true, true...I'll just stick to tellin them that their 5a is the fastest in the game and because of that they should be winning.
Yeah, that j.A is troublesome. actually I was pissed but not surprised in hindsight when I saw her crouch just straight up low profiles our dp. I try to use it as little as possible..
Being in the air has proven difficult for me. If you don't jump really high, it is so easy to get tagged by itsuu (crazy huge hitbox...). If you jump high above her, her j.A beats pretty much anything i try to do going down.
so I am thinking have to spend most of the time on the ground and just occasionally take to the air. which I guess is similar to the hakumen matchup. But I also find myself getting zoned out pretty well too. The litchi I play against is jumpy but I find it difficult to exploit that tendency. her j.B is quite strong too.
lol. that's just great dude, now what do I tell the poor moko's of the world? "nigguh, you want matchup advice?? pick another character."
yo swag king, I haz a question. what are moko's options against bang?
Hey Omni. what do you think of the litchi matchup. Feels like one of the hardest for me. Largely, the neutral is rough on me, of course her pressure is hard to handle as well. Significantly harder than say, Hakumen, at least it feels that way.
Hey I was thinking about making a thread that compiles a list of tricks and gimmicks for Makoto players, kind of like this( http://www.dustloop.com/forums/showt...nd-Gimmicks%29 ).
Borrowing each other's OSs and gimmicks would give Makoto players a lot more ammo and make her more fun to pick up for newbies and people looking for subs.
I don't know how to start a thread, so let me know what you think/ if we should do this.
Everything I do, I do out of pure boredom.
What's your opinion on Makoto's neutral game from when you played BB a lot.
Your avatar. I see we are on the same wavelength.
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