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Thread: [CP] Ragna General/Gameplay Discussion

  1. #1

    Quote Originally Posted by KayEff View Post
    So this topic is for discussing anything Ragna related. Even gameplay.

    Try to keep off-topic discussion to a minimum. I don't mind the occasional casual talk, for example how Lumin x CarnageScissors should be made into a movie, but I really don't want this topic to turn into another netplay general, or even PSN general. Doing so could bring some unwanted attention and cause a lot more mayhem than what this archaic forum already needs (and it doesn't need any).

    What you should talk about:
    • Ragna player discussion (from videos, casuals, etc.)
    • General questions, i.e. fighting game term definitions
    • Questions about a move's certain attributes
    • How to perform BnBs
    • How to become better as a ragna player
    • Matchup discussion (although it's better suited for the actual matchup threads)


    What you shouldn't talk about:
    • Overuse of off-topic discussion
    • Tier list discussion
    • Combo theory (combo thread)
    • What color palettes you wear/like/whatever the fuck about palettes
    Final CSEX -> CP Changes

    [+] Indicates a buff
    [-] Indicates a nerf
    [x] Means we're not sure which they fall under

    [+] Added 6A gatling option from 6B
    [+] New move: Blood Scythe. Can inflict FC.
    [+] Dead Spike has much larger horizontal hitbox and is dash cancellable, even without block or hit
    [+] Tsuika has looser proration (?)
    [+] D Inferno Divider has FC property. Characters like Hazama and Tsubaki get launched to just above Ragna's head
    [+] Hell's Fang has more untechable, and launches higher on aerial hit. 5B confirmed to work after aerial HF

    [x] Removed wallbounce from forward and backward throw
    [x] BK changed from Distortion Drive to Over Drive, name changed to Blood Kain Idea
    [x] 22C completely changed. Now causes opponents to slide, wallstick in corner. Dash and special cancellable
    [x] Full C Inferno Divider >> Ax Kick combo does 1200 roughly
    [x] Devoured by Darkness changed to normal Distortion Drive. Damage and number of hits decreased, however in OD all values are the same as in EX.
    [-] Removed FC property from 2C
    [-] Removed C gatling options from 6B
    [-] Cannot jump cancel 6A on block
    [-] Cannot dash cancel 5D and 6C on block or hit
    [-] Gauntlet Hades is more unsafe, and Keri Age has less untechable. Cannot connect TK with 2A or 5A
    [-] Dead Spike has more recovery
    [-] Hell's Fang has less hitstun
    [-] Belial Edge last hit has smaller hitbox, harder to pull off than in EX
    [-] Straight Punch has much less untechable

    Damage and Proration Values


    Character combo rate: 70%
    Name Damage P1 P2 Notes
    5A 300 100 77
    5B 660 100 89
    5C 800 100 92
    5D(1) 550 100 94
    5D(2) 760 100? 75
    2A 300 100 77
    2B 500 90 85
    2C 720 100 89
    2D 750 80 94
    3C 720 90 92
    6A 620 90 79
    6B 720 80 89
    6C(1) 620 90 82(1)
    6C(2) 620 90 82 if 6C(1) hits, P2 is 100
    6D 750 90 94
    j.A 300 100 77
    j.B 500 90 85
    j.C 620 90 89
    j.D 590 90 75
    Throw 1400 100 60 100% minimum damage
    Crush Trigger 1000 80 100 ignores combo rate
    Inferno Divider C(1) 550 80 92 ×
    Inferno Divider C(2) 550 80 92 ×
    air Inferno Divider C(1) 550 85 92 × - ground version treated as different move
    air Inferno Divider C(2) 550 85 92 ×
    Inferno Divider D(1) 600 100 92 ×
    Inferno Divider D(2) 600 100 92 ×
    air Inferno Divider D(1) 600 100 92 × - ground version treated as different move?
    air Inferno Divider D(2) 600 100 92 ×
    Upper 310 100? 100
    Straight 400 100? 70 ×
    Ax Kick 480 100? 90
    Hell's Fang 730 75 82 ×
    Tsuika (Additional Attack) 950 100 92 ×
    Gauntlet Hades 800 90 92 ×
    air Gauntlet Hades 700 90 92 ×
    Keri Age (Spin Kick) 800 100 67 ×
    Dead Spike 1000 90 92 ×
    Belial Edge 600, 100*N 90, 100 87, 100 × P2 maybe (once) instead?
    Not Over Yet 952? 100? 92 × hitstun will be affected by repeat proration
    Blood Scythe 1200 90 82 repeat proration not researched yet
    air Blood Scythe 900 90 82 repeat proration not researched yet
    Carnage Scissors 1000, 2500 85 92 30% minimum damage (1050)
    Devoured by Darkness 0, 3000 80, 100 100, 5 25% minimum damage (750)

    During Overdrive
    Name Damage P1 P2 Notes
    5D(2) 860 100? 75
    2D 850 80 94
    6D 850 90 94
    j.D 690 90 75
    Inferno Divider D(1) 700 100 92 ×
    Inferno Divider D(2) 700 100 92 ×
    air Inferno Divider D(1) 700 100 92 × - ground version treated as different move
    air Inferno Divider D(2) 700 100 92 ×
    Ax Kick 680 100? 90 ×
    Tsuika (Additional Attack) 1150 100 92 ×
    Keri Age (Spin Kick) 1000 100 90 ×
    Dead Spike 600 * 3 90 92(1) ×
    Blood Scythe 1400 90 82 repeat proration not researched yet
    air Blood Scythe 1100 90 82 repeat proration not researched yet
    Carnage Scissors 1000, 2500, 300 * 4 85 * 2, 100? * 4 92 * 2, 99 * 4 30% minimum damage (1410)
    Devoured by Darkness 0, 6000 80, 100 100, 5 25% minimum damage (1500)

    source: jbbs
    Last edited by KayEff; 02-13-2013 at 07:45 PM.

  2. #2
    Self Proclaimed DP God Fistmaster049's Avatar
    Location
    Aberdeen, UK
    XBox Live
    Fistmaster049
    Not much to say about Ragna in CP besides two things
    he has one new move that looks like GH but with his scythe
    ...and that he looks just about the same play style wise lol
    Swords and Robots...AWESOME!
    BB: / /
    P4A: /
    Marvel: Nova/Frank West/Dante

  3. #3
    j.D possibly got nerfed.. The Aerial version of the Scythe knocks down like Heel Drop it seems. Not sure about the knockdown, but it sends Hazama hard to the ground.
    - Will change only when Bloodedge comes out.
    GG:

  4. #4
    Self Proclaimed DP God Fistmaster049's Avatar
    Location
    Aberdeen, UK
    XBox Live
    Fistmaster049
    Also taking bets on how they have changed Ragna in CP besides the new move
    damage nerf?
    buffed normals?
    Nothing perhaps?
    Swords and Robots...AWESOME!
    BB: / /
    P4A: /
    Marvel: Nova/Frank West/Dante

  5. #5
    Self Proclaimed DP God Fistmaster049's Avatar
    Location
    Aberdeen, UK
    XBox Live
    Fistmaster049
    Quote Originally Posted by Tong View Post
    j.D possibly got nerfed.. The Aerial version of the Scythe knocks down like Heel Drop it seems. Not sure about the knockdown, but it sends Hazama hard to the ground.
    certainally looks like, can't tell how much damage its capable of yet though and/or if it will be better than ID in the air
    Swords and Robots...AWESOME!
    BB: / /
    P4A: /
    Marvel: Nova/Frank West/Dante

  6. #6
    You BETTER believe -Seo's Avatar
    Location
    Birmingham, UK
    XBox Live
    Soul Seo
    PSN
    SeoJC
    They wouldn't change nothing. I'm curious how his new move will end up being used, hope it's an overhead too, despite it looking kinda slow, could maybe use it as a throw tech trap if you TK it or something.

    A new super would be nice too, but only 'cause I wanna see more flashy shit.
    Quote Originally Posted by LuminAbyss View Post
    Seo, your posts always make me want to hug you.

  7. #7
    Elizabeth 2C -Kid's Avatar
    Location
    England, London
    PSN
    Katsuke_x
    The damage didn't look too good on that Raw DbD.
    [22:17:30] Chiizu: dat hizangeki IOH
    [22:17:37] Chiizu: well, not legit IOH
    [22:17:44] Chiizu: it's not like it's unreactable
    [22:17:54] eQualz: online, eu , blah blah yes it is

  8. #8
    Self Proclaimed DP God Fistmaster049's Avatar
    Location
    Aberdeen, UK
    XBox Live
    Fistmaster049
    Quote Originally Posted by -Kid View Post
    The damage didn't look too good on that Raw DbD.
    BK getting nerfed again? (sigh)


    Quote Originally Posted by -Seo View Post
    They wouldn't change nothing. I'm curious how his new move will end up being used, hope it's an overhead too, despite it looking kinda slow, could maybe use it as a throw tech trap if you TK it or something.

    A new super would be nice too, but only 'cause I wanna see more flashy shit.
    they would probably end up giving him that HF like super he has in Unlimited but with reduced damage
    Swords and Robots...AWESOME!
    BB: / /
    P4A: /
    Marvel: Nova/Frank West/Dante

  9. #9
    CHRONO phantasma, KF.
    Last edited by WolfCrimson; 08-05-2012 at 06:53 PM.
    Now you're in the world of wolves and we welcome all you sheep.

    I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.

  10. #10
    Elizabeth 2C -Kid's Avatar
    Location
    England, London
    PSN
    Katsuke_x
    Quote Originally Posted by Fistmaster049 View Post
    BK getting nerfed again? (sigh)
    The only thing it suggests is that the minimum damage ain't going to be so good. If you take a look, when he does DbD, he has 50 heat, and there is no bar for blood kain. This is suggestive of being able to use DbD outside of Blood Kain, and also, that it takes 25 heat or 50 heat to use DbD, which could be why the damage isn't so spectacular.
    [22:17:30] Chiizu: dat hizangeki IOH
    [22:17:37] Chiizu: well, not legit IOH
    [22:17:44] Chiizu: it's not like it's unreactable
    [22:17:54] eQualz: online, eu , blah blah yes it is

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