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Thread: [CSE] Litchi vs Bang

  1. #11
    RIP James Xie (1987-2013) StayFree( ' 3')'s Avatar
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    also, 2nd hit of 41236D(straight through) is easily punishable just by using normal block on the first hit and punishing the second with 5D. On the other hand, if you see bangs trying to punish with 6D, because of the slower activation you're free to block it depending on the distance and whether or not they decided teleport..so yeah, unless you have 50 heat, I wouldn't use it in blockstring\zoning litchi players. ( -_.-)


    Quote Originally Posted by E3vE3 WAZ HEA View Post
    troll: just make sure he doesn't "nail" you *bua dum tsss*
    that too...
    Last edited by StayFree( ' 3'); 04-07-2012 at 10:15 PM.
    Quote Originally Posted by Lunar_Divider View Post
    StayFree broke his xbox. But that matchup isn't even remotely fair. Should be Ayashii & Nemesis VS StayFree and Owner. StayFree when hes playing serious is leagues better than any of them.

  2. #12
    There is no gap between the hits of 6D no matter how you block it. Active frames are 12(9)3 (nine frame gap between hits with 27f of blockstun. 12 + 9 = 21)

  3. #13
    RIP James Xie (1987-2013) StayFree( ' 3')'s Avatar
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    Quote Originally Posted by sG View Post
    There is no gap between the hits of 6D no matter how you block it. Active frames are 12(9)3 (nine frame gap between hits with 27f of blockstun. 12 + 9 = 21)
    oops, i referenced the wrong move.

    *fixed.

    ironically that move(6D) was also punishable in a similar way back in CS2.
    Last edited by StayFree( ' 3'); 04-07-2012 at 10:14 PM.
    Quote Originally Posted by Lunar_Divider View Post
    StayFree broke his xbox. But that matchup isn't even remotely fair. Should be Ayashii & Nemesis VS StayFree and Owner. StayFree when hes playing serious is leagues better than any of them.

  4. #14
    Actual frame data hasn't changed 6D these two games so it wasn't

    Litchi can't RC Itsuu (41236D+B/C) so if you ever find yourself blocking it, you should punish it every time. You can also do something like dash 5B (dash 6C maybe?) for a stronger punish. The A version is unpunishable since the two hits are gapless.

  5. #15
    RIP James Xie (1987-2013) StayFree( ' 3')'s Avatar
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    Quote Originally Posted by sG View Post
    Actual frame data hasn't changed 6D these two games so it wasn't

    Litchi can't RC Itsuu (41236D+B/C) so if you ever find yourself blocking it, you should punish it every time. You can also do something like dash 5B (dash 6C maybe?) for a stronger punish. The A version is unpunishable since the two hits are gapless.
    If you're referring to bang you usually can't punish with dash 5B because of the distance, that is unless they decided to do it point blank, in which case 3C and 6C would be free.


    ...oh, and was it CS1 6D I'm thinkin of?
    Quote Originally Posted by Lunar_Divider View Post
    StayFree broke his xbox. But that matchup isn't even remotely fair. Should be Ayashii & Nemesis VS StayFree and Owner. StayFree when hes playing serious is leagues better than any of them.

  6. #16
    Most likely, the first hit of 6D was able to be canceled into Itsuu so 6D would just beat it if Bang decided to do so. The actual blockstun data for 6D was also buffed since then.

  7. #17
    Trollzama Acolyte Midnight-Zephyr's Avatar
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    Quote Originally Posted by Star-Demon View Post
    That's a really bad idea.

    Yeah, sorry about the all green comment, I knew that it was a bad idea. -_-

    Personally, I have a hard time dealing with his Bumpers. A well placed bumper can lead to some wacky rushdown. When I play this matchup, I try to keep distance, cause Bang loves to get in Litchi's...er, face. But seriously, the bumpers and FRKZ are my biggest issue.
    Last edited by Midnight-Zephyr; 04-10-2012 at 02:06 PM.
    ¨They see me trollin', they hatin...¨

  8. #18
    2D 2Frustrating DoobyLovah's Avatar
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    Quote Originally Posted by Star-Demon View Post
    That's a really bad idea.


    An intensely bad idea.
    BB: /
    P4A:
    Quote Originally Posted by Freezama View Post
    On the bright side, Netplay doesn't mean shit and pretty much none of what you learn on netplay carries over into the real world.

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