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Horokei
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Horokei
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06-29-2008
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06-09-2013,
03:17 PM
Horokei
replied to a thread
AC: General Q&A
in
Axl Low
http://www.youtube.com/watch?v=HwQ79x83xNc - 2:20
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163 replies | 13819 view(s)
06-09-2013,
03:35 AM
Horokei
replied to a thread
AC: General Q&A
in
Axl Low
Is it ACR? If yes, you can add 5H before 6H to improve damage output.
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163 replies | 13819 view(s)
05-30-2013,
03:03 PM
Horokei
replied to a thread
[AC+R] News & Gameplay Discussion
in
Guilty Room
I think it's incorrect translation. His +R FRC timing now starts on the 2nd active frame, so timing depends on hit/whiff. In AC it was on first...
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2997 replies | 426893 view(s)
05-30-2013,
02:44 PM
Horokei
replied to a thread
[AC+R] News & Gameplay Discussion
in
Guilty Room
http://www.dustloop.com/wiki/index.php?title=Potemkin_Frame_Data_%28GGACR%29
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2997 replies | 426893 view(s)
05-30-2013,
02:05 PM
Horokei
replied to a thread
[AC+R] News & Gameplay Discussion
in
Guilty Room
FRC timing on projectiles do not depend on whiff/hit/block. Ice Spike is hard cuz timing is not easy to memorize....
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2997 replies | 426893 view(s)
05-27-2013,
08:46 PM
Horokei
replied to a thread
[Xrd] News & Gameplay Discussion
in
Guilty Room
No, breaks are around 3 frames (or 2 frames if you don't count simultaneous throw).
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1320 replies | 128199 view(s)
05-27-2013,
08:38 PM
Horokei
replied to a thread
AC: Okizeme
in
Dizzy
I'm sure you can intentionally leave gaps in your pressure to beat mashing, backdashes and reversals. Gapless blockstrings for Dizzy require precious...
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50 replies | 10603 view(s)
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About Horokei
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About Horokei
PS3 Gamertag:
Horokei
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Last Activity
Yesterday
06:32 PM
Join Date
06-29-2008