Discuss the Mu MU here.
Punishes:
Anti-airing:
Zoning:
Their game plan:
Strategy:
Char specific details:
- Her range is far superior to ours. Playing footsies with her is a bad idea.
Discuss the Mu MU here.
Punishes:
Anti-airing:
Zoning:
Their game plan:
Strategy:
Char specific details:
- Her range is far superior to ours. Playing footsies with her is a bad idea.
Last edited by Kiba; 02-22-2012 at 10:49 PM.
Whooooa sorry I posted the wrong info here earlier. Sorry, don't mind me
Last edited by Surf; 02-19-2012 at 11:12 PM.
I played this a fair bit in CS2. But info still applies. Although I don't play Valk I hope this helps.
236A Blows up a lot of approach options and depending on when and where they use it, it can lead to a mixup.
5C / 2C / j.C / 2B = Her best pokes IMO. Her range is absurd so getting into Footsies is an aforementioned very bad idea
Punish whiffed or badly spaced 6C's hard with 5C CH > Rozen > Blah whatever you do.
Mu gets absurd damage from CH's (More than Valk in some circumstances) So just don't press buttons. Seriously. SERIOUSLY.
Her 6A is a strong tool for stopping C Dashes. Although you'd need to be very predictable.
Air DP will pretty much always win AtA