It's just a matter of preference. In GG you sacrifice your meter (in essence, your offensive capabilities) to be able to escape bad situations. In BB...
I still just strikes me as a silly system. Why should you get any reward for failing to hit the opponent at all? I just personally prefer that people...
Throwing out a whole bunch of mids while you've got them locked doesn't achieve anything, but it does increase the Guard Gauge. The more unnecessary...