 2K > (K Fish bite) > 421[S] > (dash) 2K > 2D > (K Fish bite follow-up) > ]S[ > IAD > ...
    ... > H/L Mixup > ...
  • dash 214K~K > 2K > (K Fish bite) > dash 2K > c.S > (K Fish bite) > IAD > ...
    ... > H/L Mixup > ...
  • dash 214K~K > 2K > (K Fish bite) > dash 2P > c.S > (K Fish bite) > 2147K > (bubble pop) > ..
    ... > land > 2K > ...


  • dash 214K~K > 5K > (K Fish bite) > IAD > ...
    ... > land > 2K > c.S > (K Fish bite) > IAD > H/L Mixup > ...
    ... > back AD j.H > (K Fish bite) > land > IAD > H/L Mixup > ...

KS Fish Summon
KH Fish Summon

KD Fish Summon

  • dash 214K~D > 5K > (K Fish bite) > 421S > IAD > (D Fish bite) > ...
    ... > H/L Mixup > ...
  • dash 214K~D > 2K > (K Fish bite) > 421[S] > dash 5K > 2D > (D Fish bite follow-up) > ]S[ > IAD > ...
    ... > H/L Mixup > ...
  • dash 214K~D > 2K > (K Fish bite) > 421S > dash 2K > IAD > (D Fish bite) > ...
    ... > H/L Mixup > ...
  • dash 214K~D > 2K > (K Fish bite) > 421S > dash c.S > 2D > (D Fish bite) > IAD > ...
    ... > H/L Mixup > ...


  • dash 214K~D > 2K > (K Fish bite) > IAD > falling j.H > ...
    ... > land > jump > rising j.P (fuzzy guard?) > (D Fish bite 'stagger') > ...

    ... > j.214K/S > AD j.H > land > 5P (bubble pop) > ...

  • dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...
    ... > land > 2K > c.S > (D Fish bite 'stagger') > forward jump > falling j.H > land > (dash) c.S > 5H > 236H
  • dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...
    ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > ...

    ... > AD j.2S > j.H > land > 5P > 2K > 2D

    ... > AD j.2S > j.H > land > c.S > 5H > 236H

  • dash 214K~D > 5K > (K Fish bite) > forward jump > ...
    ... > late back AD j.H > (D Fish bite) > j.214K > AD j.H > ...

    ... > land > 2K > 2D > 236S > (bubble pop)

    ... > land > 421S (bubble pop) > ...

    ... > falling j.H > ...

    ... > jump > rising j.P > (D Fish bite 'stagger') > falling j.H > land > c.S > ...



  • dash 214K~D > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421[S] > 5K > ]S[ > IAD > ...
    ... > H/L Mixup > ...
  • dash 214K~D > back IAD > (K Fish bite) > ...
    ... > AD j.2S > j.H > land > c.S > (D Fish bite 'stagger') > KD reset > ...


  • (air throw KD) > 214K~D > back dash > (K Fish bite - from behind) > 421S > dash 2K > ...
    (on hit)
    ... > (D Fish bite 'stagger') > ...
  • (air throw KD) > 214K~D > back dash > (K Fish bite) > forward jump > falling j.H > land > 2K > (D Fish bite) > ...


  • dash 214K~D > 421[S] > (K Fish bite) > dash 2K > 2D > (D Fish bite) > ]S[ > forward jump > late AD j.2S > j.H > land > dash c.S > 2H > 421D FRC > 421S > ...
  • dash 214K~D > 2147K > (K Fish bite) > (bubble pop) > AD > land > 2S > 2D > (D Fish bite) > IAD > AD j.2S > j.H > land > 5K > 5H > 421D FRC > IAD Mixup > ...


Bubble Loop setups

  • dash 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > ...
    (on hit)
    ... > AD j.2S > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421[S] > super jump > sj.H > sj.214K > ]S[ (pops bubble) > ...


  • dash 214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > ...
    (on hit)
    ... > AD j.2S > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421[S] > jump > j.H > j.214K > ]S[ (pops bubble) > ...

  • dash 214K~D > 5K > (K Fish bite) > foward jump > ...
    (on hit)
    ... > late back AD j.H > (D Fish bite 'stagger') > j.214K > AD j.H > land > c.S (bubble pop) > 421[S] > IAD j.H > ]S[ > j.214K > j.P (bubble pop) > land > jump > j.S > JC > j.2S > j.D


 [/HR]
SP Fish Summon
SK Fish Summon
SS Fish Summon
SH Fish Summon
SD Fish Summon
 [/HR]
HP Fish Summon

  • 214H~P > IAD j.2S > (H Laser) > AD j.2S > j.H > (P Fish bite, 1) > land > IAD j.2S > ...
    (on hit)
    ... > (P Fish bite, 2) > land > 2K > c.S > ...

    (on block)
    ... > (P Fish bite, 2) > AD j.2S > j.H > land > ...


  • 214H~P > dash 2K > ...
    (on hit)
    ... > (H Laser) > dash 2P > 5P > c.S > (P Fish bite, 1) > dash 5P > (P Fish bite, 2) > 2K > ...


  • dash 214H~P > dash 5H > (H Laser, off-screen) > 2H > 236S > (P Fish bite, 1 - from behind) > 421S > (P Fish bite, 2 - in front) > IAD > ...

HK Fish Summon

  • (Imperial Ray KD, corner) > dash 214H~K > dash 2147K > (H Laser) > AD j.2S > j.H > (K Fish bite) > IAD j.2S > AD j.2S > j.H > ...

HS Fish Summon

HH Fish Summon

  • 214H~H > forward jump > (H Laser) > late back AD j.2S > ...
    (on hit)
    ... > land > 2K > 5H > 236H (launch) > (H Laser wallstick) > ...

  • (2D KD) > 214H~H > IAD j.2S > (H Laser) > ...
    (on hit)
    ... > land > 2K > c.S > 2D > (H Laser wallstick) > jump > falling j.H > land > f.S > 236H

HD Fish Summon

  • 214H~D > IAD j.2S > (H Laser) > AD j.2S > j.H > ...
    ... > land > 5K > (D Fish bite) > ...

  • 214H~D > dash 2K > (H Laser) > dash 2K > c.S > 2D > (D Fish bite) > IAD > H/L Mixup > ...

  • 214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > (D Fish bite) > land > ...

  • 214H~D > dash 2P > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > (bubble pop) > land > ...

  • 214H~D > dash 2K > (H Laser) > IAD j.2S > j.H > j.214K > (D Fish bite) > ...
    (on block)
    ... > land > dash 2K > 2D > IAD j.2S > j.H > (bubble pop) > ...
    ... > land > jump > rising j.P > falling j.P > land > dash 2P > ...

    (on hit)
    ... > (D Fish bite 'stagger') > land > dash 2K > 2D > 236H (bubble pop) > ...


 [/HR]
DP Fish Summon
DK Fish Summon
DS Fish Summon

DH Fish Summon

  • 214D~H > (dash) 2D > (D Fish bite) > IAD j.H > land > (H Laser) > ...

  • 214D~H > dash 2K > (D Fish bite) > dash 2P > c.S > 2D > ...
    (on hit)
    ... > (H Laser wallstick) > IAD j.2S > j.D

    (if blocked)
    ... > IAD > H/L Mixup > ...

  • dash 214D~H > 5K > (D Fish bite) > IAD > ...
    (on hit)
    ... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > ...

    (if blocked)
    ... > land > 2K > 2H > (H Laser) > 421S > ...

    ... > 2P > (421S filler hit-confirm) > (dash) 5P > 2K > 2H > 236H



  • dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 236S > ...


Bubble Loop setup

  • dash 214D~H > 2D > (D Fish bite) > IAD Mixup > ...
    (on hit)
    ... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2147K > falling j.H (bubble pop) > land > ...

DD Fish Summon

  • dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > ...
    ... > j.214K > falling j.H (bubble pop) > ...

    ... > land > 2K > ...

    ... > j.214K > ...

    ... > land > ...

    ... > IAD j.2S > H/L Mixup > ...


  • dash 214D~D > 5K > (D Fish bite) > IAD > ...
    ... > land > 2K > c.S > (D Fish bite) > 2147x (bubble pop) > ...


Bubble Loop setup

  • dash 214D~D > 5K > (D Fish bite) > IAD > ...
    (on hit)
    ... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > falling j.H (bubble pop) > land > 421[S] > IAD j.H > j.214K > ]S[ (bubble pop) > ...

 [/HR]
421[S] > 421D > ...

  • (2H KD) > 421[S] > 421D > ]S[ > dash 214K~D > 5K > ...
    (on hit)
    ... > (K Fish bite) > 421S > dash 2K > c.S > (D Fish bite 'stagger') > ...

  • (2H KD) > 421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...
    ... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > falling j.H > land > 2H > 236H FRC > dash c.S > f.S > 5H > 236H

  • (2H KD) > 421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD > ...
    ... > H/L Mixup > ...

  • (2H KD) > 421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > IAD > (D Fish bite) > ...
    ... > H/L Mixup > ...

 [/HR]

[Mid-screen Okizeme setups]
 [/HR]
PP Fish Summon

  • dash 214P~P > dash 2K > (1st P Fish bite, 1) > c.S > (1st P Fish bite, 2) > dash 2K > c.S > (2nd P Fish bite, 1) > 2K > (2nd P Fish bite, 2) > 2D > ...

  • (2H KD) > 214P~P > 2P > (P Fish bite, 1) > dash 2P > (P Fish bite, 2) > dash 2K > (P Fish bite, 1) > ...

PK Fish Summon
PS Fish Summon
PH Fish Summon
PD Fish Summon
 [/HR]
KP Fish Summon
KK Fish Summon
KS Fish Summon
KH Fish Summon

KD Fish Summon

  • dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite 'stagger') > ...
    (on hit)
    ... > AD j.2S > j.H > land > c.S > 5H > 2H

  • dash 214K~D > 5K > (K Fish bite) > forward jump (crossover) > late back AD j.2S > (D Fish bite) > ...
    ... > land > ...

  • dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > ...
    (on hit)
    ... > AD j.2S > j.H > land > ground/KD combo


  • dash 214K~D > IAD (crossover) > (K Fish bite) > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > 2P > (D Fish bite) > ...

  • dash 214K~D > IAD (crossover) > (K Fish bite) > ...
    (on hit)
    ... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > ...

    ... > land > 2K > (D Fish bite 'stagger') > ...

    ... > land > c.S > (D Fish bite 'stagger') > dash 2P > 2K > c.S > 5H > 2D > 236H

    ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.P > j.K > j.S > j.H

    ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.2S > j.D

    ... > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > JC > j.S > j.D


  • (dash) 214K~D > forward jump (over opponent) > (K Fish bite) > ...
    (on hit)
    ... > land > c.S > 5H > (D Fish bite 'stagger') > ...

 [/HR]
SP Fish Summon
SK Fish Summon
SS Fish Summon
SH Fish Summon
SD Fish Summon
 [/HR]
HP Fish Summon

HK Fish Summon

  • (2H KD) > 214H~K > 421S > (H Laser) > crossover IAD > back AD j.H > (K Fish bite) > land > crossover IAD > ...
    ... > H/L Mixup > ...

HS Fish Summon

HH Fish Summon

  • 214H~H > crossover IAD > (H Laser) > AD j.2S > j.H > ...
    (on hit)
    ... > land > 2D (launch) > (H Laser wallstick) > 2147P > AD j.2S (pops bubble) > j.D

  • 214H~H > IAD (crossover) > falling j.2S > (H Laser) > land > 2K > 2D > IAD j.2S > (H Laser) > land > 2K > ...

HD Fish Summon

  • (2H KD) > 214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > IAD (crossover) > (D Fish bite) > H/L Mixup > ...

  • (2H KD) > 214H~D > 2147K > (H Laser) > AD (crossover) > falling j.H > land > jump > rising j.P > (D Fish bite) > (fall) > late AD j.2S > j.H > land > ...


  • 214H~D > crossover IAD j.214K > (H Laser) > falling j.2S (pops bubble) > falling j.H > ...
    ... > land > (D Fish bite) > ...


(mid-screen to corner okizeme)
  • (2H KD) > 214H~D > 2147K > (H Laser) > AD > AD j.2S > j.H > ...
    (on hit)
    ... > land > follow-up combo filler > (D Fish bite 'stagger') > ...

    (on block )
    ... > land > (D Fish bite) > IAD > H/L Mixup > ...


Bubble Loop setup

  • (2H KD) > 214H~D > 2147K > (H Laser) > crossover AD > ...
    (on hit)
    ... > land > 2K > c.S > 2D > 421[S] > (D Fish pops bubble) > IAD j.H > j.214K > ]S[ (pops bubble) > land > 6H (2 hits) > jump > air combo

 [/HR]
DP Fish Summon
DK Fish Summon
DS Fish Summon
DH Fish Summon

DD Fish Summon

  • (2D KD) > 214D~D > IAD (crossover) > (D Fish bite) > ...
    (on hit)
    ... > AD j.2S > j.H > (D Fish bite 'stagger') > land > ...

    (if blocked)
    ... > AD j.2S > j.H > (D Fish bite) > land > ...
    ... > j.P (crossover/from behind) > (D Fish bite) > land > dash 2P > 2K > (D Fish bite) > 421S > ...

 [/HR]
421[S] > 421D > ...

  • (2H KD) > 421[S] > 421D > ]S[ > dash 214K~D > 5K > ...

 [/HR]

Edited by Kurokun, 19 June 2013 - 01:13 PM.

I IAD inter-island to play GG.

#3 27 September 2012 - 08:05 PM

Destin
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It makes the sound of a level 6, and the announcer mentioned that he thought it might be that as well.
GUILTY GEAR GENERATIONS MOTHER FUCKERS!

Viva la revolution!

#4 01 October 2012 - 01:06 PM

Kurokun
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D Fish Summon for okizeme looks to be interesting so far, from what I have seen in some match vids.

On a successful hit, it causes a brief moment of stagger.
On block, it has a 'hard hit' effect.

HD Fish Summon:
http://youtu.be/SiqH0kRhcC0?t=12m30s
http://ja.twitch.tv/...420219?t=11m53s

DD Fish Summon:
http://youtu.be/423EPxdVO0A?t=1m51s


PP Fish Summon:
http://ja.twitch.tv/...3602989?t=2m55s

Edited by Kurokun, 24 May 2013 - 10:29 AM.

I IAD inter-island to play GG.

#5 03 October 2012 - 10:40 AM

Kurokun
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HH Fish Summon (mid-screen to corner okizeme):
http://youtu.be/9f0z3N5rOIk?t=6m48s
(ranged KD) > 214H~H > 236D (launch) > (H Laser Knockback) > dash (forward screen scroll) > (H Laser follow-up) > H/L Mixup > ...

HD Fish Summon (corner okizeme):
http://youtu.be/ObNABBcnJWo?t=4m34s
http://youtu.be/pJC30uV5hYg?t=3m13s
http://youtu.be/pJC30uV5hYg?t=6m36s
214H~D > IAD j.2S > (H Laser) > H/L Mixup > (D Fish bite) > ...

HD Fish Summon (corner okizeme):
http://youtu.be/pJC30uV5hYg?t=6m42s
214H~D > 2K (whiff) > (H Laser) > gatling string for pressure > (D Fish bite) > ...

It seems like you could probably do standard, ground-based okizeme stuffs from AC after the HD Fish Summon here.

I IAD inter-island to play GG.

#6 07 October 2012 - 12:10 PM

Kurokun
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KK Fish Summon (corner okizeme):
http://youtu.be/nxqQq775JEI?t=6m50s
dash 214K~K > 2K > (K Fish bite) > 421[S] > (dash) 2K > 2D > (K Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ...
I IAD inter-island to play GG.

#7 10 October 2012 - 02:05 PM

Kurokun
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KP Fish Summon (corner okizeme):
http://youtu.be/lOIjQPGPaZg?t=7m11s
214K~P > 2K > (K Fish bite) > 421S > dash 6H > (P Fish bite follow-up) > 2147K > AD j.K > land > 2K > (bubble pop) > ...

TK Bubble being utilized here makes for an interesting scenario. An auto-exploding bubble here could possibly be used to prolong pressure, limit the opponent's movement range (depends on which bubble summon is used), or even create another opportunity for a mixup of some sort.

Edited by Kurokun, 10 October 2012 - 02:08 PM.

I IAD inter-island to play GG.

#8 10 October 2012 - 03:06 PM

Kurokun
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KD Fish Summon (corner okizeme):
http://youtu.be/IRNJMaWuy5Y?t=3m38s
dash 214K~D > 2K > (K Fish bite) > 421[S] > dash 5K > 2D > (D Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ...
I IAD inter-island to play GG.

#9 12 October 2012 - 01:21 PM

Kurokun
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PK Fish Summon (corner okizeme):
http://youtu.be/pdlrfTJj0JA?t=8m39s
dash 214P~K > 2P > (P Fish bite) > dash 2K > dash 2P > 5K > (K Fish bite follow-up) > jump forward > H/L Mixup > ...
I IAD inter-island to play GG.

#10 18 October 2012 - 05:02 PM

Nehle
Nehle

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In the latest vid Kazuki does a shitload of

KD Fish > 2k > 421S > IAD mixup in the corner. Seems relly solid thanks to the long blockstun by K fish

He also does a sweet-ass confirm where he comboes into bubble loop by planting a bubble while the opponent is staggered by D fish

Edit: THanks, Horokei

Edited by Nehle, 19 October 2012 - 06:56 AM.


#11 19 October 2012 - 01:14 AM

Horokei
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KD Fish > 2k > 421S > IAD mixup in the corner. Seems relly solid thanks to the long blockstun by K fish

Fixed

#12 19 October 2012 - 10:36 AM

Kurokun
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KD Fish Summon (corner okizeme into Bubble Loop setup):
http://youtu.be/5bmZRM1GsBk?t=35s
214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421[S] > super jump > sj.H > sj.214K > ]S[ (pops bubble) > ...

http://youtu.be/5bmZRM1GsBk?t=6m30s
214K~D > 2K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite 'stagger') > j.214K > j.H (pops bubble) > land > 421[S] > jump > j.H > j.214K > ]S[ (pops bubble) > ...


KD Fish Summon (corner okizeme):
http://youtu.be/5bmZRM1GsBk?t=4m25s
http://youtu.be/5bmZRM1GsBk?t=5m7s
http://youtu.be/5bmZRM1GsBk?t=14m55s
http://youtu.be/5bmZRM1GsBk?t=17m27s
214K~D > 2K > (K Fish bite) > 421S > dash 2K > IAD > H/L Mixup > (D Fish bite) > ...

http://youtu.be/5bmZRM1GsBk?t=21m18s
214K~D > 5K > (K Fish bite) > 421S > IAD > H/L Mixup > (D Fish bite) > ...


KD Fish Summon (mid-screen okizeme):
http://youtu.be/5bmZRM1GsBk?t=8m52s
http://youtu.be/5bmZRM1GsBk?t=9m48s
214K~D > IAD (over/past opponent) > (K Fish bite) > AD back > j.214K > j.H (pops bubble) > land > (D Fish bite) > ...

http://youtu.be/5bmZRM1GsBk?t=11m54s
214K~D > jump (over opponent) > (K Fish bite) > land > c.S > 5H > (D Fish bite 'stagger') > 5D (whiff) > ...
  • Possible Dust Combo scenario via this mid-screen okizeme setup.
  • 5H could probably be omitted here.

http://youtu.be/5bmZRM1GsBk?t=19m16s
214K~D > 5K > (K Fish bite) > 421S > 2P > IAD/AD Mixup > (D Fish bite) > ...
I IAD inter-island to play GG.

#13 01 December 2012 - 02:35 PM

Kurokun
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HH Fish Summon (mid-screen okizeme, possible corner wallstick scenario)
http://www.youtube.c...GOWA3ME#t=8m56s
214H~H > crossover IAD > (H Laser) > AD j.2S > j.H > land > 2D (launch) > (H Laser wallstick) > 2147P > AD j.2S (pops bubble) > j.D > ...
  • The hit-confirmed 2D > (H laser wallstick) is interesting.
  • This setup is most likely to be dependent on distance, relative to a wall. Otherwise, you might only get knockback from the aerial H Laser hit.
  • In regards to the scenario in the video, it might be possible to do the following combo sequence instead: AD j.2S > j.H > land > jump > air combo
  • There might be an opportunity for other combo options after 2D > (H Laser wallstick) (will likely require testing/experimentation).

I IAD inter-island to play GG.

#14 26 December 2012 - 11:45 AM

Kurokun
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HD Fish Summon (mid-screen okizeme):
http://www.youtube.c...O4ymPk0#t=4m39s
214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > IAD (crossover) > (D Fish bite) > H/L Mixup > ...
  • Though 2H was used to get KD, 2D could probably work here as well.
  • TK Bubble summon must be high enough to allow Dizzy to be able to AD and crossover the opponent.

HD Fish Summon (mid-screen okizeme into Bubble Loop setup):
http://www.youtube.c...O4ymPk0#t=9m17s
214H~D > 2147K > (H Laser) > crossover AD > land > 2K > c.S > 2D > 421[S] > (D Fish pops bubble) > IAD j.H > j.214K > ]S[ (pops bubble) > land > 6H (2 hits) > jump > air combo

Edited by Kurokun, 26 December 2012 - 12:00 PM.

I IAD inter-island to play GG.

#15 29 December 2012 - 08:05 AM

Destin
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HD Fish Summon (mid-screen okizeme):
[*]Though 2H was used to get KD, 2D could probably work here as well.
o


IIRC, 2H gave you more time to setup. In #R, H fish, which shot faster, became very close to a perfect crossup off of 2D. This would mean in AC+R, 2D -> HD fish likely would give them quite a window to escape, though this is testable in AC if it mattered.

tldr; It is probably just a 2h setup against knowledgeable opponents.
GUILTY GEAR GENERATIONS MOTHER FUCKERS!

Viva la revolution!

#16 31 December 2012 - 11:40 AM

Kurokun
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KD Fish Summon (corner okizeme)
http://www.youtube.c...kZUQ5N0oN8#t=1m
dash 214K~K > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421[S] > 5K > ]S[ > IAD > H/L Mixup > ...
I IAD inter-island to play GG.

#17 02 January 2013 - 04:15 AM

Destin
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KD Fish Summon (corner okizeme)
http://www.youtube.c...kZUQ5N0oN8#t=1m
dash 214K~K > back IAD > (K Fish bite) > AD j.K > land > 2K > (D Fish bite) > 421[S] > 5K > ]S[ > IAD > H/L Mixup > ...


I felt like that setup was baiting something.
GUILTY GEAR GENERATIONS MOTHER FUCKERS!

Viva la revolution!

#18 02 January 2013 - 09:15 AM

NecrosAnger
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I thought so too.

#19 02 January 2013 - 10:13 AM

Kurokun
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K Fish Summon (corner okizeme, Burst bait/punish scenario)
http://www.youtube.c...nLvE#t=1h18m47s
dash 214K > 2K > (K Fish bite) > (opponent uses Burst) > f.S > 236H

KK Fish Summon (corner okizeme)
http://www.youtube.c...nLvE#t=1h18m51s
dash 214K~K > 2K > (K Fish bite) > dash 2K > c.S > (K Fish bite) > IAD > H/L Mixup > ...

H(?) Fish (corner okizeme)
http://www.youtube.c...nLvE#t=1h17m50s
214H~(?) > dash 5K (CH) > (H Laser wallstick) > f.S > (unknown Fish action) > 236H
  • Nice hit-confirm off of a CH dash 5K (that punished something) with a follow-up wallstick combo.


HD Fish (mid-screen okizeme)
http://www.youtube.c...nLvE#t=1h12m23s
214H~D > IAD j.214K > (H Laser) > j.2S (pops bubble) > j.H (blocked) > land > 2D (gets hit by DAA) > (D Fish bite hits for 'stagger')
I IAD inter-island to play GG.

#20 04 January 2013 - 02:21 PM

Kurokun
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KK Fish Summon (corner okizeme)
http://www.youtube.c...rg56R3k#t=3m39s
dash 214K~K > 2K > (K Fish bite) > dash 2P > c.S > (K Fish bite) > 2147K > (bubble pop) > land > 2K > ...

KD Fish Summon (corner okizeme)
http://www.youtube.c...rg56R3k#t=4m18s
dash 214K~D > 2K > (K Fish bite) > 421S > dash c.S > 2D > (D Fish bite) > IAD > H/L Mixup > ...

DH Fish Summon (corner okizeme)
http://www.youtube.c...rg56R3k#t=9m55s
214D~K > 2D > (D Fish bite) > IAD j.H > (H Laser) > ...

DH Fish Summon (corner okizeme, hit-confirm into wallstick combo)
http://www.youtube.c...xaO6PkY#t=18m4s
214D~H > dash 2K > (D Fish bite) > dash 2P > c.S > 2D (launch) > (H Laser wallstick) > IAD j.2S > j.D


KD Fish Summon (corner okizeme)
http://www.youtube.c...MlYumnU#t=18m7s
short dash 214K~D > 2K > (K Fish bite) > IAD j.H > land > jump > rising j.P (fuzzy guard?) > (D Fish bite 'stagger') > j.214K > AD j.H > land > 5P (bubble pop > ...
I IAD inter-island to play GG.

#21 06 January 2013 - 09:22 AM

Kurokun
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KD Fish Summon (corner okizeme)
http://www.youtube.c...RnY-0drg#t=1m2s
dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...

... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > AD j.2S > j.H > land > 5P > 2K > 2D


KD Fish Summon (corner okizeme)
http://www.youtube.c...RnY-0drg#t=1m8s
(421S) > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...

... > land > 2K > c.S > (D Fish bite 'stagger') > IAD > AD j.2S > j.H > land > c.S > 5H > 236H


KD Fish Summon (corner okizeme)
http://www.youtube.c...RnY-0drg#t=2m9s
dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > j.214K > (D Fish bite) > AD j.H > land > 2K > 2D > 236S > (bubble pop)
  • 236S FRC could be an option here to give Dizzy a possible opportunity for some sort of mixup/pressure.
  • Possible opportunity for a IAD Mixup after 2D.
  • Maybe stall for bubble auto-pop into mixup/pressure?
  • Maybe a possible opportunity for a fuzzy guard setup with land > jump > rising j.P after the AD j.H, along with the bubble coverage?

I IAD inter-island to play GG.

#22 10 January 2013 - 10:24 AM

Kurokun
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HK Fish Summon (mid-screen okizeme)
http://www.youtube.c...ygHdTMMwc#t=54s
214H~K > 421S > (H Laser) > crossover IAD > back AD j.H > (K Fish bite) > land > crossover IAD > H/L Mixup > ...

HD Fish Summon (corner okizeme, hit-confirm into KD reset scenario)
http://www.youtube.c...gHdTMMwc#t=1m2s
214H~D > IAD j.2S > (H Laser) > j.K > land > 2K > c.S > 5H > (D Fish bite 'stagger') > ...
  • I like the hit-confirm follow-up attack sequence that concludes with a 'stagger' from the D Fish bite.

I IAD inter-island to play GG.

#23 10 January 2013 - 12:12 PM

Kurokun
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KD Fish Summon (mid-screen okizeme)
http://www.youtube.c...ZDEvTpM#t=5m18s
dash 214K~D > 5K > (K Fish bite) > forward jump (crossover) > late back AD j.2S > (D Fish bite) > land > ...

KD Fish Summon (mid-screen okizeme)
http://www.youtube.c...OnljRgM0#t=9m7s
dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > ...

(if hit-confirm with j.H > (D Fish bite) prior to j.214K bubble summon)

... > AD j.2S > j.H > land > dash c.S > 5H > 2H > 236H


  • Though the hit-confirm follow-up was an air-to-ground combo, via an AD scenario after a j.214K bubble summon, I wonder if you would be able to follow-up with a dash into a ground combo instead if you chose to land on the ground after the j.H, provided you still got the hit-confirms from j.H > (D Fish bite).
  • The j.214K bubble summon here is probably some sort of defensive measure if the pressure string was blocked, or something.

Edited by Kurokun, 10 January 2013 - 12:18 PM.

I IAD inter-island to play GG.

#24 10 January 2013 - 04:52 PM

Destin
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I wouldn't be surprised of a bubble pop on the way up would give you another jump high low, like jump 2s early, pop bubble, ect with high low.
GUILTY GEAR GENERATIONS MOTHER FUCKERS!

Viva la revolution!

#25 12 January 2013 - 02:21 PM

Kurokun
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HH Fish Summon (corner okizeme)
http://www.youtube.c...9amkrM#t=13m32s
214H~H > forward jump > (H Laser) > late back AD j.2S > ...

... > land > 2K > 5H > 236H (launch) > (H Laser wallstick) > ...


HH Fish Summon (corner okizeme, wallstick tech scenario)
http://www.youtube.c...7aoblW0#t=1m18s
214H~H > 236D (launch) > (H Laser wallstick) > opponent techs > dash 421S (summon filler) > (H Laser wallstick) > dash f.S > 5H > 236H


KD Fish Summon (corner okizeme)
http://www.youtube.c...hI7aoblW0#t=48s
dash 214K~D > 2K > (K Fish bite) > 421S (hit-confirms) > c.S > 5H > (D Fish bite) > ...

KD Fish Summon (corner okizeme)
http://www.youtube.c...7aoblW0#t=1m25s
dash 214K~D > back IAD > (K Fish bite) > ...

... > AD j.2S > j.H > land > c.S > (D Fish bite 'stagger') > KD reset (throw) > ...



KD Fish Summon (corner okizeme)
http://www.youtube.c...kTs0DGI#t=2m59s
dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > ...

... > land > 2K > c.S > (D Fish bite 'stagger') > forward jump > falling j.H > land > (dash) c.S > 5H > 236H


I IAD inter-island to play GG.

#26 21 March 2013 - 04:20 AM

Kurokun
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KD Fish Summon (air throw, corner okizeme)
http://www.youtube.c...YGE8-Ww#t=7m30s
air throw (wallbounce, close KD) > land > 214K~D > back dash > (K Fish bite - from behind) > 421S > dash 2K > ...

... > (D Fish bite 'stagger') > ...


I IAD inter-island to play GG.

#27 16 April 2013 - 01:30 PM

Kurokun
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421[S] > 421D > KD Fish Summon (corner okizeme):
http://www.youtube.c...7GEkUvFM#t=8m8s
421[S] > 421D > ]S[ > dash 214K~D > 5K > ...

(mid-screen variant)
http://www.youtube.c...EkUvFM#t=12m35s
421[S] > 421D > ]S[ > dash 214K~D > 5K > ...

http://www.youtube.c...EkUvFM#t=13m37s
421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > forward jump > falling j.H (whiff) > land > 2K > ...

http://www.youtube.c...EkUvFM#t=22m23s
421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.c...EkUvFM#t=28m59s
421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > IAD Mixup > (D Fish bite) > ...

http://www.youtube.c...EkUvFM#t=32m43s
421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.c...EkUvFM#t=35m30s
421[S] > 421D > ]S[ > dash 214K~D > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...

http://www.youtube.c...EkUvFM#t=49m54s
421[S] > 421D > ]S[ > dash 214K~D > 5K > (K Fish bite) > 421S > dash 2K > (D Fish bite) > IAD Mixup > ...
I IAD inter-island to play GG.

#28 22 April 2013 - 01:57 AM

Kurokun
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KD Fish Summon (corner okizeme)
http://www.youtube.c...9G58ovQ&t=5m36s
dash 214K~D > 421[S] > (K Fish bite) > dash 2K > 2D > (D Fish bite) > ]S[ > forward jump > late AD j.2S > j.H > land > dash c.S > 2H > 421D FRC > 421S > ...

KD Fish Summon (corner okizeme)
http://www.youtube.c...9G58ovQ&t=7m20s
dash 214K~D > 2147K > (K Fish bite) > bubble pop > AD > land > 2S > 2D > (D Fish bite) > IAD > AD j.2S > j.H > land > 5K > 5H > 421D FRC > IAD Mixup > ...
I IAD inter-island to play GG.

#29 20 May 2013 - 03:05 AM

Kurokun
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DD Fish Summon (corner okizeme)
http://www.youtube.c...aCmKhEQV8&t=30s
dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > ...
... > land > 421[S] (bubble pop) > 421D > ]S[ > 5K > ...

http://www.youtube.c...mKhEQV8&t=1m10s
dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > land > 421S > 2P > dash 5P > 2K > f.S > Fish Summon

http://www.youtube.c...mKhEQV8&t=1m28s
dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > land > (dash) 5P > IAD j.2S > j.H RC > falling j.K > j.S > j.H > land > 5P > 2K > f.S > Fish Summon

http://www.youtube.c...CmKhEQV8&t=2m8s
dash 214D~D > 5K (whiff, opponent backdash) > (D Fish bite) > IAD Mixup > ...
... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > land > 5P (bubble pop) > 5P > f.S > 236H > ...

http://www.youtube.c...mKhEQV8&t=3m52s
dash 214D~D > 5K (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > land > ...

http://www.youtube.c...mKhEQV8&t=5m10s
dash 214D~D > 5K (whiff) > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > land > 2P (bubble pop) > ...
... > dash 2P > 2K > f.S > 421D > ...

http://www.youtube.c...KhEQV8&t=11m47s
dash 214D~D > 5K > (D Fish bite) > IAD > land > ...
... > 2K > c.S > (D Fish bite) > 2147x (bubble pop) > ...

http://www.youtube.c...KhEQV8&t=12m20s
dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > (D Fish bite) > j.214K > land > IAD j.2S > land > 2K > c.S > 5H > 236S > ...


http://www.youtube.c...KhEQV8&t=14m35s
dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...
... > AD j.2S > j.H > (D Fish bite) > j.214K > falling j.H (bubble pop) > ...

http://www.youtube.c...KhEQV8&t=19m57s
dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...
... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K/S > falling j.H (bubble pop) > land > 421S (whiff) > ...

(hit-confirm follow-up combo scenario)
http://www.youtube.c...KhEQV8&t=21m51s
dash 214D~D > 5K > (D Fish bite 'stagger) > IAD > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K/S > falling j.H (bubble pop) > land > 421[S] > 2H > ]S[ > Imperial Ray > ...

(corner okizeme, pressure sequence)
http://www.youtube.c...mKhEQV8&t=7m37s
dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > j.214K > land > 421[S] (bubble pop) > dash 2H > 421D > ]S[ > dash 214D~H > 5K > (D Fish bite) > IAD > ...
... > (D Fish bite 'stagger') > land > 2K > 2H (launch) > 421S > (H Laser wallstick) > 2147K > j.H (bubble pop) > Bubble Loop (?)

(corner okizeme, pressure sequence)
http://www.youtube.c...mKhEQV8&t=7m57s
(air throw KD) > dash 214D~D > 5K > (D Fish bite) > IAD > AD j.2S > j.H > (D Fish bite) > land > IAD j.2S > j.H > land > 5P > 2K > f.S > 236S FRC > dash 2K (hit, no follow-up) > 214K~D > 5K > 421S > dash 2K > (D Fish bite) > IAD Mixup > ..
... > AD j.K > j.S > j.H > land > 5P > 2K > 2H > 236H

(corner okizeme into Bubble Loop scenario)
http://www.youtube.c...KhEQV8&t=16m56s
dash 214D~D > 5K > (D Fish bite) > IAD Mixup > ...
... > AD j.2S > j.H > (D Fish bite 'stagger') > j.214K > falling j.H (bubble pop) > land > 421[S] > IAD j.H > j.214K > ]S[ (bubble pop) > ...



DD Fish Summon (mid-screen okizeme)
http://www.youtube.c...KhEQV8&t=25m28s
dash 214D~D > IAD (crossover) > (D Fish bite) > AD j.2S > j.H > land > (D Fish bite) > ...

http://www.youtube.c...KhEQV8&t=30m49s
214D~D > IAD (crossover) > (D Fish bite) > ...
... > AD j.2S > j.H > (D Fish bite 'stagger') > land > ...

http://www.youtube.c...KhEQV8&t=33m41s
214D~D > IAD (crossover) > (D Fish bite) > AD j.2S > j.H > (D Fish bite) > land > ...



DH Fish Summon (corner okizeme)
http://www.youtube.c...aCmKhEQV8&t=42s
dash 214D~H > 5K > (D Fish bite) > IAD > land > ...
... > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2P > f.S > ...

http://www.youtube.c...CmKhEQV8&t=2m1s
dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 421S > ...

http://www.youtube.c...KhEQV8&t=14m25s
dash 214D~H > 5K (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 421S > ...
... > 2P > (421S filler hit-confirm) > (dash) 5P > 2K > 2H > 236H

http://www.youtube.c...KhEQV8&t=22m56s
dash 214D~H > 5K > (D Fish bite) > IAD > land > 2K > 2H > (H Laser) > 236S > ...

http://www.youtube.c...KhEQV8&t=24m43s
dash 214D~H > 2H FRC (whiff) > (D Fish bite) > IAD Mixup > ...
... > land > 2K > 2H (launch) > (H Laser wallstick) > ...

(corner okizeme into Bubble Loop scenario)
http://www.youtube.c...KhEQV8&t=17m42s
dash 214D~H > 2D > (D Fish bite) > IAD Mixup > ...
... > land > 2K > 2H (launch) > (H Laser wallstick) > 421S > 2147K > falling j.H (bubble pop) > land > ...

Edited by Kurokun, 20 May 2013 - 03:08 AM.

I IAD inter-island to play GG.

#30 20 May 2013 - 03:25 AM

Kurokun
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KD Fish Summon (corner okizeme)
http://www.youtube.c...mKhEQV8&t=1m57s
air throw (close KD) > 214K~D > backdash > (K Fish bite) > 421S > dash > FD break > throw

http://www.youtube.c...mKhEQV8&t=3m59s
dash 214K~D > 5K > (K Fish bite) > forward jump > late back AD j.H > (D Fish bite) > j.214K > AD j.H > land > 421S (bubble pop) > ...

http://www.youtube.c...KhEQV8&t=16m53s
air throw (close KD) > 214K~D > backdash > (K Fish bite) > forward jump > falling j.H > land > 2K > c.S > (D Fish bite) > ...



KD Fish Summon (mid-screen okizeme)
http://www.youtube.c...mKhEQV8&t=32m4s
dash 214K~D > IAD (crossover) > (K Fish bite) > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > (D Fish bite) > 2P > ...

KD Fish Summon (mid-screen to corner crossover okizeme)
http://www.youtube.c...mKhEQV8&t=6m10s
dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite 'stagger') > ...
... > air-to-ground combo



KD Fish Summon (mid-screen crossover okizeme, hit-confirm scenario)
http://www.youtube.c...mKhEQV8&t=6m15s
dash 214K~D > crossover IAD > (K Fish bite) > ...
... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H > jump > j.S > j.P > j.S > JC > j.P > j.K > j.S > j.H

http://www.youtube.c...mKhEQV8&t=9m58s
dash 214K~D > crossover IAD > (K Fish bite) > ..
... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S < (D Fish bite 'stagger') > dash 2P > 2K > c.S > 5H > 2D > 236H

http://www.youtube.c...KhEQV8&t=10m25s
dash 214K~D > 5K > (K Fish bite) > 421S > forward jump > late AD (crossover) > (D Fish bite) > ...
... > (D Fish bite 'stagger') > AD j.2S > j.H > land > c.S > 5H > 2H > ...

http://www.youtube.c...KhEQV8&t=18m43s
dash 214K~D > IAD (crossover) > (K Fish bite) > ...
... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > j.P > j.S > JC > j.2S > j.D

http://www.youtube.c...KhEQV8&t=26m28s
dash 214K~D > IAD (crossover) > (K Fish bite) > ...
... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > c.S > (D Fish bite) > 421S > 6H (2) > jump > j.S > JC > j.S > j.D

http://www.youtube.c...KhEQV8&t=35m10s
dash 214K~D > IAD (crossover) > (K Fish bite) > ...
... > AD j.214K/S (toward opponent) > falling j.H (bubble pop) > land > 2K > (D Fish bite 'stagger') > ...
I IAD inter-island to play GG.




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