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Thread: [CS2] NEW Valkenhayn Video Posting Thread!

  1. #71
    NickExtremeOne ( Valkenhayn ) vs zeth07 ( Bang ) - FT5

    Any advice would be nice. I tech weird


    I would look a bit further in this myself, but I am studying for exams and won't be home until late. :/
    Quote Originally Posted by SteelCoil View Post
    Labby players unite.
    x3

  2. #72
    NVG AutoResponse Bot Sahgren's Avatar
    Location
    Sonoma State University, CA
    PSN
    Sahgren
    Quote Originally Posted by NickExtreme1 View Post
    NickExtremeOne ( Valkenhayn ) vs zeth07 ( Bang ) - FT5

    Any advice would be nice. I tech weird


    I would look a bit further in this myself, but I am studying for exams and won't be home until late. :/
    You were doing too much stay-on-the-ground-and-strafe in wolf, rather than flying around like a jackass and forcing him to use up nails in order to get to you. It's not like you get better pokes or can even block in wolf, so get to abusing that mobility.

    In combos, namely after [w]j.236A > j.236B and the like, use 4C instead 5/6C if possible. Turns out it uses less wolf meter.

    You seem to be a bit impatient on wake up and when under pressure. In the very first round of the second match, you immediately went from full health into the red without blocking any of his oki. Don't be afraid to cool your heels and block until you find an opening to escape/hit back.

    Use the barrier/tech OS (1/4+A+B+C) if you think they're going to grab you, since it doesn't leave you open to get counterhit.

    Use ... > [w]5B > j.B > 3C > j.A > land 5D > 2C > 6C > 2C > 6B > 5B > 2C > sj.B > j.214B > 5/6D > j.236B > 7C > j.B > dj.B > dj.C when hitconfirming in wolf in or close to the corner. It lets you get in damage even when you're low on wolf meter, and it gets more damage/meter gain than the regular combo anyways.

    Mix it up a little more after 6B, you seemed to exclusively do 2B > 5C afterwards. Don't be afraid to mix in wolf cancel > j.A for an overhead and going straight into 5C/3C to make it airtight.

    ================================================== =======

    That's really all I could see. Nice matches, it's always good to see another Valk.
    Last edited by Sahgren; 10-18-2011 at 07:52 PM.

  3. #73
    Quote Originally Posted by NickExtreme1 View Post
    NickExtremeOne ( Valkenhayn ) vs zeth07 ( Bang ) - FT5

    Any advice would be nice. I tech weird


    I would look a bit further in this myself, but I am studying for exams and won't be home until late. :/
    You throw meaty 2C with the intent to always go into 6B afterwards. Zeth was killing you for this with wake up 6D. You should try getting used to hit confirming 2C into 3C as its easier to confirm compared to 6B and be ready to jump cancel 2C if Bang does a Guardpoint. Thats matchup specific though, against characters with actual reversals, you need to be careful cause 2C>6B isn't a true blockstring so they can either DP the 2C or wait to see if you throw the 2C, block it and then DP you out of 3C. You could've also tried 2C>j.C>RC>j.C and it combos automatically and gets you away from Bang most of the time.

    Also when you're in Wolf Form, you pretty much only use 5B as your option against aerial opponents. Try chasing them down with [W]j.A as its really fast, easy as hell to confirm and has a great hitbox. Be more cautious of your Wolf Meter too. There were a couple cases where you did [W]j.236A>j.236B>5C>j.B>j.B and you had like a tiny pixel of Wolf Form left or you ran out on the way down and dropped the combo for it. When you're running low on Wolf Meter, just end the combo early with [W]j.236A>j.236B>j.214A and reset them from there. Or use the trick Jais found a long time ago and do a Purple Command Grab as it stops all Wolf Meter use and if they break it, you go back to Human Form for free and if they don't break it, its a free 1500 Damage and all your Wolf Meter back.

    I noticed you tried a meaty 6B once or twice, you should try and space it so you aren't right next to them when it hits as it makes you really easy to DP. When you space it right, getting DP'ed by most of the cast won't get them much cause they are too far away. The most basic setup for this is anything into [W]5C>j.B>j.B>Land 5B>j.AAA>j.B>3C~D>Meaty 6B. Only the 2nd Hit connects but its the important one as it forces the crouch state and is really easy to confirm.

    Watch your Wolf Oki when you have it in the corner, you pretty much only did Command Grab when you did Wolf Oki which while it isn't bad, it can be predictable. So try being more random with your oki options. Wolf Form Valk has some of the best Oki options in the game. Low, High, Command Grab, ability to Bait DPs and Punish easily.

  4. #74
    Quote Originally Posted by NickExtreme1 View Post
    NickExtremeOne ( Valkenhayn ) vs zeth07 ( Bang ) - FT5

    Any advice would be nice. I tech weird


    I would look a bit further in this myself, but I am studying for exams and won't be home until late. :/
    Adding to what the others said.
    1. Block on wake-up. (Sahgren said it and I repeat) You have to be patient with Valk. You don't have much choice but to block on wake-up.
    2. You are always using 5/2a>5/2b>5c>236a>Wolf vs standing opponent, mix it up. you can do things like 5/2a>5/2b>3c>236a>wolf, 5/2a>5/2b>3c>236b~236b>wolf (possible corner follow up) or even 5/2a>5/2b>5c>(Jump cancel)>jc>j214b>wolf.
    3. Study up on your optimal combos.
    GGAC:
    BBCS2:

  5. #75
    Grand Finals of Panama's First BB Tourney, Exhibiting the greatest example of me getting married to tourney nerves


    Wake up Distortions!
    Dropped Combos!

    http://www.youtube.com/watch?v=8Z4m06aicws

    http://www.youtube.com/watch?v=YbgHY7bwIBc


    Quote Originally Posted by Moi_X7 View Post
    EAT MATA MOSCAS HIJOEPUTA
    HELL'S KITCHEN: KAGUTSUCHIIIIIIIII

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