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Thread: [VS] Simple Q&A thread

  1. #41
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    There's a lot of different techniques people use for tech hit. Some people just slide a finger/knuckle around all 6 buttons. Double piano works. You don't have to start with lk if it uncomfortable, sequence doesn't matter to much really. I sometimes accidentally dark force when starting on lk.

    Lk,Lp,Mp,HP,Hk,MP is generally considered optimal but kinda funky to pull off, practice doing 4 input piano lk, lp, mp, hp and once you can do that try hiting hk with your pinky then back to mk with your ring finger. Most people online only do 4 input tech hit anyway, adding in the 5th and 6th once they can do that consistently. A good way to practice if you have an 8 button stick is to assign one of the 4th buttons to a P2 attack that hits multiple times like leilei's hp. Press that button, and you have a long window to put your self into block stun to practice. (also why you avoid moves like that in normal play)

  2. #42
    brand new players who have no experience should try the 4 push method first because of the simplicity\probability of the push

    thumb hits lk, top 3 are regular piano fp,mp,lp

    thats 50%, not risky if you wiff because its a light attack, option select tech throw and combo starter. Its probably the best one to use for newer players IMO. However 50% is 50%, meaning that once you master it, you'll have to update your push to the 5-6 one. However, 4 for right now should give you a really good perspective about the push. all forms of good pushblock are option selects and depending on what you start with determines the options that are given to you.

    you can start a pushblock with lp+lk which is a dark force, then piano and I think the game registers that as a 4 button input. Dual presses count as 1 button but this 4 push block method will trigger a dark force on wiff rather than wiffing a normal and quite a few characters in the game have invincible startup on their dark force and other have super armor. However on block, you get a 50% push.

    lastly, I believe you can start doing command grabs+push attempts if your character has a command grab that doesn't have a wiff animation. For instance bee has no wiff on her command grab, w\e button overrides the button priority will animate. so things like hcb+lp, piano 3 buttons is a different types of OS compared to the dark force vairation.

    the whole push block thing can get REALLY deep, @ the highest level you have to start combining your push block attempts with option selects. There are others to note but those are 3 different examples of how a push block can be an option select. Once you know how the game is going to register the inputs, its not that hard to start making them up on your own.

  3. #43
    ░░░░░░░░░░░░░░░░ Ewickify's Avatar
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    What methods of guard-canceling do people use?

    I did some hardcore digging and found a bit of info from MagMan suggesting qcb to block then going to df + button to get them out.

    Are there any other methods?

  4. #44
    The two methods that I know of are:

    1. Buffer Hcb (or Towards to Defensive Crouch for blocking lows), then hit Offensive Crouch + P during block stun

    2. Buffer a DP motion, and then hold block, hitting Punch during block stun.
    <SaviorMeister> skankingarbage is nice player. his style: jump x 999

  5. #45
    Commands have no meaning... Blade's Avatar
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    Does anyone know the name of the song in Jedah's Boss Intro...I swear to god I've heard it before....
    In the year 2014, a certain project began that would haunt humanity for centuries to come, it was known as the Gear Project.

  6. #46
    Whats wrong with Vampire Savior 2 and why isn't it on GGPO? I have 1 and 2 and 2 seems to have the 3 different characters, was there poor balance choices made in this games version or something? Like SF zero 2 alpha?
    AKA RoGE9

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  7. #47
    Quote Originally Posted by Dragonslayer9 View Post
    Whats wrong with Vampire Savior 2 and why isn't it on GGPO? I have 1 and 2 and 2 seems to have the 3 different characters, was there poor balance choices made in this games version or something? Like SF zero 2 alpha?
    Vampire Savior 2 isn't considered to be the "latest & greatest" due to system mechanic changes. VSAV is the most accepted, played & competitive Vampire to date.

    Play VSAV.

    Quote Originally Posted by Blade View Post
    Does anyone know the name of the song in Jedah's Boss Intro...I swear to god I've heard it before....
    http://soundtrackcentral.com/cds/vampiresavior.htm

    All i have found list songs by character/stage names. =/
    Last edited by Kyle; 11-28-2011 at 02:37 PM.
    Vampire Arcadia @Cincinnati, Ohio

  8. #48
    New Vampire Savior player here. What are the differences between Morrigan and Lilith?

    Also, what makes this game so good? (no disrespect here, i'm genuinely curious!!) AKA What kind of things are in vsav that I can't get from other fighters?
    Last edited by Shiawase; 03-19-2012 at 03:58 AM.

  9. #49
    Morrigan has air dashes/overheads and a fullscreen fireball. Lilith has a shortrange fireball, ground dashes and no fast overhead game. They have similar looking ground normals and aside from both having a DP and command super they play very differently.

    Generalizing: it's a fast paced, offensive game drawing from the fundamentals of the SF2 era (footsies, spacing, etc) with offense balanced by somewhat difficult defense (it takes practice). But unlike other fast paced games that have lots of air dashing and quick overheads, you don't need to memorize 50-hit combos.

  10. #50

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