Hey I was thinking about making a thread that compiles a list of tricks and gimmicks for Makoto players, kind of like this( http://www.dustloop.com/forums/showt...nd-Gimmicks%29 ).
Borrowing each other's OSs and gimmicks would give Makoto players a lot more ammo and make her more fun to pick up for newbies and people looking for subs.
I don't know how to start a thread, so let me know what you think/ if we should do this.
Everything I do, I do out of pure boredom.
What's your opinion on Makoto's neutral game from when you played BB a lot.
Your avatar. I see we are on the same wavelength.
Nice mags mofo.
cheers for Akame ga Kiru hype
Akame Ga Kiru yeahhhh
If you are still entering the XBL online tourney tomorrow, do you know what GT you are using for sure yet?
Let me know.
Pile bunker? You need to talk to me like I just started playing this game when it comes to Makoto. :P
Looking at her gatling list, it looks like everything heads towards 2C and 3C eventually. What gets me is so many moves seem minus on block, even with the gatlings (since the moves have long startup so it seems like there should be time to poke out) but I always get hit. I'm gonna bite the bullet and finally try stuff out in training mode with her. Argh.
Are there any typical blockstrings you can think of that I could test out, or mixups. Asteroid Vision is fine too since I still have to get the hang of that.
What about during her tail spin move and all that teleport squirrel mixup stuff. I still don't know how any of her stuff works. :P flying BLIND
I had a good feeling for it when we played way back but that was then. It's different than for Jin and everyone else where I know exactly what spot I can poke out, instead of trying and getting raped.
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