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  • SolxBaiken

    Skullgirls Gets Slightly Different Today on PSN! 

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    SolxBaiken
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    Published on 11-20-2012 02:05 PM
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    It's been a long way coming but the small patch that brings huge changes for Skullgirls has finally been released (on PS3, the 360 release is still TBA). You can check out the huge and extensive patch notes here but some changes include:

    • Expanded Training mode
    • Comprehensive Tournament mode
    • Improved Netplay
    • Additional Tutorials

    ...
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    Understanding the 1f Jump 

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    SolxBaiken
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    Published on 10-19-2012 04:20 AM
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    October 24, 2012 is quickly approaching, and with it the Playstation Network and Xbox Live release of Guilty Gear XX: Accent Core+ is nearly upon us, of course this is merely a preface for the newly tuned Accent Core+R! But as great of a game as Guilty Gear is, it can also be a very complex one, and while veterans have spent years mastering these tricks and tactics, a whole new generation of players are coming in blind. Luckily this knowledge can be passed on and hopefully aide up and comers!

    Recently posters have been debating on exactly what a "1 Frame Jump" is and it's applications, and thanks to poster Horokei we have an excellent video which shows and explains the mechanic in-depth. Although it's shown using #Reload the premise is still prevalent and existent in Accent Core, see the video below:

    ...
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    Incoming Patch Shift 

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    SolxBaiken
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    Published on 05-23-2012 11:28 PM
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    We've known for awhile now that Skullgirls is heading to the PC and that the game (both for consoles and PC) would be getting some adjustments, well recently Mike Z has shown off builds of said changes on The Mix-Up and even more recently on Ultra Chen TV.

    Hit the jump for the enormous list of changes and modifications, with significant altering of the game's "Infinite Protection System" and the ingenious addition of a true tournament comprehensive mode! But keep in mind things are still changing and nothing has been finalized, that includes a release date, Mike Z is hoping for mid-June but we'll have to wait to see how realistic that window is.

    ...
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    Skullgirls Releasing for PC and Updating for Consoles 

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    Published on 05-02-2012 04:45 PM
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    Enjoying Skullgirls? Want more info on the major title update? Or perhaps you haven't played the game at all because you're waiting for the PC version. Well there's a bit of good news for everyone today as a press release not only confirms that a PC version is on it's way, it will also feature multiple updates and inclusion that are absent from the Playstation Network and Xbox Live versions...at least for the time being. Both the PSN and XBL counterparts will feature the new PC additions and console specific fixes.

    You can read the entire press release after the jump.
    ...
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    Eurogirls Date Set For May 2nd! 

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    Published on 04-25-2012 08:20 PM
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    Xbox Live gamers worldwide have been enjoying the variable madness of Skullgirls since it's launch on April 11, but international Playstation Network users were left in the cold (unless they traversed the not so painful path of digital importing), well on May 2nd fans in Europe and Australia will be able to find the game on their respective PSN servers! So get those Euros ready!

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    6 Heads in E minor - Skullgirls' OST Now Available 

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    Published on 04-25-2012 02:40 AM
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    The only thing more fun than playing Skullgirls is listening to the lyrical beats and rhythms which ooze just as much style and personality as the game's artwork, and having famed composer Michiru Yamane helm a few tracks certainly helps as well! And now you can enjoy these catchy melodies whenever and wherever you like because the entire 28 title soundtack is now available on iTunes and CDbaby, with more platforms to comes soon (personally I'm waiting on a Playstation Network release~)

    ...
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    Skullgirls Official Date & Details! 

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    SolxBaiken
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    Published on 04-06-2012 04:35 PM
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    It's been a long time coming, but Reverge Lab's variable, nostalgic, dark deco, and sometimes even headless 2D fighter Skullgirls is nearly upon us. On April 10 North American Playstation Network users can look forward to downloading the game for $14.99 (no other regions have been set yet, but the team is working to get it out A.S.A.P!). The following day on April 11 Xbox Live users worldwide can snag the snazzy fighter for the penance of 1200 Microsoft points.

    But what if you're [STILL] on the fence? No worries as there will be a demo version that gives you a little taste of everything. More after the jump.
    ...
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    The Skullgirls Roster Completes Itself With Double 

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    Published on 02-17-2012 10:45 PM
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    It's been a long time coming, but soon the beautiful indie fighter Skullgirls will finally see release, and the first step toward completion comes with the revelation of the final character.

    Double is a mysterious entity that often takes on the deceptive guise of a smiling Catholic nun, but her true form is that of a mass of flesh and organs. Double is able to take on many shapes and forms and naturally this reflects in her gameplay, most notably when she assumes the form of another character and uses modified (and unseen) moves.
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    Skullgirls Racing Toward Completion 

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    SolxBaiken
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    Published on 02-03-2012 06:00 PM
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    A new entry on the Playstation Blog talks in-depth about the downloadable fighters various modes which include your typical arcade, online play, and training modes but there are also a bevy of things that make Skullgirl stand out from the competition.

    More after the jump.
    ...
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    Socal Regional '11 Results: Top 8 - Skullgirls 

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    Published on 12-18-2011 06:20 AM
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    SoCal Regionals still rages on, with impressive matches and performances from numerous attendees, and this year the still in development fighter from Reverge Labs made it's debut in the tournament circuit. Skullgirls was featured as an event within the competition, with the game's publisher Autumn Games providing $1000 for the pot.

    With an impressive 85 person sign-up, the dust has settled and the top 8 players have been named, and as a special bonus Lead Designer Mike "Z" Zaimont even squared off in an exhibition match with the Grand Champion. So hit the jump for results and video archives.
    ...
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