Alright, got the go-ahead to write about double, so here's everything I remember. Just a note, if I put a * next to something, that means I'm not 100% and it needs to be re-checked. Also, when I say she "transforms into ____" I mean that she performs that same move as that characters does with the same button press.
Normals:
s.lp: transforms into Filia, does her s.lp.
s.mp: transforms into Peacock, does her s.mp.
s.hp: transforms into Cerebella, does her Titan Knuckle f+hp.
s.lk: transforms into Valentine, does her s.lk.
s.mk: transforms into Parasoul, does her s.mk. ---> chains into s.mk: transforms into filia.
s.hk: transform into Ms. Fortune.
cr.lp: transforms into Filia.
cr.mp: transforms into Cerebella.
cr.hp: transforms into Filia.
cr.lk: transforms into Painwheel.
cr.mk: transforms into Parasoul.
cr.hk: I don't remember. jmcrofts on SRK says it's Valentine's cr.hk.
j.lp: transforms into Ms. Fortune.
j.mp: transforms into Filia.
j.hp: transforms into Painwheel.*
j.lk: transforms into Parasoul*
j.mk: transforms into Valentine.
j.hk: transforms into Peacock.
Specials:
236lp: transforms into Parasoul, fires a shot directly ahead of her. Misses most/all characters crouching.
236mp: transforms into Parasoul, fires a shot diagonally downward. Can OTG.
236hp: transforms into Parasoul, fires a shot at the ground that bounces up. Good amount of hit-stun on airborne characters. Can follow up with an OTG combo.
623K: transforms into Cerebella and does a "butt-slam". Invincible on start up, can OTG combo after the HK version.
j.214lk: transforms into a teacup. Causes stagger on standing opponents, very little hit stun on air borne opponents. Hits mid.
j.214mk: transforms into a barrel. Knocks opponents down, can OTG after wards. Hits mid.
j.214hk: transforms into a refrigerator. Causes a ground bounce on air borne opponents. Hits mid.
B+lk+hk: transforms into Filia and slides along the ground. Small bounce on hit, can OTG. If used against a standing opponent, can OTG combo after.
Supers:
236pp: Transforms into a car, full projectile invincibility. Don't know if it's fully invincible, or just projectile.
236kk: summons a number of ms. fortune heads. Does good chip, you gain 1/3 meter while in this state. Light attacks have the heads attack forwards, medium causes them to go up-forward, heavy makes them go downward, if they're already in the air.
214pp: Her level 3 attack. A very short rushing attack. When it lands, a canned animation starts where the opponent is bounced around the screen. If an outside factor (like fortune heads) causes a hit to miss, the animation immediately ends.
214kk: Level 5. transforms into one of the Easter Island heads from Gradius. Tapping on a punch button while in this mode fires off rings that hit multiple times, and forces standing. The rings do the lowest damage. lk/mk* summons box car george, knocks opponents up into the air. hk summons 3 airplane bombs in a vague gradius formation. Knocks down on hit. Also does the best damage.
Combos:
This combo is confirmed to work against Cerebella in the corner. It's likely it won't work on some of the lighter characters.
s.lk > s.mk > s.mk > s.hk xx 236hp > s.lp > s.mp > s.mk > s.mk > s.hk > jc > j.mp > j.hp > (land) > cr.mp > s.hk > jc > j.lk > j.mk xx 214hk > (land) xx 236kk > st.hp.
The benefit of this combo is that it summons fortune heads and causes slide, which I believe the opponent can't tech roll from.
I also know it's possible to combo into Double's j.hk, cancel into barrel and link st.lp after, however I don't know the annotation for it.
Damn SRK grammar Nazi's.







(Eventually)
