Wasn't the old PSP version widescreen? They just kept the same width horizontally, but reduced the vertical range?
Wasn't the old PSP version widescreen? They just kept the same width horizontally, but reduced the vertical range?
PSP version could be either:
-"Widescreen" (sprites are displayed at their full resolution but vertical reach is shortened, as you mentioned; IIRC horizontal scroll remains almost the same).
-Scaled (EVERYTHING is zoomed to keep the original screen relation, though IMO it looks like shit)
GG:, RK, OS.
BB: MAH, Valky
AH3: MAH Kira
P4A:, MAH
Please keep the thread on topic for the upcoming GGAC release. Thanks!
It's official: it will have changes to the gameplay, and it will come out with the new name of Guilty Gear XX: Accent Core plus R
Here it is the new site, where also they announce the first location tests
http://www.guiltygearx.com/
HYPE
Guilty Gear @ Arcade-Extreme, Italian community for arcade gaming: LINK
Join the herd
YOOOOO
The new logo looks so cool
Hoping they don't ruin the balance of AC, and make it even more balanced than before.
SO HYPE FOR THIS GAME
Last edited by WolfCrimson; 05-28-2012 at 06:31 AM.
Now you're in the world of wolves and we welcome all you sheep.
I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.
Nice.
I'll try to go at the loke test in osaka Saturday and provide you guys with some info.
PS : Actually only by reading the move lists descriptions it seems that they are already providing info on some changes, gonna read that now.
i think they mention changes in the character pages, but we need translators. so far ky has a new comand normal 3H+S and a new forcebreak in 214D (super greed sever lol). guess we'll see how it goes
DON'T UNDERESTIMATE SCIENCE
no longer doing name changes... sorry
Damn O-Sol didn't get any changes...
EDIT: No wait, in the video his charge meter drains slower apparently when using a lv2 or lv 3 move, he did a lv3 SV>lv3 RI> lv2 BHB > lv2 BRP. And his lv 2 BHB seems to cause wallstick
Last edited by WolfCrimson; 05-28-2012 at 06:52 AM.
Now you're in the world of wolves and we welcome all you sheep.
I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.
Main changes as listed on the character pages + those seen on the video :
Axl :
- P, 2P, 6K, 2S, 2HS, jump 6P, jump S : you can now chose to have 2 hits by maintaining the button
- 63214 HS : FRC removed
- 4 (charge) 6 D : New FB
- 5P, 6K new gatling
ABA :
- Goku moroha mode : damage up, damage penalty from self hits reduced, longer duration, more powerful overall
- 236 D in moroha or goku moroha : more hits, travel distance increased
- 5H, 2H new gatling
- 5H getting vacuum second hit
- Moroha mode gauge now above tension gauge
Anji Mito :
- 6HS : FRC changed to be just before the move hits.
- FB ON , 623D : New FB move, FRC possible right after the move hits.
- 2H, 6H new gatling
- 6H now special cancellable
- FB shitsu (236D) travels farther
I-no :
- FB note, 214D : New FB move, FRC possible right after startup, sends 2 notes
- Can now airdash twice
Venom :
- 6HS : now possible to gatling into from close S.
- FB stinger aim : balls pushed with this move can now bounce several times on the floor and screen borders.
- FB carcass raid : same as above
Order Sol :
- Charge gauge : When using a move the gauge depletes slower
- Dragon Install Sakkai (632146S) : Tension cost became 50% instead of 100%
- Lvl 2+(?) 236P has walllstick
- Lvl 2+(?) 236K has groundslide
Ky Kiske :
- New move 3HS : Same as the old 6HS pre AC.
- New move, S raging Javelin : New S followup after vapor thrust
- 222HS : FRC now possible just after the move hits
- 214D FB greed saber : new FB
- Lightning Sphere 214D followup after charged stun edge : command changed to 4D after CSE.
- Charge Drive now wall sticks
Kliff Undersn :
- 214K : FRC now possible just before the move hits
- 214P : has new FB D followup, instant stun (?)
- More damage from 6H max charged ?
Zappa :
- 236H (sword mode) : FRC now possible right after landing (that's what the site says, maybe a typo there or they're talking about the aerial move I dunno)
- 236S (Raoh mode) : now possible airbone
- 214S (Raoh mode) : now possible airbone
- Icons added for each summon
- 632146H gives one orb per hit
Eddie :
- 236D : Possible to recover eddie gauge over the normal limit with this move, bar becomes pink over blue, command changed to 214D.
- Amorphous causes float (?)
- Eddie gauge moved above tension bar
Justice :
- 22 + button : added P, K and D version possible to roman cancel each of them, command changed from 421 + button.
- Detonation of 22 + button : command changed from P to whatever button you used to trigger the move.
- 623 K : command changed from 412K
- 41236 HS : S version added, now possible airbone
- Gamma ray : FRC added, timing is right after the first hit.
- 236D now causes wallbounce
Jam :
- Not sure to understand everything here but it seems that her powered up special kick moves followups after certain moves can now be done with D button and without any need of followup.
- 22D now gives one card of each
Johnny :
- 214H : Glitter is gold, New move
- 236236H (airbone) : New overdrive
Slayer :
- 632146P : FRC added right before hit and causes ground bounce
- 63214H : command changed to 632146H
- 214H : new move, HS Dandy step
- 214D : new move, FB Dandy step
- 5H causes sliding
Sol Badguy :
- 41236H : return of the old tensionless fafnir, possible to cancel into.
- Tyrant rave (fafnir followup after H or D fafnir) : command changed to 64D from 46D
- 214K (airbone) during dragon install : new move. I guess it's VV's followup, doesn't need to be done as a followup anymore during dragon install apparently.
- 236D airbone : new FB sidewinder
- Clean hit added on Bandit Bringer ?
Chipp Zanuff :
- New FB alpha blade added. Command is D during 236P, causes wallstick
- 623D : new FB beta blade, multiple hit uppercut
- 41236D : new FB gamma blade, holds opponent longer
- HS, alpha blade now combos
Dizzy :
- 421D : New FB move, FB version of 421S (3 homing blades)
- K fish bites 3 times
- Fish laser causes wall stick
- Text above tension bar indicates if not possible to summon fish
Testament :
- Zeinest (web) : command changed to 623P
- Hitomi (tree) : command changed to 623K
- New move (Ruft Warrant ?) : command is 22 P or K
- New FB phantom soul : command is 236D
- EXE beast chargeable to be held in place and come out later
Baiken :
- Youshijin : new command is 623P not possible as guard cancel anymore but only as a normal special move.
- Return of the "wheel counter" command is 214P while on guard
- 63214K : now possible to do guard cancels during the last half of the animation
- Ground 236K hits twice, knockdown on second hit
Faust :
- FB door added, D after 214K
- New thrown items : konbu (eatable) and dumbbell (high ?)
Bridget :
- 6K : now possible to cancel into yoyo or any special move
- 214D : is now homing towards the enemy, causes wall stick
Potemkin :
- 236S : FRC added right after the earthquake comes out
- Hammerfall (written as 4 charge 6 S, command changed ?) : FRC timing is later
- 63214D : P followup added, cancels the animation of judge gauntlet
- Slide head causes groundbounce instead of knockdown
- 6H causes wallbounce
Millia Rage :
- New 2H airbone : return of the pre slash old jump HS
- 236D : FRC added right after the jumping animation
- 214D : New FB secret garden.
- 214S-D : causes wallstick
May :
- 41236D : New FB version of dolphin summon, appears behind opponent
- 623S or HS : possible to followup vertical and horizontal dolphin with restive rolling through this command
- Dolphin level for 41236+ button appears above tension gauge
- 5H has dash cancel ?
Robo-Ky :
- 623H : now possible airbone, FRC possible just as the ground version.
- 2H missile now comes back down towards opponent after a while
- 2S while heat superior than 80% hits twice and lauches
Last edited by Dream Maker; 05-30-2012 at 03:46 AM.