ACCENT CORE General Discussion
29 December 2006 - 03:27 AM
New voice samples! "Jaduja Ganuretto"
Force Break Attacks:
Aerial Potemkin Buster (632146D)
Judge Gauntlet (63214D?) (seems to have MUCH faster recovery?)
Potemkin Buster FRC (allows midscreen combos)
cr.S pulls in on hit/block.
Longer Pot Buster Recovery (must frc for combos now)
6HS a Level 6 Move (Brand new level of move!)
You can juggle off an OTGed opponent from Slide Head
j.S ground bounces on CH
FDB now knocks opponent to wall on CH.
Heat now drops opponent in place, Extend pushes them back in exchange for more damage.
Although this isn't entirely new, Potemkin's Aegis Reflector works like Urien's now, unblockables and stuff! Yay! If you do a Giganter then slide head on a downed character, they have to reversal out of it or take garunteed damage, and even certain reversals will get hit by the shield.
2S -> 2HS Possible
2HS -> Giganter Possible
Megafist and K launch from Slide Head OTG State, 2S possible after both.
Air Pot Buster doesn't cancel from any air attacks, so you have to JC into it if you're in an air combo?
You can combo midscreen on all? characters with Pot Buster FRC, you can no longer combo after Pot Buster in corner.
Aerial Pot Buster allows you to combo if you are facing the corner.
FOR BETTER COMBOS GO TO PAGE 16 OF THIS THREAD, POSCRUB LISTS A SHITLOAD OF COMBOS FOR YOUR ENJOYMENT.
236P - Megafist (F)
214P - Megafist (B)
236S - Slide Head
63214S - F.D.B.
, 6H - Hammerfall
-- P During Hammerfall - Hammerfall Break
632146P - Potemkin Buster
623H - Heat
-- 63214H During Heat - Heat Extend
63214D - Judge Gauntlet
632146D - Aerial Potemkin Buster
632146H - Giganter
-- 4123641236P During Giganter - Giganter Bullet
236236S - Heavenly Potemkin Buster
29 December 2006 - 04:03 AM
29 December 2006 - 04:21 AM
29 December 2006 - 04:47 AM
Less related to Pot AC changes but more generally related to your question on OTG mechanics, I think the new "sliding" state that some moves like Slide Head have is the same state that a character is put into right when they get knocked out.
Do you have any idea about the OTG after Slide Head being a move-specific property or if they actually changed the OTG mechanics in AC? Because I've noticed that it seems like you can pick people off the ground with a bunch of stuff in this game, or so it appears.
The physics in AC are wacky as hell so there is bound to be a lot of re-learning going on.
Put another way: you know when you use a move that doesn't normally launch during a ground combo, but it'll pop the opponent up slightly if it's the killing blow? (so that, if you *could* someone keep comboing them after they die, you could do an air combo)
I think that's basically how this new "sliding" state works -- it's kinda like an unrecoverable stagger, but you get a free launch with the next hit.
...well, I hope that cleared things up
29 December 2006 - 08:50 AM
29 December 2006 - 04:31 PM
oh and is floorbounce on Counter Hit Judge Gauntlet new or old?
It's new Before they just kinda floated back to the ground.
Also I was wondering if the slide effect was relative to head towards face down ,or away face up/down when the opp was knocked to the ground? And whateva move that puts them in that state on the ground. Like if pot air threw and when he landed did standing kick. Basically what i'm asking do we kno what all moves gives the sliding knockdown effect?
On the super jump mixups after Pot buster. I've seen the frc into superjump mixups and the non frc into mixups.The non frc showed he could still get there for mind games. Both were evident in the first batch of pot AC vids. I think it was pot vs Ino actually.
29 December 2006 - 06:43 PM
more on track with the thread, though, one change i've noticed is that when Pot throws the opponent away after doing a PB, the trajectory seems to arc down a bit more sharply, and the opponent falls faster. At the moment, it seems like there's no follow-up possible unless you FRC it, but maybe someone will discover a really tight link or something.
Yeah that's kind of the point of it. I said this ages ago, but I'd definitely trade the free followups Pote got with PB for an FRC so he could follow it up at mid screen. It really, really sucked when you'd have 100% tension and land a PB at mid screen and you couldn't do jack with it. Sol or May could get tons more damage off their command throw at mid screen.
Anyone seen Pote air PB someone out of a burst yet?
29 December 2006 - 08:19 PM
30 December 2006 - 12:27 AM
i think the idea is that unless they DAA/wake-up reversal/backdash the 6HS, they're in so much blockstun from the 6HS that they can't evade the Slide Head.
So about this 6H -> Slide Head thing...I would assume you could cancel to Heat Knuckle instead if you think they'll jump? Still doesn't work with reversals, but it seems like Slide Head usually leaves you safe if they try one.
30 December 2006 - 02:38 AM
30 December 2006 - 03:40 AM
30 December 2006 - 05:32 AM
30 December 2006 - 06:16 AM
31 December 2006 - 06:15 AM
02 January 2007 - 06:14 AM
02 January 2007 - 05:10 PM
You can combo into air Pot Buster - I saw someone perform 6P, j.P->j.K->APB. Better versions should be possible, I figure. Also, it seems to leave you closer than the normal Pot Buster.
It's been metioned before, but you can't cancel into APB from any air attacks. You have to link into it, most likely by JCing j.K (sort of an aerial TK).
02 January 2007 - 08:15 PM
03 January 2007 - 12:25 AM
03 January 2007 - 05:03 AM
04 January 2007 - 12:09 AM
07 January 2007 - 07:47 PM
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