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Thread: [CSE] Tsubaki vs Rachel

  1. #11
    Deity Airk's Avatar
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    214D shouldn't work against the pumpkin at all, but maybe there's something weird going on. Technically it will beat Lobelias, but it's not really viable as a means of getting around them unless you Yomi an A Lobelia - otherwise, A Lobelia will probably just hit you if you try to do any 214X on reaction, and assuming Rachel is spacing vaguely properly, she won't be using B/C Lobelia when you are close enough to hit her with 214D.

    Honestly, overall, I don't think 214D is very good in this matchup, but I'd love to be proven wrong.
    5B "oki" for the win.

  2. #12
    His Awesomesauceness BatousaiJ's Avatar
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    I took a few minutes in the lab to see Rachel stuff and as I thought, you can't 214D through her pumpkin at all. It doesn't matter if it's hitting her in the face or the leg.

    If a move has foot attribute, it'll hit through stuff that has invul to it no matter where and how it hits as I first believed.

    You can however 214D right through her cat projectiles with ease using 214X which is actually quite nice since many rachel players like using 236A/B as a means to hit you out of your 236X series at mid to long range so you can quick cancel 236B into 214D to hit them out of it or just plainly dash and 214C.

    Also, on Rachel you can do

    5A > 5BB > 2BB > 5CC > 236A > 22B > 236C > 214B > 22B which will carry her into the corner with ease and give you added damage and meter. It's specific to her(valk + tager too) and I sometimes forget about it since I don't fight Rachels often but given how it benefits us to stay in Rachel's face after a knock away, this is a very good thing to use.

    You can also choose not to use the last 22B and end with 214B which will force them to tech even closer to you(you don't have to run to get to them if they're not at the corner already) to set up your next offense.

    My biggest problem with playing VS Rachel is that most Rachel players are busy setting up their offense that they let me charge and I just kinda sit there charging myself for free which sounds alright but it's really quite a headache to get out once Rachel has her offense rolling so I say opt to continue the pressure rather than getting charges.

    Also, save your meter for CA in this match up as if you're caught in the corner it can be very difficult to get out if they know what they're doing covering their bases with various tools. Only use CA when Rachel herself is stuck in a attack animation and not when you're stun locked by george or something.
    Last edited by BatousaiJ; 02-21-2012 at 05:59 AM.

  3. #13
    Oooh thank you for the clarification!
    Quote Originally Posted by YukiBlue View Post
    One good thing about Tsubaki is the fact her character forums here on DL really do put all the others to shame. Quality forum.
    | TYG Rebirth | Twitter | PM me to join Tsubaki Skype Group |

  4. #14
    This match up has been giving me a lot of hell lately. What's the best way to punish lobelia barrage without charges?
    GG:
    BB:
    P4U:

    PSN: specialedworld

  5. #15
    There isn't really a way.

    If she uses 236A, you're gonna have to try jumping over them, but that has to be done on reaction, otherwise she'll AA you.

    If she uses 236B/C, you can run underneath them , or you could use 236C to get in, but you'd have to be fast. If you're too slow she'll just throw another one at your face.
    Quote Originally Posted by YukiBlue View Post
    One good thing about Tsubaki is the fact her character forums here on DL really do put all the others to shame. Quality forum.
    | TYG Rebirth | Twitter | PM me to join Tsubaki Skype Group |

  6. #16
    Quote Originally Posted by Kiba View Post
    There isn't really a way.

    If she uses 236A, you're gonna have to try jumping over them, but that has to be done on reaction, otherwise she'll AA you.

    If she uses 236B/C, you can run underneath them , or you could use 236C to get in, but you'd have to be fast. If you're too slow she'll just throw another one at your face.
    Yeah, I feel like Rachel's zoning is harder to deal with than Lambda's, especially if I'm getting lobelia raped while pumpkin and George is out. This match up is very frustrating ><
    GG:
    BB:
    P4U:

    PSN: specialedworld

  7. #17
    Yeah, there's some annoying things in this match up for me that I'll have to get used to.

    Her 6A seems really good now. Huge vertical hit box, great recovery, can lead into 3.5kish. It doesn't really hit forward that much, but it'll even tag you if you're jumping past her.
    Her j.C is really quick and hits high above her. Great proration and can confirm into what, nearly 5k if you get hit while charging.

  8. #18
    His Awesomesauceness BatousaiJ's Avatar
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    Ya, her 6A comes out deceptively fast and even on whiff if you double jump it, they can just do it again to catch you.

    Getting in on Rachel in the air just got a lot tougher. It's quite the hassle.

  9. #19
    How I did it, is that I noticed that the wind use and the overhead wasn't simultaneous of course, so I grew better at blocking it when I saw the wind use.
    It's possible for Rachel to do j.2DA after the jc, so you can't see the wind beforehand. It also makes the fuzzy afterwards easier. I don't know why noone does it this way, it makes it so much less obvious.

    5B > j.A overhead can be stopped I think with a DP provided that you IB'd 5B
    Nope, 5B > j.A is completely gapless even on IB if done perfectly on Tsubaki and most other characters.
    Quote Originally Posted by tofurr
    Ragna likes Rachel so much he want's to turn up the Inferno and Divid'er legs. What a pedobear.

  10. #20
    Quote Originally Posted by Rele View Post
    It's possible for Rachel to do j.2DA after the jc, so you can't see the wind beforehand. It also makes the fuzzy afterwards easier. I don't know why noone does it this way, it makes it so much less obvious.
    A lot of Rachel players do do it this way, myself included. It's easier to avoid the superjump j.A when inputted this way. However, the wind still comes out before j.A. The amount of time between wind and j.A is just much shorter.

    But yeah, using wind as a way to see an upcoming mixup is a great way to set yourself up to die to someone who realizes you're doing it and switches to 5B 2D delay 2B.

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