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Thread: [CP] Bang Changes and Discussion

  1. #1
    Please help me compile all of the changes in this thread.

    From Dora (not a direct quote):
    New Super is GOD!
    Similiar to Chipp's Maximum Spider super except it is an air command grab that hits the whole screen. Does 2700 damage.
    FRKZ is REALLY STRONG.
    j22A is similiar to Platinum's Swallow Moon
    Steel Rain costs 4 nails, unsure how to use.
    Guard Crush is bad.
    CP Bang >>>> EX Bang
    Crush Triggers don't seem balanced between the cast.
    Hitstop is decreased and Combos are short, so the game feels much faster.
    new combo route -> 6C>J22a>J4C>6C~
    FRKZ deactivates in the middle of a combo
    SuperCrash is bad
    DORA BANG COLOR (PURPLE) is GONE
    huey253: who has better oki
    huey253: than rachel
    Herbal Grey: um bang

  2. #2
    Quote Originally Posted by huey253 View Post
    Please help me compile all of the changes in this thread.

    From Dora (not a direct quote):
    New Super is GOD!
    Similiar to Chipp's Maximum Spider super except it is an air command grab that hits the whole screen. Does 2700
    CP Bang >>>> EX Bang
    1. what does he mean by maximum spider
    2. CP Bang better than EX Bang or more fun or something? Either way, it sounds good.

  3. #3
    better. Chipp's Super looks like Spiderman's Maximum Spider.
    huey253: who has better oki
    huey253: than rachel
    Herbal Grey: um bang

  4. #4
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    Quote Originally Posted by huey253 View Post
    DORA BANG COLOR (PURPLE) is GONE
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
    Quote Originally Posted by LuminAbyss View Post
    AXISISM - A Way Of Life
    Axis is adorable until he starts talking and killing games.

  5. #5
    Quote Originally Posted by huey253 View Post
    better. Chipp's Super looks like Spiderman's Maximum Spider.
    Sweet, about the air command grab part, it isn't comboable then?

    I wonder if my orange pallet is still in...
    Last edited by destruction_adv; 08-31-2012 at 05:41 AM.

  6. #6
    Quote Originally Posted by destruction_adv View Post
    Sweet, about the air command grab part, it isn't comboable then?

    I wonder if my orange pallet is still in...
    I doubt it, what we saw in the preview trailer and it "comboing" was probably just the hit count from all the hits in the move itself.

    Is it like Arakune's F of G to where if they are anywhere on the GROUND it will catch them no matter what (since his is a command grab) and they would have to jump to avoid it? And I can't tell from the moonrunes before the input but is it actually done in the air ONLY or can it be both (like Maximum Spider)?

    Or

    Is it like Spider-man's Ultimate Web Throw, which you do on the ground, but it catches opponents in the air and just looks like Maximum Spider?

    Huey confirmed.
    Last edited by zeth07; 08-31-2012 at 09:22 PM.

  7. #7
    Quote Originally Posted by zeth07 View Post
    I doubt it, what we saw in the preview trailer and it "comboing" was probably just the hit count from all the hits in the move itself.

    Is it like Arakune's F of G to where if they are anywhere on the GROUND it will catch them no matter what (since his is a command grab) and they would have to jump to avoid it? And I can't tell from the moonrunes before the input but is it actually done in the air ONLY or can it be both (like Maximum Spider)?

    Or

    Is it like Spider-man's Ultimate Web Throw, which you do on the ground, but it catches opponents in the air and just looks like Maximum Spider?

    Huey confirmed.
    So basically, free 2.7k if the opponent jumps (the resources) sounds pretty cool. I'm glad to see that I was overreacting to the Bang changes earlier. Is there a video that shows the whole thing.

    Also, do we know which color pallets we still do have?

  8. #8
    unless you can combo into 2D in FRKZ, good luck getting all 4 unique seals...
    huey253: who has better oki
    huey253: than rachel
    Herbal Grey: um bang

  9. #9
    Quote Originally Posted by huey253 View Post
    unless you can combo into 2D in FRKZ, good luck getting all 4 unique seals...
    Oh yeah, I forgot that you need to land all his drives to get seals now. I was looking forward to abusing that super. Then again, maybe there is some way to do it easier with FRKZ.

  10. #10
    Quote Originally Posted by huey253 View Post
    unless you can combo into 2D in FRKZ, good luck getting all 4 unique seals...
    Doesn't seem that far-fetched. CH 2D in extend that would normally = 4 seals, would still equal 3 unique seals when simplified. CH 2D>j.D>Web Nail>5D, assuming AT LEAST that still works in BBCP but who knows at this point. Also a good bit of them used 6D as well, so you could probably do stuff like 6D>Web Nail>j.D>Web Nail>5D. There did seem to be changes to j.D where stuff wasn't connecting after it but that was in the first location test so I'm not sure what all is happening now.

    I wouldn't be surprised if people find a way to make it work like they have seal combos in the past when trying to get the most amount of seals as possible from a combo. Although it does sound situational considering the circumstances but much like FRKZ used to be (still is) it could prove to be useful when the time comes.

    Cannot wait for this to come out even in Japan just so we can start to see some actual matches.

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