Discuss the Ragna vs. Rachel matchup here.
Block Punishes vs Rachel:
Guaranteed:
2C
- dash FC 2C
- CH DS crouch hit
- BK > dash 5B crouch hit
Anyone let me know if something isn't true or feel free to add anything I miss.
(Yeah this one is real insightful)
Deadspike is a brutal punish as well, include that.
Originally Posted by Prototype909
fun fact, did you know that 3C kills the frog?
....I dunno I thought it was interesting, nothing else has been posted here in a while lol
Sic'em Izanagi!
BB:/
/
P4A:/
Marvel: Nova/Frank West/Dante
[22:17:30] Chiizu: dat hizangeki IOH
[22:17:37] Chiizu: well, not legit IOH
[22:17:44] Chiizu: it's not like it's unreactable
[22:17:54] eQualz: online, eu , blah blah yes it is
Hmm..not much here. I guess i'll post my experience and what i know.
Being Ragna players, obviously we'd want to be in the opponent's face 24/7. Rachel makes this difficult with her zoning tools. You'd want to first start the match by gaining momentum before she does. It's imperative that you keep rachel on her toes, because once she gains momentum, you'll find yourself in the corner, eating her vortex and her instant overheads.
It's this reason why you should rush rachel down when you get the opportunity to. It's not worth dropping pressure to try to bait her cat chair. You'll find that most rachel's are actually scared of it back-firing, since it's an easy fatal for Ragna. Getting in is the problem. In this case it is down to player specifics. If you know your opponent uses 2C a lot, then by all means try to bait it. Don't get too happy trying to bait 2C though, you don't want to lose your pressure and momentum.
Rachel has REALLY good ground game, and covers ground space really well..where Ragna is best. Her A lobelia + Wind beats ALL of ragna's approaches and jump-ins, making it even more difficult to get in.
If Rachel does any other Lobelia other than the A version, you can run underneath it and fatal her. (If you don't know what the different lobelia's look like, go to training mode).
The course of the match gets even more difficult when she has the pumpkin out, as this + Wind is an easy approach for her. Once she does this, you will be set on the defensive, trying to guess when she will do an instant overhead or 2B. Wrong guesses lead to corner carry, then vortex, then rape.
DO NOT (or should i say avoid) using a counter assult when you are blocking george. Quite a lot of rachel's use george to bait counter assults. When george is out, take full advantage of 3C and it's Jump cancellable properties.
Be smart about how you approach. Sometimes all it takes is for you to run all the way to her, past george, past the poles.
Main idea of the match-up is to gain momentum first, stay offensive and try not to be put on the defensive too much. Once you have Rachel in the corner, try to go for good, unpredictable oki. You don't want her to escape.
Save your heat for mix up and pressure. Don't use it for CS, unless you are going to kill!
[22:17:30] Chiizu: dat hizangeki IOH
[22:17:37] Chiizu: well, not legit IOH
[22:17:44] Chiizu: it's not like it's unreactable
[22:17:54] eQualz: online, eu , blah blah yes it is
I dont think its a good idea to 3C george,you can risk a lot
George has 700 health, not 300. That's why you need to use 3C on him :V
<Donavan> eh he looks the same to me
<Donavan> other than he got changes
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